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Rec.Autos.Simulators Archive

real world setups transferred to Sims

7 posts by 6 people · 07 Jul 2003 13:43 UTC - 09 Jul 2003 04:20 UTC

Dave Henrie 07 Jul 2003 13:43 UTC#63113
I finally got a chance to watch the Cleveland Cart race. One thing I noticed was the near oval like camber settings the cars had. the outside wheels were set to a negative camber and the inside(right) were set to a positive camber of near equal angles. Cleveland's turns are almost all right handers so shading the camber would make sense, but I don't recall seeing suc parallel wheels like that on a road course../ / On tracks that have a pre-dominant right or left-handedness, would a positive/negative camber help more than a negative/negative camber? dave henrie
You'd generally dial the camber in according to the TAT (temps across the tread), fine-tuned by some empirical experience, so, sure, you might wind up with neg/pos cambers. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> I finally got a chance to watch the Cleveland Cart race. One thing I > noticed was the near oval like camber settings the cars had. the outside > wheels were set to a negative camber and the inside(right) were set to a > positive camber of near equal angles. Cleveland's turns are almost all > right handers so shading the camber would make sense, but I don't recall > seeing suc parallel wheels like that on a road course../ / > On tracks that have a pre-dominant right or left-handedness, would a > positive/negative camber help more than a negative/negative camber? > dave henrie
"Dave Henrie" wrote in message... > I finally got a chance to watch the Cleveland Cart race. One thing I > noticed was the near oval like camber settings the cars had. the outside > wheels were set to a negative camber and the inside(right) were set to a > positive camber of near equal angles. Cleveland's turns are almost all > right handers so shading the camber would make sense, but I don't recall > seeing suc parallel wheels like that on a road course../ / Hehe... I just got back from that race yesterday. One of my best friend Ken B. works for Walker Racing. He is in charge of Data Acquisition for Darren Manning's #15 car. He took me and my buddy into an air conditioned trailer and showed us telemetry info on a laptop for the qualifying session. What cool stuff. VERY detailed! Sorry, I get excited easily, oops. <;) Anyway, I did notice the same thing with the camber, I guess it should work the same in Sims. > On tracks that have a pre-dominant right or left-handedness, would a > positive/negative camber help more than a negative/negative camber? Since he is directly involved in the car setup at every circuit, I will call him tonight in Indy and try to get more info on this... On a side note, is it okay to attach a picture or two to posts in this newsgroup? If so, what is the best size to make 'em? Pete Panaia Animator \ 3D Artist
Not really okay to post in this group...theres a binaries group that you should link too. Main reason it isn't okay is that everyone would have to download it, and only a select few might be interested. "Pete Panaia" <[email hidden]> wrote in message news:luhOa.10496$[email hidden]... > "Dave Henrie" wrote in message... > > I finally got a chance to watch the Cleveland Cart race. One thing I > > noticed was the near oval like camber settings the cars had. theoutside > > wheels were set to a negative camber and the inside(right) were set to a > > positive camber of near equal angles. Cleveland's turns are almost all > > right handers so shading the camber would make sense, but I don't recall > > seeing suc parallel wheels like that on a road course../ / > > Hehe... I just got back from that race yesterday. One of my best friendKen > B. works for Walker Racing. He is in charge of Data Acquisition for Darren > Manning's #15 car. > He took me and my buddy into an air conditioned trailer and showed us > telemetry info on a laptop for the qualifying session. What cool stuff.VERY > detailed! > Sorry, I get excited easily, oops. <;) Anyway, I did notice the samething > with the camber, I guess it should work the same in Sims. > > > On tracks that have a pre-dominant right or left-handedness, would a > > positive/negative camber help more than a negative/negative camber? > > Since he is directly involved in the car setup at every circuit, I willcall
Quoted text (9 lines)> him tonight in Indy and try to get more info on this... > > On a side note, is it okay to attach a picture or two to posts in this > newsgroup? If so, what is the best size to make 'em? > > Pete Panaia > Animator \ 3D Artist > >
"Stuart Becktell" wrote in message > Not really okay to post in this group...theres a binaries group that you > should link too. Main reason it isn't okay is that everyone would have to > download it, and only a select few might be interested. Cool, I'm glad I asked. Thanks ;) ____________ Pete Panaia Animator / 3D Artist
Pete Panaia wrote: > > On a side note, is it okay to attach a picture or two to posts in this > newsgroup? If so, what is the best size to make 'em? Just adding something to Stuart's reply here, there's also the fact that many ISP's, such as mine, strip binary attachments (pics etc) from posts in non binary groups, so I wouldn't get to see it even though I might be interested Therefor it makes more sense to post them in alt.binaries.simulators.autos which is the binary "twin" to this group so to speak Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Quoted text (33 lines)>From: "Pete Panaia" [email hidden] >Date: 7/7/03 11:47 AM Central Daylight Time >Message-id: <luhOa.10496$[email hidden]> > >"Dave Henrie" wrote in message... >> I finally got a chance to watch the Cleveland Cart race. One thing I >> noticed was the near oval like camber settings the cars had. the outside >> wheels were set to a negative camber and the inside(right) were set to a >> positive camber of near equal angles. Cleveland's turns are almost all >> right handers so shading the camber would make sense, but I don't recall >> seeing suc parallel wheels like that on a road course../ / > >Hehe... I just got back from that race yesterday. One of my best friend Ken >B. works for Walker Racing. He is in charge of Data Acquisition for Darren >Manning's #15 car. >He took me and my buddy into an air conditioned trailer and showed us >telemetry info on a laptop for the qualifying session. What cool stuff. VERY >detailed! >Sorry, I get excited easily, oops. <;) Anyway, I did notice the same thing >with the camber, I guess it should work the same in Sims. > >> On tracks that have a pre-dominant right or left-handedness, would a >> positive/negative camber help more than a negative/negative camber? > >Since he is directly involved in the car setup at every circuit, I will call >him tonight in Indy and try to get more info on this... > >On a side note, is it okay to attach a picture or two to posts in this >newsgroup? If so, what is the best size to make 'em? > >Pete Panaia >Animator \ 3D Artist >
Fantastic, Pete! I'm very jealous! :-D If you want to, email the pictures to me and I'll post them at my site (after studying them carefully, of course ;-)), then put a link here. Seems a bit more direct and simple than going through the binaries group. [email hidden] Todd Wasson Racing Software http://PerformanceSimulations.com My car sim http://performancesimulations.com/scnshot4.htm

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