I've recently upgrading my ancient (XP2500+ & x800 XT) machine to
something slightly more modern (Q6600 + 8800GT), and am catching up on
what I've missed over the last few years.
I quite like the idea of NFS: Shift as a sim-lite, and have been
fiddling with the demo.
However - I CANNOT drive in a straight line unless I turn steering help
on. There seems to be some terrible latency in the steering which sees
me correcting, over-correcting, and so on as I weave back and forth
along the straight.
My wheel is an (admittedly ancient) Logitech Wingman Formula Force,
connected via the serial-to-usb adapter that it came with. Works fine
in other games, such as GPL, RBR and LFS.
Is the full version any better on this front? Is my wheel just too old
to cope with this game? Do I just have to ignore *any* pretence of it
being a sim and turn steering help on?
Thanks for any advice.
--
Ian Riches
Bedford, UK
Hi Ian,
I admit to having bought NFS:Shift and I played it briefly for a week
or so, and as far as I can tell everything worked fine wheel wise (g25
here, otherwise my rig is quite similar to what you describe).
Can you borrow another wheel from a local fellow simracer to check if
it's a problem with your wheel?
Cheers, Uwe
On 25/06/2010 13:54, Uwe wrote:
I'm not aware of anyone 'round my way with a wheel, and have seen
complaints elsewhere of lag in the steering from others since my post.
Besides, I really don't want to try a new and better wheel like a
G25/G27. I could just about afford the wheel, but the divorce would be
very expensive ;-)
--
Ian Riches
Bedford, UK
Quoted text (8 lines)
> Hi Ian, > > I admit to having bought NFS:Shift and I played it briefly for a week > or so, and as far as I can tell everything worked fine wheel wise (g25 > here, otherwise my rig is quite similar to what you describe). > > Can you borrow another wheel from a local fellow simracer to check if > it's a problem with your wheel?Ian Riches wrote:
Ian,
I don't have any advice, but I have tried both the demo and then the
full payware version (thinking it might be a demo problem), and I too
had wheel issues with both. No amount of tweaking fixed my problem. If I
can't steer on command, or drive a straight line, then the game isn't
any good to me.
I'm using similar specs as you, and a black without force feedback.
-Will
Quoted text (22 lines)
> I've recently upgrading my ancient (XP2500+ & x800 XT) machine to > something slightly more modern (Q6600 + 8800GT), and am catching up on > what I've missed over the last few years. > > I quite like the idea of NFS: Shift as a sim-lite, and have been > fiddling with the demo. > > However - I CANNOT drive in a straight line unless I turn steering help > on. There seems to be some terrible latency in the steering which sees > me correcting, over-correcting, and so on as I weave back and forth > along the straight. > > My wheel is an (admittedly ancient) Logitech Wingman Formula Force, > connected via the serial-to-usb adapter that it came with. Works fine > in other games, such as GPL, RBR and LFS. > > Is the full version any better on this front? Is my wheel just too old > to cope with this game? Do I just have to ignore *any* pretence of it > being a sim and turn steering help on? > > Thanks for any advice. >> My wheel is an (admittedly ancient) Logitech Wingman Formula Force, connected via the serial-to-usb adapter that it
> came with. Works fine in other games, such as GPL, RBR and LFS.
> Is the full version any better on this front? Is my wheel just too old to cope with this game? Do I just have to
> ignore *any* pretence of it being a sim and turn steering help on?
I never tried the demo, but doubt there's a difference between demo and
full version. I'm using a pair of USB joysticks (right to steer, left
for throttle / brake), no delay issue here, but I did enable exponential
curve on my controller software to deal with the sensitivity of some
cars. Some of the cars seem to have yaw sensitivity, but not any of the
cars players use for online racing.
I haven't heard any complaints from players using G25 or G27 type steering
wheels. Shift isn't keyboard or digital controller friendly, so you will
need some type of true analog controller (like a wheel).
You could trying adjusting steering sensitivity in the game to less than
50% (assuming 50% is linear) to see if that helps.
I'm using a 9yo Thrustmaster FF wheel and it works fine with shift.
I always go to the garage and reduce the lock to 15 and increase caster to
7, that usually helps somewhat. There is still lag, but drivable.
i use the wheel profile for the Thrustmaster F430 so perhaps try one of the
logitech profiles.
"Ian Riches" <[email hidden]> wrote in message
news:i01mj2$qt2$[email hidden]...
Quoted text (25 lines)
> I've recently upgrading my ancient (XP2500+ & x800 XT) machine to > something slightly more modern (Q6600 + 8800GT), and am catching up on > what I've missed over the last few years. > > I quite like the idea of NFS: Shift as a sim-lite, and have been fiddling > with the demo. > > However - I CANNOT drive in a straight line unless I turn steering help > on. There seems to be some terrible latency in the steering which sees me > correcting, over-correcting, and so on as I weave back and forth along the > straight. > > My wheel is an (admittedly ancient) Logitech Wingman Formula Force, > connected via the serial-to-usb adapter that it came with. Works fine in > other games, such as GPL, RBR and LFS. > > Is the full version any better on this front? Is my wheel just too old to > cope with this game? Do I just have to ignore *any* pretence of it being > a sim and turn steering help on? > > Thanks for any advice. > > -- > Ian Riches > Bedford, UK> There is still lag, but drivable.
Based on what I've read at various forums, most of the instances
of lag are related to video card and graphics settings, not
the controller.
Try reducing the car detail setting in the game, which seems to
have the most effect on frame rates in career mode when starting
at the back of a pack of AI cars.
Ian Riches <[email hidden]> wrote in
news:i01mj2$qt2$[email hidden]:
Have you tried disabling all your background tasks - startup
specifically - along with decreasing the graphics detail?
While you're in msconfig, in advanced, there's mention of the amount of
RAM reserved for your graphics card - a kludge really, but some cards
only have 1 meg of memory on them - in particular if they are built into
the motherboard.
That's where I'd start - with any OS or graphics game.
Quoted text (22 lines)
> I've recently upgrading my ancient (XP2500+ & x800 XT) machine to > something slightly more modern (Q6600 + 8800GT), and am catching up on > what I've missed over the last few years. > > I quite like the idea of NFS: Shift as a sim-lite, and have been > fiddling with the demo. > > However - I CANNOT drive in a straight line unless I turn steering > help on. There seems to be some terrible latency in the steering > which sees me correcting, over-correcting, and so on as I weave back > and forth along the straight. > > My wheel is an (admittedly ancient) Logitech Wingman Formula Force, > connected via the serial-to-usb adapter that it came with. Works fine > in other games, such as GPL, RBR and LFS. > > Is the full version any better on this front? Is my wheel just too > old to cope with this game? Do I just have to ignore *any* pretence > of it being a sim and turn steering help on? > > Thanks for any advice. >Ian Riches <[email hidden]> wrote in news:i01mj2$qt2$[email hidden]
september.org:
Also are you sure you selected your graphics card as the 3d device for the
game? it doesn't usually default to it, you have to specifically do so.
Quoted text (22 lines)
> I've recently upgrading my ancient (XP2500+ & x800 XT) machine to > something slightly more modern (Q6600 + 8800GT), and am catching up on > what I've missed over the last few years. > > I quite like the idea of NFS: Shift as a sim-lite, and have been > fiddling with the demo. > > However - I CANNOT drive in a straight line unless I turn steering help > on. There seems to be some terrible latency in the steering which sees > me correcting, over-correcting, and so on as I weave back and forth > along the straight. > > My wheel is an (admittedly ancient) Logitech Wingman Formula Force, > connected via the serial-to-usb adapter that it came with. Works fine > in other games, such as GPL, RBR and LFS. > > Is the full version any better on this front? Is my wheel just too old > to cope with this game? Do I just have to ignore *any* pretence of it > being a sim and turn steering help on? > > Thanks for any advice. >get a life you limey douche
Will Bradshaw wrote:
I dug out my MOMO's power supply and tried both NFS Shift and GRID
again, and they were a LOT of fun now that I could actually drive the
cars. It's my opinion that these titles practically require force
feedback in order to be any good.
-Will


































