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F1C - Tire wear

7 posts by 5 people · 05 Jul 2003 23:16 UTC - 06 Jul 2003 19:59 UTC

Peter George 05 Jul 2003 23:16 UTC#63288
Just finished a 50% race at Albert Park (29 laps - no aids, full damage, damage multiplier 100%, AI strength 100%, soft compound tires) and I had to set tire wear at x8 before the tires even looked like they needed to be changed at my pit stop on lap 15. I'm not all that quick but I did manage to finish 7th - meaning - I didn't just doodle around the track in second gear and not use the brakes. By my reckoning this means that the tires would last 120 laps (or about 2 full races) if tire wear was set to normal. How can this be right?
Jan Verschueren 05 Jul 2003 23:21 UTC#530954
The developers and beta testers being very *** their tyres, obviously. Jan. =---
Yea this is a major bug in f1c but honestly I cant concentrate long enough to do long F1 races so I never really dealt with the tire wear in any version "Peter" <[email hidden]> wrote in message news:3f075a6f$[email hidden]... > Just finished a 50% race at Albert Park (29 laps - no aids, full damage, > damage multiplier 100%, AI strength 100%, soft compound tires) and I hadto
Quoted text (15 lines)> set tire wear at x8 before the tires even looked like they needed to be > changed at my pit stop on lap 15. > > I'm not all that quick but I did manage to finish 7th - meaning - I didn't > just doodle around the track in second gear and not use the brakes. > > By my reckoning this means that the tires would last 120 laps (or about 2 > full races) if tire wear was set to normal. > > How can this be right? > > > > >
Well, The good news is that at least you can set the wear multiplier.. it's not something that's hard coded into the game. If setting tire wear at 8X is what you think is realistic, then you can set it that way... Mike http://mikebeauchamp.com "frederickson" <[email hidden]> wrote in message news:l3NNa.38454$[email hidden]...
Quoted text (13 lines)> Yea this is a major bug in f1c but honestly I cant concentrate long enough > to do long F1 races so I never really dealt with the tire wear in any > version > > "Peter" <[email hidden]> wrote in message > news:3f075a6f$[email hidden]... > > Just finished a 50% race at Albert Park (29 laps - no aids, full damage, > > damage multiplier 100%, AI strength 100%, soft compound tires) and I had > to > > set tire wear at x8 before the tires even looked like they needed to be > > changed at my pit stop on lap 15. > > > > I'm not all that quick but I did manage to finish 7th - meaning - I
didn't > > just doodle around the track in second gear and not use the brakes. > > > > By my reckoning this means that the tires would last 120 laps (or about2
Quoted text (10 lines)> > full races) if tire wear was set to normal. > > > > How can this be right? > > > > > > > > > > > >
> If setting tire wear at 8X is > what you think is realistic, then you can set it that way... The thing is, I don't really know what 'realistic' is. I'm pretty sure that running two full races on soft compound without a tire change is unrealistic though. Pete.
Yes I agree that tyre wear seems to be very slight - I have played a full race at Australia recently with very little tyre wear occurring. That cant be right. I think I will put my tyre wear up as well. I have also found that it seems that the mechanical breakdowns dont seem to happen very much when you run a whole race as opposed to when you view a race after crashing out. Anyone else tested this? Im very interested in this aspect and have had some cars frozen on the startline but very few breakdowns seen and none experienced so far. And yes I have it set at 100% damage and timescaled. I would love to experience an engine blow out in a car in front but havent yet. Anyone tested the damage model properly yet? Ie does crashing your car into walls etc make you more likely to experience knock on effects. Certainly I have seen cars that Ive crashed into drop out due to mechanical failures. I just played a full race in the wet in Australia and none of the cars had mechanical problems although about 10 didnt finish. What does the term 'dnf' usually mean? Do they just retire or what? If anyone has experienced any good damage or mechanical effects in this game I would like to hear about them. Does the rating of the AI racers affect the mechanical damage likely ie they race harder. Or is it just completely random? Nats -- Nigel 'Nats' Stutt [email hidden] "Its life, Jim, but not as we know it." Remove NOSPAM to respond please. "Peter" <[email hidden]> wrote in message news:3f075a6f$[email hidden]... > Just finished a 50% race at Albert Park (29 laps - no aids, full damage, > damage multiplier 100%, AI strength 100%, soft compound tires) and I had to > set tire wear at x8 before the tires even looked like they needed to be > changed at my pit stop on lap 15. > > I'm not all that quick but I did manage to finish 7th - meaning - I didn't > just doodle around the track in second gear and not use the brakes. > > By my reckoning this means that the tires would last 120 laps (or about 2 > full races) if tire wear was set to normal. > > How can this be right? > > > >

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