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Anyone got any thoughts on PS3/GT5?

34 posts by 12 people · 27 Nov 2010 07:40 UTC - 12 Jan 2011 01:52 UTC

Is Gran Turismo 5 on the PS3 worth buying?

Andrew MacPherson asked whether to buy a PS3 for Gran Turismo 5. Owners described impressive graphics and the Nordschleife but weak AI that follows the racing line regardless of other cars, a damage model locked behind levels and tedious unlockables. Andrew eventually bought one and found the force feedback excellent once he found the right setting.

review/impressionsgame comparisonGran Turismo 5

Automated summary.

Andrew MacPherson 27 Nov 2010 07:40 UTC#676
iRacing has messed with my definition of "far too expensive" so I am tempted by the idea of buying a PS3 just for GT5 and another Ring experience (among many others). So far I've seen quite a lot of comments but there's a really confusing mixture of "it suxs" and "it feels great!" There do seem to be some people finding the driving experience and FFB with a G25 quite satisfying (in some of the cars anyway), which is intriguing. But as there's no other reason for me to buy a PS3 I really need some sense slapping into me. Feel free to slap away. :-) Andrew McP
Andrew - considering that iRacing is $99 per year and usually comes with a bunch of iRacing dollars to buy extra cars or tracks (it's a $30 credit right now) and a PS3 and an game is close to $300... you make me wonder what you smoke.... :-) GR
Quoted text (13 lines)>On Sat, 27 Nov 2010 07:40 +0000 (GMT Standard Time), [email hidden] (Andrew MacPherson) wrote: >iRacing has messed with my definition of "far too expensive" so I am tempted by the >idea of buying a PS3 just for GT5 and another Ring experience (among many others). >So far I've seen quite a lot of comments but there's a really confusing mixture of >"it suxs" and "it feels great!" > >There do seem to be some people finding the driving experience and FFB with a G25 >quite satisfying (in some of the cars anyway), which is intriguing. But as there's >no other reason for me to buy a PS3 I really need some sense slapping into me. > >Feel free to slap away. :-) > >Andrew McP
On Sat, 27 Nov 2010 07:40 +0000 (GMT Standard Time), [email hidden] (Andrew MacPherson) wrote:
Quoted text (12 lines)>iRacing has messed with my definition of "far too expensive" so I am tempted by the >idea of buying a PS3 just for GT5 and another Ring experience (among many others). >So far I've seen quite a lot of comments but there's a really confusing mixture of >"it suxs" and "it feels great!" > >There do seem to be some people finding the driving experience and FFB with a G25 >quite satisfying (in some of the cars anyway), which is intriguing. But as there's >no other reason for me to buy a PS3 I really need some sense slapping into me. > >Feel free to slap away. :-) > >Andrew McP
The people saying its great are speaking from lack of experience. There simply are no simulators for consoles, so GT5 for the PS3 and Forza for the XBox appear great by default. If your typical driving experience was Need For Speed Hot Pursuit and Burnout Paradise, you'd think GT5 was a realistic simulator, too. I'll be honest and admit that I haven't played the current version, but I do have a PS3 and spent a few hours careening off walls and other cars to victory in GT5 Prolouge. I'm also going to wind up with it because I named it as Christmas present idea to my wife when I was drawing a blank, but I'm sure even with the improvements since Prologue its going to feel like a totally generic/sanitized experience after rFactor and Live For Speed. If you can enjoy the PS3 for other games and the Blu Ray player, its not a horrible thing, but if you're going to spend all that for what you think is a great simulator I expect you're going to be pretty disappointed.
[email hidden] (Tim O) wrote: > The people saying its great are speaking from lack of experience. There are some folk on iRacing saying it's pretty satisfying.. others saying it's cr*p. That's a bit puzzling. But then this genre, where so much is down to a cocktail of personal preference and hardware, has always been a bit like that. One man's meat is another man's murder. One thing which particularly intrigues me though are the (iRacing based) comments about the AI. Some are saying it's terrible, many that it's on a par with most other sim AI... ie not perfect, but acceptable. That leads me to think about why the quality of the driving on iRacing can be so variable. Perhaps those with a sim background are used to taking evasive action to avoid weak AI, and therefore better able to deal with the problems caused by erratic real drivers? And there are certainly plenty of those on iRacing, as well as plenty of decent drivers. Maybe that's why I've always found it easy to keep my SR up, because I am *always* expecting the guy in front to do something stupid. :-) > but if you're going to spend all that for what you think is a > great simulator I expect you're going to be pretty disappointed. Well, I've spent roughly $750 at iRacing and ended up, overall, pretty disappointed. Every time something great comes along (like the MX-5) it's counterbalanced by an annoyance (like the MX-5 only racing at Lime Rock or Laguna). So if I end up spending another $400 (allowing for the exchange rate) on a PS3+GT5 at least I'll be able to sell the PS3 afterwards for at least 50%. There's no second-hand market on iRacing... though I've always felt that this would be a great way of spreading out the participation on the service. Unpopular cars would become cheap, and cheap cars would get bought simply because they're cheap, and therefore participation in those series goes up. :-) Anyway, thanks for your thoughts on GT5. As ever, being patient will probably pay dividends. There are plenty of planned updated for GT%, from what I read, and I have until the end of January to line up things to fill the gap in my schedule left by iRacing. By then there may be some kind of rF2 release, which ought to keep us all busy (if only arguing ;-) for a while. I remain sceptical about that though. It doesn't "feel" like it's ready to me. Andrew McP
On Mon, 29 Nov 2010 05:57 +0000 (GMT Standard Time), [email hidden] (Andrew MacPherson) wrote:
Quoted text (44 lines)>[email hidden] (Tim O) wrote: > >> The people saying its great are speaking from lack of experience. > >There are some folk on iRacing saying it's pretty satisfying.. others saying it's >cr*p. That's a bit puzzling. But then this genre, where so much is down to a >cocktail of personal preference and hardware, has always been a bit like that. One >man's meat is another man's murder. > >One thing which particularly intrigues me though are the (iRacing based) comments >about the AI. Some are saying it's terrible, many that it's on a par with most >other sim AI... ie not perfect, but acceptable. > >That leads me to think about why the quality of the driving on iRacing can be so >variable. Perhaps those with a sim background are used to taking evasive action to >avoid weak AI, and therefore better able to deal with the problems caused by >erratic real drivers? And there are certainly plenty of those on iRacing, as well >as plenty of decent drivers. > >Maybe that's why I've always found it easy to keep my SR up, because I am *always* >expecting the guy in front to do something stupid. :-) > >> but if you're going to spend all that for what you think is a >> great simulator I expect you're going to be pretty disappointed. > >Well, I've spent roughly $750 at iRacing and ended up, overall, pretty disappointed. >Every time something great comes along (like the MX-5) it's counterbalanced by an >annoyance (like the MX-5 only racing at Lime Rock or Laguna). So if I end up >spending another $400 (allowing for the exchange rate) on a PS3+GT5 at least I'll >be able to sell the PS3 afterwards for at least 50%. > >There's no second-hand market on iRacing... though I've always felt that this would >be a great way of spreading out the participation on the service. Unpopular cars >would become cheap, and cheap cars would get bought simply because they're cheap, >and therefore participation in those series goes up. :-) > >Anyway, thanks for your thoughts on GT5. As ever, being patient will probably pay >dividends. There are plenty of planned updated for GT%, from what I read, and I >have until the end of January to line up things to fill the gap in my schedule left >by iRacing. By then there may be some kind of rF2 release, which ought to keep us >all busy (if only arguing ;-) for a while. I remain sceptical about that though. It >doesn't "feel" like it's ready to me. > >Andrew McP
Regarding the AI... There is good there, they run the proper racing line and also get involved in accidents all by themselves. Here is the bad thing about the AI: They run the proper racing line. Wait, thats the same as the good right? Well, yes and no. The AI is so structured that it feels lifeless and generic. Most of the accidents occur when faster cars try to occupy the same line. They're running the exact same lines at different speeds and don't really seem to "see" each other. When you think about that robotic behavior it all starts making sense, lifting the veil of realism and exposing its mannequins face. Once you start getting skeptical, it snowballs. You will then find that many of the Challenges involve not hitting things. This seems like good common sense, but its really only done to cover for two weaknesses... The totally lacking damage model and the fact that without the "no touch" limitation its very easy to careen and bash your way to victory. The true GT5 apologists always react the same when you present them with these hard truths... "You're not supposed to drive that way". Well yea, but its a blinders mentality to me. As someone who has played sims since Indy 500: The Simulation by Papyrus, if I DO drive that way, I want my car to be a steaming, immovable hunk by the side of the road. Here is an example of where it falls apart during a race... I make a clean but tight pass on the AI in a Challenge. Since the AI is mostly oblivious to me, it simply rams me. My pass was clean, and this brake-check in many sims would either result in the AI braking, or hitting you but the race continuing if the damage was light and you didn't get spun. In GT5, thats a disqualification. You didn't even hit the AI, it hit you. YOU'RE NOT SUPPOSED TO DRIVE THAT WAY! Actually, now I'm hoping you buy it, because I'd love to read your thoughts on it.
Peter 30 Nov 2010 14:32 UTC↳ reply to Tim O#687
In article <[email hidden]>, [email hidden] says...
Quoted text (22 lines)> > Regarding the AI... There is good there, they run the proper racing > line and also get involved in accidents all by themselves. > > Here is the bad thing about the AI: They run the proper racing line. > Wait, thats the same as the good right? > > Well, yes and no. The AI is so structured that it feels lifeless and > generic. Most of the accidents occur when faster cars try to occupy > the same line. They're running the exact same lines at different > speeds and don't really seem to "see" each other. When you think about > that robotic behavior it all starts making sense, lifting the veil of > realism and exposing its mannequins face. > > Once you start getting skeptical, it snowballs. You will then find > that many of the Challenges involve not hitting things. > > This seems like good common sense, but its really only done to cover > for two weaknesses... The totally lacking damage model and the fact > that without the "no touch" limitation its very easy to careen and > bash your way to victory. >
I read elsewhere that there is a 'realistic' damage model, but you have to progress to about level 40 before it is implemented. -- Pete Ives Remove All_stRESS before sending me an email
Tim O 30 Nov 2010 17:35 UTC↳ reply to Peter#688
On Tue, 30 Nov 2010 14:32:23 -0000, Peter <[email hidden]> wrote:
Quoted text (27 lines)>In article <[email hidden]>, >[email hidden] says... >> >> Regarding the AI... There is good there, they run the proper racing >> line and also get involved in accidents all by themselves. >> >> Here is the bad thing about the AI: They run the proper racing line. >> Wait, thats the same as the good right? >> >> Well, yes and no. The AI is so structured that it feels lifeless and >> generic. Most of the accidents occur when faster cars try to occupy >> the same line. They're running the exact same lines at different >> speeds and don't really seem to "see" each other. When you think about >> that robotic behavior it all starts making sense, lifting the veil of >> realism and exposing its mannequins face. >> >> Once you start getting skeptical, it snowballs. You will then find >> that many of the Challenges involve not hitting things. >> >> This seems like good common sense, but its really only done to cover >> for two weaknesses... The totally lacking damage model and the fact >> that without the "no touch" limitation its very easy to careen and >> bash your way to victory. >> > >I read elsewhere that there is a 'realistic' damage model, but you have >to progress to about level 40 before it is implemented.
Thats frigging horrible if its true. Unlockables is something I didn't even get into and its another pain in the ass with the first version of the game (Prologue). I was running races I had already completed repeatedly to amass cash and buy cars for other challenges. That is actually one of the things that led to me burning out on the game. Initially, you acquire stuff pretty fast, but it tapers off and you have to grind and grind at stuff you've already done to buy the expensive cars for other events. Again, thats a completely console-y, non simulation type thing.
Mr T 30 Nov 2010 23:54 UTC↳ reply to Tim O#689
On Nov 29, 11:53 pm, Tim O <[email hidden]> wrote:
Quoted text (8 lines)> On Mon, 29 Nov 2010 05:57 +0000 (GMT Standard Time), > >The AI is so structured that it feels lifeless and >generic. Most of the accidents occur when faster cars try to occupy >the same line. They're running the exact same lines at different >speeds and don't really seem to "see" each other. When you think about >that robotic behavior it all starts making sense, lifting the veil of >realism and exposing its mannequins face.
I recall someone saying about Toca3 that the AI were too aggressive. It was really just that they would only follow the racing line and wouldn't alter speed or change their line to get around other cars (like you say about GT5). To me this is just lazy programming and as you say makes you feel like you're racing against robots. AI should be INTELLIGENT. It might take a lot of time and work to make them seem human but it makes racing against them so much more enjoyable. Regards, Mike.
On 27/11/2010 07:40, Andrew MacPherson wrote:
Quoted text (12 lines)> iRacing has messed with my definition of "far too expensive" so I am tempted by the > idea of buying a PS3 just for GT5 and another Ring experience (among many others). > So far I've seen quite a lot of comments but there's a really confusing mixture of > "it suxs" and "it feels great!" > > There do seem to be some people finding the driving experience and FFB with a G25 > quite satisfying (in some of the cars anyway), which is intriguing. But as there's > no other reason for me to buy a PS3 I really need some sense slapping into me. > > Feel free to slap away. :-) > > Andrew McP
As a long time "proper" sim fan (mostly pc racing sims) I am very much enjoying GT5 on the PS3. You have to take it for what it is, eg: a console based racing game, and once accepted, simply enjoy what it does. Graphics are great, the premier car models are simply stunning, watching replays is quite literally like watching a replay of a real race. Photo realistic (almost) lighting, shadows, details, etc. (10 out of 10) Audio is also good with each car being sampled and surround sound gives good effects.(8/10) Car handling is perfectly fine considering this is a console game, cars rise and fall with acceleration, braking, etc, cars can be slid (power slides or pendulum turns when rallying, etc) car physics seem perfectly acceptable to me. Different models have different handling to suit. Rumbles through the controller help with feedback, but a controller is not as realistic as a wheel. (8/10) NB: I am using the standard PS3 controller with GT5, if racing on my pc I would of course be using a wheel and pedals, so that takes something away from the experience for me, and no matter how hard I try, my partner simply will not allow me to have a cockpit setup in the main lliving room, so it has to stay in the study with the pc! Maybe I'll move the PS3 into the study at some point.... BTW I've read on-line that using a wheel and pedals with GT5 is pretty good. Damage modelling is ok, but is only used on the premium model cars. Doesn't seem to affect the cars handling too much? (6/10) AI are ok, no worse or better than any other racing game / sim I have tried (eg; most of them). They do tend to stick to the racing line, they can crash into you, they sometimes have crashes amongst them selves. They sometimes do stupid things. But hey, thats racing and its also what humans do....(7/10) Car variety is good. The loudly proclaim over 1000 cars, but remember that often (eg: Nissan Skyline, etc) can have upwards of 20 different models for the same car, so in reality I estimate there are probably around a few hundred (which is still very good).Car handling varies with each car and there are a huge variety to choose from and once bought (or won) they can be tuned with parts, which do affect the handling, you can start out with a fairly basic car, and once you have spent some more (in game cash) and tuned the car to its max, you can end up with a race winning beast. (9/10) Tracks are good and there is a wide variety (Road, Tracks, Rally, Hillclimbs, etc). Oh, and it has the Ring. Track detail is good, with a godo feeling of the terrain, land rises and falls, off camber bends, etc. Oh, and it has the Ring. Track surfaces also affect handling (which is good) Try using a powerful rear wheel car on a dirt track, gravel or snow and you will slide a lot, which is as it should be. Oh, and it has the Ring. There are old Playstation favourite tracks, and some new ones too. Did I mention the Nurburgring? Its awesome....(9/10) Licenses are still here, which are a good way to learn the different techniques, cars handling and tracks. Great for noobs, but also challenging for hardcore racers. (8/10) Races are also good with a nice variety, rallying, time trials, hill climbs, road and track races, some short, some long (24 hour anyone?) As I mentioned in the AI section, they can make the racing interesting, but IMHO are no worse than a lot of other games / sims. (8/10) Multiplay includes on-line racing (pretty good so far, have only tried it a few times and it was fun) and there is also split screen option. (8/10) Overall I like it. I already had PS3 and I'm not sure I would buy one just to play GT5. But if you already have PS3 gt5 is a must have, it is the definitive Playstation game. If you are thinking of getting an Xbox 360 or a PS3, I'd go for the PS3, it has the built in Blu Ray player (great) and on-line play is free, plus I think there are more games to choose from on the PS3 (not sure though?). In closing, as a PS3 game I'd give GT5 around a 9/10). But as a simulator I'd give it less (around 8 or possibly 8.5/10) I know purist sim racers will probably disagree with my views, buts that what they are, my views only. I love proper racing sims, but I'm quite happy to have a blast on a console game too. Each to their own.... 8-) Peter G (PJGTECH)
PlowBoy 02 Dec 2010 15:31 UTC↳ reply to petergagg#691
"petergagg" <[email hidden]> wrote in message news:mtJJo.170653$[email hidden]...
Quoted text (46 lines)> On 27/11/2010 07:40, Andrew MacPherson wrote: >> iRacing has messed with my definition of "far too expensive" so I am >> tempted by the >> idea of buying a PS3 just for GT5 and another Ring experience (among many >> others). >> So far I've seen quite a lot of comments but there's a really confusing >> mixture of >> "it suxs" and "it feels great!" >> >> There do seem to be some people finding the driving experience and FFB >> with a G25 >> quite satisfying (in some of the cars anyway), which is intriguing. But >> as there's >> no other reason for me to buy a PS3 I really need some sense slapping >> into me. >> >> Feel free to slap away. :-) >> >> Andrew McP > As a long time "proper" sim fan (mostly pc racing sims) I am very much > enjoying GT5 on the PS3. > > You have to take it for what it is, eg: a console based racing game, and > once accepted, simply enjoy what it does. > > Graphics are great, the premier car models are simply stunning, watching > replays is quite literally like watching a replay of a real race. Photo > realistic (almost) lighting, shadows, details, etc. (10 out of 10) > > Audio is also good with each car being sampled and surround sound gives > good effects.(8/10) > > Car handling is perfectly fine considering this is a console game, cars > rise and fall with acceleration, braking, etc, cars can be slid (power > slides or pendulum turns when rallying, etc) car physics seem perfectly > acceptable to me. Different models have different handling to suit. > Rumbles through the controller help with feedback, but a controller is not > as realistic as a wheel. (8/10) > > NB: I am using the standard PS3 controller with GT5, if racing on my pc I > would of course be using a wheel and pedals, so that takes something away > from the experience for me, and no matter how hard I try, my partner > simply will not allow me to have a cockpit setup in the main lliving room, > so it has to stay in the study with the pc! Maybe I'll move the PS3 into > the study at some point.... BTW I've read on-line that using a wheel and > pedals with GT5 is pretty good.
About the cockpit in living room... Wonder what would happen if you tried replacing your existing coffe table with this? Maybe she wont notice (lol). Yeah, I think the price is rediculous, but I could build same out of plain old plywood I think. ("gentlemen! start your coffee tables!") http://www.converttable.eu/ <snip>
PlowBoy 02 Dec 2010 15:31 UTC↳ reply to petergagg#692
"petergagg" <[email hidden]> wrote in message news:mtJJo.170653$[email hidden]...
Quoted text (46 lines)> On 27/11/2010 07:40, Andrew MacPherson wrote: >> iRacing has messed with my definition of "far too expensive" so I am >> tempted by the >> idea of buying a PS3 just for GT5 and another Ring experience (among many >> others). >> So far I've seen quite a lot of comments but there's a really confusing >> mixture of >> "it suxs" and "it feels great!" >> >> There do seem to be some people finding the driving experience and FFB >> with a G25 >> quite satisfying (in some of the cars anyway), which is intriguing. But >> as there's >> no other reason for me to buy a PS3 I really need some sense slapping >> into me. >> >> Feel free to slap away. :-) >> >> Andrew McP > As a long time "proper" sim fan (mostly pc racing sims) I am very much > enjoying GT5 on the PS3. > > You have to take it for what it is, eg: a console based racing game, and > once accepted, simply enjoy what it does. > > Graphics are great, the premier car models are simply stunning, watching > replays is quite literally like watching a replay of a real race. Photo > realistic (almost) lighting, shadows, details, etc. (10 out of 10) > > Audio is also good with each car being sampled and surround sound gives > good effects.(8/10) > > Car handling is perfectly fine considering this is a console game, cars > rise and fall with acceleration, braking, etc, cars can be slid (power > slides or pendulum turns when rallying, etc) car physics seem perfectly > acceptable to me. Different models have different handling to suit. > Rumbles through the controller help with feedback, but a controller is not > as realistic as a wheel. (8/10) > > NB: I am using the standard PS3 controller with GT5, if racing on my pc I > would of course be using a wheel and pedals, so that takes something away > from the experience for me, and no matter how hard I try, my partner > simply will not allow me to have a cockpit setup in the main lliving room, > so it has to stay in the study with the pc! Maybe I'll move the PS3 into > the study at some point.... BTW I've read on-line that using a wheel and > pedals with GT5 is pretty good.
About the cockpit in living room... Wonder what would happen if you tried replacing your existing coffe table with this? Maybe she wont notice (lol). Yeah, I think the price is rediculous, but I could build same out of plain old plywood I think. ("gentlemen! start your coffee tables!") http://www.converttable.eu/ <snip>
On Thu, 02 Dec 2010 09:18:24 +0000, petergagg wrote:
Quoted text (87 lines)> On 27/11/2010 07:40, Andrew MacPherson wrote: >> [12 quoted lines suppressed] > As a long time "proper" sim fan (mostly pc racing sims) I am very much > enjoying GT5 on the PS3. > > You have to take it for what it is, eg: a console based racing game, and > once accepted, simply enjoy what it does. > > Graphics are great, the premier car models are simply stunning, watching > replays is quite literally like watching a replay of a real race. Photo > realistic (almost) lighting, shadows, details, etc. (10 out of 10) > > Audio is also good with each car being sampled and surround sound gives > good effects.(8/10) > > Car handling is perfectly fine considering this is a console game, cars > rise and fall with acceleration, braking, etc, cars can be slid (power > slides or pendulum turns when rallying, etc) car physics seem perfectly > acceptable to me. Different models have different handling to suit. > Rumbles through the controller help with feedback, but a controller is > not as realistic as a wheel. (8/10) > > NB: I am using the standard PS3 controller with GT5, if racing on my pc > I would of course be using a wheel and pedals, so that takes something > away from the experience for me, and no matter how hard I try, my > partner simply will not allow me to have a cockpit setup in the main > lliving room, so it has to stay in the study with the pc! Maybe I'll > move the PS3 into the study at some point.... BTW I've read on-line that > using a wheel and pedals with GT5 is pretty good. > > Damage modelling is ok, but is only used on the premium model cars. > Doesn't seem to affect the cars handling too much? (6/10) > > AI are ok, no worse or better than any other racing game / sim I have > tried (eg; most of them). They do tend to stick to the racing line, they > can crash into you, they sometimes have crashes amongst them selves. > They sometimes do stupid things. But hey, thats racing and its also what > humans do....(7/10) > > Car variety is good. The loudly proclaim over 1000 cars, but remember > that often (eg: Nissan Skyline, etc) can have upwards of 20 different > models for the same car, so in reality I estimate there are probably > around a few hundred (which is still very good).Car handling varies with > each car and there are a huge variety to choose from and once bought (or > won) they can be tuned with parts, which do affect the handling, you can > start out with a fairly basic car, and once you have spent some more (in > game cash) and tuned the car to its max, you can end up with a race > winning beast. (9/10) > > Tracks are good and there is a wide variety (Road, Tracks, Rally, > Hillclimbs, etc). Oh, and it has the Ring. Track detail is good, with a > godo feeling of the terrain, land rises and falls, off camber bends, > etc. Oh, and it has the Ring. Track surfaces also affect handling (which > is good) Try using a powerful rear wheel car on a dirt track, gravel or > snow and you will slide a lot, which is as it should be. Oh, and it has > the Ring. There are old Playstation favourite tracks, and some new ones > too. Did I mention the Nurburgring? Its awesome....(9/10) > > Licenses are still here, which are a good way to learn the different > techniques, cars handling and tracks. Great for noobs, but also > challenging for hardcore racers. (8/10) > > Races are also good with a nice variety, rallying, time trials, hill > climbs, road and track races, some short, some long (24 hour anyone?) As > I mentioned in the AI section, they can make the racing interesting, but > IMHO are no worse than a lot of other games / sims. (8/10) > > Multiplay includes on-line racing (pretty good so far, have only tried > it a few times and it was fun) and there is also split screen option. (8/10) > > Overall I like it. I already had PS3 and I'm not sure I would buy one > just to play GT5. But if you already have PS3 gt5 is a must have, it is > the definitive Playstation game. If you are thinking of getting an Xbox > 360 or a PS3, I'd go for the PS3, it has the built in Blu Ray player > (great) and on-line play is free, plus I think there are more games to > choose from on the PS3 (not sure though?). > > In closing, as a PS3 game I'd give GT5 around a 9/10). But as a > simulator I'd give it less (around 8 or possibly 8.5/10) > > I know purist sim racers will probably disagree with my views, buts that > what they are, my views only. I love proper racing sims, but I'm quite > happy to have a blast on a console game too. Each to their own.... > > 8-) > > Peter G (PJGTECH)
i have my logitech g25 wheel hooked up, andits so good on gt5, just plug it in, feedback is phenominal, much better than rfactor the real gt5 dissapointment is the track editor..
[email hidden] (petergagg) wrote: > You have to take it for what it is, eg: a console based racing > game, and once accepted, simply enjoy what it does. Thanks for your thoughts Peter, and nice to see you still lurking. I thought you'd given the PC side of things up completely. :-) > NB: I am using the standard PS3 controller with GT5 I nearly cracked yesterday and hit the buy button on a very good Amazon deal where you get a 320Gb version for the price of a 120 when buying the GT5 bundle. But if I do crack the next thing to get cracked will be the PS3 controller. I don't think I'll ever want to use it for anything other than resale value. :-) > AI are ok, no worse or better than any other racing game / sim I > have tried (eg; most of them). They do tend to stick to the > racing line, they can crash into you That sounds very much like LFS. I enjoy that sim but stopped because online seems to be populated by teenagers, and offline I was plagued by that annoying AI... I was apparently invisible to them. However I suspect GT5 will be updated a bit more often than LFS has been (recently) so there's hope that things will improve. Either way, I find curiosity steadily getting the better of me. As with iRacing content, I often end up buying things just because I get sick of wondering whether I should buy it or not! Buyer's remorse is sometimes preferable to endless dithering. And I'm probably overdue for a console experience. I've never had one of any kind before (not unless the original Pong "console" on a B&W telly counts). It'd help if ATI would hurry up and release the 69** series. Then I'd know how much of this year's savings are going to disappear into a new vid card. If I end up "saving" money and buying a cheap 5870 instead the PS3 will look a lot more affordable. > Did I mention the Nurburgring? Its awesome....(9/10) Mmm.... 'Riiiing.</Homer> Andrew McP
DGS 07 Dec 2010 03:33 UTC↳ reply to Tim O#695
On Nov 30, 11:35 am, Tim O <[email hidden]> wrote:
Quoted text (9 lines)> On Tue, 30 Nov 2010 14:32:23 -0000, Peter > > That is actually one of the things that led to me burning out on the > game. Initially, you acquire stuff pretty fast, but it tapers off and > you have to grind and grind at stuff you've already done to buy the > expensive cars for other events. Again, thats a completely console-y, > non simulation type thing.- Hide quoted text - > > - Show quoted text -
This is my gripe with GT5 in a nutshell. I come from PC-based sims like Papyrus' Nascar series and rFactor and having to spend hours "mastering" a chicane in under a ridiculous time limit just to move on to the next level in the game or get an unlockable is inexcusable. I paid for the content...I'd like to enjoy it without having to master the ridiculously high learning curve of some of the licenses and special events on GT5. Getting gold on some events is simply near impossible...and I know what the right line is at Monza.
On 05/12/2010 08:25, Andrew MacPherson wrote: > [email hidden] (petergagg) wrote: > Thanks for your thoughts Peter, and nice to see you still lurking. I thought you'd > given the PC side of things up completely. :-) Yep, still lurking, and still dabble with PC racing (mainly GTR2 and v.occasionaly I fire up GPL, godfather of all modern sims) 8-) I do tend to use the PS3 more than the PC for gaming now tho, COD Modern Warfare 2 and Black Ops are strangely addictive....as well as GT5.... > I nearly cracked yesterday and hit the buy button on a very good Amazon deal where > you get a 320Gb version for the price of a 120 when buying the GT5 bundle. But if I > do crack the next thing to get cracked will be the PS3 controller. I don't think > I'll ever want to use it for anything other than resale value. :-) I bought the "slim" PS3 last Xmas (250Gb model) and its a good buy IMHO. Great gaming, and good as a media server. If you have neither a PS3 or an Xbox 360, I'd go for the PS3 simply cos it has the built in BluRay player and there is no extra cost for on-line playing (unlike the Xbox) and accessories tend to be a abit cheaper (eg: Move v Kinect) 8-) Peter G (PJGTECH)
Just got GT5. I got a PS3 years ago for the Blu-ray and to add internet over wifi to my TV rather than for games. In fact GT5 is only the second game I've bought for the PS3. It's a massive game experience that, unfortunately, seems to use it's massiveness to hide that fact that the physics are weak, the sound is awful, the controller setup up woeful and damage model almost nonexistent. Ok, I, I've only tried the MX5 at Laguna and compared it directly with the same on iRacing, an experience that has lest me wanting mote from GT5. Hopefully GT5 will be more satisfying with the better cars - the MX5 doesn't even have a cockpit view! Verdict: Fantastic arcade experience, but a weak simulation. "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> iRacing has messed with my definition of "far too expensive" so I am > tempted by the > idea of buying a PS3 just for GT5 and another Ring experience (among many > others). > So far I've seen quite a lot of comments but there's a really confusing > mixture of > "it suxs" and "it feels great!" > > There do seem to be some people finding the driving experience and FFB > with a G25 > quite satisfying (in some of the cars anyway), which is intriguing. But as > there's > no other reason for me to buy a PS3 I really need some sense slapping into > me. > > Feel free to slap away. :-) > > Andrew McP >
"PlowBoy" <[email hidden]> wrote in message news:id8e5s$i87$[email hidden]...
Quoted text (55 lines)> > "petergagg" <[email hidden]> wrote in message > news:mtJJo.170653$[email hidden]... >> On 27/11/2010 07:40, Andrew MacPherson wrote: >>> iRacing has messed with my definition of "far too expensive" so I am >>> tempted by the >>> idea of buying a PS3 just for GT5 and another Ring experience (among >>> many others). >>> So far I've seen quite a lot of comments but there's a really confusing >>> mixture of >>> "it suxs" and "it feels great!" >>> >>> There do seem to be some people finding the driving experience and FFB >>> with a G25 >>> quite satisfying (in some of the cars anyway), which is intriguing. But >>> as there's >>> no other reason for me to buy a PS3 I really need some sense slapping >>> into me. >>> >>> Feel free to slap away. :-) >>> >>> Andrew McP >> As a long time "proper" sim fan (mostly pc racing sims) I am very much >> enjoying GT5 on the PS3. >> >> You have to take it for what it is, eg: a console based racing game, and >> once accepted, simply enjoy what it does. >> >> Graphics are great, the premier car models are simply stunning, watching >> replays is quite literally like watching a replay of a real race. Photo >> realistic (almost) lighting, shadows, details, etc. (10 out of 10) >> >> Audio is also good with each car being sampled and surround sound gives >> good effects.(8/10) >> >> Car handling is perfectly fine considering this is a console game, cars >> rise and fall with acceleration, braking, etc, cars can be slid (power >> slides or pendulum turns when rallying, etc) car physics seem perfectly >> acceptable to me. Different models have different handling to suit. >> Rumbles through the controller help with feedback, but a controller is >> not as realistic as a wheel. (8/10) >> >> NB: I am using the standard PS3 controller with GT5, if racing on my pc I >> would of course be using a wheel and pedals, so that takes something away >> from the experience for me, and no matter how hard I try, my partner >> simply will not allow me to have a cockpit setup in the main lliving >> room, so it has to stay in the study with the pc! Maybe I'll move the PS3 >> into the study at some point.... BTW I've read on-line that using a wheel >> and pedals with GT5 is pretty good. > > About the cockpit in living room... Wonder what would happen if you tried > replacing your existing coffe table with this? Maybe she wont notice > (lol). Yeah, I think the price is rediculous, but I could build same out > of plain old plywood I think. >
No bitch would ever tell me what I can and can't put in my living room.
Tim O 30 Dec 2010 10:31 UTC↳ reply to Peter#700
OK, it was inevitable that I was getting this for Christmas. I figured I would post a follow-up to some of my original comments and how this game compares the GT5 Prologue. I've been busy due to the holidays, so I've only spent about 2 hours on the game, spread across the license tests, campaign and arcade modes. I probably logged 20+ hours in Prologue. First, everything I said about the AI still seems to be relevant in the final version. The AI run their race lines and the only time they even acknowledge your existence is when they try to overtake. The good thing about this is that they're at least predictable, the bad is that it tends to make the single player racing feel rather soul-less. I played through the A and B spec license tests. Anyone who has played Live For Speed or many others will find these familiar. They are tasks like braking and hitting apex's that are also timed events and you get a bronze, silver or gold cup depending on that time. They start very simple then keep stacking the tasks to build on them, usually winding up running a lap against AI. They are quick and fun, though some seem really hard to get Gold medals on (I'm using regular PS controller, not a wheel). In the arcade and campaign modes, I've found that bumping and blocking is still the order of the day for success. This to me is the main weakness of the game. You always start mid pack, and the easiest way to get to the front is to take advantage of the on-rails AI, bump and squeeze through in the first turn, then block the cars that are faster than you. Its total arcade tactics. The damage model seems negligible, despite a 608 meg patch that reportedly adds to it. I didn't play it before the patch, but all I can say is that there isn't much to it after. As much as I'm complaining, I am actually having a decent time with the game. The sheer number of cars is pretty cool and they have some varied events to play with them all. There are races for front wheel drive only, different vintage cars and different vintage and country or origin. I also gotta say that some of the sound is really cool. I have it hooked up to my surround system and this game actually used DTS for my by default. The ambient music, transitions and game itself all make fantastic use of the rear channels. The one downer to this is that most of the cars seem to have a very synthesized engine sound. I read that they recorded a lot of actual audio for the cars, but its not very evident on the ones I've played so far. The setup of my living room really doesn't afford me a place to reasonably use a wheel/pedals. The one way around this would be to get one of the metal framed racing seats and sit it there in front of the TV. The family already have a closet full of plastic drums and guitars, so storage of one of those just isn't feasible. I say, if you already have a PS3 and enjoy arcade racers, this is probably worth a shot. Don't buy a console and wheel just to play it. The "simulator" hype still far exceeds the reality. Tim
Totally agree. "Tim O" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (60 lines)> > OK, it was inevitable that I was getting this for Christmas. I figured > I would post a follow-up to some of my original comments and how this > game compares the GT5 Prologue. > > I've been busy due to the holidays, so I've only spent about 2 hours > on the game, spread across the license tests, campaign and arcade > modes. I probably logged 20+ hours in Prologue. > > First, everything I said about the AI still seems to be relevant in > the final version. The AI run their race lines and the only time they > even acknowledge your existence is when they try to overtake. > The good thing about this is that they're at least predictable, the > bad is that it tends to make the single player racing feel rather > soul-less. > > I played through the A and B spec license tests. Anyone who has played > Live For Speed or many others will find these familiar. They are tasks > like braking and hitting apex's that are also timed events and you get > a bronze, silver or gold cup depending on that time. > They start very simple then keep stacking the tasks to build on them, > usually winding up running a lap against AI. They are quick and fun, > though some seem really hard to get Gold medals on (I'm using regular > PS controller, not a wheel). > > In the arcade and campaign modes, I've found that bumping and blocking > is still the order of the day for success. This to me is the main > weakness of the game. You always start mid pack, and the easiest way > to get to the front is to take advantage of the on-rails AI, bump and > squeeze through in the first turn, then block the cars that are faster > than you. Its total arcade tactics. The damage model seems negligible, > despite a 608 meg patch that reportedly adds to it. I didn't play it > before the patch, but all I can say is that there isn't much to it > after. > > As much as I'm complaining, I am actually having a decent time with > the game. The sheer number of cars is pretty cool and they have some > varied events to play with them all. There are races for front wheel > drive only, different vintage cars and different vintage and country > or origin. I also gotta say that some of the sound is really cool. I > have it hooked up to my surround system and this game actually used > DTS for my by default. The ambient music, transitions and game itself > all make fantastic use of the rear channels. > > The one downer to this is that most of the cars seem to have a very > synthesized engine sound. I read that they recorded a lot of actual > audio for the cars, but its not very evident on the ones I've played > so far. > > The setup of my living room really doesn't afford me a place to > reasonably use a wheel/pedals. The one way around this would be to get > one of the metal framed racing seats and sit it there in front of the > TV. The family already have a closet full of plastic drums and > guitars, so storage of one of those just isn't feasible. > > I say, if you already have a PS3 and enjoy arcade racers, this is > probably worth a shot. Don't buy a console and wheel just to play it. > The "simulator" hype still far exceeds the reality. > > Tim
[email hidden] (David G Fisher's Scrotum) wrote: > Totally agree. After a lot of dithering and indecision, I achieved critical "oh f*ck it!" mass recently, and my PS3 came yesterday. And I totally agreed too until I hit the Nordschleife for the first time in the AMG Challenge in an old Merc. Then I genuinely stopped caring. This is, without doubt IMO, the best version of the 'Ring to appear in electronic form so far. The track just looks right... the proportions match those you expect from real world footage in a very, very immersive way. Overall though, and after about four hours play, I think... well, I think I'll do a random list. 1) GT5 is a *great* game. Initially I felt a bit overwhelmed by the menus, but it soon starts to feel like home, and the various options all make for compelling "just one more challenge" gameplay. The only weakness (as a game) is/are the load times. I haven't been tempted to put an SSD in my PC so far (128Gb is what I want but won't pay for yet) but as my PS3 will probably only be a GT5 machine (blueray, schmooray) I could see a "cheap" 32/64Gb disk ending up in here. 2) GT5 *may* be a great sim, but it's sort of hidden... perhaps by the well crafted learning curve designed for beginners. There are times when it appears to be very sim-like... I put a wheel onto the grass on the 'Ring and experienced one of the most realistic feeling spins I've ever had. And things definitely feel better as you progress into the better cars. It reminds me of NFS:Shift in that some cars made me frown and others just made me grin. It's hard to tell though whether much of that is down to weedy beginner's cars. For whatever reason, overall I've struggled to feel the kind of connection you feel with cars in the best sims. At the moment I'd rate it -- in the right cars -- below iRacing (a sim I feel totally connected to, but not at all satisfied by) and above GTR Evo (a sim I've rarely felt connected in, but which can be very satisfying against the AI). But at least in GT5 I've never, so far, had to wait 2 hours for a race which only has four entrants. And of course the Ring experience has really pulled my personal score up significantly. 3) I'm really enjoying the sound so far. Some engine sounds are a bit weak, others stunning, but when you're overtaking the way the car sounds interact is very, very good IMO. 4) This is my first console, and I'm enjoying the polished product that is the PS3. I am not enjoying having even more cables on my three screen desk though... or spending half an hour trying to work out why everything on my G25 worked except the steering. I forgot my rats' nest of PC-related plugs was switched off, along with the power to the G25. Doh! :-) 5) More later in the week, no doubt. Andrew McP (Andrew_McP, surprisingly enough, on PSN if I ever go online with da massed yoof of da planet) PS I discovered that my boss at work is a GT5 player. I've never ever discovered another PC sim driver out there in the real world. Part of me is enjoying being a bit more mainstream. :->
I'm glad you like it and I agree with pretty much everything you say, particularly about the Ring. I, too, just don't feel all that connected to what the car is doing, unlike in the MX5 of iRacing, for example. I could forgive GT5 all of its minor flaws if it only had a damage model worth mentioning. This one aspect destroys the racing simulator side for me but does leave a fun hotlapping game that I really enjoy. "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (90 lines)> [email hidden] (David G Fisher's Scrotum) wrote: > >> Totally agree. > > After a lot of dithering and indecision, I achieved critical "oh f*ck it!" > mass > recently, and my PS3 came yesterday. And I totally agreed too until I hit > the > Nordschleife for the first time in the AMG Challenge in an old Merc. Then > I > genuinely stopped caring. This is, without doubt IMO, the best version of > the 'Ring > to appear in electronic form so far. The track just looks right... the > proportions > match those you expect from real world footage in a very, very immersive > way. > > Overall though, and after about four hours play, I think... well, I think > I'll do a > random list. > > 1) GT5 is a *great* game. Initially I felt a bit overwhelmed by the menus, > but it > soon starts to feel like home, and the various options all make for > compelling > "just one more challenge" gameplay. The only weakness (as a game) is/are > the load > times. I haven't been tempted to put an SSD in my PC so far (128Gb is what > I want > but won't pay for yet) but as my PS3 will probably only be a GT5 machine > (blueray, > schmooray) I could see a "cheap" 32/64Gb disk ending up in here. > > 2) GT5 *may* be a great sim, but it's sort of hidden... perhaps by the > well crafted > learning curve designed for beginners. > > There are times when it appears to be very sim-like... I put a wheel onto > the grass > on the 'Ring and experienced one of the most realistic feeling spins I've > ever had. > And things definitely feel better as you progress into the better cars. It > reminds > me of NFS:Shift in that some cars made me frown and others just made me > grin. It's > hard to tell though whether much of that is down to weedy beginner's cars. > > For whatever reason, overall I've struggled to feel the kind of connection > you feel > with cars in the best sims. At the moment I'd rate it -- in the right > cars -- below > iRacing (a sim I feel totally connected to, but not at all satisfied by) > and above > GTR Evo (a sim I've rarely felt connected in, but which can be very > satisfying > against the AI). But at least in GT5 I've never, so far, had to wait 2 > hours for a > race which only has four entrants. And of course the Ring experience has > really > pulled my personal score up significantly. > > 3) I'm really enjoying the sound so far. Some engine sounds are a bit > weak, others > stunning, but when you're overtaking the way the car sounds interact is > very, very > good IMO. > > 4) This is my first console, and I'm enjoying the polished product that is > the PS3. > I am not enjoying having even more cables on my three screen desk > though... or > spending half an hour trying to work out why everything on my G25 worked > except the > steering. I forgot my rats' nest of PC-related plugs was switched off, > along with > the power to the G25. > > Doh! :-) > > 5) More later in the week, no doubt. > > Andrew McP (Andrew_McP, surprisingly enough, on PSN if I ever go online > with da > massed yoof of da planet) > > PS I discovered that my boss at work is a GT5 player. I've never ever > discovered > another PC sim driver out there in the real world. Part of me is enjoying > being a > bit more mainstream. :->
[email hidden] (David G Fisher's Scrotum) wrote: > I, too, just don't feel all that connected to what the car is > doing, unlike in the MX5 of iRacing, for example. iRacing remains, for me, the most satisfying sim cockpit to sit in. But after 2.5 years I'm no closer to being satisfied by the service that great code is trapped in. It's turned into much more of an addiction for me than a hobby. :-) Which is why I've fought my way through the Spa release and a couple of offers to stop spending and try to go cold turkey at the end of the month. No doubt this will be as successful in the long term as all my other attempts to find a way to make iRacing work for me. They'll probably announce a proper MX-5 series the day before my sub runs out and I'll be tempted back down the rabbit hole again. :-> I had hope rF2 would have arrived by now to help ease the transition, but NKPro should keep my serious sim head exercised for a while... especially if that "Xmas update" turns up soonish. > I could forgive GT5 all of its minor flaws if it only had a damage > model worth mentioning. This isn't a big problem for me. In iRacing I consider even a x1 a (personal) defeat and always aspire to get no incidents at all in any race or even testing session. So in GT5 if I make contact with anything I don't need visual or handling damage because I'm harder on myself than any sim can be. Besides, the way the AI drives in GT5 you'd never finish a race if there was significant damage. :-) I did some more GT5 yesterday and met a few more frustrations. It's started to remind me of my early days at iRacing, when whenever I try to join a race it tells me I have to buy something. But that's ok. I just end up back at the Ring in my Merc for a while. I can think of worse fates! Andrew McP
On Sat, 1 Jan 2011 03:25 +0000 (GMT Standard Time), [email hidden] (Andrew MacPherson) wrote: [snip]
Quoted text (8 lines)>> I could forgive GT5 all of its minor flaws if it only had a damage >> model worth mentioning. > >This isn't a big problem for me. In iRacing I consider even a x1 a (personal) >defeat and always aspire to get no incidents at all in any race or even testing >session. So in GT5 if I make contact with anything I don't need visual or handling >damage because I'm harder on myself than any sim can be. Besides, the way the AI >drives in GT5 you'd never finish a race if there was significant damage. :-)
I stress out about racing clean in multiplayer racing sims/games, nearly to the point where it can remove the fun for me. I'd probably be a neurotic mess in iRacing. When I'm playing something like GT5 offline and find that I can exploit a weakness, I can't help but do it. I wind up taking advantage of how the AI slows too much for the first corner, go in way too hot then bounce off of them in the apex to keep me from going off the track. This slows them down and makes me faster. Once I'm in front, I just block as best I can. Its horrible, because its the perfect example of doing everything the wrong way to great success. You blame yourself for that behavior, I blame the game for letting me get away with it, and further enabling, no, ENCOURAGING bad habits by starting me mid-pack for every race regardless of my performance. If it'd put me on the Pole for gold cupping every race, I wouldn't be able to do that. But it does -and so do I. Maybe it'd be different with a wheel. I'm a total ham fist with the controller. I tried playing a couple first person shooters on the consoles and hated the experience so bad compared to mouse and keys that I can't even imagine why anyone would choose to play that way short of pure ignorance. It feels like driving a tank. LOL. If my old red-bodied Logitech MOMO would just break on its own, I could probably justify getting the G27 that will work on the PC and PS3... Then I'm back to trying to rig up some setup to play it on my TV. The Playstation still pulls heaviest duty as a BluRay/Netflix player, so the wife wouldn't be happy with it coming into the computer room! Where I'm gonna get screwed is when I finally work up the nerve to race online. I'll try to race clean, be slow as hell and its going to be an all-around awful experience. Will probably have a bunch of 15 year old creeps yelling "GET OUT OF THE WAY FAGGOT!" the whole race, too. In summation, these are all problems with the game, you see! LOL. Tim
[email hidden] (Tim O) wrote: > I stress out about racing clean in multiplayer racing sims/games, > nearly to the point where it can remove the fun for me. I'd probably > be a neurotic mess in iRacing. Welcome to my world. ;-) > Maybe it'd be different with a wheel. I'm a total ham fist > with the controller. I would never have bought the PS3 if my wheel didn't work with it. I really can't imagine driving with a controller... though I guess with all the aids dialled up it must be fairly pleasant otherwise so people people wouldn't do it. > Where I'm gonna get screwed is when I finally work up the nerve > to race online. I'll try to race clean, be slow as hell and its > going to be an all-around awful experience. Will probably have > a bunch of 15 year old creeps yelling "GET OUT OF THE WAY > FAGGOT!" the whole race, too. It can be like that in iRacing too. :-) Not often though, admittedly. But I know exactly what you mean, and that's why I've always preferred racing AI to people. Less stress, less drama, and I suppose much less rewarding too. But when you're as slow as I tend to be the only rewards are in my imagination anyway. :-> Andrew McP
GaryR 02 Jan 2011 15:23 UTC↳ reply to Tim O#507
Quoted text (17 lines)>On Sat, 01 Jan 2011 06:00:04 -0500, Tim O <[email hidden]> wrote: >I stress out about racing clean in multiplayer racing sims/games, >nearly to the point where it can remove the fun for me. I'd probably >be a neurotic mess in iRacing. >When I'm playing something like GT5 offline and find that I can >exploit a weakness, I can't help but do it. I wind up taking advantage >of how the AI slows too much for the first corner, go in way too hot >then bounce off of them in the apex to keep me from going off the >track. This slows them down and makes me faster. Once I'm in front, I >just block as best I can. Its horrible, because its the perfect >example of doing everything the wrong way to great success. >Where I'm gonna get screwed is when I finally work up the nerve to >race online. I'll try to race clean, be slow as hell and its going to >be an all-around awful experience. Will probably have a bunch of 15 >year old creeps yelling "GET OUT OF THE WAY FAGGOT!" the whole race, >too. >Tim
Tim - You decribe how online racing has always been on any given day on open servers for any race sim. It's always been the biggest reason open, unrestricted servers usually suck. There is no penalty for smashing your way to the front, chopping corners, and doing other infantile things to "win". IMO iRacing, though certainly not perfect, is the closest thing to real world you will get. On a real racetrack with real cars we do everything in our power to avoid ANY contact, and that's what iRacing dictates. As time goes on and the service improves, i'm sure they will tweak it so minor rubbing isn't an issue (may even be there now, i've been away) as it isn't in most RL series. The tracks are darn near perfect, the damage model is very good and always improving, the onlinecode is the best available, etc. etc. The only reason not to play is funds, but for $150 per year or so (that includes buying a couple extra cars and tracks) I don't see cost as an issue.. No vested interest in iRacing though I do have a decal on my 911 race car.. :-) GR
jwilson54 02 Jan 2011 18:51 UTC↳ reply to GaryR#508
On 1/2/2011 10:23 AM, GaryR wrote:
Quoted text (38 lines)>> On Sat, 01 Jan 2011 06:00:04 -0500, Tim O<[email hidden]> wrote: >> I stress out about racing clean in multiplayer racing sims/games, >> nearly to the point where it can remove the fun for me. I'd probably >> be a neurotic mess in iRacing. >> When I'm playing something like GT5 offline and find that I can >> exploit a weakness, I can't help but do it. I wind up taking advantage >> of how the AI slows too much for the first corner, go in way too hot >> then bounce off of them in the apex to keep me from going off the >> track. This slows them down and makes me faster. Once I'm in front, I >> just block as best I can. Its horrible, because its the perfect >> example of doing everything the wrong way to great success. >> Where I'm gonna get screwed is when I finally work up the nerve to >> race online. I'll try to race clean, be slow as hell and its going to >> be an all-around awful experience. Will probably have a bunch of 15 >> year old creeps yelling "GET OUT OF THE WAY FAGGOT!" the whole race, >> too. >> Tim > > Tim - You decribe how online racing has always been on any given day > on open servers for any race sim. It's always been the biggest reason > open, unrestricted servers usually suck. There is no penalty for > smashing your way to the front, chopping corners, and doing other > infantile things to "win". IMO iRacing, though certainly not perfect, > is the closest thing to real world you will get. On a real racetrack > with real cars we do everything in our power to avoid ANY contact, and > that's what iRacing dictates. As time goes on and the service > improves, i'm sure they will tweak it so minor rubbing isn't an issue > (may even be there now, i've been away) as it isn't in most RL series. > The tracks are darn near perfect, the damage model is very good and > always improving, the onlinecode is the best available, etc. etc. The > only reason not to play is funds, but for $150 per year or so (that > includes buying a couple extra cars and tracks) I don't see cost as an > issue.. > > No vested interest in iRacing though I do have a decal on my 911 race > car.. :-) > > GR
The close racing and rubbing without a major warp crash is already available in the ARCA sim.Thats one of the major reasons I switched from 03.
Tim O 03 Jan 2011 21:11 UTC↳ reply to GaryR#509
On Sun, 02 Jan 2011 10:23:18 -0500, GaryR <[email hidden]> wrote:
Quoted text (38 lines)>>On Sat, 01 Jan 2011 06:00:04 -0500, Tim O <[email hidden]> wrote: >>I stress out about racing clean in multiplayer racing sims/games, >>nearly to the point where it can remove the fun for me. I'd probably >>be a neurotic mess in iRacing. >>When I'm playing something like GT5 offline and find that I can >>exploit a weakness, I can't help but do it. I wind up taking advantage >>of how the AI slows too much for the first corner, go in way too hot >>then bounce off of them in the apex to keep me from going off the >>track. This slows them down and makes me faster. Once I'm in front, I >>just block as best I can. Its horrible, because its the perfect >>example of doing everything the wrong way to great success. >>Where I'm gonna get screwed is when I finally work up the nerve to >>race online. I'll try to race clean, be slow as hell and its going to >>be an all-around awful experience. Will probably have a bunch of 15 >>year old creeps yelling "GET OUT OF THE WAY FAGGOT!" the whole race, >>too. >>Tim > >Tim - You decribe how online racing has always been on any given day >on open servers for any race sim. It's always been the biggest reason >open, unrestricted servers usually suck. There is no penalty for >smashing your way to the front, chopping corners, and doing other >infantile things to "win". IMO iRacing, though certainly not perfect, >is the closest thing to real world you will get. On a real racetrack >with real cars we do everything in our power to avoid ANY contact, and >that's what iRacing dictates. As time goes on and the service >improves, i'm sure they will tweak it so minor rubbing isn't an issue >(may even be there now, i've been away) as it isn't in most RL series. >The tracks are darn near perfect, the damage model is very good and >always improving, the onlinecode is the best available, etc. etc. The >only reason not to play is funds, but for $150 per year or so (that >includes buying a couple extra cars and tracks) I don't see cost as an >issue.. > >No vested interest in iRacing though I do have a decal on my 911 race >car.. :-) > >GR
2 years ago or so in Live For Speed is probably the last time I spent any substantial time in a racing sim. That was actually a pretty polite group once you found the regulars. Might subscribe to iRacing in the future. Subscription seems reasonable and fee's of any type probably help to keep out the rabble. Lack of time is the main hurdle for me on anything by-the-month. I actually entered the hop lapping online contest in GT5 today. I'm abysmally slow with the gamepad, but I had a lot of fun with it. This really made me want to snag a G27. I can always put the old MOMO on the second machine for LAN games. Tim
> After a lot of dithering and indecision, I achieved critical "oh f*ck it!" mass > recently, and my PS3 came yesterday. And I totally agreed too until I hit the > Nordschleife for the first time in the AMG Challenge in an old Merc. Then I > genuinely stopped caring. This is, without doubt IMO, the best version of the 'Ring > to appear in electronic form so far. The track just looks right... the proportions > match those you expect from real world footage in a very, very immersive way. Welcome to the world of consoles.... 8-) I love my PS3, almost as much as my PC! It provides a good BluRay player (and DVD and CD of course), looks cool, can be used as a media server, photos, videos, music, etc, built in web access, built in BBC iPlayer etc, and now also LoveFilm access...... > 1) GT5 is a *great* game. I agree, its a great game, but not a great sim, although I do think it can be a good sim, with a wheel, in a good (premium) car, on a good track (eg: the Ring, etc). Hmm, I find the Top Gear track strangely addictive too.... 8-)
[email hidden] (pjgtech) wrote: > Welcome to the world of consoles.... 8-) I must admit I'm beginning to understand why people own these things. The PS3 (slim) is ridiculously quiet, pretty slick in operation, and quick & painless to use. However until I can play games with a mouse plugged in I will continue to cry regularly. My PS3 shares one of my PC monitors, so I tend to forget I'm using the PS3. I am getting a little sick of hitting escape on my keyboard or wiggling my mouse and wondering why it didn't work. :-) I'm also getting a little tired of the fact the G25's FFB isn't adjustable. In other sims I have FFB turned to minimum while still giving good feedback, but in GT5 I'm getting a workout. And while that only means sore wrists for me, it means my G25's longevity is going to suffer. Still, it's worth the strain. GT5 is a bit like NFS:Shift in that it has a puzzling combination of complete horrors to drive, and a few really effing amazingly convincing experiences. I swear I have never felt better FFB than when belting round the Ring and getting a fast corner slightly wrong. Sometimes the way a wheel suddenly gets traction back really catches me by surprise (in a very, very good way!) But at other times it's less convincing. Low speed manoeuvres feel lifeless, and low speed contact with other vehicles feels nowhere near convincing, but high speed contact does... it's as if there's a threshold above which reality kicks in. :-) But even when the "feel" isn't quite right, the replay shows convincing physics and the cars seems to act realistically.... especially when getting a bit of a tank slapper on. I don't think I've ever had to fight so hard to recover (though this might just be the FFB making it both more realistic and harder). I also desperately need a brake bias adjustment of some sort. The Top Gear Elise challenge, in particular, is diabolically hard to do even with plenty of assists on! The various upgrade options can really work wonders, but I still need my inability to cope with much oversteer dialled out. Overall GT5 is definitely a game (and a surprisingly compelling one), but inside it is a superb sim experience trying to get out. I am really hoping that the updates in the pipeline make it a bit easier to liberate that hardcore experience. If not, at least I've got access to a variety of satisfying Nordschleife options now. I just need to get to level 21 before that Nascar at the Ring Seasonal disappears. That should be a laugh. So should trying it in one of the advanced karts. While in Ring mode, I swear the most difficult sim racing challenge I have ever faced is driving the Ring in the rain. It's embarrassingly, horrifyingly hard for me (in the AMG Challenge). But at the same time it feels hard in a good way... though making me do it in near darkness as well is just being sadistic! It's also turning me into a masochist. :-) Andrew McP
[email hidden] (Andrew MacPherson) wrote: > I'm also getting a little tired of the fact the G25's FFB isn't > adjustable. Correction, it is. I found a setting I'd missed and it's now on 1 instead of 4. And it is absolutely f*cking superb now! Light at low speeds, and just firm enough at high. It's still not brilliant in all cars at all tracks, all the time, but lapping the Ring in the Intermediate AMG Challenge is now a sublime sim experience. The weather is overcast, the colours muted, the mood bleak, but the handling.... this one car and track was easily, *easily* worth the week's wages it cost to experience. I must have put already put 10 hours into this one part of GT5 alone. Last night I was even anticipating getting back from work and being able to fire it up again... and that's something which hasn't happened to me for a long time. Maybe that just shows how sad my life is, but maybe it also says something about GT5. Of course the rest of GT5 is often annoying, often entertaining, sim-lite clutter which you need to get through to unlock the best bits. But it really is worth it. Of course I said something similar about NFS:Shift's Ring experience, so I have a record of poor judgement. But GT5 is way better than that. The track is perfectly re-created, and it feels as well mapped as any iRacing track I've ever lumbered round. Of course it's important to say that most of the GT5 tracks don't feel anything like as good as this, and a lot of the cars are really, really unsatisfying to drive. But somebody put their heart and soul into modelling this experience, and it shows in a big way. Any Nordschleife enthusiast is genuinely missing out if they haven't tried this. I promise. Honest! Andrew McP... sponsored by Sony. ;-)
Andrew, where did you find the FFB adjustment? For the life of me, I just can't find it! "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (55 lines)> [email hidden] (Andrew MacPherson) wrote: > >> I'm also getting a little tired of the fact the G25's FFB isn't >> adjustable. > > Correction, it is. I found a setting I'd missed and it's now on 1 instead > of 4. And > it is absolutely f*cking superb now! Light at low speeds, and just firm > enough at > high. > > It's still not brilliant in all cars at all tracks, all the time, but > lapping the > Ring in the Intermediate AMG Challenge is now a sublime sim experience. > The weather > is overcast, the colours muted, the mood bleak, but the handling.... this > one car > and track was easily, *easily* worth the week's wages it cost to > experience. I must > have put already put 10 hours into this one part of GT5 alone. Last night > I was > even anticipating getting back from work and being able to fire it up > again... and > that's something which hasn't happened to me for a long time. > > Maybe that just shows how sad my life is, but maybe it also says something > about > GT5. Of course the rest of GT5 is often annoying, often entertaining, > sim-lite > clutter which you need to get through to unlock the best bits. But it > really is > worth it. > > Of course I said something similar about NFS:Shift's Ring experience, so I > have a > record of poor judgement. But GT5 is way better than that. The track is > perfectly > re-created, and it feels as well mapped as any iRacing track I've ever > lumbered > round. > > Of course it's important to say that most of the GT5 tracks don't feel > anything > like as good as this, and a lot of the cars are really, really > unsatisfying to > drive. But somebody put their heart and soul into modelling this > experience, and it > shows in a big way. > > Any Nordschleife enthusiast is genuinely missing out if they haven't tried > this. I > promise. Honest! > > Andrew McP... sponsored by Sony. ;-) >
[email hidden] (David G Fisher's Scrotum) wrote: > Andrew, where did you find the FFB adjustment? For the life of me, > I just can't find it! It's buried in the same menu section as the wheel selection. I haven't got it on at the moment or I'd confirm how you get there. There are a couple of controller option tiles on the left of the screen, and you move to the right to select your wheel. Along the way is a tile for options in which there's a FFB setting. I'm not sure yet whether you have to return to that and "force" it back during every session. It definitely worked yesterday when I found the setting and changed it mid-session, but today when I tried it I was less convinced. The setting was still at 1 where I left it, but the wheel felt pretty stiff again. I need to do some more thorough testing. Andrew McP
[email hidden] (Andrew MacPherson) wrote: > It's buried in the same menu section as the wheel selection. Options/Steering Controllers/Steering Settings. That brings up a menu independent of whichever wheel you're using further along on that same section. The FFB settings seem to work. Andrew McP
Cheers, I'll try it. "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> [email hidden] (Andrew MacPherson) wrote: > >> It's buried in the same menu section as the wheel selection. > > Options/Steering Controllers/Steering Settings. > > That brings up a menu independent of whichever wheel you're using further > along on > that same section. The FFB settings seem to work. > > Andrew McP >

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