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Rec.Autos.Simulators Archive

NR2003 ActLabs USB FF weirdness

3 posts by 3 people · 18 Jun 2003 13:14 UTC - 22 Jun 2003 11:51 UTC

Gerald Moore 18 Jun 2003 13:14 UTC#65416
I recently "upgraded" to the USB version of the ForceRS because I went to XP. I really enjoyed the FF effects in all previous titles, but something seems wrong with what I am feeling now. The effects just seem to have a mind of their own. At odd times the wheel will twist in the opposite from expected direction. I use a lot of Bob Stanley's setups, I don't know if this has anything to do with it or not. I don't know if this has to do with bumps, etc, now being simulated. It was really bothering me at Talladega. First I had to turn the FF way down to make the car even drivable. At it still seemed wrong, so I wound up turning it off altogether after a while. I run at 85% linearity, and usually whatever ratio is built into the setup. I used to really crank the FF up, latency was 15 ms and damping was 10. I can't seem to find settings that are even close to what it felt like before. What settings do other AL folks use with this game? Am I missing some mystery setting somewhere, is it the USB engine, or what? I used to love my AL wheel, now I stay mad at it a lot of the time. Pity I dont have 02 installed anymore to see how it does there. TIA, Gerald
"Gerald Moore" <[email hidden]> wrote in message news:[email hidden]... : I recently "upgraded" to the USB version of the ForceRS because I went : to XP. <snip> : : Am I missing some mystery setting somewhere, is it the USB engine, or : what? I used to love my AL wheel, now I stay mad at it a lot of the : time. Pity I dont have 02 installed anymore to see how it does there. : : TIA, : Gerald On my Saitek usb ff wheel I have found that less linearity is better, use about 42% damping in the game and 1% damping in the XP game controller settings. 99% overall gain, no spring gain, and the default spring setting is unticked (off). -- McWhom -----------------------------------------------------------------
Gerald, I have used the USB version of the Actlabs force RS since NR2002. I'd say the physics of NR2k3 are somewhat different than NR2k2. I don't normally go much over 45% ff, at the 1mile D ovals. much less for the shorter tracks, although having enough ff helps me control my car around the turns and off. My linearity is normally at 67% less at the SS and more at the short tracks and roadcourses. At Talladega, I turn the FF off and use 100% steering assistance with 35-45% linearity, 10% dampening and 15ms latency. I found that I needed stability control on many tracks when I was learning the track/physics. Gradually I turned that off. I also found that 2-10% sterring assistance was required to prevent the wheel sawing you described. I know Bob Stanley's setups are pretty loose so that may be why you are us more force feedback. However I use the fixed setup for almost all my racing so that may make your needs different than mine. In win control panel, I use 97% overall device gain and 40% spring gain, 0% damper gain, and 13% centering spring/always on not checked. Carl

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