-After replay - play continues in the view last used in the reaplay. Should
continue in the view last used BEFORE the replay.
-TC noise is triggering at every gear change - it shouldnt.
-Too many hidden controller parameters. An advanced controller menu and / or
readme is necessary - preferably with presets for common controllers.
Any more suggestions. Probably a waste of time but perhaps ISI might pick up
on some of these. Tracks / AI / Netcode - not worth bothering about. They've
not had the attention they deserve in 5 releases - they're sure as hell not
going to get it in a patch!
Doug
Douglas Ellison's F1 Challenge bug list
Douglas Ellison listed minor F1 Challenge 99-02 bugs, such as replay views, the traction control sound and hidden controller settings. Others called it nitpicking or offered player-file fixes. The thread moved on to rain and drying-line visibility, which turned out to depend on graphics drivers and color depth.
Automated summary.
> Any more suggestions. Probably a waste of time but perhaps ISI might pick up
> on some of these. Tracks / AI / Netcode - not worth bothering about. They've
> not had the attention they deserve in 5 releases - they're sure as hell not
> going to get it in a patch!
>
My, don't we sound negative!
Has there ever been an EA racing sim that didn't torture the hardcore
with niggles? You want to love them, but you spend more time tweaking
the ini files and discussing future, hoped for patches than actually
playing the damn things. Papyrus sweats the details a lot better;
their sims are better 'thought through'. IMHO.
> You want to love them, but you spend more time tweaking
> the ini files and discussing future, hoped for patches than actually
> playing the damn things.
I don't!
Iain
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If thats all the so called bugs you can mention then I think its nit
picking! I wouldnt call any of those particularly damaging to the game.
I of course could mention faults like in the commentary Schumacher is often
mentioned as being behind of just in front of you when he isnt. Also you
stop dead on the line after the race. Also theres no save function mid
race - which is really annoying. Not only that but theres no save function
at all whilst during the race weekend which is a little ludicrous if you
want to try and play the game realistically. Also theres no safety car. The
wet effects are rather lame in terms of the track looks dry all the time
whether dry or raining. A great shame is that the replays are only available
for the portion of the race you are playing in, it would have been really
nice to have watched the rest of the race you crashed out of (GP3 did this
well). Theres also very little feedback for the replays like car order and
times etc which could do with really expanding. Finally the mechanical
breakdowns seem to be rather lame and Ive still to see a really big engine
blow out yet. Probably because the replay facility if so difficult to work
with - its a real shame the game doesnt have a 'smart' replay facility where
the camera jumps automatically to any accidents or exciting moments - just
like on TV.
I for one would be more than happy if they just upgraded the wet track
effects and worked on the replay facility a bit.
But I want to say for the record that despite all the items mentioned above
its still a brilliant game and wipes the floor with any other racing game
period. I love the graphics, the forcefeedback, the stability of the game
(rare these days), the feeling of speed and dynamics, the pitstops, and the
flexibility of the driving experience.
--
Nigel 'Nats' Stutt
[email hidden]
"Its life, Jim, but not as we know it."
Remove NOSPAM to respond please.
"Doug Ellison" <[email hidden]> wrote in message
news:dJBNa.45755$[email hidden]...
> -After replay - play continues in the view last used in the reaplay.
Should
> continue in the view last used BEFORE the replay.
>
> -TC noise is triggering at every gear change - it shouldnt.
>
> -Too many hidden controller parameters. An advanced controller menu and /
or
> readme is necessary - preferably with presets for common controllers.
>
> Any more suggestions. Probably a waste of time but perhaps ISI might pick
up
> on some of these. Tracks / AI / Netcode - not worth bothering about.
They've
> not had the attention they deserve in 5 releases - they're sure as hell
not
> going to get it in a patch!
>
> Doug
>
>
>
"Nats" <[email hidden]> wrote in message
news:be7jbk$7c3$[email hidden]...
> If thats all the so called bugs you can mention then I think its nit
> picking!
As I said - i could mention the crappy tracks, the appauling AI, the shit
Replays, the still sub-standard netcode - but they're NOT things that a
patch will fix.
> But I want to say for the record that despite all the items mentionedabove
> its still a brilliant game and wipes the floor with any other racing game
> period.
Ouch. I hate and despise Nascars - but NR2k3 is far and away a better title
Doug
On Sat, 5 Jul 2003 23:26:59 +0100, "Nats"
<[email hidden]> wrote:
>Also you
>stop dead on the line after the race.
You can get rid of this if you edit your PLR file, the line says
something like: AI never takes control. That way you also stay in
the car if you pit...
Remco
"Iain Mackenzie" <[email hidden]> wrote in message news:<[email hidden]>...
You don't love them?
Signed,
Confused
Quoted text (7 lines)
> > You want to love them, but you spend more time tweaking > > the ini files and discussing future, hoped for patches than actually > > playing the damn things. > > I don't! > > IainOn Sat, 5 Jul 2003 23:26:59 +0100, "Nats"
<[email hidden]> wrote:
>If thats all the so called bugs you can mention then I think its nit
>picking! I wouldnt call any of those particularly damaging to the game.
>
>I of course could mention faults like in the commentary Schumacher is often
>mentioned as being behind of just in front of you when he isnt. Also you
>stop dead on the line after the race.
Turn off the AI control of the car in the PLR file.
Jason
> My, don't we sound negative!
> Has there ever been an EA racing sim that didn't torture the hardcore
> with niggles? You want to love them, but you spend more time tweaking
> the ini files and discussing future, hoped for patches than actually
> playing the damn things. Papyrus sweats the details a lot better;
> their sims are better 'thought through'. IMHO.
Very true - on the surface Papy appear to have pretty much everything
covered. As soon as their physics come up to ISI's level, people will drop
ISI games like a bad habbit.
> -TC noise is triggering at every gear change - it shouldnt.
?? I don't seem to get this. Is it on up-changes or down-changes?
> -Too many hidden controller parameters. An advanced controller menu and /or
> readme is necessary - preferably with presets for common controllers.
None of them are essential to play the game properly. Putting them in the
menus would only cause newbies more distress. Most of the plr file options
are self-explanatory for any sim-racer with half a brain. If you're not
smart enough to make a few simple edits to a text file than you've got no
hope of driving an F1 car.
In article <be7jbk$7c3$[email hidden]>, "Nats"
<[email hidden]> writes:
>Also theres no safety car. The
>wet effects are rather lame in terms of the track looks dry all the time
>whether dry or raining
Yeah, that's a drag. I ran a race where I practiced and qualified in the dry.
On the grid for the start, when I hit the throttle I promptly went spinning
across the field. I thought I'd hit the wrong button or something. It took me
a couple of seconds to realize that it was now raining. I'll *guess* that the
game said that somewhere, but I just missed it. And as the race went on(50%
race), I was able to push more in some areas of the track. Drying line? I
dunno - it certainly wasn't *visibly* apparent... :-(
Eldred
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On 06 Jul 2003 21:29:16 GMT, [email hidden] (EldredP) wrote:
I dunno what settings you're using, but the drying line is pretty
obvious on my system...
Jason
Quoted text (7 lines)
>Yeah, that's a drag. I ran a race where I practiced and qualified in the dry. >On the grid for the start, when I hit the throttle I promptly went spinning >across the field. I thought I'd hit the wrong button or something. It took me >a couple of seconds to realize that it was now raining. I'll *guess* that the >game said that somewhere, but I just missed it. And as the race went on(50% >race), I was able to push more in some areas of the track. Drying line? I >dunno - it certainly wasn't *visibly* apparent... :-(In article <[email hidden]>, [email hidden] (Jason
Moyer) writes:
>I dunno what settings you're using, but the drying line is pretty
>obvious on my system...
I'm probably running a lower detail setting than you so I can squeeze 30fps out
of my system. But still, that's something that seems fairly important to be
able to see. Can you see when it's raining as well(can you see the raindrops)?
Like I said, the car felt better, but I couldn't see ANY difference on the
track... I'll have to kick everything all the way up at least once just to see
what it looks like.
Eldred
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On 09 Jul 2003 04:37:11 GMT, [email hidden] (EldredP) wrote:
>I'm probably running a lower detail setting than you so I can squeeze 30fps out
>of my system. But still, that's something that seems fairly important to be
>able to see. Can you see when it's raining as well(can you see the raindrops)?
> Like I said, the car felt better, but I couldn't see ANY difference on the
>track... I'll have to kick everything all the way up at least once just to see
>what it looks like.
You might want to browse the simbin forums. I've seen people
reporting that the problem with not seeing the line (either dry or
wet) might be a driver issue.
Jason
In article <[email hidden]>, [email hidden] (Jason
Moyer) writes:
>You might want to browse the simbin forums. I've seen people
>reporting that the problem with not seeing the line (either dry or
>wet) might be a driver issue.
I just upgraded drivers so that I could see the mirrors.... Rats.
Eldred
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On 11 Jul 2003 02:46:51 GMT, [email hidden] (EldredP) wrote:
>I just upgraded drivers so that I could see the mirrors.... Rats.
Are you running 32-bit color? That seems to have an impact on the
rain effects as well. I know spray doesn't show up correctly in 16
bit...
Jason
Stupid question maybe, but if you see all black in the mirrors is it
possible you are just looking at your tires? There is a setting somewhere
that determines if your own car is visible in the mirrors, maybe you need to
make sure that is off.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
>
> I just upgraded drivers so that I could see the mirrors.... Rats.
>
> Eldred
> --
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>
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In article <bengbd$79dti$[email hidden]>, "Haqsau"
<[email hidden]> writes:
>Stupid question maybe, but if you see all black in the mirrors is it
>possible you are just looking at your tires? There is a setting somewhere
>that determines if your own car is visible in the mirrors, maybe you need to
>make sure that is off.
Nope. Once I upgraded the driver it worked, without changing anything else...
Eldred
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In article <[email hidden]>, [email hidden] (Jason
Moyer) writes:
16-bit. I don't even have an OPTION to run 32-bit. 24-bit is the highest on
my system...
Eldred
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Quoted text (8 lines)
>On 11 Jul 2003 02:46:51 GMT, [email hidden] (EldredP) wrote: > >>I just upgraded drivers so that I could see the mirrors.... Rats. > >Are you running 32-bit color? That seems to have an impact on the >rain effects as well. I know spray doesn't show up correctly in 16 >bit... >[email hidden] (EldredP) wrote in
news:[email hidden]:
> 16-bit. I don't even have an OPTION to run 32-bit. 24-bit is the
> highest on my system...
Huh? Aren't you running one of the Geforce4's? Those support 32-bit for
sure. Maybe the monitor driver isn't right?
In article <[email hidden]>, Ped Xing
<[email hidden]> writes:
I can't find any new drivers for the monitor...
Eldred
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