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Pro Race Driver for Xbox - First Impressions

9 posts by 6 people · 21 Apr 2003 23:03 UTC - 23 Apr 2003 21:10 UTC

Haqsau 21 Apr 2003 23:03 UTC#70064
I bought Pro Race Driver for the Xbox a few days ago, and I am really enjoying it. I'm not really much of a review writer, so I'll just give you the Cliff's Notes: - It's not a sim, but it is a damn good racing game. - There is a sim mode, but that mode does not work well with a gamepad. It might work well with a wheel, but based on the PC version I doubt it. - The sim mode and other cheats are all available from the free cheat generator that someone posted a link to last week. Codemasters may want you to pay for the cheat codes, but thanks to the cheat generator you don't have to. - Cheats can be turned on and off and also it is possible to create more than one career game, so it is possible to play it single player with cheats off and then use the "all cars" and "all tracks" cheats when playing it multiplayer. - The default arcade handling is similar to Project Gotham Racing, which is fine for the type of game it is. If you like PGR you know what I mean. I got used to it very quickly and find it quite enjoyable. It does respond to weight transer and friction circle effects, but it is a bit overly generous in terms of stability control and braking. No problem, that's really a necessity when using a gamepad. The point is it did not seem to do anything illogical, and you don't have to throw all you racing knowledge out the window. - The "CarPG" aspects are actually kind of fun, giving you a little more involvement in the career mode. - The AI is fun. They race just fine at first, but if you start bumping them they will start bumping you, and not necessarily in the same race. This is exactly what Codemasters said would happen. I really think the people that said that the AI bump too much aren't telling us everything, if you know what I mean. ;o) The cool thing that I think a lot of people may have missed is that they do display very human-like behavior at times. For example you can really pressure them into making a mistake on corner entry, and a couple times guys slid sideways right in front of me on the exit. They also will occasionally block and do other human things. Nicely done. - The tracks and cars are gorgeous. There are some annoying low res textures in places on some tracks, but you will probably only notice it on replays. - At last an Xbox racing game with a replay mode that you can fast forward and rewind. Okay Heat has that too but most don't. - The replays are just hilarious. Watching pieces fall off your car, or seeing yourself dragging the bumper around for a lap, is just too much fun. Nice touch: on one race the rear fascia had fallen halfway off of my car, but when I emerged from the mandatory pit stop not only was it re-attached, but there were big hunks of tape holding it on! - By default damage seems to be primarily cosmetic, but there is a cheat code to turn on more realistic damage. - For most of the races the available cars are tied to the track type so that you don't have illogical things, but there is a freestyle mode where you can create races and even championship series with any combination of available cars and tracks. - I won't list all the cars and tracks since there is plenty of info on that on the net, but suffice it to say everything from fwd sedans to GTP cars is available, including some very interesting vintage cars (no open wheelers though), and the track list reads like one of the r.a.s. polls on what people's favorite tracks are. - In case it wasn't already obvious, all of the series are available in all versions of the game (PRD, TOCA, DTM, etc.). So yes, Goy, it will still have the Aussie V8 series no matter which version you get. ;o) - Based on comparing this game to the PC demo, I would have to say that console racing has been their primary emphasis in the design. So despite all the good things I have to say about the Xbox game, I still would not recommend the PC version, unless / until they patch the controller code. Although perhaps the PC game with a gamepad or joystick might be fun. - Cockpit and hood views are available, but only in single player mode. Not a problem, I always end up using the bumper cam in split screen games anyway so I can see the frigging track. The cockpit view is actually pretty restrictive, I think the hood view is really more natural looking in this case. - There are time trial and free race modes available so that you can practice the tracks before running them in career mode. You might think that is pretty basic but some console games leave those things out. The time trial mode has a ghost car and the ability to save your own ghost lap if you beat the default one. Bottom line: it is definitely worth a rental, and if, like me, you are more of a car nut / racing nut than a sim nut, then it is a must have due to all the authentic cars and tracks. If on the other hand you are seriously into simulation accuracy, skip it. It's definitely more game than sim, but it's a damn good game as far as that goes.
Braddo 22 Apr 2003 00:44 UTC↳ reply to Haqsau#70072
Great write up Hasqau - I am having a blast with it - definitely aimed at the console market. Sometimes though the AI is just a little too aggressive but payback is a blast "ThermosBoy (TM)" <.@.> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Mon, 21 Apr 2003 19:03:52 -0400, "Haqsau" <[email hidden]> > wrote: > > >- Based on comparing this game to the PC demo, I would have to say that > >console racing has been their primary emphasis in the design. So despite > >all the good things I have to say about the Xbox game, I still would not > >recommend the PC version, unless / until they patch the controller code. > >Although perhaps the PC game with a gamepad or joystick might be fun. > > It's heaps of fun :)
On Mon, 21 Apr 2003 19:03:52 -0400, "Haqsau" <[email hidden]> wrote: >I really think the >people that said that the AI bump too much aren't telling us everything, if >you know what I mean. ;o) Have you gotten the cut scene of the guy yelling at you for hitting him yet? Hilarious. =) >- By default damage seems to be primarily cosmetic, but there is a cheat >code to turn on more realistic damage. Huh I'll have to check for that one. The damage is more intense in faster cars I'm finding too - smack the wall at one of the ovals in the Monte Carlo and you can rip off wheels and do serious suspension or engine damage really quickly. The entry level class doesn't seem to really factor in damage much. On the plus side, the AI doesn't seem to cheat much, so if you do lose it and go off into the sand or into the barrier you won't do very well in the standings. >- Based on comparing this game to the PC demo, I would have to say that >console racing has been their primary emphasis in the design. So despite >all the good things I have to say about the Xbox game, I still would not >recommend the PC version, unless / until they patch the controller code. >Although perhaps the PC game with a gamepad or joystick might be fun. I'd definitely say it's a console-only racer. A very very very good console racer, on par with PGR (which I admittedly barely play anymore) but a strictly console racer nonethelesss. >Bottom line: it is definitely worth a rental, and if, like me, you are more >of a car nut / racing nut than a sim nut, then it is a must have due to all >the authentic cars and tracks. If on the other hand you are seriously into >simulation accuracy, skip it. It's definitely more game than sim, but it's >a damn good game as far as that goes. It's a ton of fun that's for sure, and I don't think the handling is any worse than something like Porsche Unleashed. Jason
Haqsau 22 Apr 2003 03:40 UTC↳ reply to Braddo#70082
True, but I felt it was "human error" type of aggression rather than bad coding type of aggression. I did get poked in the rear in the braking zone several times, but on the other hand I also saw some, but not all, of the AI cars in front of me just miss the braking point and lock the brakes going into the braking zone. So I tend to think that some of the bumps I got were intended to represent unskilled drivers rather than overly aggressive drivers, which I think is a pretty cool touch. I have only done the first series so far, it will be interesting to see if the AI drivers get more skilled as I progress. "Braddo" <[email hidden]> wrote in message news:b8238o$7mo7$[email hidden]... > > Sometimes though the AI is just a little too aggressive but payback is a > blast >
Yes, and I refuse to admit just how quickly that scene came up. ;o) "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > > Have you gotten the cut scene of the guy yelling at you for hitting > him yet? Hilarious. =) >
Agreed. I wasn't even going to bother trying it after playing the PC version, but I'm glad I did. It doesn't win any awards for handling realism, but they've chosen a very nice driving model which feels great on a gamepad. I'm a big fan of Project Gotham mainly due to its very involving car handling which other games like Gran Turismo 3 lack and yes, it's nearly as good as PG in the handling department. I haven't really gotten into it just yet but it's safe to say that the Xbox version is much better than the PC and PS2 versions. Just need to unlock Bathurst now......
SS 23 Apr 2003 17:24 UTC↳ reply to Haqsau#70000
I picked up the PC version for 29.99. It was worth it to me to finally have a game with the Fuji Speedway represented (though they've removed Mt. Fuji from the horizon for some odd reason).
Dave Henrie 23 Apr 2003 20:29 UTC↳ reply to SS#70009
"SS" <[email hidden]> wrote in news:[email hidden]: > I picked up the PC version for 29.99. It was worth it to me to > finally have a game with the Fuji Speedway represented (though they've > removed Mt. Fuji from the horizon for some odd reason). > > I have heard that Gojira(Godzilla) stole the mountain. Of Course the Japanese threw every particle beam weapon they had at him to no effect. dave henrie
Maybe they should have fired the particle beam weapons at him instead of throwing them at him. ;o) "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > > I have heard that Gojira(Godzilla) stole the mountain. Of Course the > Japanese threw every particle beam weapon they had at him to no effect. > > dave henrie

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