Race Sim Central
Rec.Autos.Simulators Archive

Track Modelling: Talladega

11 posts by 7 people · 24 Apr 2003 11:47 UTC - 27 Apr 2003 02:30 UTC

William Bradshaw 24 Apr 2003 11:47 UTC#69940
With nothing to do, I thought I'd modify my old web page and put it to some use. For most, this may seem pretty boring. For a few, this may be a little interesting. What I've done is taken a screenshot, at Talladega, from three titles: NASCAR Racing 2002 (full version), NASCAR Racing 2003 (demo) and NASCAR Thunder 2003 (full version). I've opted for a higher resolution jpg for my image conversions, for better effect and whatnot. Each screenie is around the 180KB range. Keep in mind that each screenshot was taken from the S/F line, facing the wrong direction. The reason for doing this is that there would be more points of reference. Even better, the S/F line at Tally is a universal constant. :) Enjoy. -Will
I'd be interested in seeing the crowd in the NR2k2/3 screenshots for better comparison...the Thunder one looks like a better atmosphere, but it might just be the full stands ;-) W
In article <[email hidden]>, "William Bradshaw" <[email hidden]> writes:
Quoted text (7 lines)>"William Bradshaw" <[email hidden]> wrote in message >news:[email hidden]... ><SNIP> > >Perhaps I should include a link? :) > >http://users.joplin.com/rmelton/index.html
Wow, that's just a bit different... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:-1.950 MonsterRank: +305.145 N2002 Rank:+17.59 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Ya OK 25 Apr 2003 11:28 UTC↳ reply to Wosco#69896
you drive backwards all the time or just for screens? :o) gj "W" <[email hidden]> wrote in message news:b88m43$ffq$[email hidden]... > I'd be interested in seeing the crowd in the NR2k2/3 screenshots forbetter > comparison...the Thunder one looks like a better atmosphere, but it might > just be the full stands ;-) > > W > >
The main difference to me seems to be the missing tower in the NR2002/3 screen-shots. Does anyone know whether the tower is there in real life or not? Andrew. "William Bradshaw" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> > "William Bradshaw" <[email hidden]> wrote in message > news:[email hidden]... > <SNIP> > > Perhaps I should include a link? :) > > http://users.joplin.com/rmelton/index.html > > -Will > >
On Fri, 25 Apr 2003 17:32:14 +0100, "Andrew Hollom" <[email hidden]> wrote: }The main difference to me seems to be the missing tower in the NR2002/3 }screen-shots. Look at the difference in the fence detail in NR02 & NR03...
EldredP 26 Apr 2003 01:38 UTC↳ reply to me#69843
In article <[email hidden]>, Me <[email hidden]> writes:
Quoted text (7 lines)>On Fri, 25 Apr 2003 17:32:14 +0100, "Andrew Hollom" ><[email hidden]> wrote: > >}The main difference to me seems to be the missing tower in the NR2002/3 >}screen-shots. > >Look at the difference in the fence detail in NR02 & NR03...
Um, look at the dimensions of pit road. In N2002 and 2003, you can see straight down pit road. In the 3rd, pit lane is quite a ways down the track. I thought that was *obvious* - it certainly jumped off the screen at me... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:-1.950 MonsterRank: +305.145 N2002 Rank:+17.59 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
On 26 Apr 2003 01:38:58 GMT, [email hidden] (EldredP) wrote: >Um, look at the dimensions of pit road. In N2002 and 2003, you can see >straight down pit road. In the 3rd, pit lane is quite a ways down the track. >I thought that was *obvious* - it certainly jumped off the screen at me... Er yeah. There were some obvious things: The trioval in the Thunder2k3 screenshot doesn't have enough banking. The trioval in the Thunder2k3 screenshot has an unrealistically tight radius (which contributes to the end of pit road being curved which is why you can't see it properly). The graphical differences are meaningless, imho. The obvious differences in the way track is modelled are glaring tho. For an even better example, take comparison shots of Sears Point and Watkins Glen in N2003 and compare them to Thunder 2003. It's like looking at completely different tracks. Jason
In article <[email hidden]>, [email hidden] (Jason Moyer) writes: >The graphical differences are meaningless, imho. The obvious >differences in the way track is modelled are glaring tho. That's what I meant by pointing out the differences in pit road. The dimensions of the track are totally different between the two... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:-1.950 MonsterRank: +305.145 N2002 Rank:+17.59 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
On 26 Apr 2003 21:17:58 GMT, [email hidden] (EldredP) wrote: >That's what I meant by pointing out the differences in pit road. The >dimensions of the track are totally different between the two... Yeah, I figured. Tho I replied to you, my shock/horror that no one noticed the huge difference sin the track (in an incredibly easy track to model...er wait, N1 tallywhack n/m) was directed towards the rest of the thread. Really, all you need to do to see the accuracy of the Thunder 2003 tracks (as I've said in like 20 different threads) is drive a lap around Watkins Glen. It's pretty silly, really. It's like ISI had used all of their allotted elevation changes on F1 2002 (love porposing around Priory like it has potholes) and didn't have any left over for Thunder 2003 so they made the tracks flat. Jason

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy