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Rec.Autos.Simulators Archive

NASCAR 2K3 Problem...

10 posts by 4 people · 26 Jun 2003 04:11 UTC - 27 Jun 2003 21:17 UTC

Bob Nielsen 26 Jun 2003 04:11 UTC#64621
Here's my system setup: AMD Duron 900 w/512MB RAM BFG Asylum GeForce FX5200 Ultra (128MB RAM) Sound Blaster Audigy 2 20 GB HDD Whenever I try to run N2K3 in Direct3D, I get all kinds of weird flickering and flashing once I get into the main event screens - OpenGL runs fine. What could the problem be, and should I care? TIA, Bob
Bob 26 Jun 2003 04:11 UTC#530917
Here's my system setup: AMD Duron 900 w/512MB RAM BFG Asylum GeForce FX5200 Ultra (128MB RAM) Sound Blaster Audigy 2 20 GB HDD Whenever I try to run N2K3 in Direct3D, I get all kinds of weird flickering and flashing once I get into the main event screens - OpenGL runs fine. What could the problem be, and should I care? TIA, Bob
"Bob "KnightRyder" Nielsen" wrote ...
Quoted text (12 lines)> Here's my system setup: > > AMD Duron 900 w/512MB RAM > BFG Asylum GeForce FX5200 Ultra (128MB RAM) > Sound Blaster Audigy 2 > 20 GB HDD > > Whenever I try to run N2K3 in Direct3D, I get all kinds of > weird flickering and flashing once I get into the main event > screens - OpenGL runs fine. > > What could the problem be, and should I care?
Have you tried runnning it with the -freezeanims switch? Jan. =---
Jan Verschueren 26 Jun 2003 08:15 UTC#530918
"Bob "KnightRyder" Nielsen" wrote ... Have you tried runnning it with the -freezeanims switch? Jan. =---
On Thu, 26 Jun 2003 08:15:27 GMT, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (7 lines)>> What could the problem be, and should I care? > >Have you tried runnning it with the -freezeanims switch? > >Jan. >=--- >
No. What does that switch do? Bob
Bob 26 Jun 2003 17:27 UTC#530922
On Thu, 26 Jun 2003 08:15:27 GMT, "Jan Verschueren" >> What could the problem be, and should I care? >Have you tried runnning it with the -freezeanims switch? >Jan. >=--- No. What does that switch do? Bob
"Bob "KnightRyder" Nielsen" wrote... > ><snip> > No. What does that switch do? It disables the animated backgrounds in the menus. You need to add it to the "Target" line in your NR2003 shotcut's properties, like so: "F:\NASCAR Racing 2003 Season\NR2003.exe" -freezeanims Jan. =---
Why not just run what works? I run Open gl, it is usually more FPS... ti4600 128, is my card. anywho, might see if there is a vertical sync setting in direct x? I don't know. "Bob "KnightRyder" Nielsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> Here's my system setup: > > AMD Duron 900 w/512MB RAM > BFG Asylum GeForce FX5200 Ultra (128MB RAM) > Sound Blaster Audigy 2 > 20 GB HDD > > Whenever I try to run N2K3 in Direct3D, I get all kinds of weird > flickering and flashing once I get into the main event screens - > OpenGL runs fine. > > What could the problem be, and should I care? > > TIA, > > Bob
On Fri, 27 Jun 2003 16:03:24 -0500, "Mitch Wing \(PlowBoy\)" <[email hidden]> wrote: >Why not just run what works? I run Open gl, it is usually more FPS... >ti4600 128, is my card. anywho, might see if there is a vertical sync >setting in direct x? I don't know. > > Update: Turns out, antialiasing in Direct3D was the culprit. I was trying to use the "Quincunx" setting in CFS3, and got the same kind of garbled screens as I was getting in N2K3. When I turned the D3D antialiasing to "Application," the CFS3 problem went away....I thought, "hmmm..." and, sure enough, the N2K3 problem was gone too! Even so, I think I'm gonna take Mitch Wing's suggestion and just run in Open GL...works better! :) Thanks Bob
Bob 27 Jun 2003 21:17 UTC#530928
On Fri, 27 Jun 2003 16:03:24 -0500, "Mitch Wing \(PlowBoy\)" >Why not just run what works? I run Open gl, it is usually more FPS... >ti4600 128, is my card. anywho, might see if there is a vertical sync >setting in direct x? I don't know. Update: Turns out, antialiasing in Direct3D was the culprit. I was trying to use the "Quincunx" setting in CFS3, and got the same kind of garbled screens as I was getting in N2K3. When I turned the D3D antialiasing to "Application," the CFS3 problem went away....I thought, "hmmm..." and, sure enough, the N2K3 problem was gone too! Even so, I think I'm gonna take Mitch Wing's suggestion and just run in Open GL...works better! :) Thanks Bob

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