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Re: CART @ Indy F1-2002 AI setup Help??

5 posts by 4 people · 09 May 2003 22:46 UTC - 13 May 2003 03:07 UTC

There is a CART Mod???!!! Where? "Rudeboy" <[email hidden]> wrote in message news:L9eva.306285$[email hidden]... > Opps hit <<enter>> instead of <<tab>> Sorry. > > Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and hisAI > update. I have a game.gbd file that has Indyoval. If I just adjust mygear > ratios I can run close to 230 laps flat (which is about right) but evenwith > AI driver strength maxed I can lap the field in 10 laps except AlexTagliani > who is about two seconds a lap faxter than me. (I'm driving the other > Player's car) It seems that Alex has my setup and can get up to 235 on the > straights but the other AI cars have the default setup and bang againstthe
Quoted text (7 lines)> rev limiter at 190. > > How can I change the AI setups?? > > TIA > >
Rudeboy 10 May 2003 21:28 UTC#68681
Opps hit <<enter>> instead of <<tab>> Sorry. Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and his AI update. I have a game.gbd file that has Indyoval. If I just adjust my gear ratios I can run close to 230 laps flat (which is about right) but even with AI driver strength maxed I can lap the field in 10 laps except Alex Tagliani who is about two seconds a lap faxter than me. (I'm driving the other Player's car) It seems that Alex has my setup and can get up to 235 on the straights but the other AI cars have the default setup and bang against the rev limiter at 190. How can I change the AI setups?? TIA
"don hodgdon" <[email hidden]> wrote in news:b9jvl8$jr9$[email hidden]: > There is a CART Mod???!!! Where? wheel to wheel (wheeltowheelcom????) it's a quick and dirty port of the F1 2001 beta. There is a more complete 2003 effort near completion. The biggest trouble with Indy are the tires. We had to alter the original Cart physics to get tires to last on the oval tracks. On most setups..I can burn up the front tires in about 4 or 5 laps. (250+mph on the straights will do that) We did a California oval to finish our CART league and the AVERAGE speed was 250mph. These cars are jusssssssssst a little too stout!!!!! dave henrie
Quoted text (26 lines)> > "Rudeboy" <[email hidden]> wrote in message > news:L9eva.306285$[email hidden]... >> Opps hit <<enter>> instead of <<tab>> Sorry. >> >> Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and >> his > AI >> update. I have a game.gbd file that has Indyoval. If I just adjust >> my > gear >> ratios I can run close to 230 laps flat (which is about right) but >> even > with >> AI driver strength maxed I can lap the field in 10 laps except Alex > Tagliani >> who is about two seconds a lap faxter than me. (I'm driving the >> other Player's car) It seems that Alex has my setup and can get up to >> 235 on the straights but the other AI cars have the default setup and >> bang against > the >> rev limiter at 190. >> >> How can I change the AI setups?? >> >> TIA
There are several ways to add setups. And btw, I also found the Players cars to be way faster than the rest of the mod. I suppose the Reynard chassis may have had something to do with that. Blow by the rest of the field but get lapped by both Tags and Carpentier. You can create a setup named indyoval and place it in your save folder. Then edit the game.gdb to include the indyoval setup. Most game.gdb put the setup lines near the bottom. Or you can edit your player file. yourname.plr in the save folder and enable the individual vehicle ai setups. Look for these lines: Vehicle Specific AI Setups="0" // If 1, search specific vehicle directory for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling back on game.gdb defaults AI Realism="0.81604" Change the 0 to a 1. Then place a setup called either ai.svm or indyoval.svm in each vehicle folder. This probably would also work in slowing down the Players cars. Give them more wing or something. The trouble with IndyOval is the 4th turn is incredibly bumpy. If you have Nascar THunder that version is much smoother but does require some work with the terrain.ini file to properly work with f1k2 mods. dave henrie
Here's the link: http://www.m4driving.sm/wheel2wheel Hey Dave how close are you guys to the 2003 Mod? Not to start up THAT thread again but I find it kinda neat, in a parallel universe sort of way, to be driving a Lola-Cossie Turbo at the Brickyard against Tracy, Vasser, etc. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> "don hodgdon" <[email hidden]> wrote in > news:b9jvl8$jr9$[email hidden]: > > > There is a CART Mod???!!! Where? > > wheel to wheel (wheeltowheelcom????) > it's a quick and dirty port of the F1 2001 beta. > > There is a more complete 2003 effort near completion. > The biggest trouble with Indy are the tires. We had to alter the original > Cart physics to get tires to last on the oval tracks. On most setups..I > can burn up the front tires in about 4 or 5 laps. (250+mph on the > straights will do that) We did a California oval to finish our CART
league
Quoted text (60 lines)> and the AVERAGE speed was 250mph. These cars are jusssssssssst a little > too stout!!!!! > > dave henrie > > > > > > "Rudeboy" <[email hidden]> wrote in message > > news:L9eva.306285$[email hidden]... > >> Opps hit <<enter>> instead of <<tab>> Sorry. > >> > >> Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and > >> his > > AI > >> update. I have a game.gbd file that has Indyoval. If I just adjust > >> my > > gear > >> ratios I can run close to 230 laps flat (which is about right) but > >> even > > with > >> AI driver strength maxed I can lap the field in 10 laps except Alex > > Tagliani > >> who is about two seconds a lap faxter than me. (I'm driving the > >> other Player's car) It seems that Alex has my setup and can get up to > >> 235 on the straights but the other AI cars have the default setup and > >> bang against > > the > >> rev limiter at 190. > >> > >> How can I change the AI setups?? > >> > >> TIA > > There are several ways to add setups. And btw, I also found the > Players cars to be way faster than the rest of the mod. I suppose the > Reynard chassis may have had something to do with that. Blow by the rest > of the field but get lapped by both Tags and Carpentier. > You can create a setup named indyoval and place it in your save folder. > Then edit the game.gdb to include the indyoval setup. Most game.gdb put > the setup lines near the bottom. > > Or you can edit your player file. yourname.plr in the save folder and > enable the individual vehicle ai setups. > Look for these lines: > > Vehicle Specific AI Setups="0" // If 1, search specific vehicle directory > for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling > back on game.gdb defaults > AI Realism="0.81604" > > Change the 0 to a 1. > > > Then place a setup called either ai.svm or indyoval.svm in each vehicle > folder. This probably would also work in slowing down the Players cars. > Give them more wing or something. The trouble with IndyOval is the 4th > turn is incredibly bumpy. If you have Nascar THunder that version is much > smoother but does require some work with the terrain.ini file to properly > work with f1k2 mods. > dave henrie
"Rudeboy" <Rudeboy@hotmail*NoSpam*.ca> wrote in news:dfRva.315298$[email hidden]:
Quoted text (89 lines)> Here's the link: http://www.m4driving.sm/wheel2wheel > > Hey Dave how close are you guys to the 2003 Mod? > Not to start up THAT thread again but I find it kinda neat, in a > parallel universe sort of way, to be driving a Lola-Cossie Turbo at > the Brickyard against Tracy, Vasser, etc. > > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... >> "don hodgdon" <[email hidden]> wrote in >> news:b9jvl8$jr9$[email hidden]: >> >> > There is a CART Mod???!!! Where? >> >> wheel to wheel (wheeltowheelcom????) >> it's a quick and dirty port of the F1 2001 beta. >> >> There is a more complete 2003 effort near completion. >> The biggest trouble with Indy are the tires. We had to alter the >> original Cart physics to get tires to last on the oval tracks. On >> most setups..I can burn up the front tires in about 4 or 5 laps. >> (250+mph on the straights will do that) We did a California oval to >> finish our CART > league >> and the AVERAGE speed was 250mph. These cars are jusssssssssst a >> little too stout!!!!! >> >> dave henrie >> >> >> > >> > "Rudeboy" <[email hidden]> wrote in message >> > news:L9eva.306285$[email hidden]... >> >> Opps hit <<enter>> instead of <<tab>> Sorry. >> >> >> >> Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval >> >> and his >> > AI >> >> update. I have a game.gbd file that has Indyoval. If I just >> >> adjust my >> > gear >> >> ratios I can run close to 230 laps flat (which is about right) but >> >> even >> > with >> >> AI driver strength maxed I can lap the field in 10 laps except >> >> Alex >> > Tagliani >> >> who is about two seconds a lap faxter than me. (I'm driving the >> >> other Player's car) It seems that Alex has my setup and can get up >> >> to 235 on the straights but the other AI cars have the default >> >> setup and bang against >> > the >> >> rev limiter at 190. >> >> >> >> How can I change the AI setups?? >> >> >> >> TIA >> >> There are several ways to add setups. And btw, I also found the >> Players cars to be way faster than the rest of the mod. I suppose >> the Reynard chassis may have had something to do with that. Blow by >> the rest of the field but get lapped by both Tags and Carpentier. >> You can create a setup named indyoval and place it in your save >> folder. Then edit the game.gdb to include the indyoval setup. Most >> game.gdb put the setup lines near the bottom. >> >> Or you can edit your player file. yourname.plr in the save folder >> and >> enable the individual vehicle ai setups. >> Look for these lines: >> >> Vehicle Specific AI Setups="0" // If 1, search specific vehicle >> directory for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" >> before falling back on game.gdb defaults >> AI Realism="0.81604" >> >> Change the 0 to a 1. >> >> >> Then place a setup called either ai.svm or indyoval.svm in each >> vehicle folder. This probably would also work in slowing down the >> Players cars. Give them more wing or something. The trouble with >> IndyOval is the 4th turn is incredibly bumpy. If you have Nascar >> THunder that version is much smoother but does require some work with >> the terrain.ini file to properly work with f1k2 mods. >> dave henrie > > >
They've got a group of 2003 cars painted....they look pretty good now, but it still uses the single body style and physics are still pretty much from F1 2k1. I'm not involved in creating that...if you saw my math skills or my stick drawings you'd see why...but They have made some progress. Somebody needs to go through the physics and lower the revs, lower the hP and stuff. The cars are waay overpowered. dave henrie

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