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Rec.Autos.Simulators Archive

Live for speed aound?

7 posts by 5 people · 23 Apr 2003 12:30 UTC - 27 Apr 2003 15:05 UTC

Richard 23 Apr 2003 12:30 UTC#70137
Just dled this, and looks nice - kind of like a realistic granturismo - which would be amazig. But, is it me or is the sound horrible?? The first car sounds TERRIBLE - not unloced the others yet - they any better?
"Richard" <[email hidden]> wrote in message news:3ea6878b$0$4862$[email hidden]... > Just dled this, and looks nice - kind of like a realistic granturismo - > which would be amazig. But, is it me or is the sound horrible?? Thefirst > car sounds TERRIBLE - not unloced the others yet - they any better? This title has HUGE disparity of opinion. Some think it's the best sim ever - some think it's a ramped up GT3. The net code's quite good - the gfx engine not bad - the physics reasonable - but I dont like their choice of cars t.b.h. The sounds done realtime - a la staccato iirc - it's quite good I think Doug
God my spelling is bad... What's staccato? Like i said, only done the first car, as havent had time, but its so bad... Have u heard the replays? The sound and gear change is identical on each car - u get like a weird echo effect. GT3 would be nice i think - as ive never had a console - the sound in that is awesome. Rick. "Doug Ellison" <[email hidden]> wrote in message news:b862uc$6i4ga$[email hidden]...
Quoted text (19 lines)> > "Richard" <[email hidden]> wrote in message > news:3ea6878b$0$4862$[email hidden]... > > Just dled this, and looks nice - kind of like a realistic granturismo - > > which would be amazig. But, is it me or is the sound horrible?? The > first > > car sounds TERRIBLE - not unloced the others yet - they any better? > > This title has HUGE disparity of opinion. Some think it's the best sim > ever - some think it's a ramped up GT3. > > The net code's quite good - the gfx engine not bad - the physics > reasonable - but I dont like their choice of cars t.b.h. > > The sounds done realtime - a la staccato iirc - it's quite good I think > > Doug > >
"Richard" <[email hidden]> wrote in message news:3ea7d8ee$0$4860$[email hidden]... > God my spelling is bad... > > What's staccato? Like i said, only done the first car, as havent hadtime,
Quoted text (8 lines)> but its so bad... Have u heard the replays? The sound and gear change is > identical on each car - u get like a weird echo effect. > > GT3 would be nice i think - as ive never had a console - the sound in that > is awesome. > > Rick. >
Hi Rick, The traditional method for generating sounds in a game is using pre-recorded samples. Stacatto, on the other hand, is a sound library that generate sounds from scratch rather than using these pre-recorded samples. The benefits are that you dont get looping of sounds and you can control the sound precisely, so for example, you can simulate the effect of the engine becoming sick or a broken exhaust. The disadvantages are, you need quite alot of audio experience to make it sound right and it takes up precious processor time. I am also a fan of GT3, people look down their nose at it, but its a great game with a more than reasonable physics engine (post-tweaked for drivability). It needs to be driven with a decent wheel (the LWFFGP or Momo). All the best, Ash http://www.siroccoracing.com
Please dont say the sound in GT3 is realistic.... Ive never heard a Corvette or Camaro, or for that fact any of the traditional V8's sound like a GTI :). Its just a comprimise.. i'd rather have FM soundingish accurate non-looping sounds are fully dynamic and can be change than completley wrong pre-recorded sounds. Things like induction noise is very hard to simulate with pre-recorded wav's but can be done with they way they made LFS. Cool Hand Luke "Richard" <[email hidden]> wrote in message news:3ea7d8ee$0$4860$[email hidden]... > God my spelling is bad... > > What's staccato? Like i said, only done the first car, as havent hadtime,
Quoted text (14 lines)> but its so bad... Have u heard the replays? The sound and gear change is > identical on each car - u get like a weird echo effect. > > GT3 would be nice i think - as ive never had a console - the sound in that > is awesome. > > Rick. > > "Doug Ellison" <[email hidden]> wrote in message > news:b862uc$6i4ga$[email hidden]... > > > > "Richard" <[email hidden]> wrote in message > > news:3ea6878b$0$4862$[email hidden]... > > > Just dled this, and looks nice - kind of like a realistic
granturismo -
Quoted text (17 lines)> > > which would be amazig. But, is it me or is the sound horrible?? The > > first > > > car sounds TERRIBLE - not unloced the others yet - they any better? > > > > This title has HUGE disparity of opinion. Some think it's the best sim > > ever - some think it's a ramped up GT3. > > > > The net code's quite good - the gfx engine not bad - the physics > > reasonable - but I dont like their choice of cars t.b.h. > > > > The sounds done realtime - a la staccato iirc - it's quite good I think > > > > Doug > > > > > >
I've never even seen a Camaro, so i dont know :D But, whatever, they sound really nice, and add loads to the environment. Simulate all u like, but if it sounds pants, what's the point. Rick. "Luke Phillips" <[email hidden]> wrote in message news:hx6qa.10673$[email hidden]... > Please dont say the sound in GT3 is realistic.... Ive never heard aCorvette > or Camaro, or for that fact any of the traditional V8's sound like a GTI:). > Its just a comprimise.. i'd rather have FM soundingish accuratenon-looping
Quoted text (14 lines)> sounds are fully dynamic and can be change than completley wrong > pre-recorded sounds. Things like induction noise is very hard to simulate > with pre-recorded wav's but can be done with they way they made LFS. > > Cool Hand Luke > > > "Richard" <[email hidden]> wrote in message > news:3ea7d8ee$0$4860$[email hidden]... > > God my spelling is bad... > > > > What's staccato? Like i said, only done the first car, as havent had > time, > > but its so bad... Have u heard the replays? The sound and gear change
is > > identical on each car - u get like a weird echo effect. > > > > GT3 would be nice i think - as ive never had a console - the sound inthat
Quoted text (12 lines)> > is awesome. > > > > Rick. > > > > "Doug Ellison" <[email hidden]> wrote in message > > news:b862uc$6i4ga$[email hidden]... > > > > > > "Richard" <[email hidden]> wrote in message > > > news:3ea6878b$0$4862$[email hidden]... > > > > Just dled this, and looks nice - kind of like a realistic > granturismo - > > > > which would be amazig. But, is it me or is the sound horrible??
The > > > first > > > > car sounds TERRIBLE - not unloced the others yet - they any better? > > > > > > This title has HUGE disparity of opinion. Some think it's the bestsim > > > ever - some think it's a ramped up GT3. > > > > > > The net code's quite good - the gfx engine not bad - the physics > > > reasonable - but I dont like their choice of cars t.b.h. > > > > > > The sounds done realtime - a la staccato iirc - it's quite good Ithink
Quoted text (8 lines)> > > > > > Doug > > > > > > > > > > > >
ymenard 27 Apr 2003 15:05 UTC↳ reply to Richard#69770
>"Richard" <[email hidden]> wrote > Simulate all u like, but if it sounds pants, what's the point. Part of the racing simulation's nature, is to push the envelop, "somewhere". If nobody ever attempts to do a realistic dynamic engine which simulates a true engine, with true virtual pistons revving up, nobody will. They will continue with the looped .wav files, which in the long road, is bad. We truly need realistic audio feedback. So at first, they will be pants for sure. But it's a problem we can cope with. I mean, along the way, when developpers will start coupling with real-time engine deformation of polygons (into multiple others) for tyre modeling, or into real-time modeling of the 3d game engine instead of having to rely on an exterior set of physics, they will be pants also. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...

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