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Rec.Autos.Simulators Archive

Importing hi-res into .CAR file

3 posts by 3 people · 16 May 2003 13:54 UTC - 16 May 2003 21:05 UTC

A.M.Tronic 16 May 2003 13:54 UTC#68196
So just how do I import a hi-res paint job into a .car file for Nascar20002?
While I don't know the exact steps here is the Readers Digest version. 1. Take 1024x1024 car texture and convert it to a 1024x1024.bmp. (simple save as in any good paint program) 2. Using Winmip 2 convert bmp file to a mip 3. Rename mip file to match the make of car you want and save it to proper folder. (series\cars IIRC) 4. From game create a new car file selecting the proper make. This will bring the mip file you just created replaces the default paintjob when a car is created. 5. After filling in the rest of the info for the car file save it 6 don't mess around in the in game paint shop other than doing your pit crew. MadDAWG
Ya OK 16 May 2003 21:05 UTC↳ reply to MadDAWG#68215
more info use 3 when converting bmp to mip when you rename the mip the correct name to use is card_pontiac.mip , card_ford, etc... Place in x:\Papyrus\NASCAR Racing 2003 Season\series\cup folder You can also keep your car file size down by using 256x256 pit crews. "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> While I don't know the exact steps here is the Readers Digest version. > > 1. Take 1024x1024 car texture and convert it to a 1024x1024.bmp. (simple > save as in any good paint program) > 2. Using Winmip 2 convert bmp file to a mip > 3. Rename mip file to match the make of car you want and save it to proper > folder. (series\cars IIRC) > 4. From game create a new car file selecting the proper make. This will > bring the mip file you just created replaces the default paintjob when a
car
Quoted text (9 lines)> is created. > 5. After filling in the rest of the info for the car file save it > 6 don't mess around in the in game paint shop other than doing your pit > crew. > > MadDAWG > > >

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