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Rec.Autos.Simulators Archive

CMR3 demo

5 posts by 5 people · 29 May 2003 18:38 UTC - 30 May 2003 19:50 UTC

Aidee 29 May 2003 18:38 UTC#67273
Endless CTD at the start line so i cant comment. Whichever settings i use and i think i have them all covered now...it still CTD's just as it reaches the start line screen. Any ideas? AD
GBB 29 May 2003 21:01 UTC↳ reply to Aidee#67281
"Aidee" <[email hidden]> wrote in message news:bb5k3m$2jh$[email hidden]... > Endless CTD at the start line so i cant comment. > > Whichever settings i use and i think i have them all covered now...itstill
Quoted text (7 lines)> CTD's just as it reaches the start line screen. > > Any ideas? > > AD > >
Works fine for me, nice graphics and runs very smooth on my system. But, the 'physics' are the normal codemasters pivot from the centre type and it doesn't really work with a wheel, although there is a decent wheel setup with adjustable deadzone and range but the 'physics' just aren't conducive to a wheel imo. And btw when are driving game developers going to realise that these cameras that swing round when you turn ruin the driving feel? I quite like using the 'arcade view' in games like this but those swinging cameras just make it so hard to get a feel for what the car is doing. I can't compare it to the console versions because I haven't played them but it seems like a nice enough game, but not in any way a sim, I doubt I'll be buying the full version.
A few things on the demo: Runs nicely. Can't get split axis to work. Force feedback is nearly nonexistent. Steering seems very loose, though I haven't fiddled with the settings' adjustments. Feels like the XBox version. Rally Trophy 2 sounds like it would be the better bet. :) Alanb "GBB" <[email hidden]> wrote in message news:bb5sfm$6lk$[email hidden]...
Quoted text (17 lines)> "Aidee" <[email hidden]> wrote in message > news:bb5k3m$2jh$[email hidden]... > > Endless CTD at the start line so i cant comment. > > > > Whichever settings i use and i think i have them all covered now...it > still > > CTD's just as it reaches the start line screen. > > > > Any ideas? > > > > AD > > > > > > Works fine for me, nice graphics and runs very smooth on my system. > > But, the 'physics' are the normal codemasters pivot from the centre type
and > it doesn't really work with a wheel, although there is a decent wheelsetup > with adjustable deadzone and range but the 'physics' just aren't conducive > to a wheel imo. > > And btw when are driving game developers going to realise that thesecameras > that swing round when you turn ruin the driving feel? I quite like usingthe > 'arcade view' in games like this but those swinging cameras just make itso > hard to get a feel for what the car is doing. > > I can't compare it to the console versions because I haven't played thembut > it seems like a nice enough game, but not in any way a sim, I doubt I'llbe > buying the full version. > > > >
I'd try it too, but all the downloading places (that dont require me to fill out a survey and register and all that trash) are down or something.. Mike http://mikebeauchamp.com "Aidee" <[email hidden]> wrote in message news:bb5k3m$2jh$[email hidden]... > Endless CTD at the start line so i cant comment. > > Whichever settings i use and i think i have them all covered now...itstill
Quoted text (7 lines)> CTD's just as it reaches the start line screen. > > Any ideas? > > AD > >
"Alan Bernardo" <[email hidden]> wrote in message news:DDwBa.506403$[email hidden]...
Quoted text (10 lines)> A few things on the demo: > > Runs nicely. Can't get split axis to work. Force feedback is nearly > nonexistent. Steering seems very loose, though I haven't fiddled with the > settings' adjustments. > > Feels like the XBox version. Rally Trophy 2 sounds like it would be the > better bet. :) > > Alanb
Do we get a console menu too like in Toca? I really loved that...NOT.

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