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N2003 Aero Question

13 posts by 8 people · 06 Apr 2003 20:19 UTC - 07 Apr 2003 23:48 UTC

gordo 06 Apr 2003 20:19 UTC#71062
At Talladega in N2003 when a car gets the slightest damage, the top speed drops off dramatically thus simulating Aero damage. Can someone explain how in real life, this is not happening? #8 is easily leading the race with a banged up nose and #16 has no RF fender and is running up front. Did Papy miss the mark with their damage physics here?.
Thats an awful complex question. Jr didnt have extensive damage. A tear in the fascia below a reinforcement bar. Biffle had damage on the right side. Everyone knows its the left front corner that counts most. Its the corner that cuts the air first. As far as Papy missing the mark. I think they did well for a 50 buck simulator. Contact Boeing if yer looking for that "really real" realism...
ymenard 06 Apr 2003 21:37 UTC↳ reply to gordo#71071
>"gordo" <[email hidden]> wrote > At Talladega in N2003 when a car gets the slightest damage, the top speeddrops off dramatically thus simulating Aero damage. > Can someone explain how in real life, this is not happening? > #8 is easily leading the race with a banged up nose and #16 has no RFfender and is running up front. > Did Papy miss the mark with their damage physics here?. I've lead, and won, many Papyrus races at restrictor plate tracks with damage that was fixed, from N2 to NR2003. Even if I loose a sheet metal on my front when the damage is fixed, it's possible when you're a good driver. And for sure, Jr. is a pretty good driver <G> -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
ymenard wrote:
Quoted text (13 lines)> > >"gordo" <[email hidden]> wrote > > At Talladega in N2003 when a car gets the slightest damage, the top speed > drops off dramatically thus simulating Aero damage. > > Can someone explain how in real life, this is not happening? > > #8 is easily leading the race with a banged up nose and #16 has no RF > fender and is running up front. > > Did Papy miss the mark with their damage physics here?. > > I've lead, and won, many Papyrus races at restrictor plate tracks with > damage that was fixed, from N2 to NR2003. Even if I loose a sheet metal on > my front when the damage is fixed, it's possible when you're a good driver. > And for sure, Jr. is a pretty good driver <G>
You've run N2002/2003 Farnk ? With *that* computer ??? Hmmmmm.....:-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
On Sun, 6 Apr 2003 16:19:24 -0400, "gordo" <[email hidden]> wrote: >At Talladega in N2003 when a car gets the slightest damage, the top speed drops off dramatically thus simulating Aero damage. >Can someone explain how in real life, this is not happening? >#8 is easily leading the race with a banged up nose and #16 has no RF fender and is running up front. >Did Papy miss the mark with their damage physics here?. Yes, they don't model damage from driving off the pavement (it would rule if someone actually modelled chassis and rotor damage from going off into the grass). FWIW, the amount of contact required to cause damage in N2003 is still a bit less than real life. If you hit something hard enough to do serious aero damage in N2003 you'd probably be seriously disabled or retired in real life. Minor damage from bump drafting/tapping the wall tends to have a minimal effect on aero in the game, and anything greater than that is going to cause problems in the game or in real life. I still find the damage model to be pretty forgiving if you compare it to the real races. Jason
>"Goy Larsen" <[email hidden]> wrote > You've run N2002/2003 Farnk ? > > With *that* computer ??? > > Hmmmmm.....:-) Yep! Especially NR2002, it ran "acceptable" with everything off. And like I wrote, I've won some races. At Dega, with 0% draw ahead, you have some pretty good FPS. ;-D -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
"Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> On Sun, 6 Apr 2003 16:19:24 -0400, "gordo" <[email hidden]> > wrote: > > >At Talladega in N2003 when a car gets the slightest damage, the top speed drops off dramatically thus simulating Aero damage. > >Can someone explain how in real life, this is not happening? > >#8 is easily leading the race with a banged up nose and #16 has no RF fender and is running up front. > >Did Papy miss the mark with their damage physics here?. > > Yes, they don't model damage from driving off the pavement (it would > rule if someone actually modelled chassis and rotor damage from going > off into the grass). > > FWIW, the amount of contact required to cause damage in N2003 is still > a bit less than real life. If you hit something hard enough to do > serious aero damage in N2003 you'd probably be seriously disabled or > retired in real life. Minor damage from bump drafting/tapping the > wall tends to have a minimal effect on aero in the game, and anything > greater than that is going to cause problems in the game or in real > life. I still find the damage model to be pretty forgiving if you > compare it to the real races. > > Jason
In my experience after brushing the walls and repairing MINOR damage (less than what I saw today on TV), it has always been nearly impossible to continue and maintain pace with the other cars. Lap speeds always drop a minimum of 5mph from what you had before the scrape.
EldredP 07 Apr 2003 03:45 UTC↳ reply to gordo#71104
In article <b6qn92$j5m$[email hidden]>, "gordo" <[email hidden]> writes: >In my experience after brushing the walls and repairing MINOR damage (less >than what I saw today on TV), it has always been nearly >impossible to continue and maintain pace with the other cars. Lap speeds >always drop a minimum of 5mph from what you had before the >scrape. Yep - I scraped the wall saturday, and couldn't even SEE the damage. It still dropped my speed noticeably... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:-1.680 MonsterRank: +334.169 N2002 Rank:+17.59 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 07 Apr 2003 03:45 UTC↳ reply to ymenard#71105
In article <441ka.261$[email hidden]>, "ymenard" <[email hidden]> writes: >I've lead, and won, many Papyrus races at restrictor plate tracks with >damage that was fixed, from N2 to NR2003. Even if I loose a sheet metal on >my front when the damage is fixed, it's possible when you're a good driver. >And for sure, Jr. is a pretty good driver <G> But you're still the same driver you were *before* the damage. So how do you explain the 10mph slower? You can't just put that on driver skill... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:-1.680 MonsterRank: +334.169 N2002 Rank:+17.59 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
what tracks? I did dega several times this week, and I find I could draft pretty well with slight damage, until I unfortunately tboned one guy who spun, that one did engine damage. I concur that little damage kills top speed and ability to pass and to get ahead of the pack, like you can when not damaged, but I still ran top 5 out 17 cars until the T-bone. Might be that your setups are too dependant on aero (as your car pushes way too much without perfect aero?) as My gearing and other factors most likely are different. I will also add that maybe, I was just lucky with the damage Lottery this race, compared to you guys, as I notice I get various damage for tapping the wall (at what I would call consistently the same conditions) when offline practicing Texas. Sometimes you get bad damage, sometime the damage seems to help the car, yet I would swear to you that I hit the wall damn near exactly the same on the same 20th lap, in fact it was worse damage IF I let off tryin to lessen the damage as compared to the driving the thing in there, & preparing for the bounce off the wall... :P Well that is my .0002 cents "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <b6qn92$j5m$[email hidden]>, "gordo" > <[email hidden]> writes: > > >In my experience after brushing the walls and repairing MINOR damage(less > >than what I saw today on TV), it has always been nearly > >impossible to continue and maintain pace with the other cars. Lap speeds > >always drop a minimum of 5mph from what you had before the > >scrape. > > Yep - I scraped the wall saturday, and couldn't even SEE the damage. Itstill
Quoted text (10 lines)> dropped my speed noticeably... > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank:-1.680 > MonsterRank: +334.169 > N2002 Rank:+17.59 > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
In article <[email hidden]>, "Mitch Wing \(PlowBoy\)" <[email hidden]> writes:
Quoted text (8 lines)>what tracks? I did dega several times this week, and I find I could draft >pretty well with slight damage, until I unfortunately tboned one guy who >spun, that one did engine damage. I concur that little damage kills top >speed and ability to pass and to get ahead of the pack, like you can when >not damaged, but I still ran top 5 out 17 cars until the T-bone. Might be >that your setups are too dependant on aero (as your car pushes way too much >without perfect aero?) as My gearing and other factors most likely are >different.
Tally - fixed 'fast' setup. Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:-1.680 MonsterRank: +334.169 N2002 Rank:+17.59 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Aha! Eldred.. I think it could be the setups then, as the gears on those fixed setups are pathetic for tona/dega. IMHO, any at all Aero damage is magnified... whoever runs the Rascar server could test this theory, make a setup with FAST, just change the gear. everyone get in... It kind of less noticeable with open setups, if/when you have a decent setup. "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, "Mitch Wing \(PlowBoy\)" > <[email hidden]> writes: > > >what tracks? I did dega several times this week, and I find I coulddraft > >pretty well with slight damage, until I unfortunately tboned one guy who > >spun, that one did engine damage. I concur that little damage kills top > >speed and ability to pass and to get ahead of the pack, like you can when > >not damaged, but I still ran top 5 out 17 cars until the T-bone. Mightbe > >that your setups are too dependant on aero (as your car pushes way toomuch
Quoted text (13 lines)> >without perfect aero?) as My gearing and other factors most likely are > >different. > > Tally - fixed 'fast' setup. > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank:-1.680 > MonsterRank: +334.169 > N2002 Rank:+17.59 > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
Larry 07 Apr 2003 23:48 UTC↳ reply to ymenard#71168
I won this weekends RASCAR race at Dega, and I _think_ I had a wrinkled right-front. I'm not sure though... -Larry "ymenard" <[email hidden]> wrote in message news:441ka.261$[email hidden]... > >"gordo" <[email hidden]> wrote > > At Talladega in N2003 when a car gets the slightest damage, the topspeed
Quoted text (10 lines)> drops off dramatically thus simulating Aero damage. > > Can someone explain how in real life, this is not happening? > > #8 is easily leading the race with a banged up nose and #16 has no RF > fender and is running up front. > > Did Papy miss the mark with their damage physics here?. > > > > I've lead, and won, many Papyrus races at restrictor plate tracks with > damage that was fixed, from N2 to NR2003. Even if I loose a sheet metal
on > my front when the damage is fixed, it's possible when you're a gooddriver.
Quoted text (15 lines)> And for sure, Jr. is a pretty good driver <G> > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >

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