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NR2003 Patch & Wildfire Question...

4 posts by 2 people · 08 Jul 2003 17:44 UTC - 08 Jul 2003 21:01 UTC

Mitch Wing (PlowBoy) 08 Jul 2003 17:44 UTC#62865
I know there are guys out there that have the patch in Beta form, How freaking big is the dang thing going to be to download?? Thanks! Here is another one, & sorry Ill build up to my question but I hope it makes sense this way... Steering and speed? There is one serious flaw trying to race road courses in NR2k3, that when you get loose in any corner for that matter, that you cannot recover a small to medium slide of the rear wheels, because you cannot counter-steer the car anywhere near enough to correct the progression of a slide of the rear end... but even Michigan you cant recover a slide out of turn 2, because that game assumes that you have the <NR2> steering locked to like 4 degrees, at least until you get below 40 MPH or something, so you just learn to deal with it... But did they fix this? So how are they going to fix that, or did they bother? am I the only one who notices this? Thanks! Wildfire Guys... can you tell us approximately how big are each required amount of software would be downloaded, for say ONE mod? Like BGN? do I download 10 meg of tracks, plus what about 10 meg of "mod"? Not that it would stop me, I am wondering if I need a zipdrive, or to get that USB 40 gig harddrive setup I have been eyeballing... (I wont be downloading at home, over 33.6k dialup, OK?) Thanks!
Ok, I found the FAQ link for Wildfire stuff (didn't realize there was another link when I went to the empty FAQ link... DOH) Anyway 30 meg or so for mods, plus tracks, do I have that right? or more like 20 meg probably tracks, then 5-10 meg for the mod? "Mitch Wing (PlowBoy)" <[email hidden]> wrote in message news:[email hidden]... > I know there are guys out there that have the patch in Beta form, How > freaking big is the dang thing going to be to download?? > Thanks! > > Here is another one, & sorry Ill build up to my question but I hope itmakes > sense this way... > > Steering and speed? > There is one serious flaw trying to race road courses in NR2k3, that when > you get loose in any corner for that matter, that you cannot recover asmall > to medium slide of the rear wheels, because you cannot counter-steer thecar > anywhere near enough to correct the progression of a slide of the rear > end... but even Michigan you cant recover a slide out of turn 2, because > that game assumes that you have the <NR2> steering locked to like 4degrees, > at least until you get below 40 MPH or something, so you just learn todeal
Quoted text (10 lines)> with it... But did they fix this? So how are they going to fix that, or > did they bother? am I the only one who notices this? > Thanks! > > Wildfire Guys... > > can you tell us approximately how big are each required amount of software > would be downloaded, for say ONE mod? Like BGN? do I download 10 meg of > tracks, plus what about 10 meg of "mod"? Not that it would stop me, I am > wondering if I need a zipdrive, or to get that USB 40 gig harddrive setup
I > have been eyeballing... (I wont be downloading at home, over 33.6kdialup,
Quoted text (8 lines)> OK?) > > Thanks! > > > > >
While we havn't built the final installers yet, it looks like the GNS and CTS mods will be around 25-30 megs. Ofcourse this could change some before release but I dont expect it to. THe tracks will be available individually and should be between 5-10 megs a piece. While the entire package gets pretty big, I think we've broken down into managable pieces. Jay Taylor "Mitch Wing (PlowBoy)" <[email hidden]> wrote in message news:3f0b1336$[email hidden]...
Quoted text (19 lines)> Ok, I found the FAQ link for Wildfire stuff (didn't realize there was > another link when I went to the empty FAQ link... DOH) > > Anyway 30 meg or so for mods, plus tracks, do I have that right? or more > like 20 meg probably tracks, then 5-10 meg for the mod? > > > "Mitch Wing (PlowBoy)" <[email hidden]> wrote in message > news:[email hidden]... > > I know there are guys out there that have the patch in Beta form, How > > freaking big is the dang thing going to be to download?? > > Thanks! > > > > Here is another one, & sorry Ill build up to my question but I hope it > makes > > sense this way... > > > > Steering and speed? > > There is one serious flaw trying to race road courses in NR2k3, that
when > > you get loose in any corner for that matter, that you cannot recover a > small > > to medium slide of the rear wheels, because you cannot counter-steer the > car > > anywhere near enough to correct the progression of a slide of the rear > > end... but even Michigan you cant recover a slide out of turn 2,because > > that game assumes that you have the <NR2> steering locked to like 4 > degrees, > > at least until you get below 40 MPH or something, so you just learn to > deal > > with it... But did they fix this? So how are they going to fix that,or > > did they bother? am I the only one who notices this? > > Thanks! > > > > Wildfire Guys... > > > > can you tell us approximately how big are each required amount ofsoftware > > would be downloaded, for say ONE mod? Like BGN? do I download 10 meg of > > tracks, plus what about 10 meg of "mod"? Not that it would stop me, Iam > > wondering if I need a zipdrive, or to get that USB 40 gig harddrivesetup
Quoted text (13 lines)> I > > have been eyeballing... (I wont be downloading at home, over 33.6k > dialup, > > OK?) > > > > Thanks! > > > > > > > > > > > >
Thanks Jay! "Jay Taylor" <[email hidden]> wrote in message news:iREOa.331$[email hidden]... > While we havn't built the final installers yet, it looks like the GNS and > CTS mods will be around 25-30 megs. Ofcourse this could change somebefore > release but I dont expect it to. > THe tracks will be available individually and should be between 5-10 megsa > piece. While the entire package gets pretty big, I think we've brokendown > into managable pieces. > > Jay Taylor

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