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F1 Challenge

5 posts by 4 people · 01 Jul 2003 21:46 UTC - 02 Jul 2003 14:31 UTC

Nats 01 Jul 2003 21:46 UTC#63755
Well I like it. I have to admit that �30 seems overpriced for what you get in addition to the F2001 game. But the game is emminently more playable in that you can actually play whole races now even if you lose your tailsection etc. Also I like the extra damage effects. And at least you can tell now whether its raining before you go out onto the track. The extra years courses and cars dont mean much to me mind. However the fact that they havent changed the lame rain effects is unexcusable. This has always been the worst point of an otherwise superior game for me. I just love the bumps and handling far more than GP3. Also I love the pitstops. GP3 handled these terribly. But the rain effects need an urgent upgrade. You cant tell its been raining. You cant really tell when its raining or how heavy. Theres no relections in the wet tracks. Theres almost no diferentiation between wet and dry areas of the tracks. Drying lines are similarly almost indistinguishable. Its a bad thing that this aspect hasnt been touched at all. Its the one reason I almost decided to take the game back, and Im still considering it. If it isnt upgraded in a patch or in an extension to the game I can say I wont be buying future incarnations of the game. Which would be a great shame. Whilst Im on wind effects would be nice as well. Has anyone figured out wether slip streaming features in the game at all? I certainly hope it does as its an important part of racing. I'll give the game a little more time yet but Im not ruling out taking the game back to the shop - �30 is a lot for an upgrade. Nats -- Nigel 'Nats' Stutt [email hidden] "Its life, Jim, but not as we know it." Remove NOSPAM to respond please.
On Tue, 1 Jul 2003 22:46:27 +0100, "Nats" <[email hidden]> wrote: >However the fact that they havent changed the lame rain effects is >unexcusable. While from a sim perspective, the rain modelling isn't as good as GP4 (it's not dynamic on a track location basis, there's no visibly drying groove, etc), have you run in the rain using 32-bit color yet? Spray from other cars has never been done nearly as well as it has in F1C. Jason
[email hidden] (Jason Moyer) wrote in news:3f023732.22869845 @news.telerama.com: > While from a sim perspective, the rain modelling isn't as good as GP4 > (it's not dynamic on a track location basis, there's no visibly drying > groove, etc) I beg to differ -- I definitely saw the drying line visibly last evening! Didn't use it enough to get the feel for how it differed from the rest of the surface though -- I was too busy adjusting controllers, skidding around, going backwards and whatnot. And, you have to look quite a bit harder than in GP3 (and I guss, GP4) to see it! (Can't someone PLEASE do something about those lame wet tarmac textures?? :)
> I beg to differ -- I definitely saw the drying line visibly last evening! > Didn't use it enough to get the feel for how it differed from the rest of > the surface though -- I was too busy adjusting controllers, skidding > around, going backwards and whatnot. And, you have to look quite a bit > harder than in GP3 (and I guss, GP4) to see it! (Can't someone PLEASE do > something about those lame wet tarmac textures?? :) You're right - there is a drying line.... Just need the reflective track like GP4 and it would be fine....
On Wed, 2 Jul 2003 22:39:04 +1000, "Damien Smith" <[email hidden]> wrote: >You're right - there is a drying line.... Just need the reflective track >like GP4 and it would be fine.... Oof, yes, you guys are right, just noticed this in a multi race last night. Well done. Jason

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