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Total Immersion Racing Hardcore Physics Beta Testing

3 posts by 2 people · 05 Jun 2003 04:08 UTC - 05 Jun 2003 17:33 UTC

John Bodin 05 Jun 2003 04:08 UTC#66683
Testing has now started on the "Hardcore Physics Patch" for Total Immersion Racing. Here is an excerpt from the readme file: -------------------------------------------------------------- TIR Hardcore Physics Patch -- BETA 0.1 June 4, 2003 ============================================= This patch features all the improvements from the "Advanced Physics Patch," but it takes things a step further by incorporating more realistic vehicle mass values (per recommendations made by Razorworks). Your laptimes will be more realistic, and a bit slower than before. This patch will also reset the lap record information -- now instead of forcing you to beat the Razorworks "benchmark" lap records, the lap record information will now gather YOUR best lap times as you go. The AI has been tweaked to slow the AI cars down a bit, making them more "raceable" with the new "Hardcore" physics values. The "target" times for new team "test drive offers" in career mode have been tweaked as well, making career progression do-able even with the "Hardcore" physics settings. NOTE: I have only tweaked the "target" times for the GT and some of the GTS career "test drive offers" -- some of the GTS targets times still need to be tweaked, along with the Pro (LMP) times. THIS is why I need feedback from beta testers on the best lap times that you're seeing with the various different cars. In addition to these "Hardcore" tweaks, this patch uses all the other tweaks from the "Advanced Physics Patch, including the settings from McGonigle's "TIRFirstAid" patch, along with additional tweaks to solve the brake lockup problem, and some AI enhancements to tame their behavior a bit.These tweaks transform Total Immersion Racing from an arcade racer to something much more sim-like. -------------------------------------------------------------- The link to the beta installer can be found in this thread: http://dynamic2.gamespy.com/~hg/forum/viewtopic.php?p=491731#491731 Enjoy! -- JB
Hi John, Thx for yer efforts. Now that I have succumbed to the siren song of N2003 road-racing, I will have even less time, but I will give it a try, I promise. Tell me, tho, should this "fix" be applied with or w/o the Advanced Physics (v2), which I know you had a hand in? --Steve "jbodin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (50 lines)> Testing has now started on the "Hardcore Physics Patch" for Total > Immersion Racing. Here is an excerpt from the readme file: > > -------------------------------------------------------------- > > TIR Hardcore Physics Patch -- BETA 0.1 > > June 4, 2003 > > ============================================= > > This patch features all the improvements from the "Advanced Physics > Patch," but it takes things a step further by incorporating more > realistic vehicle mass values (per recommendations made by > Razorworks). Your laptimes will be more realistic, and a bit slower > than before. > > This patch will also reset the lap record information -- now instead > of forcing you to beat the Razorworks "benchmark" lap records, the lap > record information will now gather YOUR best lap times as you go. > > The AI has been tweaked to slow the AI cars down a bit, making them > more "raceable" with the new "Hardcore" physics values. The "target" > times for new team "test drive offers" in career mode have been > tweaked as well, making career progression do-able even with the > "Hardcore" > physics settings. > > NOTE: I have only tweaked the "target" times for the GT and some of > the GTS career "test drive offers" -- some of the GTS targets times > still need to be tweaked, along with the Pro (LMP) times. THIS is why > I need feedback from beta testers on the best lap times that you're > seeing with the various different cars. > > In addition to these "Hardcore" tweaks, this patch uses all the other > tweaks from the "Advanced Physics Patch, including the settings from > McGonigle's "TIRFirstAid" patch, along with additional tweaks to solve > the brake lockup problem, and some AI enhancements to tame their > behavior a bit.These tweaks transform Total Immersion Racing from an > arcade racer to something much more sim-like. > > -------------------------------------------------------------- > > The link to the beta installer can be found in this thread: > > http://dynamic2.gamespy.com/~hg/forum/viewtopic.php?p=491731#491731 > > Enjoy! > > -- JB
Steve, The "Hardcore" physics values actually INCLUDE all the tweaks from the "Advanced" patch, plus some other additions -- so, the Advanced patch is NOT required, and the "Hardcore" patch will in fact overwrite some of the files from the Advanced patch. ;-) One item of note: If you play around in Career Mode, you will need to start a NEW career in order to fully experience all of the new tweaks -- old career saves will be playable, but if/when you receive "test drive" offers from other teams, the "target" times required to "earn" the new ride will be based on the ORIGINAL values, which are now unobtainable (for me) with the new physics. Starting a new career from scratch will solve this, and you should now be able to choose ANY car when you start a new career (all cars and tracks are unlocked as part of the "Hardcore" patch). Something else of note: I have discovered that it IS possible to have two separate installations of TIR, BTW. Before I started working on the "Hardcore" physics, I took my TIR directory (which contained all of my "Advanced Physics Patch" updates) and renamed the TIR directory to "TIRAdvanced," then I re-installed Total Immersion Racing again. The second installation created a NEW "TIR" directory, and then I started adding in the "Hardcore" physics tweaks to THAT installation . . . and now I can switch back-and-forth just by clicking on the different executables (the TIR executable in the "TIRAdvanced" directory now launches the "Advanced Physics" version of TIR, and the TIR executable in my basic "TIR" directory now launches my beta "Hardcore Physics" version)! This is VERY nice when doing back-to-back testing, plus it allows you to run a career in "Advanced" physics mode while testing new physics. :-) -- JCB "Steve Smith" <[email hidden]> wrote in message news:<JxGDa.6475$[email hidden]>...
Quoted text (20 lines)> Hi John, > > Thx for yer efforts. Now that I have succumbed to the siren song of N2003 > road-racing, I will have even less time, but I will give it a try, I > promise. > > Tell me, tho, should this "fix" be applied with or w/o the Advanced Physics > (v2), which I know you had a hand in? > > --Steve > > "jbodin" <[email hidden]> wrote in message > news:[email hidden]... > > Testing has now started on the "Hardcore Physics Patch" for Total > > Immersion Racing. Here is an excerpt from the readme file: > > > > -------------------------------------------------------------- > > > > TIR Hardcore Physics Patch -- BETA 0.1 > >
<SNIP>
Quoted text (10 lines)> > > > -------------------------------------------------------------- > > > > The link to the beta installer can be found in this thread: > > > > http://dynamic2.gamespy.com/~hg/forum/viewtopic.php?p=491731#491731 > > > > Enjoy! > > > > -- JB

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