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cmr 3 patch fixes Momo

6 posts by 5 people · 04 Jun 2003 21:12 UTC - 09 Jun 2003 20:11 UTC

Tim Epstein 04 Jun 2003 21:12 UTC#66640
Finally downloaded the CMR 3 patch, and my momo wheel is now working fine (with split axis). The only thing you need to do tick the swap pedals box. The steering is also much improved. Its now quite tight, and I also have consistant "feel". I won't say force feedback, as the only time the FF kicks in is when I hit something! I'm enjoying driving the game, but its still no rally trophy! perfect slides are ridiculously easy, either through power oversteer, lifting off, or braking - take your pick. However, I have enjoyed doing a few scandos around the tight Japanese course, over-correcting from one curve into the next. To find the files, try 3dgamers.com. Codemasters have password protected access to the patch from their server to registered members only. The servers were pretty busy, so I had getright working overtime to find mirrors that weren't full. Regards, Tim
Patch fixed my sound stuttering problem but now my video is kind of jerky like textures are loading. No bother, this is not a game for me - still waiting for a sim rally game with modern cars and great gfx. Xpand Rally maybe?? <shrug> Tim Epstein wrote:
Quoted text (23 lines)> Finally downloaded the CMR 3 patch, and my momo wheel is now working fine > (with split axis). The only thing you need to do tick the swap pedals box. > > The steering is also much improved. Its now quite tight, and I also have > consistant "feel". I won't say force feedback, as the only time the FF kicks > in is when I hit something! > > I'm enjoying driving the game, but its still no rally trophy! perfect slides > are ridiculously easy, either through power oversteer, lifting off, or > braking - take your pick. > > However, I have enjoyed doing a few scandos around the tight Japanese > course, over-correcting from one curve into the next. > > To find the files, try 3dgamers.com. Codemasters have password protected > access to the patch from their server to registered members only. The > servers were pretty busy, so I had getright working overtime to find mirrors > that weren't full. > > Regards, > Tim > >
I still can't get split axis with my Thrustmaster Ferrari FF. I tried a few things, and my break pedal was still the gas pedal, even with the swap gas/break on and off. Really confusing. The steering I find to still be floppy as hell, maybe it's because the force feedback is so terrible or something. The FF isn't there at all. The car feels like it is on ice all the time.. and then shakes when you hit something. In Rally Trophy, you could feel the grip tighten up on tarmac, and you could feel exactly when you lose grip, etc.. it was done very well... CMR3 seems to not have that.. BUT, CMR3 could be totally accurate, since I've never driven a WRC car... the problem is, I think for video games, the effect has to be exaggerated, to make up for seat of the pants and all sorts of other missing inputs. So, we need to feel the grip level through the wheel a LOT more. The stages look amazing though.. Some nice tight stuff.. going through the trees is really nice and hard to see where you're going.. and 4 minute stages isn't THAT bad.. although not great. Mike http://mikebeauchamp.com "Destroy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Patch fixed my sound stuttering problem but now my video is kind of > jerky like textures are loading. No bother, this is not a game for me - > still waiting for a sim rally game with modern cars and great gfx. Xpand > Rally maybe?? <shrug> > > Tim Epstein wrote: > > Finally downloaded the CMR 3 patch, and my momo wheel is now working
fine > > (with split axis). The only thing you need to do tick the swap pedalsbox. > > > > The steering is also much improved. Its now quite tight, and I also have > > consistant "feel". I won't say force feedback, as the only time the FFkicks > > in is when I hit something! > > > > I'm enjoying driving the game, but its still no rally trophy! perfectslides
Quoted text (9 lines)> > are ridiculously easy, either through power oversteer, lifting off, or > > braking - take your pick. > > > > However, I have enjoyed doing a few scandos around the tight Japanese > > course, over-correcting from one curve into the next. > > > > To find the files, try 3dgamers.com. Codemasters have password protected > > access to the patch from their server to registered members only. The > > servers were pretty busy, so I had getright working overtime to find
mirrors
Quoted text (7 lines)> > that weren't full. > > > > Regards, > > Tim > > > > >
"Mike Beauchamp" <[email hidden]> wrote in message news:7ezDa.25819$[email hidden]... >BUT, CMR3 could be totally accurate, since I've never > driven a WRC car... I can assure you that it the driving of CMR 3 is not accurate. I was a rally driver for more than 10 years, and driving in CMR 3 has very little sense of reality. 4WD rally cars tend to understeer unless thrown sideways into a bend, or given a lot of stick. If given too much stick (full throttle), a real rally car will immediately spin on slow to medium corners. In CMR 3 I can hold a slide even with full throttle even on hairpins. To get some idea of what a real car handles like on dirt, try doing the autocross stage on Live For Speed with the turbo car. Of course the LFS cars are not 4WD, but you get a good sense of the handling when braking or not using the throttle.
Are you using the Thrustmapper to 'setup' your wheel first I found prior to the patch the pedals were back to front in both ways ie a pressed brake took off the throttle. After teh patch the reverse happened. Using the Thrustmapper you can reverse the output from the axes. Flip teh pedals in CMR3 if they are the wrong way around. There will be a compination that works for you here. Andi. "Mike Beauchamp" <[email hidden]> wrote in message news:7ezDa.25819$[email hidden]... > I still can't get split axis with my Thrustmaster Ferrari FF. I tried afew > things, and my break pedal was still the gas pedal, even with the swap > gas/break on and off. Really confusing.SNIP
The new patch is supposed to provide some steering force feedback, not just bump-n-grind. It feels to me like they have that force inverted for the Momo (just like F1-2002 when you set the force to positive instead of negative). They steering force seems to be very light. CAVEAT: I went around the first corner in the UK, found the steering force felt inverted. Stopped playing. So this is a very quick gut feel. Still .. you can tell instantly with GTR2002 and so on that the force feedback is right). I wish they would get CMR3 to drive at least as well as CMR2 which for all its faults was fun and had MUCH better force feedback than that NeedForSpeed (any version) had. On Wed, 04 Jun 2003 22:12:10 +0100, Tim Epstein wrote:
Quoted text (7 lines)> Finally downloaded the CMR 3 patch, and my momo wheel is now working fine > (with split axis). The only thing you need to do tick the swap pedals box. > > The steering is also much improved. Its now quite tight, and I also have > consistant "feel". I won't say force feedback, as the only time the FF kicks > in is when I hit something! >
ds, > Tim

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