This thing is terrible, the cars have less grip than Nascar 2003,
physics are terrible, and the control setup thingie is the same one
from rally trophy that doesnt want to show a dual axis controller.
This is pure arcade garbage. Oh well.
Criticism of the IndyCar Series demo and missing mirrors
Posters called the Codemasters IndyCar demo arcade-like, citing poor grip and controller setup problems, though wing changes and wheel settings helped. A Codemasters customer service post confirmed there would be no mirrors in the final game, for frame-rate reasons, which drew ridicule.
Automated summary.
On 12 Jun 2003 11:26:50 -0700, [email hidden] (razor) wrote:
>This thing is terrible, the cars have less grip than Nascar 2003,
>physics are terrible, and the control setup thingie is the same one
>from rally trophy that doesnt want to show a dual axis controller.
>This is pure arcade garbage. Oh well.
Agree! A lot of work has to be done if they want this one not to go up
the same alley as the DTM driver thing. Slick graphics, game menu a
tad too "arcade"-ish, couldnt get the controller configured (Microsoft
Sidewinder FF steer (not an exotic I would think) and for some reason
the in-car sound was just dreadfull. Physics???? This is pool table
smooth sailing, and the force feedback only came into action when I
touched the race track curbs, or when I tried to enter the pits,
suddenly the whole rig started shaking all over the place...
No, based on this demo I would definately NOT buy the game! But
perhaps I overlooked something...
Have to agree, very arcadish ,shame:(
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (18 lines)
> > On 12 Jun 2003 11:26:50 -0700, [email hidden] (razor) wrote: > > >This thing is terrible, the cars have less grip than Nascar 2003, > >physics are terrible, and the control setup thingie is the same one > >from rally trophy that doesnt want to show a dual axis controller. > >This is pure arcade garbage. Oh well. > > Agree! A lot of work has to be done if they want this one not to go up > the same alley as the DTM driver thing. Slick graphics, game menu a > tad too "arcade"-ish, couldnt get the controller configured (Microsoft > Sidewinder FF steer (not an exotic I would think) and for some reason > the in-car sound was just dreadfull. Physics???? This is pool table > smooth sailing, and the force feedback only came into action when I > touched the race track curbs, or when I tried to enter the pits, > suddenly the whole rig started shaking all over the place... > No, based on this demo I would definately NOT buy the game! But > perhaps I overlooked something...Where is it ?
Larry
"razor" <[email hidden]> wrote in message
news:[email hidden]...
> This thing is terrible, the cars have less grip than Nascar 2003,
> physics are terrible, and the control setup thingie is the same one
> from rally trophy that doesnt want to show a dual axis controller.
> This is pure arcade garbage. Oh well.
<[email hidden]> wrote...
> <snip>
You need to have the spring and damping effect setting for your wheel turned
"on" (i.e. <> 0%, I used 75%) to feel centering force in the game.
Jan.
=---
In article <[email hidden]>, [email hidden]
writes:
>No, based on this demo I would definately NOT buy the game! But
>perhaps I overlooked something...
Codemaster demos have a tendency to make you feel that way...
Eldred
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On Thu, 12 Jun 2003 20:04:16 GMT, "Larry" <[email hidden]> wrote:
>Where is it ?
>
There is a direct link on the racesimcentral forums
www.racesimcentral.com
>
>
On Thu, 12 Jun 2003 20:32:04 GMT, "Jan Verschueren"
<[email hidden]> wrote:
>You need to have the spring and damping effect setting for your wheel turned
>"on" (i.e. <> 0%, I used 75%) to feel centering force in the game.
>
>Jan.
>=---
>Where are they?? I only got "steering sensitivity", "assistance" and
"centre sensitivity" that runs from -5 to 5, and under controls a
screen to attribute your controls, but it either refuses to aknowledge
the brake pedal or otherwise the throttle
But OK, the start screen says it's 70% complete and not a
representation of the real product. but then why release it now???
Ever heard of the term "marketing"?
Bruce.
<[email hidden]> wrote in message
news:[email hidden]...
>........but then why release it now???
On 12 Jun 2003 11:26:50 -0700, [email hidden] (razor) wrote:
>This thing is terrible, the cars have less grip than Nascar 2003,
>physics are terrible, and the control setup thingie is the same one
>from rally trophy that doesnt want to show a dual axis controller.
>This is pure arcade garbage. Oh well.
Try 11 front wing, 6 rear wing if you don't have enough grip. The
default setups use 3 front/9 rear which is why the car pushes into the
wall like a bastard.
I'm doing 220mph laps without lifting the throttle now, changing
nothing but the wings.
Jason
<[email hidden]> wrote...
The throttle/brake thing may cause a problem.
The settings I referred to should be in the configuration screen for your
wheel (in Win98: Start - Settings - Control Panel - Gaming Options -
Properties).
You can also try setting your pedals to combined axis there to see if that
helps the control attribution.
> But OK, the start screen says it's 70% complete
> and not a representation of the real product.
> but then why release it now???
Like Bruce says... marketing. They're hoping that a large proportion of
those who played the demo will buy the game sight unseen (i.e. without
waiting for reviews or a friend's opinion or somesuch). Even those who have
problems with this demo might fall for it, as the developers will no doubt
promise to fix controller issues and the like on their official forums.
Jan.
=---
Quoted text (7 lines)
> <snip> > Where are they?? I only got "steering sensitivity", > "assistance" and "centre sensitivity" that runs > from -5 to 5, and under controls a screen to > attribute your controls, but it either refuses > to aknowledge the brake pedal or otherwise the > throttleOn Fri, 13 Jun 2003 17:15:25 GMT, "Jan Verschueren"
<[email hidden]> wrote:
><[email hidden]> wrote... <snip>
It'd be even more amusing if they promised they were going to add
mirrors to the PC version... Or is the lack of mirrors part of the
marketing strategy?
"The closest racing in the world! No, really. It is. We know you
can't see behind you, but trust us, that guy is right on your ass."
Quoted text (13 lines)
>> But OK, the start screen says it's 70% complete >> and not a representation of the real product. >> but then why release it now??? > >Like Bruce says... marketing. They're hoping that a large proportion of >those who played the demo will buy the game sight unseen (i.e. without >waiting for reviews or a friend's opinion or somesuch). Even those who have >problems with this demo might fall for it, as the developers will no doubt >promise to fix controller issues and the like on their official forums. > >Jan. >=--- >"John Harwood" wrote...
Is there any reason consoles can't *do* mirrors?
Jan.
=---
Quoted text (9 lines)
> <snip> > It'd be even more amusing if they promised they > were going to add mirrors to the PC version... > Or is the lack of mirrors part of the marketing > strategy? > > "The closest racing in the world! No, really. > It is. We know you can't see behind you, but > trust us, that guy is right on your ass."
>
> Is there any reason consoles can't *do* mirrors?
>
> Jan.
> =---
> Why yes there is...the console cases are too narrow and that would mean
the mirrors are too close together to adequately show whats behind you.
Aren't you glad you asked now?
:)
dave henrie
I didn't have a problem as the spotter was keeping me advised.
I have trained my crew well, you see.
So well that we decided to rip the mirrors off in order to save a bit more
weight.
(That's my scenario and I'm sticking to it. :) )
Bruce
"John Harwood" <[email hidden]> wrote in message
news:[email hidden]...
>It'd be even more amusing if they promised they were going to add
> mirrors to the PC version... Or is the lack of mirrors part of the
> marketing strategy?
On Fri, 13 Jun 2003 23:04:35 GMT, "Jan Verschueren"
<[email hidden]> wrote:
Seems that pretty much every other racing game I've seen on a console
does mirrors, so dunno.
"Hmmm.... What would be the most annoying thing to leave out of the
game... Multiplayer?"
"Yeah, that's good, but we need a little something more to truly
alienate the sim crowd"
"Mirrors?"
"Oooohhh... You're so evil... Let's do it!"
Quoted text (16 lines)
>"John Harwood" wrote... >> <snip> >> It'd be even more amusing if they promised they >> were going to add mirrors to the PC version... >> Or is the lack of mirrors part of the marketing >> strategy? >> >> "The closest racing in the world! No, really. >> It is. We know you can't see behind you, but >> trust us, that guy is right on your ass." > >Is there any reason consoles can't *do* mirrors? > >Jan. >=--- >Isn't there a bit of leaping to conclusions happening here?
Is it >definite< that mirrors (or at least a rear view) will not appear in
the final version?
Bruce.
"John Harwood" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> "Hmmm.... What would be the most annoying thing to leave out of the > game... Multiplayer?" > > "Yeah, that's good, but we need a little something more to truly > alienate the sim crowd" > > "Mirrors?" > > "Oooohhh... You're so evil... Let's do it!"On Sat, 14 Jun 2003 10:56:44 +1000, "Bruce Kennewell"
<[email hidden]> wrote:
>Isn't there a bit of leaping to conclusions happening here?
>Is it >definite< that mirrors (or at least a rear view) will not appear in
>the final version?
>
>Bruce.
I'd have to say pretty definite. They're not in the PS2 or XBOX
versions and the Xbox (and likely PS2 for that matter) defintely has
enough horsepower to throw up a mirror. So if they didn't have it in
either of those and the PC version is just going to be a straight
port... Not promising at least.
In my dream world, the "70%" represents the initial port from the PS2
prior to putting on the PC-specific stuff like enhanced controller
and/or video support. But given that they were cutting other corners
on the consoles (mirrors, online multiplayer, USB wheel support) and
that Codemasters has usually done pretty vanilla ports between
different platforms in the past, I'm really not counting on anything.
-John
My point, exactly, John. :)
Wait until the eggs are hatched.
Bruce.
"John Harwood" <[email hidden]> wrote in message
news:[email hidden]...
>I'm really not counting on anything.
On Fri, 13 Jun 2003 23:34:36 GMT, Dave Henrie wrote:
Brilliant reply, dave. Instantly submitted to ahbou. ;-)
Cheers,
uwe
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Quoted text (14 lines)
> >> >> Is there any reason consoles can't *do* mirrors? >> >> Jan. >> =--- >> > Why yes there is...the console cases are too narrow and that would mean > the mirrors are too close together to adequately show whats behind you. > Aren't you glad you asked now? > >:) > dave henrie >"Dave Henrie" wrote...
> > <snip>
> Why yes there is...the console cases are too narrow and
> that would mean the mirrors are too close together to
> adequately show whats behind you.
> Aren't you glad you asked now?
Ecstatic.
Jan. <g>
=---
Maybe they didn't include them in the Demo because they suck up 90% of the
frame rates?
Larry
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> Isn't there a bit of leaping to conclusions happening here? > Is it >definite< that mirrors (or at least a rear view) will not appear in > the final version? > > Bruce. > > "John Harwood" <[email hidden]> wrote in message > news:[email hidden]... > > "Hmmm.... What would be the most annoying thing to leave out of the > > game... Multiplayer?" > > > > "Yeah, that's good, but we need a little something more to truly > > alienate the sim crowd" > > > > "Mirrors?" > > > > "Oooohhh... You're so evil... Let's do it!" > >On Sat, 14 Jun 2003 16:46:50 +1000, "Bruce Kennewell"
<[email hidden]> wrote:
I had to go and ask... Oh well... from someone titled "Codemasters
Customer Service" on their Indycar forum:
"There definitely will be no mirrors, unfortunately. This was a design
decision to ensure that we could have a full Indy grid with reasonable
frame rates on today's PCs (rather than tomorrow's). We hope that the
spotter/rear view provides a good enough compromise."
Funny that if the original Indy500 could run with mirrors back in
1988, you'd think it could be pulled off these days. At least they
were straightforward and up front about it.
-John
Quoted text (10 lines)
>My point, exactly, John. :) >Wait until the eggs are hatched. > >Bruce. > >"John Harwood" <[email hidden]> wrote in message >news:[email hidden]... >>I'm really not counting on anything. > >Quoted text (13 lines)
> I had to go and ask... Oh well... from someone titled "Codemasters > Customer Service" on their Indycar forum: > > "There definitely will be no mirrors, unfortunately. This was a design > decision to ensure that we could have a full Indy grid with reasonable > frame rates on today's PCs (rather than tomorrow's). We hope that the > spotter/rear view provides a good enough compromise." > > Funny that if the original Indy500 could run with mirrors back in > 1988, you'd think it could be pulled off these days. At least they > were straightforward and up front about it. > > -JohnOn Mon, 16 Jun 2003 14:39:07 GMT, "J. Zach" <[email hidden]>
wrote:
<snip>
>
>The demo isn't too good. My Wingman Formula works great with every other
>driving game. Here the game only sees one pedal! Tried everything but
>this piece of garbage still doesn't see both pedals....
>
>-JZach
I had to put my Momo Force back on combined axis to get it to stop
from coming to a total stop and going into reverse if I ever let off
the gas pedal. One would presume the final version will have a bit
more robust controller support (and God help them if it doesn't), but
in the meantime give the combined axis thing a shot and see if it
helps.
Codemasters recently updated their release date on the PC version and
pushed it back to 7/15, so maybe they're going to fix the controller
issues *before* releasing it... Novel approach...
-John
John Harwood wrote:
Tried the combined axis thing also - no luck :(
JZach
Quoted text (24 lines)
> On Mon, 16 Jun 2003 14:39:07 GMT, "J. Zach" <[email hidden]> > wrote: > > <snip> > >>The demo isn't too good. My Wingman Formula works great with every other >>driving game. Here the game only sees one pedal! Tried everything but >>this piece of garbage still doesn't see both pedals.... >> >>-JZach > > > I had to put my Momo Force back on combined axis to get it to stop > from coming to a total stop and going into reverse if I ever let off > the gas pedal. One would presume the final version will have a bit > more robust controller support (and God help them if it doesn't), but > in the meantime give the combined axis thing a shot and see if it > helps. > > Codemasters recently updated their release date on the PC version and > pushed it back to 7/15, so maybe they're going to fix the controller > issues *before* releasing it... Novel approach... > > -John>"There definitely will be no mirrors, unfortunately. This was a design
>decision to ensure that we could have a full Indy grid with reasonable
>frame rates on today's PCs (rather than tomorrow's). We hope that the
>spotter/rear view provides a good enough compromise."
>No mirrors?!? That sucks... :-(
Eldred
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>
> Funny that if the original Indy500 could run with mirrors back in
> 1988, you'd think it could be pulled off these days. At least they
> were straightforward and up front about it.
>
> -John Yes but all Indy 500 had to do was decide which colored shape to place
in the mirror, the red one or the blue one or the red/black one...that was
about all the detail they had... :)
dave henrie
On Tue, 17 Jun 2003 04:26:29 GMT, Dave Henrie <[email hidden]>
wrote:
Ah, the good old days... :)
Heck, I'd settle for that level of detail in my mirrors for this game.
At least I'd have a guess about when someone was coming up on me and
you wouldn't get the simultaneous "Inside"/wreck that you get now...
Quoted text (13 lines)
> >> >> Funny that if the original Indy500 could run with mirrors back in >> 1988, you'd think it could be pulled off these days. At least they >> were straightforward and up front about it. >> >> -John > Yes but all Indy 500 had to do was decide which colored shape to place >in the mirror, the red one or the blue one or the red/black one...that was >about all the detail they had... :) > >dave henrie >Dave Henrie <[email hidden]> wrote in message news:<[email hidden]>...
Hey, if Codemasters or Brain In A Jar had been able to manage even
THIS, I think there would be a lot less complaining . . . or at least
a different form of complaining, anyway.
;-)
-- JCB
Quoted text (10 lines)
> > > > Funny that if the original Indy500 could run with mirrors back in > > 1988, you'd think it could be pulled off these days. At least they > > were straightforward and up front about it. > > > > -John > > Yes but all Indy 500 had to do was decide which colored shape to place > in the mirror, the red one or the blue one or the red/black one...that was > about all the detail they had... :)On Tue, 17 Jun 2003 04:26:29 GMT, Dave Henrie <[email hidden]>
wrote:
> Yes but all Indy 500 had to do was decide which colored shape to place
>in the mirror, the red one or the blue one or the red/black one...that was
>about all the detail they had... :)
>
>dave henrie
>as an alternative, load up indycar 2 again. using vdmsound, I got it
working on my xp box. even had force feedback from my MS USB wheel!
do a google search for vdmsound if you're interested. Its on
sourceforge.
Regards all,
istoff


































