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F1C question

7 posts by 5 people · 25 Jun 2003 21:10 UTC - 27 Jun 2003 16:02 UTC

Mitch_A 25 Jun 2003 21:10 UTC#64583
So far after just a few minutes F1C is great. By far best current F1 sim. One thing that bugs me though is my front wheels seem to stop spinning while cornering even though Im acelerating out of the corner. I understand that the wheel will get air regularly over berms but rarely does the wheel just stop spinning let alone everytime I turn hard right of left. I find it distracting at this point ;) Anyone else see this or know the fix? Ill get to the readme's but cant till later. Mitch
Maybe your brake pedal isnt calibrated right? "Mitch_A" <[email hidden]> wrote in message news:0doKa.1954$[email hidden]... > So far after just a few minutes F1C is great. By far best current F1 sim. > > One thing that bugs me though is my front wheels seem to stop spinningwhile > cornering even though Im acelerating out of the corner. I understand that > the wheel will get air regularly over berms but rarely does the wheel just > stop spinning let alone everytime I turn hard right of left. I find it > distracting at this point ;) > > Anyone else see this or know the fix? Ill get to the readme's but canttill > later. > > Mitch > > >
Redmist 26 Jun 2003 11:03 UTC↳ reply to Mitch_A#64635
Yeah, the inside front wheel not rotating is something that I'd expect to see at the monaco hairpin sometime but it happens at a lot of corners in F1C. Softening the front anti-roll bar used to correct it in F1 2002 but it doesn't seem to have much effect in F1C. Any ideas, Steve?
"Redmist" <[email hidden]> wrote in message news:bdejuk$sb8gg$[email hidden]... > Yeah, the inside front wheel not rotating is something that I'd expect to > see at the monaco hairpin sometime but it happens at a lot of corners in > F1C. Softening the front anti-roll bar used to correct it in F1 2002 butit > doesn't seem to have much effect in F1C. Any ideas, Steve? I've noticed this too; it reminded me of working on the champcar physics for the aborted Cart Heat mod, since they did the same thing. You'd lock the inside front from heavy braking past your turn-in and the car would carry the stopped (or slowly-rotating, which looked cool) wheel right through the apex into the corner exit. As soon as you straightened the wheel enough for it to touch down again, you got a nice chirp and puff of tire smoke for your effort! ;-) Dropping the CG and static roll centers in that one made a big difference in the weight transfer, but for F1C, you probably need to reduce the spring stiffness as well as the RB's, and lower the low-speed rebound damping. SB PS - the F3000 in NetKar does this to a fault as well, and I'd imagine it might have something to do with not modeling the tire casing deformation fully. I remember an interview with one of the Cart drivers who tested a Toyota F1 last year (not CDM) and he was surprised at how much the car rolled on the relatively high aspect-ratio tires.
So is this a game flaw that has to be overcome with setup or will there perhaps be a patch at some point, seems unlikely that this kind of lockup is realistic. I watch all the F1 races and only see lockup coming out of a high speed section into a slow corner.As far as driving ability I am at least as good as Schumacher, Rolf that is LOL Steve P "Steve Blankenship" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (27 lines)> "Redmist" <[email hidden]> wrote in message > news:bdejuk$sb8gg$[email hidden]... > > Yeah, the inside front wheel not rotating is something that I'd expect to > > see at the monaco hairpin sometime but it happens at a lot of corners in > > F1C. Softening the front anti-roll bar used to correct it in F1 2002 but > it > > doesn't seem to have much effect in F1C. Any ideas, Steve? > > I've noticed this too; it reminded me of working on the champcar physics for > the aborted Cart Heat mod, since they did the same thing. You'd lock the > inside front from heavy braking past your turn-in and the car would carry > the stopped (or slowly-rotating, which looked cool) wheel right through the > apex into the corner exit. As soon as you straightened the wheel enough for > it to touch down again, you got a nice chirp and puff of tire smoke for your > effort! ;-) > > Dropping the CG and static roll centers in that one made a big difference in > the weight transfer, but for F1C, you probably need to reduce the spring > stiffness as well as the RB's, and lower the low-speed rebound damping. > > SB > > PS - the F3000 in NetKar does this to a fault as well, and I'd imagine it > might have something to do with not modeling the tire casing deformation > fully. I remember an interview with one of the Cart drivers who tested a > Toyota F1 last year (not CDM) and he was surprised at how much the car > rolled on the relatively high aspect-ratio tires.
You can fix the lockups easily with proper brake bias; it's the car carrying the inside front in the air through the apex that's questionable. Too early to tell; it might be a small flaw, but it might just be a function of using poor setups. Real F1 teams pay engineers lots of money to see that they keep all four wheels on the ground. Perhaps you should book some time with your telemetry guru... ;-) "StP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> So is this a game flaw that has to be overcome with setup or will > there perhaps be a patch at some point, seems unlikely that this kind > of lockup is realistic. I watch all the F1 races and only see lockup > coming out of a high speed section into a slow corner.As far as > driving ability I am at least as good as Schumacher, Rolf that is LOL > Steve P > > > > "Steve Blankenship" <[email hidden]> wrote in message
news:<[email hidden]>... > > "Redmist" <[email hidden]> wrote in message > > news:bdejuk$sb8gg$[email hidden]... > > > Yeah, the inside front wheel not rotating is something that I'd expectto > > > see at the monaco hairpin sometime but it happens at a lot of cornersin > > > F1C. Softening the front anti-roll bar used to correct it in F1 2002but > > it > > > doesn't seem to have much effect in F1C. Any ideas, Steve? > > > > I've noticed this too; it reminded me of working on the champcar physicsfor > > the aborted Cart Heat mod, since they did the same thing. You'd lockthe > > inside front from heavy braking past your turn-in and the car wouldcarry > > the stopped (or slowly-rotating, which looked cool) wheel right throughthe > > apex into the corner exit. As soon as you straightened the wheel enoughfor > > it to touch down again, you got a nice chirp and puff of tire smoke foryour > > effort! ;-) > > > > Dropping the CG and static roll centers in that one made a bigdifference in > > the weight transfer, but for F1C, you probably need to reduce the spring > > stiffness as well as the RB's, and lower the low-speed rebound damping. > > > > SB > > > > PS - the F3000 in NetKar does this to a fault as well, and I'd imagineit > > might have something to do with not modeling the tire casing deformation > > fully. I remember an interview with one of the Cart drivers who testeda > > Toyota F1 last year (not CDM) and he was surprised at how much the car > > rolled on the relatively high aspect-ratio tires.
Turns out after much hair pulling that one of the posts/clamps in my brake pedal (Act Labs perf pedals) broke causing excess strain from the other post/clamp to cause the brake to stay on. A trip to Orchard Supply for some clamps and screws and all is great. The wheels all freely rotate now. Mitch "frederickson" <[email hidden]> wrote in message news:pjoKa.121017$[email hidden]... > Maybe your brake pedal isnt calibrated right? > > "Mitch_A" <[email hidden]> wrote in message > news:0doKa.1954$[email hidden]... > > So far after just a few minutes F1C is great. By far best current F1sim. > > > > One thing that bugs me though is my front wheels seem to stop spinning > while > > cornering even though Im acelerating out of the corner. I understandthat > > the wheel will get air regularly over berms but rarely does the wheeljust
Quoted text (13 lines)> > stop spinning let alone everytime I turn hard right of left. I find it > > distracting at this point ;) > > > > Anyone else see this or know the fix? Ill get to the readme's but cant > till > > later. > > > > Mitch > > > > > > > >

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