Here is my 2 cent regarding complaints about F1C
I have been reading these forums and RAS for years years and the most
common complaint is that the sims arent realistic enough, whether
its the graphics or the physics.
I am not intending to take anything away from anyone in this group as
many of you have much more knowledge than I. I myself have never driven
an F1 car. I do however race karts up here in Canada ,when it isnt
freezing..hehe. The skill, Focus/Concentration ability and stamina of an
F1 driver is infinately more than I would ever have in 5 lifetimes.
The default setups included with this sim are only a starting point.
THATS THE WHOLE IDEA.
I have had a few good online races at Circuit Gille Villeneuve and
after hours of work am running in the high 1:18s. During these races I
have witnessed CLEAN laps in the high 1:17s.
The Record Lap at this track is 1:15.96 by Montoya in 2002
need I say more? ok I will
The sim is as difficult as it can be so that the average hardcore
simmer will get some enjoyment out of it. If it were 100% realistic you
would not be seeing those laptimes as frequently. As it Stands
now...based on
my times in F1-C...I may have a chance to test for Minardi. :)
As far as the complaints about kerbs being too difficult to run, I
disagree. Teams spend millions working on the cars setup to suite the
driving style of their drivers. This combined with incredible skill and
consistency allows them to manipulate weight transfer through
braking,acceleration,and steering thus maintaining grip where we wouldnt
have a hope.
I race on the same kart track year after year and a beginner can come
out and get within 5-6 seconds of a veteran in the first day,. Its the
last 1/2 to 3/10s that take years.
The biggest Part of real racing....I hate to say...is SETUP
For those that don't want to invest the time and laps to develop
their own setup for their own driving style, this is not the sim for
you.
Welcome to semi-real racing
Defending F1 Challenge physics and setup work
bengal21 argued that complaints about F1 Challenge 99-02 physics mostly come from players who do not work on setups. Others replied that sorting out controller configuration files should come before garage work, and Tony Rickard advised focusing on brake bias and balance. Francois Menard insisted that lap times could not be compared with reality because ISI's tracks were inaccurate, reviving the track accuracy debate.
Automated summary.
"bengal21" wrote:
> The biggest Part of real racing....I hate to say...is SETUP
>
> For those that don't want to invest the time and laps to develop
> their own setup for their own driving style, this is not the sim for
> you.
> Welcome to semi-real racing
Judging by the posts I have seen the biggest part of ISI Sim racing is...
config file configuration
Lots of hard work sorting out controller delays and reversed controller
settings. These need to be fixed way before even thinking about fiddling in
the garage...
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"Tony Rickard" wrote...
Hey! -I was gonna say that! ;-)
Seriously, this sort of stuff detracts from the game's image... not everyone
reads RAS or Racesimcentral and has the inclination to edit these files.
That said, I've always been a great advocate of making one's own setups.
Going fast starts with confidence in the car. It has to fit one's style.
Jan.
=---
Quoted text (8 lines)
> > <snip> > Judging by the posts I have seen the biggest part of > ISI Sim racing is... config file configuration > > Lots of hard work sorting out controller delays and > reversed controller settings. These need to be fixed > way before even thinking about fiddling in > the garage...Were you in Windsor this week racing karts by any chance?
I had the opportunity to go, and was blown away with the whole thing. It was
the first kart race I've ever seen, and those shifter carts FLY! The course
they setup was very nice too.. right at our riverfront, with lots of
elevation changez and difficult sections..
Mike
http://mikebeauchamp.com
"bengal21" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (44 lines)
> > > Here is my 2 cent regarding complaints about F1C > I have been reading these forums and RAS for years years and the most > common complaint is that the sims arent realistic enough, whether > its the graphics or the physics. > > I am not intending to take anything away from anyone in this group as > many of you have much more knowledge than I. I myself have never driven > an F1 car. I do however race karts up here in Canada ,when it isnt > freezing..hehe. The skill, Focus/Concentration ability and stamina of an > F1 driver is infinately more than I would ever have in 5 lifetimes. > The default setups included with this sim are only a starting point. > THATS THE WHOLE IDEA. > > I have had a few good online races at Circuit Gille Villeneuve and > after hours of work am running in the high 1:18s. During these races I > have witnessed CLEAN laps in the high 1:17s. > The Record Lap at this track is 1:15.96 by Montoya in 2002 > need I say more? ok I will > > The sim is as difficult as it can be so that the average hardcore > simmer will get some enjoyment out of it. If it were 100% realistic you > would not be seeing those laptimes as frequently. As it Stands > now...based on > my times in F1-C...I may have a chance to test for Minardi. :) > > As far as the complaints about kerbs being too difficult to run, I > disagree. Teams spend millions working on the cars setup to suite the > driving style of their drivers. This combined with incredible skill and > consistency allows them to manipulate weight transfer through > braking,acceleration,and steering thus maintaining grip where we wouldnt > have a hope. > > I race on the same kart track year after year and a beginner can come > out and get within 5-6 seconds of a veteran in the first day,. Its the > last 1/2 to 3/10s that take years. > > The biggest Part of real racing....I hate to say...is SETUP > > For those that don't want to invest the time and laps to develop > their own setup for their own driving style, this is not the sim for > you. > Welcome to semi-real racingQuoted text (25 lines)
>From: "Jan Verschueren" [email hidden] >Date: 7/3/03 4:46 PM Central Daylight Time >Message-id: <Hu1Na.5143$[email hidden]> > >"Tony Rickard" wrote... >> > <snip> >> Judging by the posts I have seen the biggest part of >> ISI Sim racing is... config file configuration >> >> Lots of hard work sorting out controller delays and >> reversed controller settings. These need to be fixed >> way before even thinking about fiddling in >> the garage... > >Hey! -I was gonna say that! ;-) > >Seriously, this sort of stuff detracts from the game's image... not everyone >reads RAS or Racesimcentral and has the inclination to edit these files. > >That said, I've always been a great advocate of making one's own setups. >Going fast starts with confidence in the car. It has to fit one's style. > >Jan. >=--- >I partly agree with you. Setups should be a factor in race sims and as
such, everything else being equal, a driver who spend times trying different
setups should gain a competitive edge over one that doesn`t bother. At the
same time, I am not sure that one should have to obtain a PhD just to play
racing games on your computer. Maybe it`s just me that is too lazy but I
don`t want to study car physics and mechanics more than I play. However, I
found that, in some games, it is becoming too much of a factor. I know that
this group is full of smart race sim enthusiasts and I`m expecting to read a
lot of "then, choose a game that doesn`t require so much tweaking!" True, I
could.
But at the same time, it would frustrate me to be missing out on a game like
GPL. I still don`t know much about setups which means that my car/track
repair bill (if I had to pay for it) would, by now, be substantially higher
than the estimated cost of hosting the 2010 Winter Olympics (which we just
won here in Vancouver!!!). Kidding aside, it would be nice one day to be
able to finish on the same lap as the winnning AI car (as you can see I am
not even dreaming of actually winning a GPL race)!
Anyway, not sure why I am writing all this. Probably because I am at work
and I don`t feel like working :-) So I guess my 2 options are to lower AI
capability and/or learn to better setup my cars! Any suggestions how this
can be done with minimum amount of pain and before I die (sorry I don`t have
a clear estimate as to when that might happen)?
Andre
Vancouver, BC
"bengal21" <[email hidden]> a �crit dans le message de
news:[email hidden]...
Quoted text (44 lines)
> > > Here is my 2 cent regarding complaints about F1C > I have been reading these forums and RAS for years years and the most > common complaint is that the sims arent realistic enough, whether > its the graphics or the physics. > > I am not intending to take anything away from anyone in this group as > many of you have much more knowledge than I. I myself have never driven > an F1 car. I do however race karts up here in Canada ,when it isnt > freezing..hehe. The skill, Focus/Concentration ability and stamina of an > F1 driver is infinately more than I would ever have in 5 lifetimes. > The default setups included with this sim are only a starting point. > THATS THE WHOLE IDEA. > > I have had a few good online races at Circuit Gille Villeneuve and > after hours of work am running in the high 1:18s. During these races I > have witnessed CLEAN laps in the high 1:17s. > The Record Lap at this track is 1:15.96 by Montoya in 2002 > need I say more? ok I will > > The sim is as difficult as it can be so that the average hardcore > simmer will get some enjoyment out of it. If it were 100% realistic you > would not be seeing those laptimes as frequently. As it Stands > now...based on > my times in F1-C...I may have a chance to test for Minardi. :) > > As far as the complaints about kerbs being too difficult to run, I > disagree. Teams spend millions working on the cars setup to suite the > driving style of their drivers. This combined with incredible skill and > consistency allows them to manipulate weight transfer through > braking,acceleration,and steering thus maintaining grip where we wouldnt > have a hope. > > I race on the same kart track year after year and a beginner can come > out and get within 5-6 seconds of a veteran in the first day,. Its the > last 1/2 to 3/10s that take years. > > The biggest Part of real racing....I hate to say...is SETUP > > For those that don't want to invest the time and laps to develop > their own setup for their own driving style, this is not the sim for > you. > Welcome to semi-real racing"Andre G." wrote:
> Anyway, not sure why I am writing all this. Probably because I am atwork
> and I don`t feel like working :-) So I guess my 2 options are to lowerAI
> capability and/or learn to better setup my cars! Any suggestions howthis
> can be done with minimum amount of pain and before I die (sorry I don`thave
> a clear estimate as to when that might happen)?
I wouldn't get too hung up about setups. Sure they will help for the odd
tenth, but for consistent running just get the brake bias set just far
enough to the rear so you still have confidence to brake without spinning
and roll bars set to a balance you feel comfortable with and just get some
track time.
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"J. Todd Wasson" wrote...
> > <snip>
> My driving style has always been to go really, really
> fast on the straights, then slow down and turn in the
> corners. Am I alone on this? :-P
No, a style like that, if combined with the required amount of talent and
fitness would get you a long way in today's F1.
Even in the simworld, you're not alone. There's a guy in one of the GPL
leagues I run in who makes going in deep, pivot and accellerate out hard an
artform. Due to the "non-stop-start" nature of most of the tracks of the
era, his lap times are a bit off the mark, but he's ***SO*** hard to pass if
one happens to drop behind him for whatever reason.
Jan.
=---
Yeah, there's been a lot of noobs complaining about aspects of the handling
which are easily corrected by setup changes and so far most problems
encountered are corrected much the same way they are in real life racing. I
think the problem is that it's not immediately apparent just how much more
realistic the physics are compared to F1 2002 - the same setup tricks just
don't work. I guess we're all still learning otherwise we wouldn't be
here......
>"bengal21" <[email hidden]> wrote
> I have had a few good online races at Circuit Gille Villeneuve and
> after hours of work am running in the high 1:18s. During these races I
> have witnessed CLEAN laps in the high 1:17s.
> The Record Lap at this track is 1:15.96 by Montoya in 2002
> need I say more? ok I will
You absolutely cannot compare the track times of real-life Formula One
drivers to the laptimes that you do in the racing sim called F1C as the
track accuracy is so off and so out of reality that it's almost two
different tracks.
There are too many little differences to even compare both tracks (real life
vs. virtual). Everything is different, from the gears, speeds, apex,
camber, etc...
Even if they are just 2% off, it's still a possible 2% difference in the
laptimes remember! (cornering at 200mph versus 196 makes a large difference
if you understand it happens possibly on every corner)
Only compare the track times to other tracks times set on the virtual
race-track. Heck I'm not even comparing all the non-track-accuracies
differences and variables.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> You absolutely cannot compare the track times of real-life Formula One
> drivers to the laptimes that you do in the racing sim called F1C as the
> track accuracy is so off and so out of reality that it's almost two
> different tracks.
Gotta agree with that. Unless you've got survey-accurate tracks it's not
even worth thinking about comparing the track times to real-life.
"Redmist" <[email hidden]> wrote in message
news:be30sh$ld4f$[email hidden]...
> Yeah, there's been a lot of noobs complaining about aspects of thehandling
> which are easily corrected by setup changes and so far most problems
> encountered are corrected much the same way they are in real life racing.I
> think the problem is that it's not immediately apparent just how much more
> realistic the physics are compared to F1 2002 - the same setup tricks just
> don't work. I guess we're all still learning otherwise we wouldn't be
> here......
Can't imagine you think we're less informed here than the likes of Adrian
Newey. ;-) Nonetheless, I have a short replay of a rollover that suggests
all is not quite kosher down in the bowels of F1C. I like it anyway and
it's certainly much better than before, but I'd say they still have a little
tweaking to do.
In article <Hu1Na.5143$[email hidden]>, "Jan Verschueren"
<[email hidden]> writes:
>That said, I've always been a great advocate of making one's own setups.
>Going fast starts with confidence in the car. It has to fit one's style.
>
Some of us have never been able to do that...
Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett
Remove SPAM-OFF to reply.
> >That said, I've always been a great advocate of making one's own setups.
> >Going fast starts with confidence in the car. It has to fit one's style.
> Some of us have never been able to do that...
I've always been crap at setups, but this time it seems different. With F1C,
I've been able to get a car that I can drive happily, and consistently.
Maybe this is down to the better physics? I don't know, but I really can
feel the changes better and see the improvements this time.
My setup has put me 20th on the grid, with the AI at 100%, so I've decided
not to download anything that may put me on pole, because I'm having great
races where I am. OK they're with Jags, Minardis, etc, rather than Ferraris
and Mcs... ;-)
Thinking that this sim is going to be the last of its kind for a while, I
see nothing wrong with doing a season where I'm near the back, as it gives
me much more room for improvement over the coming years. Hell, I may even
learn something ;-)
R.
"ymenard" <[email hidden]> wrote in message
news:4H7Na.6611$[email hidden]...
>
> You absolutely cannot compare the track times of real-life Formula One
> drivers to the laptimes that you do in the racing sim called F1C...
He just did, didn't he?
> ...as the
> track accuracy is so off and so out of reality that it's almost two
> different tracks.
Holy crap this is getting tiresome. You have never forgiven ISI for F1
2000, have you? I have watched every single F1 race this year and jumped
into F1 2002 afterwards to try and drive the track the way I saw on TV.
Other than the track changes that were made this year and background details
that I don't care about I have yet to see any serious inaccuracies in any
track and I have yet to encounter a track that couldn't be driven like they
are in real life. Granted there may be serious problems in the ones that I
haven't had the opportunity to compare yet, but we are over half way through
the season and they are still hitting home runs as far as I am concerned.
OTOH within minutes of watching the NASCAR race at Sears Point I could
clearly see that Papy got turn 7 wrong and that it can't be driven
realistically, so it's not like I'm not paying attention. Turn 1 also
cannot be driven realistically. I'm sorry I don't mean this as a personal
attack but I honestly think there is a contingent of people here who are
still pissed about F1 2000 and are never going to give ISI a break.
Meanwhile thanks to GPL those people think everything Papy does is golden
despite flaws that are obvious to everybody else. To you and anyone else
who feels that way I have to say - lighten up, unclench your aresehole, and
get real - ISI and Papy are both GAME developers, they both have some flaws
in their products, but both make GAMES that are a lot of fun for those of us
who don't have a pole jammed up our ass. I play ISI games and enjoy them.
I play Papy games and enjoy them. I know of flaws in both, but neither are
flawed enough to ruin my fun. Life is a lot more fun if you don't insist on
being anal about every little detail.
ymenard wrote:
Point taken and I must say i agree, however, if JPM were sitting beside
me as I set up my car and telling me at what corner I should finesse the
car and at what corner I should throw it into the turn, my laptimes
would definately improve.
I also agree that working on setup is not something we like to do.
hell, its frustrating and unfortunately I dont believe any of us would
pay to have someone setup our cars...(well maybe a few would)
This is the first sim I have actually spent time working on my own
setups and that is because it seems the car is responding accordingly to
the changes i make. its actually becoming fun to work on them.
I also notice that my setup always needs work when I join another race
as weather (temperature) seems to have a drastic effect on the car and
its not just a matter of changing tire presures anymore.
My main point is that the more realistic these sims get, the more
frustrating its going to get for a lot of people.
It would be interesting to see if 20 hardcore simmers were taken from
this group and told to tell the F1 crews how to setup their cars and
then set on the grid for a race. Man that would be scary but it wouldnt
surprise me if a few actually ran not to bad after a few laps and
actually brought the cars home. hehe
Quoted text (7 lines)
> > > You absolutely cannot compare the track times of real-life Formula One > drivers to the laptimes that you do in the racing sim called F1C as the > track accuracy is so off and so out of reality that it's almost two > different tracks.Just to say that while most of the F12002 tracks are... okay... for racing
sims, wait until Silverstone and Monza. It seems ISI have cunningly replaced
the corner formerly known as Stowe with something very strange indeed...
>"Haqsau" <[email hidden]> wrote
> Holy crap this is getting tiresome. You have never forgiven ISI for F1
> 2000, have you? I have watched every single F1 race this year and jumped
> into F1 2002 afterwards to try and drive the track the way I saw on TV.
ISI admitted the tracks are fucking crappy. They wanted to change the
tracks but could not because of budgetary reason from EA. I guess that's
enough to tell'ya how crappy they are, even in F1C. Oh ok sorry, they are
"average". They still don't have the atmosphere of what you find in several
other developpers.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
On Fri, 4 Jul 2003 10:36:26 -0400, "Haqsau" <[email hidden]>
wrote:
Well, the tracks go left when they go left in real life, and right
when the go right in real life, for the most part (the pit complex to
Magny Cours for 99-02 being an exception to this of course).
Now up and down is another issue I won't get into. It is interesting
that the missing hills from Magny Cours and the rollercoaster from
Suzuka seem to have found their way into the Silverstone and Monza
track models, however. I'm not going to speculate on the accuracy of
the camber except to say that the 2-3 turns that I'm aware of having
serious banking at Magny Cours are completely flat/banked the wrong
way in the ISI series. Again, the chicane that was removed for the
race this year as well as the short blast to the pits and the final
turn are horrible in the F1 series. The second last chicane is
practically flat in the ISI game when in real life there is a pretty
sharp hill there. Monza? Last time I checked while there is a small
hill between Lesmo 2 and Variant Ascari that resembles more of a
slight downhill run towards the old banking then uphill to the Vialone
chicane rather than some strange up and down rollercoaster ride that
totally obscures the entrance to Ascari. Silvertsone's elevation and
camber inaccuracy has been covered elsewhere so no point in going on
about that, as it's a shitty track anyway.
Really in the end who cares. I hate the tracks and wish there were
some GP4 track editing tools out by now so we could work on converting
those, but the tracks are good enough until then, and you can always
drive the excellent simbin tracks converted from Superbike 2001 if
need be. I converted Brand's Hatch, Donington, and Laguna Seca to F1C
and all 3 are amazing to drive with the new physics model. I'm
probably going to just replace the Euro GP at Nurby with Donington,
the Brit GP at Silver with Brand's, and the US GP at Indy with Laguna
since that will get rid of 3 tracks that are horrible both in terms of
real life and in-game modelling and replace them with 3 classics that
should be on the real F1 calendar anyway.
Jason
Quoted text (7 lines)
>Holy crap this is getting tiresome. You have never forgiven ISI for F1 >2000, have you? I have watched every single F1 race this year and jumped >into F1 2002 afterwards to try and drive the track the way I saw on TV. >Other than the track changes that were made this year and background details >that I don't care about I have yet to see any serious inaccuracies in any >track and I have yet to encounter a track that couldn't be driven like they >are in real life.Regarding Magny Cours, here I again I am not seeing the problem. Yes some
curbs and runoffs are inaccurate, and that is a bit of a problem regarding
the line you have to take, but not major. But as far as the elevation
changes and banking, drive through the Imola esses and then hit the instant
replay button. From the new "realistic" replay cameras it looks just like
what I was seeing on TV (<cough> except for the curbs). Same for the right
hander that follows it. You don't necessarily see these details from the
cockpit view, but they are there.
I won't argue that some of the tracks are inaccurate, maybe even majorly
inaccurate, but I think the majority are fine and I think it is silly that
people downgrade the game for a few inaccuracies in the tracks. That's all
I'm really trying to get across here - of course we should want accurate
tracks but this game is just not the major disaster that everybody makes it
out to be, at least not as far as I can tell.
If people think I'm being biased or a fanboy then let me say this - I
thought Watkins Glen in NT 2003 was horrible. Does that sound like a
fanboy? The thing is, that's not the reason I didn't buy the game, I didn't
buy the game because I think one NASCAR game a year is enough for me, and I
already had the Papy NASCAR game for that year. I probably will get NT
2004, even if Watkins Glen still sucks. Why? Because I think ISI has
achieved something unique and laudable with their game engine. The physics,
the moddability, the high frame rates, the FF quality are all things that I
think they do extremely well and one or two inaccurate tracks doesn't ruin
that for me. And again, it's just a freaking GAME.
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (32 lines)
> > Now up and down is another issue I won't get into. It is interesting > that the missing hills from Magny Cours and the rollercoaster from > Suzuka seem to have found their way into the Silverstone and Monza > track models, however. I'm not going to speculate on the accuracy of > the camber except to say that the 2-3 turns that I'm aware of having > serious banking at Magny Cours are completely flat/banked the wrong > way in the ISI series. Again, the chicane that was removed for the > race this year as well as the short blast to the pits and the final > turn are horrible in the F1 series. The second last chicane is > practically flat in the ISI game when in real life there is a pretty > sharp hill there. Monza? Last time I checked while there is a small > hill between Lesmo 2 and Variant Ascari that resembles more of a > slight downhill run towards the old banking then uphill to the Vialone > chicane rather than some strange up and down rollercoaster ride that > totally obscures the entrance to Ascari. Silvertsone's elevation and > camber inaccuracy has been covered elsewhere so no point in going on > about that, as it's a shitty track anyway. > > Really in the end who cares. I hate the tracks and wish there were > some GP4 track editing tools out by now so we could work on converting > those, but the tracks are good enough until then, and you can always > drive the excellent simbin tracks converted from Superbike 2001 if > need be. I converted Brand's Hatch, Donington, and Laguna Seca to F1C > and all 3 are amazing to drive with the new physics model. I'm > probably going to just replace the Euro GP at Nurby with Donington, > the Brit GP at Silver with Brand's, and the US GP at Indy with Laguna > since that will get rid of 3 tracks that are horrible both in terms of > real life and in-game modelling and replace them with 3 classics that > should be on the real F1 calendar anyway. > > Jason
"Haqsau" <[email hidden]> wrote in message
news:be83in$253mq$[email hidden]...
> Regarding Magny Cours, here I again I am not seeing the problem. Yes some
> curbs and runoffs are inaccurate, and that is a bit of a problem regarding
> the line you have to take, but not major. But as far as the elevation
> changes and banking, drive through the Imola esses and then hit theinstant
> replay button. From the new "realistic" replay cameras it looks just like
> what I was seeing on TV (<cough> except for the curbs). Same for theright
> hander that follows it. You don't necessarily see these details from the
> cockpit view, but they are there.
>
> I won't argue that some of the tracks are inaccurate, maybe even majorly
> inaccurate, but I think the majority are fine and I think it is silly that
> people downgrade the game for a few inaccuracies in the tracks. That'sall
> I'm really trying to get across here - of course we should want accurate
> tracks but this game is just not the major disaster that everybody makesit
> out to be, at least not as far as I can tell.
>
> If people think I'm being biased or a fanboy then let me say this - I
> thought Watkins Glen in NT 2003 was horrible. Does that sound like a
> fanboy? The thing is, that's not the reason I didn't buy the game, Ididn't
> buy the game because I think one NASCAR game a year is enough for me, andI
> already had the Papy NASCAR game for that year. I probably will get NT
> 2004, even if Watkins Glen still sucks. Why? Because I think ISI has
> achieved something unique and laudable with their game engine. Thephysics,
> the moddability, the high frame rates, the FF quality are all things thatI
> think they do extremely well and one or two inaccurate tracks doesn't ruin
> that for me. And again, it's just a freaking GAME.
AMEN
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> Silvertsone's elevation and
> camber inaccuracy has been covered elsewhere so no point in going on
> about that, as it's a shitty track anyway.
It's no Brands Hatch, granted, but I love the way the track really flows
from S/F right through to the bottom of the Vale, always easily above 100mph
from Copse, through Maggots, Becketts, Chapel, Stowe and down (not *up*,
ISI) into the Vale. If you spectate anywhere along the opening half of the
lap, you will be amazed at the cornering abilities of modern F1 cars.


































