I know its very hard to simulate a bike sim because of the effect that rider
movement has on weight distribution, and that rider styles differ greatly
from rider to rider.. but isnt it time for a proper assult on making a
realistic bike sim? As a professional bike racer in Australian, and someone
who has raced something on 2 wheels for 16 years i can honostly say that
there is nothing that comes close to midly attempting to be realistic :). I
think if you could do things like change the weight of the rider, and select
a few different pre-set riding styles which also changes the bike handling,
along with real physics could make a really incredible game, especially with
motogp florishing like it is now... Please someone!
Cool Hand Luke
id just like to say the motogp holds my interest above pretty much all other
racing at the moment, seeing guys slide bikes in the braking areas is
amazing.
pez
"Luke Phillips" <[email hidden]> wrote in message
news:tsRqa.4385$[email hidden]...
> I know its very hard to simulate a bike sim because of the effect thatrider
> movement has on weight distribution, and that rider styles differ greatly
> from rider to rider.. but isnt it time for a proper assult on making a
> realistic bike sim? As a professional bike racer in Australian, andsomeone
> who has raced something on 2 wheels for 16 years i can honostly say that
> there is nothing that comes close to midly attempting to be realistic :).I
> think if you could do things like change the weight of the rider, andselect
> a few different pre-set riding styles which also changes the bikehandling,
> along with real physics could make a really incredible game, especiallywith
> motogp florishing like it is now... Please someone!
>
> Cool Hand Luke
>
>
SBK 2K1 is probably the best thing out there so far...or maybe GP500....
Sean
"Alex 'pez' Porazinski" <[email hidden]> wrote in message
news:b8hi2l$muu$[email hidden]...
> id just like to say the motogp holds my interest above pretty much allother
greatly
> > from rider to rider.. but isnt it time for a proper assult on making a
> > realistic bike sim? As a professional bike racer in Australian, and
> someone
> > who has raced something on 2 wheels for 16 years i can honostly say that
> > there is nothing that comes close to midly attempting to be realistic:).
Quoted text (10 lines)
> racing at the moment, seeing guys slide bikes in the braking areas is > amazing. > > pez > > "Luke Phillips" <[email hidden]> wrote in message > news:tsRqa.4385$[email hidden]... > > I know its very hard to simulate a bike sim because of the effect that > rider > > movement has on weight distribution, and that rider styles differQuoted text (14 lines)
> I > > think if you could do things like change the weight of the rider, and > select > > a few different pre-set riding styles which also changes the bike > handling, > > along with real physics could make a really incredible game, especially > with > > motogp florishing like it is now... Please someone! > > > > Cool Hand Luke > > > > > >Sure its the best, but its no more realistic for bikes than NFS is for
cars.. Iver never seen someone scape their knees on a straight before, or
slammed the throttle on a GP bike (or any bike quicker than a supersport) in
the middle of a turn without being spat on their arse before they could say
oops.. Its just not there
Cool Hand Luke
"Four furry fiends" <[email hidden]> wrote in message
news:b8hv0h$qb$[email hidden]...
that
especially
Quoted text (23 lines)
> SBK 2K1 is probably the best thing out there so far...or maybe GP500.... > > Sean > > "Alex 'pez' Porazinski" <[email hidden]> wrote in message > news:b8hi2l$muu$[email hidden]... > > id just like to say the motogp holds my interest above pretty much all > other > > racing at the moment, seeing guys slide bikes in the braking areas is > > amazing. > > > > pez > > > > "Luke Phillips" <[email hidden]> wrote in message > > news:tsRqa.4385$[email hidden]... > > > I know its very hard to simulate a bike sim because of the effect that > > rider > > > movement has on weight distribution, and that rider styles differ > greatly > > > from rider to rider.. but isnt it time for a proper assult on making a > > > realistic bike sim? As a professional bike racer in Australian, and > > someone > > > who has raced something on 2 wheels for 16 years i can honostly sayQuoted text (8 lines)
> > > there is nothing that comes close to midly attempting to be realistic > :). > > I > > > think if you could do things like change the weight of the rider, and > > select > > > a few different pre-set riding styles which also changes the bike > > handling, > > > along with real physics could make a really incredible game,Quoted text (10 lines)
> > with > > > motogp florishing like it is now... Please someone! > > > > > > Cool Hand Luke > > > > > > > > > > > >
"Luke Phillips" <[email hidden]> wrote:
> Sure its the best, but its no more realistic for bikes than NFS is for
> cars.. Iver never seen someone scape their knees on a straight before, or
> slammed the throttle on a GP bike (or any bike quicker than a supersport)in
> the middle of a turn without being spat on their arse before they couldsay
> oops.. Its just not there
Maybe the idea of a bike sim with that kind of realism doesn't appeal to the
software companies, because it's such a physical sport, and that's hard to
simulate if you're sitting behind a PC. To make it realistic, you'd have to
construct a special controller to accommodate the body-physics part. I know
there are bike-controllers that sort of aim for that, but it never really
got off the ground, AFAICS (see:
http://europe.thrustmaster.com/products/d_prd.php?p=T89&fam=4).
So it could be that the lack of proper hardware has something to do with the
bike sims being arcady. My 2 cents anyway.
Ice D
Hopefully the hardware and software companies will continue to develop
products that increase the realism of this great sport...
Sean
"Alex 'pez' Porazinski" <[email hidden]> wrote in message
news:b8hi2l$muu$[email hidden]...
> id just like to say the motogp holds my interest above pretty much allother
greatly
> > from rider to rider.. but isnt it time for a proper assult on making a
> > realistic bike sim? As a professional bike racer in Australian, and
> someone
> > who has raced something on 2 wheels for 16 years i can honostly say that
> > there is nothing that comes close to midly attempting to be realistic:).
Quoted text (10 lines)
> racing at the moment, seeing guys slide bikes in the braking areas is > amazing. > > pez > > "Luke Phillips" <[email hidden]> wrote in message > news:tsRqa.4385$[email hidden]... > > I know its very hard to simulate a bike sim because of the effect that > rider > > movement has on weight distribution, and that rider styles differQuoted text (14 lines)
> I > > think if you could do things like change the weight of the rider, and > select > > a few different pre-set riding styles which also changes the bike > handling, > > along with real physics could make a really incredible game, especially > with > > motogp florishing like it is now... Please someone! > > > > Cool Hand Luke > > > > > >That controller SUCKS big time.
I used to road race bikes in the AMA CCS and WERA endurance series.
And it offers almost nothing to what racing a bike is like in real
life. Even the arcade versions of "Hang On" were lacking in the "feel"
of realism of actually racing a bike..
On Mon, 28 Apr 2003 09:27:44 GMT, "Ice D" <[email hidden]> wrote:
Quoted text (24 lines)
> >"Luke Phillips" <[email hidden]> wrote: > >> Sure its the best, but its no more realistic for bikes than NFS is for >> cars.. Iver never seen someone scape their knees on a straight before, or >> slammed the throttle on a GP bike (or any bike quicker than a supersport) >in >> the middle of a turn without being spat on their arse before they could >say >> oops.. Its just not there > >Maybe the idea of a bike sim with that kind of realism doesn't appeal to the >software companies, because it's such a physical sport, and that's hard to >simulate if you're sitting behind a PC. To make it realistic, you'd have to >construct a special controller to accommodate the body-physics part. I know >there are bike-controllers that sort of aim for that, but it never really >got off the ground, AFAICS (see: >http://europe.thrustmaster.com/products/d_prd.php?p=T89&fam=4). > >So it could be that the lack of proper hardware has something to do with the >bike sims being arcady. My 2 cents anyway. > >Ice D >
<[email hidden]> wrote in message
news:[email hidden]...
> That controller SUCKS big time.
> I used to road race bikes in the AMA CCS and WERA endurance series.
> And it offers almost nothing to what racing a bike is like in real
> life. Even the arcade versions of "Hang On" were lacking in the "feel"
> of realism of actually racing a bike..
I've only ridden mopeds - not a bike, but GP500 is the best bike sim to date
imho.
I always played with a joystick - but apart from the netcode -it was SUPERB
Doug
"Luke Phillips" <[email hidden]> wrote in message news:<tsRqa.4385$[email hidden]>...
Sure I'd love to see a more realist motorcycle sim. But I get the
feeling that non-bike rider do not understand COUNTER-STEERing steer
on a bike, meaning you need to turn the wheel to the right to make the
bike lean and go left. ( I think I am opening a can of worms here.)
Without counter-steering, an bike sim is just a glorified arcade.
This I think is the fundamental problem.
Plus there are people who are able to judge how real a sim is and not
knowing how to ride.
: )
Quoted text (10 lines)
> I know its very hard to simulate a bike sim because of the effect that rider > movement has on weight distribution, and that rider styles differ greatly > from rider to rider.. but isnt it time for a proper assult on making a > realistic bike sim? As a professional bike racer in Australian, and someone > who has raced something on 2 wheels for 16 years i can honostly say that > there is nothing that comes close to midly attempting to be realistic :). I > think if you could do things like change the weight of the rider, and select > a few different pre-set riding styles which also changes the bike handling, > along with real physics could make a really incredible game, especially with > motogp florishing like it is now... Please someone!LOL...so if I've driven a tractor, these racing sims will be easy
then....The physics are basically
the same, just the speed is different. Now, if only I can get rid of this
understeer of my John Deere........
�eon
"Freak" <[email hidden]> wrote in message
news:[email hidden]...
> I think just about all of us have ridden a bicycle or two, so that
> makes us all experts on motorbike sims. :-) The physics are basically
> the same, just the speed is different.
>
> --
> Not For Email
LOL...so if I've driven a tractor, these racing sims will be easy
then....The physics are basically
the same, just the speed is different. Now, if only I can get rid of this
understeer of my John Deere........
Deon
"�eon" <[email hidden]> wrote in
news:ba4mua$pfge9$[email hidden]:
That's easy, make sure the front loader bucket is down low and if yours
is a model with a counter weight on the rear, dance with the devil and take
some weight out of the container. :)
dave henrie
Quoted text (7 lines)
> LOL...so if I've driven a tractor, these racing sims will be easy > then....The physics are basically > the same, just the speed is different. Now, if only I can get rid of > this > understeer of my John Deere........ > > �eon
"�eon" <[email hidden]> wrote in message
news:ba4mua$pfge9$[email hidden]...
> LOL...so if I've driven a tractor, these racing sims will be easy
> then....The physics are basically
> the same, just the speed is different. Now, if only I can get rid of this
> understeer of my John Deere........
>
Hehe....
And my loader on the front really adds to the aero push!
Tim


































