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F1C Trivia

2 posts by 2 people · 04 Jul 2003 15:57 UTC - 04 Jul 2003 17:15 UTC

Haqsau 04 Jul 2003 15:57 UTC#63460
Was looking through some of the physics files to see what they changed, and found some really interesting things: - Head physics is now part of the kinematics model. Head physics are not allowed to affect vehicle physics, I guess to prevent cheats, but the head movement is generated by the physics model. - They model fuel sloshing around in the tank! It's approximated with a spring/mass/damper system, but still, I have never heard of anyone else doing that. - All the NASCAR settings are still evident in the HDV file, so for example if somebody wanted to make a 60's Trans Am mod with this game they could put realistic suspensions and settings in. - How about this line from the hdv file: HandbrakePressRange=(0.00, 0.05, 1) // disabled for F1 ... intended for rally-type cars - Autoshift, traction control, and ABS parameters are now set in the hdv file and thus moddable. - Diffs can now have separate power and coast side lock settings, and something that even GPL didn't have - a preload value. Seems to me this is the most comprehensive physics modelling available in any game, and it's generic enough now to accomodate virtually any type of racing. I'm very excited to see what mods and commercial licenses will be produced using this engine.
ymenard 04 Jul 2003 17:15 UTC↳ reply to Haqsau#63472
>"Haqsau" <[email hidden]> wrote > Seems to me this is the most comprehensive physics modelling available in > any game Well, the Papy game engine of NR2003 has a good part, if not all of those things modeled also. It's perhaps not as moddable, but it's there. It also feels more true because imho the graphics/track accuracy/sound/multi/etc... > it's generic enough now to accommodate virtually any type of racing. That's the most important issue. It's perhaps not as perfection as the Papy game engine, but it's fucking open and you can do about everything with it. It's what we asked Papy to do for years and years. They finally got a clue with NR2003 (the latest patch will enable mod-type addons with different physics for the trucks and BGN cars). -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...

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