Drivers to test Homestead.....virtually: Winston Cup drivers won't be
allowed to test their cars on the new banking at Homestead-Miami Speedway
until the week of the season finale, but they will be able to race the new
course on a new computer-program simulator being developed for NASCAR's
stock-car teams by Electronic Arts. "This will be the first time ever that
the teams will be able to set up a race car on a computer on a track that
was computer built - so you can set up a car for a track while that track is
still dirt," said Curtis Gray, who runs the track for Bill France Jr.'s
International Speedway Corporation. "Or at least it's a good starting
point." NASCAR officials spent time at Homestead last week to review
progress on the track's reconstruction. Gray said the project, which began
in May, 'is right on schedule. In the first five days we had the whole track
torn apart, and it took them 22 days to build the actual dirt banking, 55
feet wide.'(Winston Salem Journal)(7-6-2003)
"db" <[email hidden]> wrote in message
news:[email hidden]...
> Drivers to test Homestead.....virtually: Winston Cup drivers won't be
> allowed to test their cars on the new banking at Homestead-Miami Speedway
> until the week of the season finale, but they will be able to race the new
> course on a new computer-program simulator being developed for NASCAR's
> stock-car teams by Electronic Arts.
EA? hahahaha
Seriously...if they really want to produce it correctly, they need to get
some third party company that isn't interested in graphics AT ALL to build
the track and what not. I know Papy's game is so much better...but still, no
doubt there are areas that could be improved.
"Kyle Roberts" <[email hidden]> wrote in message
news:HrhOa.19482$[email hidden]...
>
> "db" <[email hidden]> wrote in message
> news:[email hidden]...
> > Drivers to test Homestead.....virtually: Winston Cup drivers won't be
> > allowed to test their cars on the new banking at Homestead-MiamiSpeedway
> > until the week of the season finale, but they will be able to race thenew
> > course on a new computer-program simulator being developed for NASCAR's
> > stock-car teams by Electronic Arts.
>
> EA? hahahaha
>
>
Hey,
You cant really bash EA like that, I mean, they code what sells... look at
their demographics, I bet it is like 10-26 ages, and 90% of them want to
drive fast and crash. you got to admit that the games does that pretty
well, if not one of the best...
Simulation is a Niche, a small one at that, you know it, because of 200
online racers (papyrus NR2003 for example), 80% of them have all the driving
aids turned on, and I bet half don't have a wheel. and every week someone
is reviewing the games without even a joystick. Now how can you do that, if
the market share gave a crap about Physics? can you say, because most don't
care... that is why they worry more about fancy wrecks than realism...
They code to their market. I hate their games so far, as compared to what I
like (gpl NR4-03), but my GF's kid loves em. They buy more games a year
than I do (like they bought 3 games this weekend where I wont buy 3 games in
a year usually. So I can say I don't make much difference to EA and their
marketing research, and I think neither do you (not a dig).
IMHO, EA _would_ have the MONEY, and Inclination & the talent, to build a
pretty good SIM, if their market is NASCAR ITSELF, don't you think? Plus
they know it would sell for bigger bucs... it is called producing for the
market. that is why so many things aren't in EA's games, not enough people
care about the "missing elements" that we notice, so they don't bother!
Making money is a formula,
selling price * number of copies
_________________________ = Profits
cost to produce + cost to market
if there are 1 million people in the "market" but only 10% care if the game
is realistic, where to you suppose the money is spent in coding a game, eye
candy or realism? Pride of "most realistic or perfect simulator in the
world" will not keep the doors of any business open.
"Stuart Becktell" <[email hidden]> wrote in message
news:ywhOa.24010$[email hidden]...
> Seriously...if they really want to produce it correctly, they need to get
> some third party company that isn't interested in graphics AT ALL to build
> the track and what not. I know Papy's game is so much better...but still,no
NASCAR's
Quoted text (12 lines)
> doubt there are areas that could be improved. > "Kyle Roberts" <[email hidden]> wrote in message > news:HrhOa.19482$[email hidden]... > > > > "db" <[email hidden]> wrote in message > > news:[email hidden]... > > > Drivers to test Homestead.....virtually: Winston Cup drivers won't be > > > allowed to test their cars on the new banking at Homestead-Miami > Speedway > > > until the week of the season finale, but they will be able to race the > new > > > course on a new computer-program simulator being developed forQuoted text (7 lines)
> > > stock-car teams by Electronic Arts. > > > > EA? hahahaha > > > > > >I wasn't bashing EA at all, notice I didn't use the word EA at all in my
post. I don't care if the EA game is realistic or not, I don't have the time
to play more then 2 racing games (GPL and F1C) so I'm not going to buy it
even if it was great.
Who I WAS bashing are NASCAR teams for going to an entertainment company for
testing instead of a commericial company. Simply put, any entertainment
company is going to put excessive resources into graphics that are simply
unneeded in a simulation of the track. Please understand what I mean by
this. I'm calling ANY graphics excessive...you only need basic colors for
the team to know where the track is and where the car is. For a REAL
simulation, the track and cars have to be perfectly modeled...none of which
we get in any simulation at the moment.
"Mitch Wing (PlowBoy)" <[email hidden]> wrote in message
news:3f09bee6$[email hidden]...
> Hey,
>
> You cant really bash EA like that, I mean, they code what sells... lookat
> their demographics, I bet it is like 10-26 ages, and 90% of them want to
> drive fast and crash. you got to admit that the games does that pretty
> well, if not one of the best...
>
> Simulation is a Niche, a small one at that, you know it, because of 200
> online racers (papyrus NR2003 for example), 80% of them have all thedriving
> aids turned on, and I bet half don't have a wheel. and every week someone
> is reviewing the games without even a joystick. Now how can you do that,if
> the market share gave a crap about Physics? can you say, because mostdon't
> care... that is why they worry more about fancy wrecks than realism...
> They code to their market. I hate their games so far, as compared to whatI
> like (gpl NR4-03), but my GF's kid loves em. They buy more games a year
> than I do (like they bought 3 games this weekend where I wont buy 3 gamesin
people
game
> is realistic, where to you suppose the money is spent in coding a game,eye
get
> > some third party company that isn't interested in graphics AT ALL tobuild
> > the track and what not. I know Papy's game is so much better...butstill,
be
> > > > allowed to test their cars on the new banking at Homestead-Miami
> > Speedway
> > > > until the week of the season finale, but they will be able to racethe
Quoted text (7 lines)
> a year usually. So I can say I don't make much difference to EA and their > marketing research, and I think neither do you (not a dig). > > IMHO, EA _would_ have the MONEY, and Inclination & the talent, to build a > pretty good SIM, if their market is NASCAR ITSELF, don't you think? Plus > they know it would sell for bigger bucs... it is called producing for the > market. that is why so many things aren't in EA's games, not enoughQuoted text (9 lines)
> care about the "missing elements" that we notice, so they don't bother! > > Making money is a formula, > > selling price * number of copies > _________________________ = Profits > cost to produce + cost to market > > if there are 1 million people in the "market" but only 10% care if theQuoted text (7 lines)
> candy or realism? Pride of "most realistic or perfect simulator in the > world" will not keep the doors of any business open. > > > "Stuart Becktell" <[email hidden]> wrote in message > news:ywhOa.24010$[email hidden]... > > Seriously...if they really want to produce it correctly, they need toQuoted text (8 lines)
> no > > doubt there are areas that could be improved. > > "Kyle Roberts" <[email hidden]> wrote in message > > news:HrhOa.19482$[email hidden]... > > > > > > "db" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > Drivers to test Homestead.....virtually: Winston Cup drivers won'tQuoted text (12 lines)
> > new > > > > course on a new computer-program simulator being developed for > NASCAR's > > > > stock-car teams by Electronic Arts. > > > > > > EA? hahahaha > > > > > > > > > > > >>"Stuart Becktell" <[email hidden]> wrote
> Seriously...if they really want to produce it correctly, they need to get
> some third party company that isn't interested in graphics AT ALL to build
> the track and what not. I know Papy's game is so much better...but still,no
> doubt there are areas that could be improved.
That article is just a PR move by Electronic Arts. There's nothing really
"true" in that article. They have done that dozen of times in the past.
Winston Cup teams aren't stupid enough to use NT for any serious use then
entertainment. Note that they don't use a Papy sim either for serious use,
except the drivers who race it for various reasons.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
I guess I lost you by saying you bashed them... was unintentional honest,
my intent was to say something with few words, meaning that we can not say
that EA couldn't build a realistic sim at all...
So please dont think I was doggin that you dogged EA, hell I hate em for not
having enough pride to include realism, on top of thier selling eye candy
crap that they produce too, So I was merely stating that we can only whine
about it, cause "we" really dont matter in the end.... LOL!!
"Stuart Becktell" <[email hidden]> wrote in message
news:GHjOa.24178$[email hidden]...
> I wasn't bashing EA at all, notice I didn't use the word EA at all in my
> post. I don't care if the EA game is realistic or not, I don't have thetime
> to play more then 2 racing games (GPL and F1C) so I'm not going to buy it
> even if it was great.
>
> Who I WAS bashing are NASCAR teams for going to an entertainment companyfor
> testing instead of a commericial company. Simply put, any entertainment
> company is going to put excessive resources into graphics that are simply
> unneeded in a simulation of the track. Please understand what I mean by
> this. I'm calling ANY graphics excessive...you only need basic colors for
> the team to know where the track is and where the car is. For a REAL
> simulation, the track and cars have to be perfectly modeled...none ofwhich
someone
> > is reviewing the games without even a joystick. Now how can you dothat,
> if
> > the market share gave a crap about Physics? can you say, because most
> don't
> > care... that is why they worry more about fancy wrecks than realism...
> > They code to their market. I hate their games so far, as compared towhat
> I
> > like (gpl NR4-03), but my GF's kid loves em. They buy more games a year
> > than I do (like they bought 3 games this weekend where I wont buy 3games
> in
> > a year usually. So I can say I don't make much difference to EA andtheir
> > marketing research, and I think neither do you (not a dig).
> >
> > IMHO, EA _would_ have the MONEY, and Inclination & the talent, to builda
> > pretty good SIM, if their market is NASCAR ITSELF, don't you think?Plus
> > they know it would sell for bigger bucs... it is called producing forthe
Quoted text (17 lines)
> we get in any simulation at the moment. > > > "Mitch Wing (PlowBoy)" <[email hidden]> wrote in message > news:3f09bee6$[email hidden]... > > Hey, > > > > You cant really bash EA like that, I mean, they code what sells... look > at > > their demographics, I bet it is like 10-26 ages, and 90% of them want to > > drive fast and crash. you got to admit that the games does that pretty > > well, if not one of the best... > > > > Simulation is a Niche, a small one at that, you know it, because of 200 > > online racers (papyrus NR2003 for example), 80% of them have all the > driving > > aids turned on, and I bet half don't have a wheel. and every weekQuoted text (53 lines)
> > market. that is why so many things aren't in EA's games, not enough > people > > care about the "missing elements" that we notice, so they don't bother! > > > > Making money is a formula, > > > > selling price * number of copies > > _________________________ = Profits > > cost to produce + cost to market > > > > if there are 1 million people in the "market" but only 10% care if the > game > > is realistic, where to you suppose the money is spent in coding a game, > eye > > candy or realism? Pride of "most realistic or perfect simulator in the > > world" will not keep the doors of any business open. > > > > > > "Stuart Becktell" <[email hidden]> wrote in message > > news:ywhOa.24010$[email hidden]... > > > Seriously...if they really want to produce it correctly, they need to > get > > > some third party company that isn't interested in graphics AT ALL to > build > > > the track and what not. I know Papy's game is so much better...but > still, > > no > > > doubt there are areas that could be improved. > > > "Kyle Roberts" <[email hidden]> wrote in message > > > news:HrhOa.19482$[email hidden]... > > > > > > > > "db" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > Drivers to test Homestead.....virtually: Winston Cup drivers won't > be > > > > > allowed to test their cars on the new banking at Homestead-Miami > > > Speedway > > > > > until the week of the season finale, but they will be able to race > the > > > new > > > > > course on a new computer-program simulator being developed for > > NASCAR's > > > > > stock-car teams by Electronic Arts. > > > > > > > > EA? hahahaha > > > > > > > > > > > > > > > > > > > >Psssss.. Its still no GPL......:)
"db" <[email hidden]> wrote in message
news:[email hidden]...
is
> still dirt," said Curtis Gray, who runs the track for Bill France Jr.'s
> International Speedway Corporation. "Or at least it's a good starting
> point." NASCAR officials spent time at Homestead last week to review
> progress on the track's reconstruction. Gray said the project, which began
> in May, 'is right on schedule. In the first five days we had the wholetrack
> torn apart, and it took them 22 days to build the actual dirt banking, 55
> feet wide.'(Winston Salem Journal)(7-6-2003)
>
>
>
Quoted text (7 lines)
> Drivers to test Homestead.....virtually: Winston Cup drivers won't be > allowed to test their cars on the new banking at Homestead-Miami Speedway > until the week of the season finale, but they will be able to race the new > course on a new computer-program simulator being developed for NASCAR's > stock-car teams by Electronic Arts. "This will be the first time ever that > the teams will be able to set up a race car on a computer on a track that > was computer built - so you can set up a car for a track while that track
Serious hype -- advance simulation of tracks (before construction) has been
done for 40 years at least, obviously at varying levels of detail...and
those original simulations didn't run realtime<grin>.
There is no magic in "computer designed" or "computer built"-- someone
still has to think about it and figure out what is wanted/needed and how to
get it. Use of computers lets the designer try more "what-if" scenarios.
-- Doug
www.millikenresearch.com/rcvdpae.html <-- new book, just out
On Tue, 8 Jul 2003, GMpartsguy wrote:


































