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N2003 "GPL mod"...possible?

12 posts by 6 people · 30 Jun 2003 18:50 UTC - 01 Jul 2003 08:37 UTC

willy 30 Jun 2003 18:50 UTC#63908
Was wondering about how mod friendly N2003 is. And thus what we might possibly expect in the future. Keeping an eye on project wildfire but since that's going from 'non rigid body' to i guess even less rigid body trucks......i don't think i'll be all that keen on it. What i'd like to see is GPL, or more to the point 'true' racing cars from early F1 seasons, with the 2003 physics. Anyone an idea as to if this could be done...or doesn't N2003 allow that much modding freedom?
Malc 30 Jun 2003 19:19 UTC↳ reply to willy#63915
"willy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Was wondering about how mod friendly N2003 is. > And thus what we might possibly expect in the future. > Keeping an eye on project wildfire but since that's going from 'non > rigid body' to i guess even less rigid body trucks......i don't think > i'll be all that keen on it. > What i'd like to see is GPL, or more to the point 'true' racing cars > from early F1 seasons, with the 2003 physics. > Anyone an idea as to if this could be done...or doesn't N2003 allow > that much modding freedom?
Yes. Try a google search on project wildfire. Malc.
On Mon, 30 Jun 2003 20:19:57 +0100, "Malc" <[email hidden]> wrote: >Yes. Try a google search on project wildfire. Project wildfire is using physics that are actually already part of the N2003 executable and are being unlocked by the upcoming patch. A GPL mod (or Aussie v8 mod, champcar mod, etc) would require someone to actually find and modify the physics parameters in the .exe. Jason
Jason Moyer wrote:
Quoted text (11 lines)> > On Mon, 30 Jun 2003 20:19:57 +0100, "Malc" <[email hidden]> > wrote: > > >Yes. Try a google search on project wildfire. > > Project wildfire is using physics that are actually already part of > the N2003 executable and are being unlocked by the upcoming patch. > > A GPL mod (or Aussie v8 mod, champcar mod, etc) would require someone > to actually find and modify the physics parameters in the .exe.
Which makes me wonder what we'll actually use those AussieV8 and T/A shapes we posted pics of, unless...... Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Eh?....shapes?...where? On Mon, 30 Jun 2003 23:14:06 +0200, Goy Larsen <[email hidden]> wrote:
Quoted text (12 lines)>Which makes me wonder what we'll actually use those AussieV8 and T/A >shapes we posted pics of, unless...... > > >Beers and cheers >(uncle) Goy >"goyl at nettx dot no" > >http://www.theuspits.com > >"A man is only as old as the woman he feels........" >--Groucho Marx--
PWF's current mods all deal with either trucks or the Busch cars for NR2003. We do have more coming in the future but we are not ready to go into that yet. However I kind of wonder why you want a GPL mod for NR2003, when there is already a GPL? I expect you'll probably have more interest in our next project, but dont write off the trucks until you try them, they are a blast to drive. I think the CTS thread on the sierra boards already has more replys, then GPL sold copies :) ( That last comment was intended as humor, I mean to take nothing away from a quality title like GPL ) Jay Taylor
>"Jason Moyer" <[email hidden]> wrote > A GPL mod (or Aussie v8 mod, champcar mod, etc) would require someone > to actually find and modify the physics parameters in the .exe. Not to mention that structurally, NASCAR cars are far away from GPL-era or historical F1's. Can NR2003 model non-Clutchless tranny, 5+ gear gearboxes, a very different suspension geometry, tyre model, spring rate/damper values, etc... There is some very crude technology making those stock-cars go 'round in real life. I don't know (or perhaps they do but I haven't read about it) if NR2003 can be modified for such extent. Perhaps it was on purpose not made so during development. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
On Mon, 30 Jun 2003 23:14:06 +0200, Goy Larsen <[email hidden]> wrote: >Which makes me wonder what we'll actually use those AussieV8 and T/A >shapes we posted pics of, unless...... Unless Papy added some V8 supercar physics to the kernel. =) Jason
On Mon, 30 Jun 2003 23:43:19 GMT, "Jay Taylor" <[email hidden]> wrote: >PWF's current mods all deal with either trucks or the Busch cars for NR2003. >We do have more coming in the future but we are not ready to go into that >yet. However I kind of wonder why you want a GPL mod for NR2003, when there >is already a GPL? Different year. Different cars. Different tracks. Or even if you used 1967, better physics. A real tire model, pitstops, full f1 rules, etc. Would be incredibly awesome, plus the vastly superior rendering, sound and ffeedback engine in n2003. Jason
Jason Moyer wrote:
Quoted text (8 lines)> > On Mon, 30 Jun 2003 23:14:06 +0200, Goy Larsen > <[email hidden]> wrote: > > >Which makes me wonder what we'll actually use those AussieV8 and T/A > >shapes we posted pics of, unless...... > > Unless Papy added some V8 supercar physics to the kernel. =)
Or....? :-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Well, same reasons as the other replier. GPL was good in it's days, it still is king of sims in sortof a way..but not because of physics accuracy. It's more that GPL still holds something which other sims still haven't captured for me. The closest right now i get to the GPL feeling with is the GT2002 mod...although physics are not as good as N2003 it has that certain something which N2003 doesn't have...at least for me. And after thinking about that i figured it's probably the cars i don't like in 2003. I'm sure they're pretty accurate in 2003 but i guess i wouldn't like driving a nascar monster in real life either.. To be honest i really don't care much if a future 2003 mod is a 67 mod...or a 76 mod or an indy mod or even a GT mod ...as long as the cars which one can drive have a more rigid chassis, far less body roll...etc..etc... Hence....race cars...not a cannon ball on steroids like the nascars... That's why i was curious as to how far N2003 modding could be taken. Looking forward to wildfire's mods...great to see so much dedication and hard work just to enjoy the race maniacs:). On Mon, 30 Jun 2003 23:43:19 GMT, "Jay Taylor" <[email hidden]> wrote:
Quoted text (12 lines)>PWF's current mods all deal with either trucks or the Busch cars for NR2003. >We do have more coming in the future but we are not ready to go into that >yet. However I kind of wonder why you want a GPL mod for NR2003, when there >is already a GPL? I expect you'll probably have more interest in our next >project, but dont write off the trucks until you try them, they are a blast >to drive. I think the CTS thread on the sierra boards already has more >replys, then GPL sold copies :) ( That last comment was intended as humor, >I mean to take nothing away from a quality title like GPL ) > > >Jay Taylor >

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