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GPL and New Radeon Drivers - Good News.

8 posts by 4 people · 26 Jun 2003 17:26 UTC - 27 Jun 2003 00:18 UTC

BRH 26 Jun 2003 17:26 UTC#64519
For those of you who had been experiencing graphic glitches in GPL when using a Radeon vidcard, there's good news. The new Catalyst 3.5 drivers appear to have addressed the problems. Whereas until now you had to set the D3D Texture Slider all the way to "Performance" in order to not have trackside objects with gaping holes, you can now have the slider all the way to "High Quality". No more adjusting your settings back and forth between GPL and more modern sims. For reference, my system is a Radeon 9700Pro under WinXP Pro.
bertr 26 Jun 2003 17:26 UTC#530921
For those of you who had been experiencing graphic glitches in GPL when using a Radeon vidcard, there's good news. The new Catalyst 3.5 drivers appear to have addressed the problems. Whereas until now you had to set the D3D Texture Slider all the way to "Performance" in order to not have trackside objects with gaping holes, you can now have the slider all the way to "High Quality". No more adjusting your settings back and forth between GPL and more modern sims. For reference, my system is a Radeon 9700Pro under WinXP Pro.
>trackside objects with gaping holes, I never saw this with earlier drivers. Is the occasional menu corruption gone? rms
On my system, the occassional menu corruption seems to be gone, as well. Roger Squires wrote: > >trackside objects with gaping holes, > > I never saw this with earlier drivers. Is the occasional menu > corruption gone? > > rms
bertr 26 Jun 2003 20:14 UTC#530925
On my system, the occassional menu corruption seems to be gone, as well. > >trackside objects with gaping holes, > I never saw this with earlier drivers. Is the occasional menu > corruption gone? > rms
Rail 26 Jun 2003 22:51 UTC↳ reply to BRH#64390
BRH wrote: > > For those of you who had been experiencing graphic glitches in GPL when > using a Radeon vidcard, there's good news. The new Catalyst 3.5 drivers > appear to have addressed the problems. > I used to run the Catalyst until v3.4 where I experienced some fatal glitches in certain games and then tried the Omega drivers. They are based on the Catalyst drivers and supposedly run safer than the Catalyst. I can confirm that they are safer and just as fast. Overall, I'm very pleased with the Omega effort. After some install nightmares with the Catalyst drivers I plan to continue using the Omega drivers. The current Omega driver is equivalent to the Catalyst 3.4 and benches faster on my system than the Catalyst 3.5. > Whereas until now you had to set the D3D Texture Slider all the way to > "Performance" in order to not have trackside objects with gaping holes, > you can now have the slider all the way to "High Quality". No more > adjusting your settings back and forth between GPL and more modern sims. > Never had that problem with the Omega drivers. > For reference, my system is a Radeon 9700Pro under WinXP Pro. Same vid card with Win2K pro. Blake
BRH 27 Jun 2003 00:18 UTC↳ reply to Rail#64403
I tied the Omega drivers at one point, but went back to ATI's because I thought that the graphics quality of the Omega's were not quite up to ATI's. I also had some other problem with them that I can't quite recall right now. One advantage that the Omega drivers had was that you could just install them over older drivers where ATI required a manual uninstall most of the time. However, in the case of the 3.5's I just installed them over the default XP Radeon drivers, and have had no problems. Rail wrote:
Quoted text (29 lines)> BRH wrote: > > > > For those of you who had been experiencing graphic glitches in GPL when > > using a Radeon vidcard, there's good news. The new Catalyst 3.5 drivers > > appear to have addressed the problems. > > > > I used to run the Catalyst until v3.4 where I experienced some fatal > glitches in certain games and then tried the Omega drivers. They are > based on the Catalyst drivers and supposedly run safer than the > Catalyst. I can confirm that they are safer and just as fast. Overall, > I'm very pleased with the Omega effort. After some install nightmares > with the Catalyst drivers I plan to continue using the Omega drivers. > The current Omega driver is equivalent to the Catalyst 3.4 and benches > faster on my system than the Catalyst 3.5. > > > Whereas until now you had to set the D3D Texture Slider all the way to > > "Performance" in order to not have trackside objects with gaping holes, > > you can now have the slider all the way to "High Quality". No more > > adjusting your settings back and forth between GPL and more modern sims. > > > > Never had that problem with the Omega drivers. > > > For reference, my system is a Radeon 9700Pro under WinXP Pro. > > Same vid card with Win2K pro. > > Blake
bertr 27 Jun 2003 00:18 UTC#530926
I tied the Omega drivers at one point, but went back to ATI's because I thought that the graphics quality of the Omega's were not quite up to ATI's. I also had some other problem with them that I can't quite recall right now. One advantage that the Omega drivers had was that you could just install them over older drivers where ATI required a manual uninstall most of the time. However, in the case of the 3.5's I just installed them over the default XP Radeon drivers, and have had no problems.
Quoted text (25 lines)> > For those of you who had been experiencing graphic glitches in GPL when > > using a Radeon vidcard, there's good news. The new Catalyst 3.5 drivers > > appear to have addressed the problems. > I used to run the Catalyst until v3.4 where I experienced some fatal > glitches in certain games and then tried the Omega drivers. They are > based on the Catalyst drivers and supposedly run safer than the > Catalyst. I can confirm that they are safer and just as fast. Overall, > I'm very pleased with the Omega effort. After some install nightmares > with the Catalyst drivers I plan to continue using the Omega drivers. > The current Omega driver is equivalent to the Catalyst 3.4 and benches > faster on my system than the Catalyst 3.5. > > Whereas until now you had to set the D3D Texture Slider all the way to > > "Performance" in order to not have trackside objects with gaping holes, > > you can now have the slider all the way to "High Quality". No more > > adjusting your settings back and forth between GPL and more modern sims. > Never had that problem with the Omega drivers. > > For reference, my system is a Radeon 9700Pro under WinXP Pro. > Same vid card with Win2K pro. > Blake

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