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Next F1 sim?

24 posts by 12 people · 04 Jun 2003 10:57 UTC - 10 Jun 2003 03:37 UTC

Upcoming modern F1 sims and EA controller setup

Asked about the next modern F1 sim, posters pointed to EA's F1 Challenge 99-02, due in late June with improved multiplayer, and noted that Geoff Crammond had stepped back and netKar would not go retail. Discussion covered career modes versus online racing, the confusing EA controller setup screens and force feedback in F1 2002 compared with NR2003. John Bodin said Razorworks was working on a more hardcore sim.

rumour/speculationhardware: wheels/pedalsonline racing/leaguesF1 Challenge 99-02F1 2002

Automated summary.

Richard S Beckett 04 Jun 2003 10:57 UTC#66622
Has anyone got any info on when the next decent modern F1 sim is due? Thanks. S.
"Richard S Beckett" <[email hidden]> wrote in message news:bbkjd0$g4d$[email hidden]... > Has anyone got any info on when the next decent modern F1 sim is due? > > Thanks. > Hi Richard, I think the new EA F1 sim is out towards the end of June. Improved multiplayer code and a little physics tweaking is involved as far as I know. If the multiplayer has improved enough I think it'll be worth buying, although I know there are alot of people who dont like the EA F1 series, so it might not be your cup of tea. All the best, Ash http://www.siroccoracing.com
"Ashley McConnell" <[email hidden]> wrote in news:bbkl68$dpk$[email hidden]:
Quoted text (23 lines)> > > "Richard S Beckett" <[email hidden]> wrote in message > news:bbkjd0$g4d$[email hidden]... >> Has anyone got any info on when the next decent modern F1 sim is due? >> >> Thanks. >> > > Hi Richard, > > I think the new EA F1 sim is out towards the end of June. Improved > multiplayer code and a little physics tweaking is involved as far as I > know. > > If the multiplayer has improved enough I think it'll be worth buying, > although I know there are alot of people who dont like the EA F1 > series, so it might not be your cup of tea. > > All the best, > Ash > http://www.siroccoracing.com >
F1 77, GTR 2003, LeMans99, these are just a few of the upcomming mods that will use the sim Ash talked about. F1 Challenge or F1 Career Challenge...I'm not sure of the offcial title. Plenty of info about it at BlackHole Motorsports. Geoff Crammond has backed away from anymore updates to the Grand Prix Series, he's working on a new version of Stunt Car Racer. UbiSoft's unlicensed sim was never released in the USA. As far as I know, the only effort out there is the EA one, and that's sort of a summation of their series, not a totally new effort. After that, you have EA's 2nd Nascar Thunder title, due in the fall of 03. Papyrus has not yet announced their next project, Monster Games Inc(Nascar Heat) seems to be concentrating on consoles. Codemasters has an openwheeler based on the oval-only IRL league due this year. Some independants that may happen are Live for Speed, West Racing Legends, Netkar if and when these go retail is anybody's guess. F1 got covered pretty heavily over the last few years, I suspect you will see a lull in any more development. After all, in the real world there have been no major chassis/engine changes for almost a decade. The new rules would be the only major change for a sim-maker, and that may not be enough to entice a new crop of buyers. I guess it may be time for F1 fans to go stand in the same line as the CART Champcar, or Aussie V8 groups. dave henrie
Dang, it doesn't sound to promising for the next few years unless Papy does something cool. Oh well my wallet will like it that way. MadDAWG
On Wed, 04 Jun 2003 14:02:03 GMT, Dave Henrie <[email hidden]> wrote: > F1 77, GTR 2003, LeMans99, these are just a few of the upcomming mods >that will use the sim Ash talked about. F1 Challenge or F1 Career >Challenge...I'm not sure of the offcial title. Plenty of info about it at >BlackHole Motorsports. F1 Challenge 99-02 is the PC title, F1 Career Challenge is the console title. I'm guessing the PC title was changed (originally I saw both listed as Career Challenge) because it lacks a career mode. Why do consoles always get management sims tacked onto their racers? Doesn't it seem like something that would be better suited for the PC crowd? Jason
Jürgen Schroeder wrote:
Quoted text (20 lines)> On Wed, 04 Jun 2003 15:57:51 GMT, [email hidden] (Jason Moyer) > reckoned: > > > >>F1 Challenge 99-02 is the PC title, F1 Career Challenge is the console >>title. I'm guessing the PC title was changed (originally I saw both >>listed as Career Challenge) because it lacks a career mode. >> >>Why do consoles always get management sims tacked onto their racers? >>Doesn't it seem like something that would be better suited for the PC >>crowd? >> >>Jason > > > Yea, really. I would probably be interested in the latest EA version > if it did have a career mode. But because they are dropping that from > the PC version they will get exactly $0.00 from me. >
I'm gad they are dropping career mode, hope it allows them to put more resources into multiplayer mode. Career mode holds no interest for me. Racing (even sim racing) is all about racing a human opponents, and not jerking off over some silly arcade like virtual career. Just MHO of course. GDA
Hey, if they would clean up the controller code, and get rid of so damned many and confusing controller setup screens, then IMHO it wouldn't be half bad. Larry "Ashley McConnell" <[email hidden]> wrote in message news:bbkl68$dpk$[email hidden]...
Quoted text (13 lines)> > > "Richard S Beckett" <[email hidden]> wrote in message > news:bbkjd0$g4d$[email hidden]... > > Has anyone got any info on when the next decent modern F1 sim is due? > > > > Thanks. > > > > Hi Richard, > > I think the new EA F1 sim is out towards the end of June. Improved > multiplayer code and a little physics tweaking is involved as far as I
know. > > If the multiplayer has improved enough I think it'll be worth buying, > although I know there are alot of people who dont like the EA F1 series,so
Quoted text (7 lines)> it might not be your cup of tea. > > All the best, > Ash > http://www.siroccoracing.com > >
On Wed, 04 Jun 2003 19:37:45 GMT, "Larry" <[email hidden]> wrote: >Hey, if they would clean up the controller code, and get rid of so damned >many and confusing controller setup screens, then IMHO it wouldn't be half >bad. The controllers are pretty easy to setup if you use a wheel. Set all the axis to 50%. Set all the deadzones to 0%. Turn off all the digital assists (speed-sensitive steering, etc). The above is the same as setting a papy sim to 100% linear. Jason
John Stanley wrote:
Quoted text (8 lines)> On Wed, 04 Jun 2003 19:18:45 +0100, Gerry Aitken > <[email hidden]> reckoned: > > >>Just MHO of course. > > > Which counts for shite, old chum.
To me career mode = all the best cars locked out until you've spent 20 hours racing crappy AI. Well to each their own. Some people a too scared to race online in case they get shouted at! I guess career mode is a blessing people who like to play with themselves. :)
> Set all the axis to 50%. > Set all the deadzones to 0%. > Turn off all the digital assists (speed-sensitive steering, etc). Of course you might want to turn on force feedback (and perhaps have to set it to ?negative?) but even so, it's as easy as any other game out there....
If it were ONLY a shout. Be prepared for more whining and crying than youve ever experienced in your life :) Online racing actually is pretty crappy. All it takes is a couple guys on 56k or a bad server and all hell will break loose. You suck... You wrecked me... THANKS!... Learn to drive... Cant you see?... Truth is 95% plus of the incidents look completely different in each replay. Hell Ive had guys screaming at me and I never even knew we were near each other. At least in Flight-Sims or FPS you can just get back in and kill the mofo making yourself feel better ;) In online racing you spend days practicing just to get takin out on the first fn lap. Not much fun. Mitch "Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> John Stanley wrote: > > On Wed, 04 Jun 2003 19:18:45 +0100, Gerry Aitken > > <[email hidden]> reckoned: > > > > > >>Just MHO of course. > > > > > > Which counts for shite, old chum. > > To me career mode = all the best cars locked out until you've spent 20 > hours racing crappy AI. > > Well to each their own. Some people a too scared to race online in case > they get shouted at! I guess career mode is a blessing people who like > to play with themselves. :) >
Mitch_A 05 Jun 2003 15:27 UTC↳ reply to Redmist#66508
The FF efects in F1-2002/GTR are the best Ive experienced. Papy really dropped the ball on this aspect. The setup is easy although there are a lot of options. I don't get speed wobbles (oscillations) in GTR like I do in N2k3. Momo force BTW. Mitch "Redmist" <[email hidden]> wrote in message news:bbnmc6$bglhm$[email hidden]... > > Set all the axis to 50%. > > Set all the deadzones to 0%. > > Turn off all the digital assists (speed-sensitive steering, etc). > > Of course you might want to turn on force feedback (and perhaps have toset > it to ?negative?) but even so, it's as easy as any other game outthere.... > >
Mitch_A wrote:
Quoted text (11 lines)> If it were ONLY a shout. Be prepared for more whining and crying than youve > ever experienced in your life :) Online racing actually is pretty crappy. > All it takes is a couple guys on 56k or a bad server and all hell will break > loose. You suck... You wrecked me... THANKS!... Learn to drive... Cant > you see?... Truth is 95% plus of the incidents look completely different in > each replay. Hell Ive had guys screaming at me and I never even knew we > were near each other. At least in Flight-Sims or FPS you can just get back > in and kill the mofo making yourself feel better ;) In online racing you > spend days practicing just to get takin out on the first fn lap. Not much > fun. >
Mitch League racing is best. Gerry
FWIW, Razorworks (the developers for "Total Immersion Racing") are working on SOMETHING in the driving sim arena . . . I have no idea what it's going to be, but it sounds like their next effort will be of a hardcore sim product than TIR. :-) -- JCB Dave Henrie <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (50 lines)> "Ashley McConnell" <[email hidden]> wrote in > news:bbkl68$dpk$[email hidden]: > > > > > > > "Richard S Beckett" <[email hidden]> wrote in message > > news:bbkjd0$g4d$[email hidden]... > >> Has anyone got any info on when the next decent modern F1 sim is due? > >> > >> Thanks. > >> > > > > Hi Richard, > > > > I think the new EA F1 sim is out towards the end of June. Improved > > multiplayer code and a little physics tweaking is involved as far as I > > know. > > > > If the multiplayer has improved enough I think it'll be worth buying, > > although I know there are alot of people who dont like the EA F1 > > series, so it might not be your cup of tea. > > > > All the best, > > Ash > > http://www.siroccoracing.com > > > > F1 77, GTR 2003, LeMans99, these are just a few of the upcomming mods > that will use the sim Ash talked about. F1 Challenge or F1 Career > Challenge...I'm not sure of the offcial title. Plenty of info about it at > BlackHole Motorsports. > Geoff Crammond has backed away from anymore updates to the Grand Prix > Series, he's working on a new version of Stunt Car Racer. UbiSoft's > unlicensed sim was never released in the USA. As far as I know, the only > effort out there is the EA one, and that's sort of a summation of their > series, not a totally new effort. After that, you have EA's 2nd Nascar > Thunder title, due in the fall of 03. Papyrus has not yet announced their > next project, Monster Games Inc(Nascar Heat) seems to be concentrating on > consoles. > Codemasters has an openwheeler based on the oval-only IRL league due > this year. Some independants that may happen are Live for Speed, West > Racing Legends, Netkar if and when these go retail is anybody's guess. > F1 got covered pretty heavily over the last few years, I suspect you > will see a lull in any more development. After all, in the real world > there have been no major chassis/engine changes for almost a decade. The > new rules would be the only major change for a sim-maker, and that may not > be enough to entice a new crop of buyers. I guess it may be time for F1 > fans to go stand in the same line as the CART Champcar, or Aussie V8 > groups. > dave henrie
Much of the loudest crying is in League races. I havent run but maybe 5-10 pickups since N3 and they arent nearly as bad for the simple fact that I dont practice for pickups and I "EXPECT" that type of BS in a pickup race. Get this. I was at a LAN event a couple years ago battling for the lead with just a few to go. The guy I was racing is an admin for a very well known "invitation only" series that I made over $200 in donations to. Anyway going into T1 at atlanta he was on my outside but behind. I never felt anything but boy he sure cryed like I kilt his mommy or something. Anyway a few weeks later during an Indy league race I get caught up in a big mess going into T1, I had zero to do with it, just running in the back (as usual) and cant get woed down and touch the guy in front of me. Anyway said admin decides Im at fault and suspends me. 5 guys said they would back me but none did. My invite went away after that hehe. Yeah league races are just peachy... Mitch "Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]... > > League racing is best. > > Gerry >
Quoted text (7 lines)> >The FF efects in F1-2002/GTR are the best Ive experienced. Papy really >dropped the ball on this aspect. The setup is easy although there are a >lot of options. I don't get speed wobbles (oscillations) in GTR like I do >in N2k3. Momo force BTW. > >Mitch
N2003 is the only sim that really gives me the feeling of driving a car in the FF other than F12002, and it's still better than F12002's IMHO. ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
John Stanley <[email hidden]> wrote in news:[email hidden]:
Quoted text (14 lines)> On 5 Jun 2003 10:40:57 -0700, [email hidden] (jbodin) reckoned: > >>FWIW, Razorworks (the developers for "Total Immersion Racing") are >>working on SOMETHING in the driving sim arena . . . I have no idea >>what it's going to be, but it sounds like their next effort will be of >>a hardcore sim product than TIR. >> >>:-) > > Good to hear because I am familiar with the work they did in the > flight-sim genre and know they can do good stuff. Just hope they > provide better AI in their next racing sim. I like TIR for certain > aspects but the lousy AI wrecked my interest in it. >
Developers often have great intentions that are squashed by the financial producers. The flight sim arena is rife with excellant products that never made it to market because of business decisions dave henrie
John Stanley > The type of career mode I am thinking of is one that gives you the > option to play a more strategic game rather than just playing a racing > game. But hey, some people don't like to play a thinking man's game. I tried to play that game, but I guess I lost....I ended up married!!! :) dave henrie
Dave Henrie 05 Jun 2003 20:32 UTC#530874
John Stanley I tried to play that game, but I guess I lost....I ended up married!!! :) dave henrie
Could ya share your Profiler/NR2003 settings Dan? Ive tried backwards and forwards but it still feels wrong in N2003. If I get to the point where there isnt an oscillation then there is literally no FF efffect. I may not have ever driven a stocker but Ive been driving cars for 20+ years so it's ez to tell if it feels right or wrong. GTR just feels right. Papy sims seems to have a semi canned spin once you reach a certain point. GTR you can still catch it (like a real car). Just my 2 cents.. Mitch "Dan Belcher" <[email hidden]> wrote in message news:[email hidden]... > > > > N2003 is the only sim that really gives me the feeling of driving a car inthe > FF other than F12002, and it's still better than F12002's IMHO. > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk
Mitch_A wrote:
Quoted text (17 lines)> Much of the loudest crying is in League races. I havent run but maybe 5-10 > pickups since N3 and they arent nearly as bad for the simple fact that I > dont practice for pickups and I "EXPECT" that type of BS in a pickup race. > > Get this. I was at a LAN event a couple years ago battling for the lead > with just a few to go. The guy I was racing is an admin for a very well > known "invitation only" series that I made over $200 in donations to. > Anyway going into T1 at atlanta he was on my outside but behind. I never > felt anything but boy he sure cryed like I kilt his mommy or something. > Anyway a few weeks later during an Indy league race I get caught up in a big > mess going into T1, I had zero to do with it, just running in the back (as > usual) and cant get woed down and touch the guy in front of me. Anyway said > admin decides Im at fault and suspends me. 5 guys said they would back me > but none did. My invite went away after that hehe. Yeah league races are > just peachy... > > Mitch
Yep, just like RL racin'. ;)
> In online racing you > spend days practicing just to get takin out on the first fn lap. Not much > fun. It's very realistic, then. You get that in real life (TM) too ;-) R.
I feel like I'm filling out Mortgage Paperwork whenever I set up a wheel on an EA Sim... -Larry "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 04 Jun 2003 19:37:45 GMT, "Larry" <[email hidden]> wrote: > > >Hey, if they would clean up the controller code, and get rid of so damned > >many and confusing controller setup screens, then IMHO it wouldn't behalf
Quoted text (11 lines)> >bad. > > The controllers are pretty easy to setup if you use a wheel. > > Set all the axis to 50%. > Set all the deadzones to 0%. > Turn off all the digital assists (speed-sensitive steering, etc). > > The above is the same as setting a papy sim to 100% linear. > > Jason

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