Race Sim Central
Rec.Autos.Simulators Archive

Sim Road Racing on the cheap

22 posts by 12 people · 16 Apr 2003 03:13 UTC - 21 Apr 2003 18:10 UTC

Cheap road racing with NASCAR Heat mods

Dave Henrie recommended buying NASCAR Heat for $7.99 and adding mods and over 30 converted road courses, alongside a cheap jewel-case F1 2002. Others debated the merits of Heat and suggested netKar, and Dave helped users fix steering, setup and gearing problems with the Ferrari mod and some tracks.

mods/tracks/carstech supportNASCAR HeatF1 2002

Automated summary.

Dave Henrie 16 Apr 2003 03:13 UTC#70455
If 30 + road courses from all over the world is enough to wet your whistle, then a mod for Nascar Heat might be the best way to grab some cheap laps At Staples(an office depot type store) they had about a dozen PC boxes of Nascar Heat for $7.99. Combine that with the jewel box F1 2k2 at other mass merchant Stores for under $10 and you will have more courses & mods than you can remember. The Ferrari Challenge mod got a few good mentions here in the past, and if you find the right league, you'll also discover Heat has the 2nd best multiplayer code in the business. It is actually better suited for online road-racing than oval tracking. dave henrie
In article <[email hidden]>, [email hidden] says...
Quoted text (13 lines)> If 30 + road courses from all over the world is enough to wet your > whistle, then a mod for Nascar Heat might be the best way to grab some > cheap laps At Staples(an office depot type store) they had about a dozen > PC boxes of Nascar Heat for $7.99. Combine that with the jewel box F1 2k2 > at other mass merchant Stores for under $10 and you will have more courses > & mods than you can remember. > The Ferrari Challenge mod got a few good mentions here in the past, and > if you find the right league, you'll also discover Heat has the 2nd best > multiplayer code in the business. It is actually better suited for online > road-racing than oval tracking. > dave henrie > >
But isn't the total monetary outlay approximately $17.95 more than the combination of those games is worth?
"John Simmons" wrote... > <snip> > But isn't the total monetary outlay approximately $17.95 > more than the combination of those games is worth? No, that's definately not a fair assesment. Can't speak for NH as, though it drove pretty good, I didn't have enough patience to sort out some gameplay niggles and got rid of it. Consequently, I haven't tried any of the mods, so I can't comment. Still: you can hardly go wrong for just 8 bucks, can you? F1 2002 is by far the best F1 game out there *and* de GTR2002 mod is the best single player racing game period. Well worth the asking price even if you never play the original game nor any of the other mods. Jan. =---
> But isn't the total monetary outlay approximately $17.95 more than > the combination of those games is worth? Absolutely not. F1 2002 (+ mods) provides the best driving simulation experience currently available. But, don't panic John, N2003 with its beautiful net code is possibly the best simulation 'racing' experience available. As for Nascar Heat, well, it's a 'jack of all trades, master of none' type sim.
Dave Henrie 16 Apr 2003 13:24 UTC↳ reply to SS#70464
"SS" <[email hidden]> wrote in news:[email hidden]: > Where can I go to get the Ferrari mod (and others) for NH? > > > > http://mail2.teambattlezone.com/~lucky/files.html This site will get you started. Lucky has been converting tracks for a good time. Make sure you dload the latest patch and use his T tracks. The T tracks feature a time penalty for corner cutting vs the old method of detuning the engine for 10 seconds. dave henrie
Dave Henrie wrote: >>Where can I go to get the Ferrari mod (and others) for NH? Too bad Nascar Heat is so difficult to get in (parts of?) Europe - I can't recall ever seeing NH for sale here in the Netherlands. Seems it has a few interesting mods indeed. Regards, Ruud
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> If 30 + road courses from all over the world is enough to wet your > whistle, then a mod for Nascar Heat might be the best way to grab some > cheap laps At Staples(an office depot type store) they had about a dozen > PC boxes of Nascar Heat for $7.99. Combine that with the jewel box F1 2k2 > at other mass merchant Stores for under $10 and you will have more courses > & mods than you can remember. > The Ferrari Challenge mod got a few good mentions here in the past, and > if you find the right league, you'll also discover Heat has the 2nd best > multiplayer code in the business. It is actually better suited for online > road-racing than oval tracking. > dave henrie
or - Netkar = free = awesome 250 gto around Brands Hatch Doug
On Wed, 16 Apr 2003 03:13:26 GMT, Dave Henrie <[email hidden]> wrote: >Combine that with the jewel box F1 2k2 >at other mass merchant Stores for under $10 and you will have more courses >& mods than you can remember. F1 2k2 has gone jewel box? Definitely time to go find it, thx!
BRH 17 Apr 2003 01:35 UTC↳ reply to Dave Henrie#70483
Dave, I downloaded the mod and a few tracks, and I agree with you that it's definitely worth a look-see. I've got a few questions though: 1. I downloaded Laguna T, but can't get it to load. The other tracks that I've downloaded/tried (albeit only 2 others) seem to work OK. Is there a problem or a fix for this particular track? 2. In Heat in general, what exactly does the "Overshoot" setting in the Controllers setting do? 3. I'm using a MOMO Force, and I find that I need to turn the wheel a huge amount in order to get the car to turn. What needs adjustment -- steering lock within the car set-up or non-linearity in the controller settings? Which direction to adjust to make the steering more in line with the wheel input? Thanks for the tip on this mod! Bert Dave Henrie wrote:
Quoted text (16 lines)> "SS" <[email hidden]> wrote in > news:[email hidden]: > > > Where can I go to get the Ferrari mod (and others) for NH? > > > > > > > > > > http://mail2.teambattlezone.com/~lucky/files.html > > This site will get you started. Lucky has been converting tracks for a > good time. Make sure you dload the latest patch and use his T tracks. > The T tracks feature a time penalty for corner cutting vs the old method of > detuning the engine for 10 seconds. > dave henrie
bertr 17 Apr 2003 01:35 UTC#530784
Dave, I downloaded the mod and a few tracks, and I agree with you that it's definitely worth a look-see. I've got a few questions though: 1. I downloaded Laguna T, but can't get it to load. The other tracks that I've downloaded/tried (albeit only 2 others) seem to work OK. Is there a problem or a fix for this particular track? 2. In Heat in general, what exactly does the "Overshoot" setting in the Controllers setting do? 3. I'm using a MOMO Force, and I find that I need to turn the wheel a huge amount in order to get the car to turn. What needs adjustment -- steering lock within the car set-up or non-linearity in the controller settings? Which direction to adjust to make the steering more in line with the wheel input? Thanks for the tip on this mod! Bert
Quoted text (9 lines)> > Where can I go to get the Ferrari mod (and others) for NH? > http://mail2.teambattlezone.com/~lucky/files.html > This site will get you started. Lucky has been converting tracks for a > good time. Make sure you dload the latest patch and use his T tracks. > The T tracks feature a time penalty for corner cutting vs the old method of > detuning the engine for 10 seconds. > dave henrie
SS 17 Apr 2003 11:56 UTC↳ reply to BRH#70488
I'm having the same problem with steering input...so I'd also be interested to hear if there's a fix. I also downloaded the setups 'pack' on the site you gave a link to, Dave, but I'm not so sure it's working. It was a self-installing archive sort of a thing but when I get in the game to run a race or practice session, I can't determine whether anything more than the default NH setups are loaded (there's nothing that looks like a fitting setup name showing up in the garage, anyway). Those little hiccups aside, the cars feel pretty good and have very well-done engine sounds. I can imagine that it would make for fun online racing and I'll give it a try once I get the steering stuff sorted out. Thanks, itazura
Dave Henrie 17 Apr 2003 13:45 UTC↳ reply to BRH#70389
BRH <"bertrh<no-spam>"@attbi.com> wrote in news:[email hidden]:
Quoted text (8 lines)> Dave, > > I downloaded the mod and a few tracks, and I agree with you that it's > definitely worth a look-see. I've got a few questions though: > > 1. I downloaded Laguna T, but can't get it to load. The other tracks > that I've downloaded/tried (albeit only 2 others) seem to work OK. Is > there a problem or a fix for this particular track?
I don't recall any problems with it...I'll take a look. Most of the T tracks came out near the end of our TPTCC DTMHeat season, so we haven't had a chance to test them all yet. > > 2. In Heat in general, what exactly does the "Overshoot" setting in > the Controllers setting do? Overshoot is a range of motion assist. If your wheel or pedals are not showing full travel on the calibration bars, then you can use the overshoot function to get 100%. An example would be the gas pedal. When you press the pedal down, an orange bar shows the range of input. If, when your pedal is fully depressed, you do not see the orange bar fully extended, then you can compensate by using the Overshoot. > > 3. I'm using a MOMO Force, and I find that I need to turn the wheel a > huge amount in order to get the car to turn. What needs adjustment -- > steering lock within the car set-up or non-linearity in the controller > settings? Which direction to adjust to make the steering more in line > with the wheel input? The non-linerity setting is probably the culprit. I think I have mine completely zero'd So the more you increase the slider, the more NON- linerity you have. Since Linerity is the preferred choice, this is a poorly named function. Here, the best choice is as little of Non-linerity slider showing as possible. have fun dave henrie > > Thanks for the tip on this mod! >
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... <snip> > 2. In Heat in general, what exactly does the "Overshoot" setting in > > the Controllers setting do? > > Overshoot is a range of motion assist. If your wheel or pedals are not > showing full travel on the calibration bars, then you can use theovershoot
Quoted text (20 lines)> function to get 100%. An example would be the gas pedal. When you press > the pedal down, an orange bar shows the range of input. If, when your > pedal is fully depressed, you do not see the orange bar fully extended, > then you can compensate by using the Overshoot. > > > > > 3. I'm using a MOMO Force, and I find that I need to turn the wheel a > > huge amount in order to get the car to turn. What needs adjustment -- > > steering lock within the car set-up or non-linearity in the controller > > settings? Which direction to adjust to make the steering more in line > > with the wheel input? > > The non-linerity setting is probably the culprit. I think I have mine > completely zero'd So the more you increase the slider, the more NON- > linerity you have. Since Linerity is the preferred choice, this is a > poorly named function. Here, the best choice is as little of Non-linerity > slider showing as possible. > > have fun > dave henrie
Just to throw a bit more (unsolicited) advice in from memory. Heat also has settings for speed-sensitive steering and low-speed steering lock boost (ala Papy, for maneuvering in the pits and around hairpins) that are adjustable only (iirc) in the options.cfg file. Somebody correct me on that filename if I got it wrong. Setting the speed sensitivity to zero if you use a wheel is important, aside from keeping maybe just a tiny bit for superspeedway action. The amount of low-speed lock boost is infinitely adjustable; a better solution imho than Papy's on-off toggle. MGI built great controller setup into Heat; it pays to tweak it to your tastes. SB
Dave Henrie 17 Apr 2003 23:23 UTC↳ reply to SS#70408
"SS" <[email hidden]> wrote in news:[email hidden]:
Quoted text (18 lines)> I'm having the same problem with steering input...so I'd also be > interested to hear if there's a fix. > > I also downloaded the setups 'pack' on the site you gave a link to, > Dave, but I'm not so sure it's working. It was a self-installing > archive sort of a thing but when I get in the game to run a race or > practice session, I can't determine whether anything more than the > default NH setups are loaded (there's nothing that looks like a > fitting setup name showing up in the garage, anyway). > > Those little hiccups aside, the cars feel pretty good and have very > well-done engine sounds. I can imagine that it would make for fun > online racing and I'll give it a try once I get the steering stuff > sorted out. > > Thanks, > itazura >
One of the wierd issues with Heat is that the setup folders are NOT created until you actually visit a track and LOAD a setup. So you have two choices: Load the game and load a track, enter the garage, load a setup and exit...repeating for each track. Or you can use Windows Explorer to add the setup folders manually. Remember too that the garage function is not available on the easy difficulty setting...only on the two harder settings(advanced(?) and hardcore) Also each mod has it's own directory tree, so if you unzipped the setup files for a mod into the first setup folder inside the Nascar Heat folder, you would be assigning those setups to the Winston Cup Stockcars. Finally. A waring I "SHOULD" have included in my original post. If you buy Nascar Heat, do NOT attempt to install it anywhere but the default pathway. You CAN place it on other drives and other partitions, but getting the various mods to install and work cleanly will be made much more difficult if you attempt to install Heat elsewhere. dave henrie
BRH 18 Apr 2003 00:27 UTC↳ reply to Dave Henrie#70410
Dave, One last question -- On the mods such as Ferrari and even IRL Heat, 5th and 6th gears are available. But when I go into those gears, the car bogs down terribly. Are these gears actually supposed to be functional, or are the cars actually limited to only 4 forward gears (as in "default" Heat)? Thanks! Bert Dave Henrie wrote:
Quoted text (40 lines)> "SS" <[email hidden]> wrote in > news:[email hidden]: > > > I'm having the same problem with steering input...so I'd also be > > interested to hear if there's a fix. > > > > I also downloaded the setups 'pack' on the site you gave a link to, > > Dave, but I'm not so sure it's working. It was a self-installing > > archive sort of a thing but when I get in the game to run a race or > > practice session, I can't determine whether anything more than the > > default NH setups are loaded (there's nothing that looks like a > > fitting setup name showing up in the garage, anyway). > > > > Those little hiccups aside, the cars feel pretty good and have very > > well-done engine sounds. I can imagine that it would make for fun > > online racing and I'll give it a try once I get the steering stuff > > sorted out. > > > > Thanks, > > itazura > > > One of the wierd issues with Heat is that the setup folders are NOT > created until you actually visit a track and LOAD a setup. So you have two > choices: Load the game and load a track, enter the garage, load a setup > and exit...repeating for each track. Or you can use Windows Explorer to > add the setup folders manually. > > Remember too that the garage function is not available on the easy > difficulty setting...only on the two harder settings(advanced(?) and > hardcore) Also each mod has it's own directory tree, so if you unzipped > the setup files for a mod into the first setup folder inside the Nascar > Heat folder, you would be assigning those setups to the Winston Cup > Stockcars. > > Finally. A waring I "SHOULD" have included in my original post. If you > buy Nascar Heat, do NOT attempt to install it anywhere but the default > pathway. You CAN place it on other drives and other partitions, but > getting the various mods to install and work cleanly will be made much more > difficult if you attempt to install Heat elsewhere. > dave henrie
bertr 18 Apr 2003 00:27 UTC#530785
Dave, One last question -- On the mods such as Ferrari and even IRL Heat, 5th and 6th gears are available. But when I go into those gears, the car bogs down terribly. Are these gears actually supposed to be functional, or are the cars actually limited to only 4 forward gears (as in "default" Heat)? Thanks! Bert
Quoted text (37 lines)> > I'm having the same problem with steering input...so I'd also be > > interested to hear if there's a fix. > > I also downloaded the setups 'pack' on the site you gave a link to, > > Dave, but I'm not so sure it's working. It was a self-installing > > archive sort of a thing but when I get in the game to run a race or > > practice session, I can't determine whether anything more than the > > default NH setups are loaded (there's nothing that looks like a > > fitting setup name showing up in the garage, anyway). > > Those little hiccups aside, the cars feel pretty good and have very > > well-done engine sounds. I can imagine that it would make for fun > > online racing and I'll give it a try once I get the steering stuff > > sorted out. > > Thanks, > > itazura > One of the wierd issues with Heat is that the setup folders are NOT > created until you actually visit a track and LOAD a setup. So you have two > choices: Load the game and load a track, enter the garage, load a setup > and exit...repeating for each track. Or you can use Windows Explorer to > add the setup folders manually. > Remember too that the garage function is not available on the easy > difficulty setting...only on the two harder settings(advanced(?) and > ***) Also each mod has it's own directory tree, so if you unzipped > the setup files for a mod into the first setup folder inside the Nascar > Heat folder, you would be assigning those setups to the Winston Cup > Stockcars. > Finally. A waring I "SHOULD" have included in my original post. If you > buy Nascar Heat, do NOT attempt to install it anywhere but the default > pathway. You CAN place it on other drives and other partitions, but > getting the various mods to install and work cleanly will be made much more > difficult if you attempt to install Heat elsewhere. > dave henrie
Dave Henrie 18 Apr 2003 05:35 UTC↳ reply to BRH#70419
BRH <"bertrh<no-spam>"@attbi.com> wrote in news:[email hidden]:
Quoted text (12 lines)> Dave, > > One last question -- On the mods such as Ferrari and even IRL Heat, > 5th and 6th gears are available. But when I go into those gears, the > car bogs down terribly. Are these gears actually supposed to be > functional, or are the cars actually limited to only 4 forward gears > (as in "default" Heat)? > > Thanks! > > Bert >
to install it anywhere but the >> default pathway. You CAN place it on other drives and other >> partitions, but getting the various mods to install and work cleanly >> will be made much more difficult if you attempt to install Heat >> elsewhere. dave henrie > > No the gears work if they are available. The problem USUALLY is the default setup. 5th or 6th gear are just waaaaay to low...something like .60 or less when 4th gear is usually over 100. We generally set the gearing to .95 or .90 depending on the final gear ratio. Just head into the garage and look on the left side of the setup screen the other gears are shown there. You can adjust them to a closer ratio. dave henrie
SS 18 Apr 2003 20:10 UTC↳ reply to Dave Henrie#70358
Thanks for the head's up. Now that I've loaded the correct setups, the steering and gearing problems are gone and the ferrari mod really does feel great. I'm downloading a couple more of the tracks now. I've actually owned Heat for a long time, but had never explored the various mods out there. Got to love the online racing community for breathing new life into so many sims. itazura
BRH 19 Apr 2003 01:16 UTC↳ reply to Dave Henrie#70379
FYI -- The Laguna Track runs fine in original Nascar Heat (WC Cars), but crashes out to the desktop in the Ferrari mod when I try to enter the track (ie - "Practice") Dave Henrie wrote:
Quoted text (46 lines)> BRH <"bertrh<no-spam>"@attbi.com> wrote in > news:[email hidden]: > > > Dave, > > > > I downloaded the mod and a few tracks, and I agree with you that it's > > definitely worth a look-see. I've got a few questions though: > > > > 1. I downloaded Laguna T, but can't get it to load. The other tracks > > that I've downloaded/tried (albeit only 2 others) seem to work OK. Is > > there a problem or a fix for this particular track? > > I don't recall any problems with it...I'll take a look. Most of the T > tracks came out near the end of our TPTCC DTMHeat season, so we haven't had > a chance to test them all yet. > > > > > 2. In Heat in general, what exactly does the "Overshoot" setting in > > the Controllers setting do? > > Overshoot is a range of motion assist. If your wheel or pedals are not > showing full travel on the calibration bars, then you can use the overshoot > function to get 100%. An example would be the gas pedal. When you press > the pedal down, an orange bar shows the range of input. If, when your > pedal is fully depressed, you do not see the orange bar fully extended, > then you can compensate by using the Overshoot. > > > > > 3. I'm using a MOMO Force, and I find that I need to turn the wheel a > > huge amount in order to get the car to turn. What needs adjustment -- > > steering lock within the car set-up or non-linearity in the controller > > settings? Which direction to adjust to make the steering more in line > > with the wheel input? > > The non-linerity setting is probably the culprit. I think I have mine > completely zero'd So the more you increase the slider, the more NON- > linerity you have. Since Linerity is the preferred choice, this is a > poorly named function. Here, the best choice is as little of Non-linerity > slider showing as possible. > > have fun > dave henrie > > > > > Thanks for the tip on this mod! > >
bertr 19 Apr 2003 01:16 UTC#530788
FYI -- The Laguna Track runs fine in original Nascar Heat (WC Cars), but crashes out to the desktop in the Ferrari mod when I try to enter the track (ie - "Practice")
Quoted text (39 lines)> > Dave, > > I downloaded the mod and a few tracks, and I agree with you that it's > > definitely worth a look-see. I've got a few questions though: > > 1. I downloaded Laguna T, but can't get it to load. The other tracks > > that I've downloaded/tried (albeit only 2 others) seem to work OK. Is > > there a problem or a fix for this particular track? > I don't recall any problems with it...I'll take a look. Most of the T > tracks came out near the end of our TPTCC DTMHeat season, so we haven't had > a chance to test them all yet. > > 2. In Heat in general, what exactly does the "Overshoot" setting in > > the Controllers setting do? > Overshoot is a range of motion assist. If your wheel or pedals are not > showing full travel on the calibration bars, then you can use the overshoot > function to get 100%. An example would be the gas pedal. When you press > the pedal down, an orange bar shows the range of input. If, when your > pedal is fully depressed, you do not see the orange bar fully extended, > then you can compensate by using the Overshoot. > > 3. I'm using a MOMO Force, and I find that I need to turn the wheel a > > huge amount in order to get the car to turn. What needs adjustment -- > > steering lock within the car set-up or non-linearity in the controller > > settings? Which direction to adjust to make the steering more in line > > with the wheel input? > The non-linerity setting is probably the culprit. I think I have mine > completely zero'd So the more you increase the slider, the more NON- > linerity you have. Since Linerity is the preferred choice, this is a > poorly named function. Here, the best choice is as little of Non-linerity > slider showing as possible. > have fun > dave henrie > > Thanks for the tip on this mod!
J.D. Ellis 21 Apr 2003 18:10 UTC↳ reply to BRH#70044
BRH wrote: > FYI -- The Laguna Track runs fine in original Nascar Heat (WC Cars), but > crashes out to the desktop in the Ferrari mod when I try to enter the track (ie > - "Practice") Make sure Ghost Mode is turned off in the Setup screen. I remember that being a common problem with new tracks in the past. -jde

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy