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Rec.Autos.Simulators Archive

N2003 Steering Ratio

3 posts by 2 people · 28 May 2003 21:21 UTC - 29 May 2003 18:05 UTC

Andrew Hollom 28 May 2003 21:21 UTC#67291
Hello, Since I've started running the GPL converted tracks in N2003, I've found it difficult to get around the two 180 degree hairpins at Monaco, even with a 12:1 steering ratio. I have the steering hack turned off, as I don't like the feel of it, and never have, not even in GPL, as I just can't judge the slow turns with it enabled. I was wondering what others were doing at Monaco to get around those corner, and what your thoughts are on the matter. By the way, I do go around them very slowly, so it isn't an understeer problem, and I do use all the road! I can make it around the hairpins at Mexico, Rouen and Spa okay (Mexico is only just, and so could never pass anyone there!). It would be nice if the garage set-up screen would allow ratios higher that 12:1, as GPL does, but I cannot see any way of tweaking this. So, if anyone with that certain level of cunning knows how this could be done, I'd be most interested. I suppose I could calibrate my wheel (a MOMO Force) in N2003 without using full lock, though this doesn't sound too appealing! Thanks, Andrew.
If you have seen any NASCAR race footage from the pits, those big ugly beasts can't turn very sharply. They purposely use lower steering ratios to make precision adjustments easier on the wide oval turns. I am sure if you took a WC stock car to Monaco in real life, it wouldn't make the turn either. The car and the track are inappropriate for each other. I am sure someone will figure out how to put in a higher (lower numerically), fake steering ratio though if enough people really want to drive these bulky workhorses around tracks meant for thoroughbreds. Marc "Andrew Hollom" <[email hidden]> wrote in message news:hK9Ba.416$[email hidden]... > Hello, > > Since I've started running the GPL converted tracks in N2003, I've foundit > difficult to get around the two 180 degree hairpins at Monaco, even with a > 12:1 steering ratio. I have the steering hack turned off, as I don't like > the feel of it, and never have, not even in GPL, as I just can't judge the > slow turns with it enabled. I was wondering what others were doing atMonaco > to get around those corner, and what your thoughts are on the matter. Bythe > way, I do go around them very slowly, so it isn't an understeer problem,and > I do use all the road! > > I can make it around the hairpins at Mexico, Rouen and Spa okay (Mexico is > only just, and so could never pass anyone there!). > > It would be nice if the garage set-up screen would allow ratios higherthat > 12:1, as GPL does, but I cannot see any way of tweaking this. So, ifanyone > with that certain level of cunning knows how this could be done, I'd bemost
Quoted text (8 lines)> interested. I suppose I could calibrate my wheel (a MOMO Force) in N2003 > without using full lock, though this doesn't sound too appealing! > > Thanks, > > Andrew. > >
I know they're relatively big and cumbersome, but it's still fun to drive them anywhere. Thinking about it, the problem is due to the differences between a real car and a simulator with a wheel. This arises because in a real car, the steering ratio should not have an effect on total lock achievable, in that you just need to turn the wheel through more revolutions to get to the end stop that defines full lock. However, in a game, with a wheel that cannot do complete revolutions until some end stop is reached, the total lock becomes severely limited, even with high ratios. With a wheel, even a MOMO with (I think) 270 degrees of motion (which is more than most), the only way around this problem is non-linear steering combined with low steering ratios, or some steering lock enhancement at low speed (which I don't like!). Until a multiple revolution gaming wheel comes out, I think I'm just going to have to lump it. Andrew. "Marc Collins" <[email hidden]> wrote in message news:_RaBa.4516$[email hidden]... > If you have seen any NASCAR race footage from the pits, those big ugly > beasts can't turn very sharply. They purposely use lower steering ratiosto > make precision adjustments easier on the wide oval turns. I am sure ifyou > took a WC stock car to Monaco in real life, it wouldn't make the turn > either. The car and the track are inappropriate for each other. I amsure
Quoted text (13 lines)> someone will figure out how to put in a higher (lower numerically), fake > steering ratio though if enough people really want to drive these bulky > workhorses around tracks meant for thoroughbreds. > > Marc > > "Andrew Hollom" <[email hidden]> wrote in message > news:hK9Ba.416$[email hidden]... > > Hello, > > > > Since I've started running the GPL converted tracks in N2003, I've found > it > > difficult to get around the two 180 degree hairpins at Monaco, even with
a > > 12:1 steering ratio. I have the steering hack turned off, as I don't like > > the feel of it, and never have, not even in GPL, as I just can't judgethe
Quoted text (9 lines)> > slow turns with it enabled. I was wondering what others were doing at > Monaco > > to get around those corner, and what your thoughts are on the matter. By > the > > way, I do go around them very slowly, so it isn't an understeer problem, > and > > I do use all the road! > > > > I can make it around the hairpins at Mexico, Rouen and Spa okay (Mexico
is
Quoted text (18 lines)> > only just, and so could never pass anyone there!). > > > > It would be nice if the garage set-up screen would allow ratios higher > that > > 12:1, as GPL does, but I cannot see any way of tweaking this. So, if > anyone > > with that certain level of cunning knows how this could be done, I'd be > most > > interested. I suppose I could calibrate my wheel (a MOMO Force) in N2003 > > without using full lock, though this doesn't sound too appealing! > > > > Thanks, > > > > Andrew. > > > > > >

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