There is a CART Mod???!!! Where?
"Rudeboy" <[email hidden]> wrote in message
news:L9eva.306285$[email hidden]...
> Opps hit <<enter>> instead of <<tab>> Sorry.
>
> Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and hisAI
> update. I have a game.gbd file that has Indyoval. If I just adjust mygear
> ratios I can run close to 230 laps flat (which is about right) but evenwith
> AI driver strength maxed I can lap the field in 10 laps except AlexTagliani
> who is about two seconds a lap faxter than me. (I'm driving the other
> Player's car) It seems that Alex has my setup and can get up to 235 on the
> straights but the other AI cars have the default setup and bang againstthe
Opps hit <<enter>> instead of <<tab>> Sorry.
Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and his AI
update. I have a game.gbd file that has Indyoval. If I just adjust my gear
ratios I can run close to 230 laps flat (which is about right) but even with
AI driver strength maxed I can lap the field in 10 laps except Alex Tagliani
who is about two seconds a lap faxter than me. (I'm driving the other
Player's car) It seems that Alex has my setup and can get up to 235 on the
straights but the other AI cars have the default setup and bang against the
rev limiter at 190.
How can I change the AI setups??
TIA
"don hodgdon" <[email hidden]> wrote in
news:b9jvl8$jr9$[email hidden]:
> There is a CART Mod???!!! Where?
wheel to wheel (wheeltowheelcom????)
it's a quick and dirty port of the F1 2001 beta.
There is a more complete 2003 effort near completion.
The biggest trouble with Indy are the tires. We had to alter the original
Cart physics to get tires to last on the oval tracks. On most setups..I
can burn up the front tires in about 4 or 5 laps. (250+mph on the
straights will do that) We did a California oval to finish our CART league
and the AVERAGE speed was 250mph. These cars are jusssssssssst a little
too stout!!!!!
dave henrie
There are several ways to add setups. And btw, I also found the
Players cars to be way faster than the rest of the mod. I suppose the
Reynard chassis may have had something to do with that. Blow by the rest
of the field but get lapped by both Tags and Carpentier.
You can create a setup named indyoval and place it in your save folder.
Then edit the game.gdb to include the indyoval setup. Most game.gdb put
the setup lines near the bottom.
Or you can edit your player file. yourname.plr in the save folder and
enable the individual vehicle ai setups.
Look for these lines:
Vehicle Specific AI Setups="0" // If 1, search specific vehicle directory
for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling
back on game.gdb defaults
AI Realism="0.81604"
Change the 0 to a 1.
Then place a setup called either ai.svm or indyoval.svm in each vehicle
folder. This probably would also work in slowing down the Players cars.
Give them more wing or something. The trouble with IndyOval is the 4th
turn is incredibly bumpy. If you have Nascar THunder that version is much
smoother but does require some work with the terrain.ini file to properly
work with f1k2 mods.
dave henrie
Quoted text (26 lines)
> > "Rudeboy" <[email hidden]> wrote in message > news:L9eva.306285$[email hidden]... >> Opps hit <<enter>> instead of <<tab>> Sorry. >> >> Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and >> his > AI >> update. I have a game.gbd file that has Indyoval. If I just adjust >> my > gear >> ratios I can run close to 230 laps flat (which is about right) but >> even > with >> AI driver strength maxed I can lap the field in 10 laps except Alex > Tagliani >> who is about two seconds a lap faxter than me. (I'm driving the >> other Player's car) It seems that Alex has my setup and can get up to >> 235 on the straights but the other AI cars have the default setup and >> bang against > the >> rev limiter at 190. >> >> How can I change the AI setups?? >> >> TIAHere's the link: http://www.m4driving.sm/wheel2wheel
Hey Dave how close are you guys to the 2003 Mod?
Not to start up THAT thread again but I find it kinda neat, in a parallel
universe sort of way, to be driving a Lola-Cossie Turbo at the Brickyard
against Tracy, Vasser, etc.
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
league
Quoted text (13 lines)
> "don hodgdon" <[email hidden]> wrote in > news:b9jvl8$jr9$[email hidden]: > > > There is a CART Mod???!!! Where? > > wheel to wheel (wheeltowheelcom????) > it's a quick and dirty port of the F1 2001 beta. > > There is a more complete 2003 effort near completion. > The biggest trouble with Indy are the tires. We had to alter the original > Cart physics to get tires to last on the oval tracks. On most setups..I > can burn up the front tires in about 4 or 5 laps. (250+mph on the > straights will do that) We did a California oval to finish our CARTQuoted text (60 lines)
> and the AVERAGE speed was 250mph. These cars are jusssssssssst a little > too stout!!!!! > > dave henrie > > > > > > "Rudeboy" <[email hidden]> wrote in message > > news:L9eva.306285$[email hidden]... > >> Opps hit <<enter>> instead of <<tab>> Sorry. > >> > >> Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and > >> his > > AI > >> update. I have a game.gbd file that has Indyoval. If I just adjust > >> my > > gear > >> ratios I can run close to 230 laps flat (which is about right) but > >> even > > with > >> AI driver strength maxed I can lap the field in 10 laps except Alex > > Tagliani > >> who is about two seconds a lap faxter than me. (I'm driving the > >> other Player's car) It seems that Alex has my setup and can get up to > >> 235 on the straights but the other AI cars have the default setup and > >> bang against > > the > >> rev limiter at 190. > >> > >> How can I change the AI setups?? > >> > >> TIA > > There are several ways to add setups. And btw, I also found the > Players cars to be way faster than the rest of the mod. I suppose the > Reynard chassis may have had something to do with that. Blow by the rest > of the field but get lapped by both Tags and Carpentier. > You can create a setup named indyoval and place it in your save folder. > Then edit the game.gdb to include the indyoval setup. Most game.gdb put > the setup lines near the bottom. > > Or you can edit your player file. yourname.plr in the save folder and > enable the individual vehicle ai setups. > Look for these lines: > > Vehicle Specific AI Setups="0" // If 1, search specific vehicle directory > for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling > back on game.gdb defaults > AI Realism="0.81604" > > Change the 0 to a 1. > > > Then place a setup called either ai.svm or indyoval.svm in each vehicle > folder. This probably would also work in slowing down the Players cars. > Give them more wing or something. The trouble with IndyOval is the 4th > turn is incredibly bumpy. If you have Nascar THunder that version is much > smoother but does require some work with the terrain.ini file to properly > work with f1k2 mods. > dave henrie"Rudeboy" <Rudeboy@hotmail*NoSpam*.ca> wrote in
news:dfRva.315298$[email hidden]:
They've got a group of 2003 cars painted....they look pretty good now,
but it still uses the single body style and physics are still pretty much
from F1 2k1. I'm not involved in creating that...if you saw my math skills
or my stick drawings you'd see why...but They have made some progress.
Somebody needs to go through the physics and lower the revs, lower the hP
and stuff. The cars are waay overpowered.
dave henrie


































