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F1C: A bit of carnage!

14 posts by 10 people · 29 Jun 2003 02:46 UTC - 31 Jul 2003 00:47 UTC

Kind of cool except I'm pretty sure those carbon fiber side pods would break rather than bend. Carbon fiber doesn't dent very well. "Damien Smith" <[email hidden]> wrote in message news:bdljtc$t5fhj$[email hidden]...
Quoted text (7 lines)> Nobody here seems to have mentioned the awesome new damage modelling... > > Check this out! > > http://www.ctd-racing.com/images/articles/F1C_7.jpg > >
In article <bdljtc$t5fhj$[email hidden]>, "Damien Smith" <[email hidden]> writes:
Quoted text (8 lines)>Nobody here seems to have mentioned the awesome new damage modelling... > >Check this out! > >http://www.ctd-racing.com/images/articles/F1C_7.jpg > > >
Ouch! Anybody want to buy a slightly used Minardi, cheap? :-) Eldred -- Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my homepage) Homepage - http://www.umich.edu/~epickett Remove SPAM-OFF to reply.
That's not my point.. I think it's cool that it CAN do dents, not because its' realistic in F1 or anything.. but because it means that MODDERS will have damageable cars.. as apposed to, just rear wings popping off. Mike http://mikebeauchamp.com "Mike Portnoy" <[email hidden]> wrote in message news:NpCLa.30522$[email hidden]... > > Yea thats really realistic the way the side pods have dents in them..lol > >
Good point. We will now be able to put nice big dents in our favorite sports cars. ;o) "Mike Beauchamp" <[email hidden]> wrote in message news:f1ILa.37793$[email hidden]... > That's not my point.. > I think it's cool that it CAN do dents, not because its' realistic in F1or > anything.. but because it means that MODDERS will have damageable cars..as > apposed to, just rear wings popping off. > > Mike > http://mikebeauchamp.com >
On Sun, 29 Jun 2003 11:22:03 -0400, "Haqsau" <[email hidden]> wrote: >Kind of cool except I'm pretty sure those carbon fiber side pods would break >rather than bend. Carbon fiber doesn't dent very well. I believe someone on the simbin.co.uk forum is editing the default models so that the cars split apart more realistically (a'la GP4). This feature exists in F1C but ISI apparently didn't have time to fully implement it in the default cars. Jason
"EldredP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> In article <bdljtc$t5fhj$[email hidden]>, "Damien Smith" > <[email hidden]> writes: > > >Nobody here seems to have mentioned the awesome new damage modelling... > > > >Check this out! > > > >http://www.ctd-racing.com/images/articles/F1C_7.jpg > > > > > > > > Ouch! Anybody want to buy a slightly used Minardi, cheap? :-) > > Eldred
Not sure - but some slightly used Arrows just got bought by the slightly used Minardi team. Does that count? Doug
On Sun, 29 Jun 2003 03:27:43 -0400, Mike Beauchamp wrote: > Wow.. niiice. > > Mike While it's certainly nice to have such detailed damage, it's overkill for an F1 sim (remember, you clip the guardrails in an F1 and your race is basically over ;-) The damage depicted in the screenshot certainly is well beyond pit repair ;-) I cannot wait to see this damage model applied in GTR Challenge or whatever the name maybe. Now that would be really interesting! cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Damien Smith" <[email hidden]> wrote in message news:bdljtc$t5fhj$[email hidden]...
Quoted text (7 lines)> Nobody here seems to have mentioned the awesome new damage modelling... > > Check this out! > > http://www.ctd-racing.com/images/articles/F1C_7.jpg > >
For some reason, I don't think I can dent my sidepods. Is this a config file thing? A Minardi thing? Or am I just not trying hard enough <g>
>For some reason, I don't think I can dent my sidepods. Is this a config file >thing? A Minardi thing? Or am I just not trying hard enough <g> Go to the damage.ini file in the Vehicles folder and adjust a few values: (my values are here, not the defaults!) VertMult=2.0 // Multiplied by aero damage to get vert damage [VERTEX] DefaultLimit=0.65 // Only 15 cm of deformation - carbon-fibre actually shatters To make the suspenion bend easier and the wheels fall off more often, adjust this: WheelBend=800.0 // Impulse to bend wheel WheelDetach=3000.0 // Threshold to detach wheel Now, if you really wallop something good, you'll absolutely destroy your car (not 100% realistic to carbon fibre destruction, but still your car gets royally f'ed), and in minor to medium accidents you'll do a more reasonable level of damage to your car. I've crashed so badly before at Spa (I got t-boned hard in the side) that my left arm was hanging out of the cockpit! ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
Okay, thanks, I'll give it a try! "Dan Belcher" <[email hidden]> wrote in message news:[email hidden]... > >For some reason, I don't think I can dent my sidepods. Is this a configfile > >thing? A Minardi thing? Or am I just not trying hard enough <g> > > Go to the damage.ini file in the Vehicles folder and adjust a few values:(my
Quoted text (9 lines)> values are here, not the defaults!) > > VertMult=2.0 // Multiplied by aero damage to get vert damage > > [VERTEX] > DefaultLimit=0.65 // Only 15 cm of deformation - > carbon-fibre actually shatters > > To make the suspenion bend easier and the wheels fall off more often,
adjust > this: > > WheelBend=800.0 // Impulse to bend wheel > WheelDetach=3000.0 // Threshold to detach wheel > > Now, if you really wallop something good, you'll absolutely destroy yourcar > (not 100% realistic to carbon fibre destruction, but still your car gets > royally f'ed), and in minor to medium accidents you'll do a morereasonable
Quoted text (7 lines)> level of damage to your car. I've crashed so badly before at Spa (I got > t-boned hard in the side) that my left arm was hanging out of the cockpit! > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk
I should have added that this was done with a tweaked config file - purely as a demonstration of what the game engine is capable of. I really wish it were possible for the wheels to stay attached and flop around as per the new safety regulations.

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