Anyone noticed that all current models have a native resolution of 1280x1024
which isn't a proper 4:3 resolution? Why don't they use 1280x960? My
GeForce 4 doesn't seem to support 1280x1024 in any of the games I play. How
well do these monitors scale when not using the native resolution?
You don't wanna know. Rather, you don't wanna look at it. What looks
acceptable @ the native rez. looks like a bad newspaper photo @ any other
rez.
"Damien Smith" <[email hidden]> wrote in message
news:bdmc4u$t340t$[email hidden]...
> Anyone noticed that all current models have a native resolution of1280x1024
> which isn't a proper 4:3 resolution? Why don't they use 1280x960? My
> GeForce 4 doesn't seem to support 1280x1024 in any of the games I play.How
> well do these monitors scale when not using the native resolution?
>
>
I run _everything_ in 1280X1024. Desktop, games, everything on my 22"
Mitsubishi 2060U.
1280X960 is an absolutely goofy resolution. To me at least :)
I have a GeForce 4 Ti4400.
-Larry
"Damien Smith" <[email hidden]> wrote in message
news:bdmc4u$t340t$[email hidden]...
> Anyone noticed that all current models have a native resolution of1280x1024
> which isn't a proper 4:3 resolution? Why don't they use 1280x960? My
> GeForce 4 doesn't seem to support 1280x1024 in any of the games I play.How
> well do these monitors scale when not using the native resolution?
>
>
On Sun, 29 Jun 2003 17:16:59 GMT, "Larry" <[email hidden]> wrote:
>I run _everything_ in 1280X1024. Desktop, games, everything on my 22"
>Mitsubishi 2060U.
>
>1280X960 is an absolutely goofy resolution. To me at least :)
>It is actually 1280x1024 that is "goofy" as it breaks the 4:3 aspect
ratio that is common to the other popular modes, e.g. 640x480,
1024x768, 1600x1200.
Some games are built around the 4:3 ratio, and running at 1280x1024
can look downright wierd.
Andrew.
Interesting... Never had a problem here.
1280X960 tends to be a _widescreen_ resolution as far as I can tell. That's
why all the widescreen LCD's on the market, from Sony to Apple to ... use
that as their native resolution.
I believe GPL runs in a widescreen mode now that I think about it.
Ah, well. As a desktop resolution, 1280X960 would never work on a standard
display :)
-Larry
<aep@nospam writeme.com> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> On Sun, 29 Jun 2003 17:16:59 GMT, "Larry" <[email hidden]> wrote: > > >I run _everything_ in 1280X1024. Desktop, games, everything on my 22" > >Mitsubishi 2060U. > > > >1280X960 is an absolutely goofy resolution. To me at least :) > > > It is actually 1280x1024 that is "goofy" as it breaks the 4:3 aspect > ratio that is common to the other popular modes, e.g. 640x480, > 1024x768, 1600x1200. > > Some games are built around the 4:3 ratio, and running at 1280x1024 > can look downright wierd. > > Andrew.On Sun, 29 Jun 2003 18:48:13 GMT, "Larry" <[email hidden]> wrote:
>Interesting... Never had a problem here.
>
>1280X960 tends to be a _widescreen_ resolution as far as I can tell. That's
>why all the widescreen LCD's on the market, from Sony to Apple to ... use
>that as their native resolution.
>AFAIK, widescreen is 16:9 ratio, rather than the standard TV ration of
4:3.
>I believe GPL runs in a widescreen mode now that I think about it.
>
>Ah, well. As a desktop resolution, 1280X960 would never work on a standard
>display :)
>The only proper reason to use 1280x1024 would be if you have a LCD
monitor that has that as a native resolution. The aspect ratio is just
plain wrong.
Andrew.
It completely depends on how well the interpolation mode works on your
particular LCD. On some, it's not bad. On some, it's positively horrible.
Anything other than the native resolution of an LCD is going to have _some_
degredation of image quality. There's just no way around it. How much
depends on the display.
-Larry
"Peter Parker" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> On Sun, 29 Jun 2003 18:46:42 +0100, aep@nospam writeme.com wrote: > > > >Some games are built around the 4:3 ratio, and running at 1280x1024 > >can look downright wierd. > > > >Andrew. > > 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel > elements and not square. No game looks weird using 1280x1024 on an > LCD. And I use 1024x768 for all my 3D games and they don't look like > "bad newspaper" as someone else said, 800x600 and lower does look bad > though.> Ah, well. As a desktop resolution, 1280X960 would never work on astandard
> display :)
>
> -Larry
>
Always worked perfectly for me on a standard display Larry. why do you think
it 'would never work'?
1280x960 is the logical size as its 4:3 like 680x480, 800x600 and 1024x768.
Iain
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It has never looked right to me :)
I'll take another look. I'm not against change :)
-Larry
"Iain Mackenzie" <[email hidden]> wrote in message
news:[email hidden]...
think
> it 'would never work'?
>
> 1280x960 is the logical size as its 4:3 like 680x480, 800x600 and1024x768.
Quoted text (8 lines)
> > Ah, well. As a desktop resolution, 1280X960 would never work on a > standard > > display :) > > > > -Larry > > > > Always worked perfectly for me on a standard display Larry. why do youQuoted text (9 lines)
> > Iain > > > > > -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- > http://www.newsfeeds.com - The #1 Newsgroup Service in the World! > -----== Over 80,000 Newsgroups - 16 Different Servers! =-----Thanks for all the replies....If the pixels are rectangular then I could
live with it - as long as circles look like circles when I'm using CAD. The
fact remains that my GF4 doesn't support 1280x1024 in most games - Papy
games being the exception. Think I'll stick to the CRTs for at least one
more generation
Peter Parker wrote:
Agreed. I have one of these LCDs myself, and I've just spent all weekend
at a LAN party playing in 1280x1024. So I can assure everyone that all
the games I've tried looked just fine.
Gerry
Quoted text (15 lines)
> On Sun, 29 Jun 2003 18:46:42 +0100, aep@nospam writeme.com wrote: > > > >>Some games are built around the 4:3 ratio, and running at 1280x1024 >>can look downright wierd. >> >>Andrew. > > > 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel > elements and not square. No game looks weird using 1280x1024 on an > LCD. And I use 1024x768 for all my 3D games and they don't look like > "bad newspaper" as someone else said, 800x600 and lower does look bad > though.Interesting Gerry. Did you try any FPS? Do the racing sims look good? I
only ask because about a year ago when I was looking into changing to a TFT,
the colour saturation was poor in games, and there was an obvious 'ghosting'
on fast moving images. Have things improved to the extent that they are as
good as CRTs now? The Hitachi TFT with very fast response times looks good
on paper.
What do you think?
Iain
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
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Quoted text (23 lines)
> Peter Parker wrote: > > On Sun, 29 Jun 2003 18:46:42 +0100, aep@nospam writeme.com wrote: > > > > > > > >>Some games are built around the 4:3 ratio, and running at 1280x1024 > >>can look downright wierd. > >> > >>Andrew. > > > > > > 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel > > elements and not square. No game looks weird using 1280x1024 on an > > LCD. And I use 1024x768 for all my 3D games and they don't look like > > "bad newspaper" as someone else said, 800x600 and lower does look bad > > though. > > Agreed. I have one of these LCDs myself, and I've just spent all weekend > at a LAN party playing in 1280x1024. So I can assure everyone that all > the games I've tried looked just fine. > > Gerry >i held off until this year for a CRT to TFT change and i had the same
reservations but they were unfounded.
I chose the best i could afford and havent regretted it for a second.
I still have my 19" CRT on PC 2 in the home lan and i cant get used to the
screen curving away from me...lol
Your delaying is at your loss :)
AD
"Damien Smith" <[email hidden]> wrote in message
news:bdohgn$urqan$[email hidden]...
> Thanks for all the replies....If the pixels are rectangular then I could
> live with it - as long as circles look like circles when I'm using CAD.
For geometry fidelity an LCD is always superior to CRT.
> The
> fact remains that my GF4 doesn't support 1280x1024 in most games - Papy
> games being the exception. Think I'll stick to the CRTs for at least one
> more generation
Like I said, games look fine in 1024x768 here. But for some games that used
a fixed res (cheap bastards) like 800x600 and lower a CRT is definitely
better.
"Aidee" <[email hidden]> wrote in message
news:bdpls8$ft7$[email hidden]...
> I still have my 19" CRT on PC 2 in the home lan and i cant get used to the
> screen curving away from me...lol
If you had bought something like an NEC FE series CRT you wouldn't have that
problem. :-)
My father bought a Samsung Dynaflat and all it was is a piece of flat glass
in front of a curved tube.
Talk about misleading wording. Flat it is not.
"Iain Mackenzie" <[email hidden]> wrote in message
news:[email hidden]...
>Have things improved to the extent that they are as
> good as CRTs now?
It's about trade offs. In some ways the LCD is superior, like no geometry
distortion and sharper text, in other ways the CRT is superior, like better
gradation of tones (black to gray) and looks good at any res. You makes your
choices and live with it.
On Sun, 29 Jun 2003 13:28:19 -0700, Peter Parker <[email hidden]>
wrote:
??? You mean that the pixels ARE square and the display actually is
5:4, surely? Most LCD:s I've seen w/1280x1024 is 1.25:1(i.e. 5:4).
Divide the viewable width by height and see...
1280x1024 doesn't look odd on an LCD if it's native res. Using
1280x1024 on an (4:3)CRT on the other hand *does* produce rectangular
pixels. The image is squashed by about 7%. The correct way to use
1280x1024 on a CRT is to leave black borders on the vertical edges of
the screen.
>No game looks weird using 1280x1024 on an
>LCD. And I use 1024x768 for all my 3D games and they don't look like
>"bad newspaper" as someone else said, 800x600 and lower does look bad
>though.
Depends on the monitor. I personally prefer cropped picture in
(slightly)lower resolutions rather than interpolated.
Quoted text (10 lines)
>On Sun, 29 Jun 2003 18:46:42 +0100, aep@nospam writeme.com wrote: > > >>Some games are built around the 4:3 ratio, and running at 1280x1024 >>can look downright wierd. >> >>Andrew. > >1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel >elements and not square.Iain Mackenzie wrote:
I bought a cheap proview 17", not intending to us it with games, it even
has a response time of 50ms! But, after trying it out at a LAN party,
I've found it runs games no problem!
The other guys at the LAN party were dubious, but after they tried it
they were forced to agree that even a cheap LCD with a slow response
time is fine for games, yes even FPS. :)
Racing sims look good, with a slight motion blur effect towards the
edges where the track side objects are speeding past.
The colour fine also, but, it has to be said, not quite as rich as a CRT.
Gerry


































