I've now officially released Version 1.0 of the TIR Hardcore Physics
Patch. Here's the scoop (from the readme file):
==================================
CHANGES FROM THE ADVANCED PHYSICS PATCH:
You should have the latest official patch from Razorworks installed
(currently version 1.3) in order to take advantage of all the physics
tweaks. The majority of these tweaks should work with the earlier
patch and the unpatched versions, but I haven't tested it with
anything other than the 1.3 patch. This patch will also work with the
demo, but you will have to rename the demo directory to "TIR" first.
All cars and tracks should now be unlocked if you use this patch
withthe full version of Total Immersion Racing.
This patch features all the improvements from the "Advanced Physics
Patch," but it takes things a step further by incorporating more
realistic vehicle mass values (per recommendations made by
Razorworks). Your laptimes will be more realistic, and a bit slower
than before.
This patch will also reset the lap record information -- now instead
of forcing you to beat the Razorworks "benchmark" lap records, the lap
record information will now gather YOUR best lap times as you go.
The AI has been tweaked to slow the AI cars down a bit, making them
more "raceable" with the new "Hardcore" physics values. The "target"
times for new team "test drive offers" in career mode have been
tweaked as well, making career progression do-able even with the
"Hardcore" physics settings.
AI qualifying times have been tweaked -- this will make qualifying a
more realistic experience, and will further enhance gameplay in career
mode. The AI will still out-qualify you at some tracks, but at others
it is possible to qualify towards the front, or even grab the
occasional pole position. Modified setups should offer even better
qualifying results.
Career progression should now be possible -- Test Drive "target" times
have been tweaked, so it should now be possible to "earn" cars and
advance up the career ladder.
==================================
You can download the TIR Hardcore Physics Patch from my TIR patch
site:
http://irlheat.bhmotorsports.com/TIR/
Enjoy!
;-)
-- JCB
Thanks John!!
Is this one going to overwrite my linear steering settings?
Marc
"jbodin" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (56 lines)
> I've now officially released Version 1.0 of the TIR Hardcore Physics > Patch. Here's the scoop (from the readme file): > > ================================== > > CHANGES FROM THE ADVANCED PHYSICS PATCH: > > You should have the latest official patch from Razorworks installed > (currently version 1.3) in order to take advantage of all the physics > tweaks. The majority of these tweaks should work with the earlier > patch and the unpatched versions, but I haven't tested it with > anything other than the 1.3 patch. This patch will also work with the > demo, but you will have to rename the demo directory to "TIR" first. > > All cars and tracks should now be unlocked if you use this patch > withthe full version of Total Immersion Racing. > > This patch features all the improvements from the "Advanced Physics > Patch," but it takes things a step further by incorporating more > realistic vehicle mass values (per recommendations made by > Razorworks). Your laptimes will be more realistic, and a bit slower > than before. > > This patch will also reset the lap record information -- now instead > of forcing you to beat the Razorworks "benchmark" lap records, the lap > record information will now gather YOUR best lap times as you go. > > The AI has been tweaked to slow the AI cars down a bit, making them > more "raceable" with the new "Hardcore" physics values. The "target" > times for new team "test drive offers" in career mode have been > tweaked as well, making career progression do-able even with the > "Hardcore" physics settings. > > AI qualifying times have been tweaked -- this will make qualifying a > more realistic experience, and will further enhance gameplay in career > mode. The AI will still out-qualify you at some tracks, but at others > it is possible to qualify towards the front, or even grab the > occasional pole position. Modified setups should offer even better > qualifying results. > > Career progression should now be possible -- Test Drive "target" times > have been tweaked, so it should now be possible to "earn" cars and > advance up the career ladder. > > ================================== > > You can download the TIR Hardcore Physics Patch from my TIR patch > site: > > http://irlheat.bhmotorsports.com/TIR/ > > Enjoy! > > ;-) > > -- JCBYes, but only ever-so-slightly; rather than going full linear, I
provide a very *slight* roll-off in sensitivity at higher speeds, I
believe (works well with my TSW this way). You'll probably need to
copy your steering linearity settings over to the cardata.dat file (I
think that's the one).
Otherwise, enjoy!
;-)
-- JCB
"Marc Collins" <[email hidden]> wrote in message news:<idFHa.3857$[email hidden]>...
Quoted text (64 lines)
> Thanks John!! > > Is this one going to overwrite my linear steering settings? > > Marc > > "jbodin" <[email hidden]> wrote in message > news:[email hidden]... > > I've now officially released Version 1.0 of the TIR Hardcore Physics > > Patch. Here's the scoop (from the readme file): > > > > ================================== > > > > CHANGES FROM THE ADVANCED PHYSICS PATCH: > > > > You should have the latest official patch from Razorworks installed > > (currently version 1.3) in order to take advantage of all the physics > > tweaks. The majority of these tweaks should work with the earlier > > patch and the unpatched versions, but I haven't tested it with > > anything other than the 1.3 patch. This patch will also work with the > > demo, but you will have to rename the demo directory to "TIR" first. > > > > All cars and tracks should now be unlocked if you use this patch > > withthe full version of Total Immersion Racing. > > > > This patch features all the improvements from the "Advanced Physics > > Patch," but it takes things a step further by incorporating more > > realistic vehicle mass values (per recommendations made by > > Razorworks). Your laptimes will be more realistic, and a bit slower > > than before. > > > > This patch will also reset the lap record information -- now instead > > of forcing you to beat the Razorworks "benchmark" lap records, the lap > > record information will now gather YOUR best lap times as you go. > > > > The AI has been tweaked to slow the AI cars down a bit, making them > > more "raceable" with the new "Hardcore" physics values. The "target" > > times for new team "test drive offers" in career mode have been > > tweaked as well, making career progression do-able even with the > > "Hardcore" physics settings. > > > > AI qualifying times have been tweaked -- this will make qualifying a > > more realistic experience, and will further enhance gameplay in career > > mode. The AI will still out-qualify you at some tracks, but at others > > it is possible to qualify towards the front, or even grab the > > occasional pole position. Modified setups should offer even better > > qualifying results. > > > > Career progression should now be possible -- Test Drive "target" times > > have been tweaked, so it should now be possible to "earn" cars and > > advance up the career ladder. > > > > ================================== > > > > You can download the TIR Hardcore Physics Patch from my TIR patch > > site: > > > > http://irlheat.bhmotorsports.com/TIR/ > > > > Enjoy! > > > > ;-) > > > > -- JCBGuess Lance is getting ready to write another review of your efforts then :D
Great work John.
Mikkel
jbodin <[email hidden]> wrote in message
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