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Rec.Autos.Simulators Archive

Radeon 9700 pro and SBk2001 - trees!

2 posts by 1 person · 16 Jun 2003 17:26 UTC - 18 Jun 2003 16:07 UTC

Kendt Eklund 16 Jun 2003 17:26 UTC#65553
Another little annoyance popped up with the Radeon 9700 this weekend. Playing through to the next round in SBK2001 (Hockenheim) I noticed that now some of the tree bitmaps have a square green border. Obviously meant to be a transparent part of the sprite, but I can't seem to make it go away. Some of the trees are OK, though. Brands Hatch does the same thing. I see people have figured out the SBK file formats - anyone released fixed track files, perhaps? Could anyone with a 9700 and SBK2k1 check and see if they see the same thing? I'm using Omega Cat 3.4's. I can't roll back too far since I want the 16-bit FSAA for GPL. Running under Win98SE. I've also got a WinXP boot on the same box, but I'm using that for newer games (and GPL+SBLive+WinXP=hell). Thanks in advance! Kendt
[email hidden] (Kendt Eklund) wrote in message news:<[email hidden]>... > Another little annoyance popped up with the Radeon 9700 this weekend. [snip] Nevermind - stupid me hadn't cleaned out all the nVidia related stuff under my 98 install (turned out to be Rivatuner loading via a reg key). I got so excited after how great things looked under XP that I must have rushed my 98 install. A good tip is to *always* check the "Run" keys in your registry to make sure nothing is lurking there. DNA's regcleaner was also helpful in cleaning out all the ATI entries. Kendt

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