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F1C force feed with Momo wheel

6 posts by 3 people · 12 Jul 2003 14:13 UTC - 12 Jul 2003 17:58 UTC

Milo Johnson 12 Jul 2003 14:13 UTC#62305
I have a leather Momo and seem to have to much force feed! In F1 2002 I don't but in F1C I do. Anyone have any settings or ideas why? Any help would be greatly appreciated. Thanks MILO
Someone posted these values on simbin.com and thats what im using now, replace the old values with these in the PLR file. FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.02500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.30000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.90000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer update thresh="0.00450" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.10000" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.04000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.04000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.07000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.00000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="-1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
Did you notice a difference? Because supposedly those first two values have to be set to "custom" or the other settings will revert to default values. "frederickson" <[email hidden]> wrote in message news:ItWPa.90950$[email hidden]... > Someone posted these values on simbin.com and thats what im using now, > replace the old values with these in the PLR file. > > FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, > 2=stick/custom, 3=rumble pad. > FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects,1=Low, > 2=Medium, 3=High, 4=Full, 5=Custom. > FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to1.0. > FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttleaxis, > 1 = throttle effects on steering axis. > FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 =brake
Quoted text (10 lines)> effects on steering axis. > FFB steer vibe freq mult="0.20000" // Controls frequency of steering > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. > FFB steer vibe zero magnitude="0.02500" // Magnitude of steering vibration > at 0mph (reference point). > FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a > function of frequency (used with FFB steer vibe zero magnitude). > FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. > FFB steer force average weight="0.30000" // How much weight is given to
new > steering force calculations each frame (0.01 - 1.0). Lower values will > smooth out the steering force, but will also add latency. > FFB steer force exponent="0.80000" // Steering force output "sensitivity". > Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0= > lower sensitivity. > FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if > controller pulls in the wrong direction). > FFB steer force output max="1.90000" // Maximum force output of steering > force, recommendation 0.8 to 2.0 > FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended:0.4 > to 0.9. How much weight is given to tire grip when calculating steering > force. > FFB steer update thresh="0.00450" // Amount of change required to update > steer force/vibe (0.0 - 1.0). Lower values = steering force updated more > frequently = lower frame rate. > FFB steer friction coefficient="0.17500" // Coefficient to use forsteering
Quoted text (10 lines)> friction. Range: -1.0 to 1.0 > FFB steer friction saturation="1.00000" // Saturation value to use for > steering friction. Range: 0 - 1.0 > FFB steer damper coefficient="0.10000" // Coefficient to use for steering > damper. Range: -1.0 to 1.0 > FFB steer damper saturation="1.00000" // Saturation value to use for > steering damper. Range: 0 - 1.0 > FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to > force FFB vibration frequency. Suggested range: 0.10 to 0.50 > FFB throttle vibe zero magnitude="0.04000" // Magnitude of engine
vibration
Quoted text (20 lines)> at 0rpm (reference point). > FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a > function of frequency (used with FFB throttle vibe zero magnitude). > FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. > FFB throttle vibe update thresh="0.08000" // Amount of change required to > update throttle vibe (0.0 - 1.0) > FFB brake vibe freq mult="0.90000" // Scales actual brake rotational > frequency to force feedback vibration frequency. > FFB brake vibe zero magnitude="0.04000" // Magnitude of brake vibration at > 0mph (reference point). > FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a > function of frequency (used with FFB brake vibe zero magnitude). > FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. > FFB brake vibe update thresh="0.07000" // Amount of change required to > update brake vibe (0.0 to 1.0) > FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble > is. Range 0.0 to 1.0, 0.0 disables effect. > FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier
1.0
Quoted text (8 lines)> = one rumble per wheel rev. > FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. > FFB rumble strip pull factor="-1.00000" // How strongly wheel pulls > right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. > FFB rumble strip update thresh="0.07500" // Amount of change required to > update rumble strip effect (0.0 - 1.0) > FFB jolt magnitude="-1.00000" // How strong jolts from other cars (or
walls) > are. Suggested Range: -2.0 to 2.0. > >
"Haqsau" <[email hidden]> wrote in message news:bepgtb$7hoj1$[email hidden]... > Did you notice a difference? Because supposedly those first two valueshave > to be set to "custom" or the other settings will revert to default values. Oops i guess i messed it up....
Here are the right ones from simbin: FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="0.97000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.02500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.40000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.10000" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.04000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.04000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.07000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.00000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="-1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
What probably happened is that you went back to the ff menu in game after putting in the settings. Don't do that. ;o) Once you have your custom settings in you have to stay away from the in game menu or it will overwrite them. "frederickson" <[email hidden]> wrote in message news:fUXPa.81435$[email hidden]... > Here are the right ones from simbin: > > FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, > 2=stick/custom, 3=rumble pad. > FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects,1=Low, > 2=Medium, 3=High, 4=Full, 5=Custom. > FFB Gain="0.97000" // Strength of Force Feedback effects. Range 0.0 to1.0. > FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttleaxis, > 1 = throttle effects on steering axis. > FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 =brake
Quoted text (10 lines)> effects on steering axis. > FFB steer vibe freq mult="0.20000" // Controls frequency of steering > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. > FFB steer vibe zero magnitude="0.02500" // Magnitude of steering vibration > at 0mph (reference point). > FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a > function of frequency (used with FFB steer vibe zero magnitude). > FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. > FFB steer force average weight="0.40000" // How much weight is given to
new > steering force calculations each frame (0.01 - 1.0). Lower values will > smooth out the steering force, but will also add latency. > FFB steer force exponent="0.80000" // Steering force output "sensitivity". > Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0= > lower sensitivity. > FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if > controller pulls in the wrong direction). > FFB steer force output max="1.80000" // Maximum force output of steering > force, recommendation 0.8 to 2.0 > FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended:0.4 > to 0.9. How much weight is given to tire grip when calculating steering > force. > FFB steer update thresh="0.01500" // Amount of change required to update > steer force/vibe (0.0 - 1.0). Lower values = steering force updated more > frequently = lower frame rate. > FFB steer friction coefficient="0.17500" // Coefficient to use forsteering
Quoted text (10 lines)> friction. Range: -1.0 to 1.0 > FFB steer friction saturation="1.00000" // Saturation value to use for > steering friction. Range: 0 - 1.0 > FFB steer damper coefficient="0.10000" // Coefficient to use for steering > damper. Range: -1.0 to 1.0 > FFB steer damper saturation="1.00000" // Saturation value to use for > steering damper. Range: 0 - 1.0 > FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to > force FFB vibration frequency. Suggested range: 0.10 to 0.50 > FFB throttle vibe zero magnitude="0.04000" // Magnitude of engine
vibration
Quoted text (20 lines)> at 0rpm (reference point). > FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a > function of frequency (used with FFB throttle vibe zero magnitude). > FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. > FFB throttle vibe update thresh="0.08000" // Amount of change required to > update throttle vibe (0.0 - 1.0) > FFB brake vibe freq mult="0.90000" // Scales actual brake rotational > frequency to force feedback vibration frequency. > FFB brake vibe zero magnitude="0.04000" // Magnitude of brake vibration at > 0mph (reference point). > FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a > function of frequency (used with FFB brake vibe zero magnitude). > FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. > FFB brake vibe update thresh="0.07000" // Amount of change required to > update brake vibe (0.0 to 1.0) > FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble > is. Range 0.0 to 1.0, 0.0 disables effect. > FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier
1.0
Quoted text (8 lines)> = one rumble per wheel rev. > FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. > FFB rumble strip pull factor="-1.00000" // How strongly wheel pulls > right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. > FFB rumble strip update thresh="0.07500" // Amount of change required to > update rumble strip effect (0.0 - 1.0) > FFB jolt magnitude="-1.00000" // How strong jolts from other cars (or
walls) > are. Suggested Range: -2.0 to 2.0. > >

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