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Rec.Autos.Simulators Archive

idea for PC racing wheels

6 posts by 4 people · 15 Jul 2003 16:15 UTC - 17 Jul 2003 14:36 UTC

magnulus 15 Jul 2003 16:15 UTC#61887
Why don't PC racing wheels have a d-pad (directional pad, like a cross?) or a coolie hat? Most console racing wheels have them. Since so many PC racers have consolish, spartan interfaces, it only seems rational to me that it would be a good thing. The way I set up my racing wheel on the PC, it takes a few minutes, and I end up having to move the keyboard out of the way, put it next to my monitor on the side. In order to press the keys, it's sort of ackward and a d-pad would be useful. Also, having a button on the face of the wheel mapped to enter and escape would be great. I know in Colin McRae 2 you can use the wheel to navigate the menus, but it's clunky.
Malc 15 Jul 2003 16:24 UTC↳ reply to magnulus#61888
"magnulus" <[email hidden]> wrote in message news:oCVQa.5256$[email hidden]... > Why don't PC racing wheels have a d-pad (directional pad, like a cross?)or > a coolie hat? Most console racing wheels have them. Since so many PC > racers have consolish, spartan interfaces, it only seems rational to methat > it would be a good thing. > > The way I set up my racing wheel on the PC, it takes a few minutes, andI > end up having to move the keyboard out of the way, put it next to mymonitor > on the side. In order to press the keys, it's sort of ackward and a d-pad > would be useful. Also, having a button on the face of the wheel mapped to > enter and escape would be great. > > I know in Colin McRae 2 you can use the wheel to navigate the menus, but > it's clunky. Some do, but they aren't quite so useful in alot of racing sims so I guess the demand just isn't there. Can you assign a button to act as 'shift' to let you put more controls on your wheel? The Logitech software allows that. Malc.
> Why don't PC racing wheels have a d-pad (directional pad, like a cross?) > snip < Act Labs Force RS has a d-pad dead center on the hub. This wheel can also be used with some consoles through a cartridge system. http://www.act-labs.com/Products/forcers.htm "Three cartridge versions are presently available: DOS/Windows PC, Sony PlayStation, Dreamcast and Nintendo 64."
magnulus 15 Jul 2003 17:54 UTC↳ reply to Malc#61805
"Malc" <[email hidden]> wrote in message news:BRVQa.49660$[email hidden]... > Some do, but they aren't quite so useful in alot of racing sims so I guess > the demand just isn't there. Can you assign a button to act as 'shift' to > let you put more controls on your wheel? The Logitech software allowsthat. > > Malc. > > I have a Logitech Momo... I haven't really used the programming software much.
Malc 15 Jul 2003 19:36 UTC↳ reply to magnulus#61809
"magnulus" <[email hidden]> wrote in message news:_3XQa.5611$[email hidden]... > > "Malc" <[email hidden]> wrote in message > news:BRVQa.49660$[email hidden]... > > Some do, but they aren't quite so useful in alot of racing sims so Iguess > > the demand just isn't there. Can you assign a button to act as 'shift'to
Quoted text (9 lines)> > let you put more controls on your wheel? The Logitech software allows > that. > > > > Malc. > > > > > > I have a Logitech Momo... I haven't really used the programming software > much.
I haven't tried it myself, but it looks like you can assign a 'shift' key, so that you have 5 normal buttons, plus another 5 (or 7?) functions with the shift button held down. Not sure I could get all that done and stay on the track, but perhaps if you assigned in-car functions (clutch, handbrake etc) to the non-shift ones, and only used the shift functions in the menu it might work okay. Malc.
One of my previous FFB wheels had this feature--it was great except that most titles didn't recognize the extra buttons...and it wasn't a Logitech so the profiling software sucked. Marc "magnulus" <[email hidden]> wrote in message news:oCVQa.5256$[email hidden]... > Why don't PC racing wheels have a d-pad (directional pad, like a cross?)or > a coolie hat? Most console racing wheels have them. Since so many PC > racers have consolish, spartan interfaces, it only seems rational to methat > it would be a good thing. > > The way I set up my racing wheel on the PC, it takes a few minutes, andI > end up having to move the keyboard out of the way, put it next to mymonitor
Quoted text (9 lines)> on the side. In order to press the keys, it's sort of ackward and a d-pad > would be useful. Also, having a button on the face of the wheel mapped to > enter and escape would be great. > > I know in Colin McRae 2 you can use the wheel to navigate the menus, but > it's clunky. > > >

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