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Rec.Autos.Simulators Archive

F1C - kerb pulling.

2 posts by 2 people · 07 Jul 2003 10:29 UTC - 07 Jul 2003 13:24 UTC

Richard S Beckett 07 Jul 2003 10:29 UTC#63096
Had to start a new thread, as my server's been broken, and I had to read this via google. As for the way that the rumble strips affect the steering, I was kart racing this weekend and I found that running over a kurb doesn't cause the wheel to pull in any direction. I found that the kerbs caused vibration, because of the rodges, and could flick that side of the kart up, but there was definately no push or pull on the steering wheel other than that. So, I'm going to set the "FFB rumble strip pull factor" to 0. I just need to work out whether that's +0, or -0 :-D R.
I think it's really going to depend on steering offset anyway, so you can't say for sure whether it should push or pull unless you know the steering offset of the real car. "Richard S Beckett" <[email hidden]> wrote in message news:bebi4q$jli$[email hidden]... > Had to start a new thread, as my server's been broken, and I had to read > this via google. > > > As for the way that the rumble strips affect the steering, I was kartracing > this weekend and I found that running over a kurb doesn't cause the wheelto > pull in any direction. > > I found that the kerbs caused vibration, because of the rodges, and could > flick that side of the kart up, but there was definately no push or pullon > the steering wheel other than that. > > So, I'm going to set the "FFB rumble strip pull factor" to 0. I just needto > work out whether that's +0, or -0 :-D > > R. > >

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