I haven't had a look yet, but is there any option in the ini files to enable
AI in multiplayer? I know a few of you have been studying the ini files
religiously :)
I wonder if it would be possible to simulate fake AI by connecting them to a
network game (perhaps by capturing the packets from a real network player
and replaying them?)
Thanks guys,
All the best,
Ash
http://www.siroccoracing.com
"Ashley McConnell" <[email hidden]> wrote in message
news:bduv5e$p3c$[email hidden]...
> I haven't had a look yet, but is there any option in the ini files toenable
> AI in multiplayer? I know a few of you have been studying the ini files
> religiously :)
>
> I wonder if it would be possible to simulate fake AI by connecting them toa
> network game (perhaps by capturing the packets from a real network player
> and replaying them?)
What on EARTH goes thru your head? :D
I guess it could make an interesting race. 15 people all re-program the AI -
then they race against one another on a server. Like a management game gone
nuts
Doug
"Doug Ellison" <[email hidden]> wrote in message
news:bduv5i$110uvu$[email hidden]...
to
> a
> > network game (perhaps by capturing the packets from a real networkplayer
> > and replaying them?)
>
> What on EARTH goes thru your head? :D
>
> I guess it could make an interesting race. 15 people all re-program theAI -
> then they race against one another on a server. Like a management gamegone
> nuts
>
> Doug
>
>
I mean't making up the numbers for a full grid for our lan session (usually
4-8 people).
Although that AI management game sound umm...well....I was going to say
interesting, but i'll opt with "crap" :P
All the best,
Ash
http://www.siroccoracing.com
Quoted text (9 lines)
> > "Ashley McConnell" <[email hidden]> wrote in message > news:bduv5e$p3c$[email hidden]... > > I haven't had a look yet, but is there any option in the ini files to > enable > > AI in multiplayer? I know a few of you have been studying the ini files > > religiously :) > > > > I wonder if it would be possible to simulate fake AI by connecting them> I mean't making up the numbers for a full grid for our lan session(usually
> 4-8 people).
A dedicated server would be able to handle AI cars nicely - (Hint, Hint...)
"Redmist" <[email hidden]> wrote in message
news:be0e7v$11nrka$[email hidden]...
> > I mean't making up the numbers for a full grid for our lan session
> (usually
> > 4-8 people).
>
> A dedicated server would be able to handle AI cars nicely - (Hint,Hint...)
But would constitute broadcasting formula one in the FIA's eyes so is never
going to happen as I read it
Doug
On Wed, 2 Jul 2003 16:45:18 +0100, "Ashley McConnell"
<[email hidden]> wrote:
Have you tried setting the number of opponents for multi sessions in
the PLR file? I see it defaults to 0.
Jason
Quoted text (7 lines)
>I haven't had a look yet, but is there any option in the ini files to enable >AI in multiplayer? I know a few of you have been studying the ini files >religiously :) > >I wonder if it would be possible to simulate fake AI by connecting them to a >network game (perhaps by capturing the packets from a real network player >and replaying them?)
> Have you tried setting the number of opponents for multi sessions in
> the PLR file? I see it defaults to 0.
>
> Jason
Its probably the maximum number of players allowed to joined a hosted game
(zero being anything up to the absolute maximum (22)), but stranger things
have happened :). Thanks, i'll give it a go! :))
All the best,
Ash
http://www.siroccoracing.com


































