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Rec.Autos.Simulators Archive

CMR3 and stearing-settings - HELP

5 posts by 5 people · 30 May 2003 21:02 UTC - 09 Jun 2003 23:37 UTC

Sven 30 May 2003 21:02 UTC#67097
Hi. I love the steering in CMR2, nice FF there too, but in CMR3 demo, the steering is "loose". I have tried to fiddle around with saturation and deadzone, but it is not possible for me to "hit the spot" where the car react as a real car. And the FF is almost not there. I'm using a Microsoft FF wheel and WindowsXP. FF with this wheel works fine with CMR2 and EA's F1 2002, so I'm pretty sure WindowsXP has installed the correct driver for it. I hope they will pull themself together and gives us a good PC steering before the game is released. As it is now it is almost a console-steering, and that is NOT good enough when using a wheel. Anyone with an idea how to get a good feeling with the steering? The graphics and sound is OK, graphic not WOW, but ok. -- Mvh Sven
Andi Cole 30 May 2003 21:08 UTC↳ reply to Sven#67098
I've got the saturation down to about 50% on my Thrustmaster FF wheel. and it seems pretty good. No FF though yet. Andi. "Sven" <[email hidden]> wrote in message news:bb8gr7$430$[email hidden]... > Hi. > I love the steering in CMR2, nice FF there too, but in CMR3 demo, the > steering is "loose". I have tried to fiddle around with saturation and > deadzone, but it is not possible for me to "hit the spot" where the car > react as a real car. And the FF is almost not there. I'm using a Microsoft > FF wheel and WindowsXP. FF with this wheel works fine with CMR2 and EA'sF1 > 2002, so I'm pretty sure WindowsXP has installed the correct driver forit.
Quoted text (14 lines)> I hope they will pull themself together and gives us a good PC steering > before the game is released. As it is now it is almost a console-steering, > and that is NOT good enough when using a wheel. > Anyone with an idea how to get a good feeling with the steering? > The graphics and sound is OK, graphic not WOW, but ok. > > > -- > > Mvh > Sven > > >
Destroy 31 May 2003 04:36 UTC↳ reply to Sven#67040
Good luck. This certainly is no sim but one thing I did notice is car feel and handling seems to change dramatically depending on what view is used. The in-car view is by far the best for sim'ish handling. Worst is 3rd person(car) view. FWIW, I set the deadzone to zero(max narrow) and sat to max wide. Sven wrote:
Quoted text (14 lines)> Hi. > I love the steering in CMR2, nice FF there too, but in CMR3 demo, the > steering is "loose". I have tried to fiddle around with saturation and > deadzone, but it is not possible for me to "hit the spot" where the car > react as a real car. And the FF is almost not there. I'm using a Microsoft > FF wheel and WindowsXP. FF with this wheel works fine with CMR2 and EA's F1 > 2002, so I'm pretty sure WindowsXP has installed the correct driver for it. > I hope they will pull themself together and gives us a good PC steering > before the game is released. As it is now it is almost a console-steering, > and that is NOT good enough when using a wheel. > Anyone with an idea how to get a good feeling with the steering? > The graphics and sound is OK, graphic not WOW, but ok. > >
Bill Ryder 09 Jun 2003 20:12 UTC↳ reply to Sven#66139
On Fri, 30 May 2003 23:02:20 +0200, Sven wrote: > Hi. > I love the steering in CMR2, nice FF there too, but in CMR3 demo, the > steering is "loose". And completely wrong. I totally agree. I use a Momo and CMR2 is fun but the CMR3 demo's FF is so bad I won't buy it. Shame. --- Bill
"Bill Ryder" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 30 May 2003 23:02:20 +0200, Sven wrote: > > > Hi. > > I love the steering in CMR2, nice FF there too, but in CMR3 demo, the > > steering is "loose". > Loose, yes. But not as loose as the first demo. The patch at least improved things. CMR2's steering was fine; still, the car seemed to stick to the track as if the whole car were magnatized and the track made of steel. > And completely wrong. I totally agree. I use a Momo and CMR2 is fun but > the CMR3 demo's FF is so bad I won't buy it. Shame. > > --- > Bill I think Codemaster indicated that the FF in the demo was only wired to do certain things. Hopefully the FF will be better in the retail version. Force Feedback is fine but I'm not sure I'd base the entire worth of a racing title soley on its implementation of FF. Alanb

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