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NASCAR HEAT 2: Dirt to Daytona

12 posts by 5 people · 16 Jul 2003 08:33 UTC - 17 Jul 2003 22:02 UTC

magnulus 16 Jul 2003 08:33 UTC#61656
I tried this game out on PS2. It's fun, especially with a steering wheel. Very similar to NASCAR HEAT on the "normal" physics (not full) settings, but you get choices of what damage model and AI you want, etc. The best part is the career mode and the different kinds of cars, such as dirt racing and modifieds. I'm not a hardcore NASCAR fan (I don't even usually watch many of the races), but I've always found NASCAR HEAT to be fun enough, whereas I found Papyrus sims to be off-putting. Too bad Infogrames isn't interested in a PC version. It seems like a mistake to me. While the graphics on the PS2 are much improved over a first-generation game (unlike Gran Turismo 3) they still aren't as high resolution as a PC. It would also be nice to have more options like the first NASCAR HEAT, such as full physics.
Dirt-to-Daytona was done by the same crew which developed NASCAR Heat (the console version) at MGI (Monster Games, Inc., populated by several ex-Papy guys; they also did the highly-regarded Viper Racing), and indeed was called NASCAR Heat 2 up to just before it was released (I don't know why they changed it). I liked it a lot...for a console game. "magnulus" <[email hidden]> wrote in message news:TZ7Ra.17011$[email hidden]... > I tried this game out on PS2. It's fun, especially with a steering wheel. > Very similar to NASCAR HEAT on the "normal" physics (not full) settings,but > you get choices of what damage model and AI you want, etc. The best partis > the career mode and the different kinds of cars, such as dirt racing and > modifieds. I'm not a hardcore NASCAR fan (I don't even usually watch many > of the races), but I've always found NASCAR HEAT to be fun enough, whereasI
Quoted text (10 lines)> found Papyrus sims to be off-putting. > > Too bad Infogrames isn't interested in a PC version. It seems like a > mistake to me. While the graphics on the PS2 are much improved over a > first-generation game (unlike Gran Turismo 3) they still aren't as high > resolution as a PC. It would also be nice to have more options like the > first NASCAR HEAT, such as full physics. > > >
magnulus wrote: > I tried this game out on PS2. It's fun, especially with a steering wheel. Yep, I enjoyed it myself. In fact I've gotten more fun out of D2D than from NT2003, even NR2002. I had a real sense of accomplishment upgrading my car and finally breaking into the next level. I doubt any group of dev's have the balls to design a game like it, going from dirt up to Cup cars. In essence, we practically got 4 games (low budget by themselves, though) for the price of one. Indeed, too bad there won't be a PC release. OTOH, NT2004 (PC) is supposed to include what the last version left out: the gameplay. That'll most likely piss off 95% of RAS participants. I just hope in the next version, they're able to simulate a stock car (I'm unable to complete one lap around Bristol without going on a helicopter ride whereas in NR2002 I can do plenty of laps without incident. Perhaps it's just me or my wheel?) I do have a nagging feeling that Tiburon is really going to screw up it's next release, as it did with the last release. I hope they're eventually able to meet the standards that Papy laid out, but I refuse to place any bets. -Will
"William Bradshaw" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Yep, I enjoyed it myself. In fact I've gotten more fun out of D2D than > from NT2003, even NR2002. I had a real sense of accomplishment upgrading > my car and finally breaking into the next level. I doubt any group of > dev's have the balls to design a game like it, going from dirt up to Cup > cars. In essence, we practically got 4 games (low budget by themselves, > though) for the price of one. >
I also like "Dirt Track Racing 2" on PC. The physics are a little harder than D2D. It's good to have the PS2 around though for when I don't want to set up my PC wheel.
Quoted text (8 lines)> Indeed, too bad there won't be a PC release. OTOH, NT2004 (PC) is > supposed to include what the last version left out: the gameplay. > That'll most likely piss off 95% of RAS participants. I just hope in the > next version, they're able to simulate a stock car (I'm unable to > complete one lap around Bristol without going on a helicopter ride > whereas in NR2002 I can do plenty of laps without incident. Perhaps it's > just me or my wheel?) >
Maybe just the wheel or your setups? I bought NASCAR Thunder on the PC and it seems to drive OK to me. The look is very different from NASCAR HEAT. The tracks don't look quite the same. Fun game, but not as fun as NASCAR HEAT... Also has some idiotic things: 1) Too much obvious LOD (level of detail) popup. LOD should be controllable for those of us with something more than a TNT2 and a 500 MHz PC. 2) No career mode. They should have ported the career mode code from the XBox, it couldn't have been that hard. This is common in console-to-PC ports now days- screw over the PC gamer for no good reason.
NASCAR Thunder leaves out a whole hell of a lot more than just gameplay. =) -- Scott B. Husted "PA-Scott" ICQ# 4395450 http://www.Husted.cc "William Bradshaw" <[email hidden]> wrote in message news:[email hidden]... > OTOH, NT2004 (PC) is > supposed to include what the last version left out: the gameplay.
Haqsau 17 Jul 2003 02:05 UTC↳ reply to magnulus#61598
Not 100% certain about this but I believe the console version of Thunder was done by Tiburon and the PC version by ISI. They appear to use the same tracks and models but I think the code is totally different. So I would expect the physics to be better on the PC version. "magnulus" <[email hidden]> wrote in message news:T6jRa.6158$[email hidden]... > > > Maybe just the wheel or your setups? I bought NASCAR Thunder on the PC > and it seems to drive OK to me. > The look is very different from NASCAR HEAT. The tracks don't look quite > the same. Fun game, but not as fun as NASCAR HEAT... Also has someidiotic
Quoted text (12 lines)> things: > > 1) Too much obvious LOD (level of detail) popup. LOD should be > controllable for those of us with something more than a TNT2 and a 500 MHz > PC. > > 2) No career mode. They should have ported the career mode code from the > XBox, it couldn't have been that hard. This is common in console-to-PC > ports now days- screw over the PC gamer for no good reason. > > >
magnulus 17 Jul 2003 11:12 UTC↳ reply to Haqsau#61637
"Haqsau" <[email hidden]> wrote in message news:[email hidden]... > Not 100% certain about this but I believe the console version of Thunderwas > done by Tiburon and the PC version by ISI. They appear to use the same > tracks and models but I think the code is totally different. So I would > expect the physics to be better on the PC version. > The PS2 and PC versions have about the same physics. Of course, with the PC version there's a way to enable super-detailed physics, just like EA's F1 games.
Bear in mind that the new NASCAR Thunder shares nothing with the old NT except the title. The old NT was done by the lamers @ Pitbull (responsible for such travesties as The Simpson's Road Rage and the worst of the Test Drive series), whereas the new NT is being done by ISI, so presumably, the new NT will incorporate everything ISI has learned from the well-received F1 Challenge, plus some new stuff I'm not allowed to talk about. But I can tell you this: if you like what they've done to the F1 series, you'll love what they're doing to NASCAR Thunder. "William Bradshaw" <[email hidden]> wrote in message news:[email hidden]... > magnulus wrote: > > I tried this game out on PS2. It's fun, especially with a steeringwheel.
Quoted text (23 lines)> > Yep, I enjoyed it myself. In fact I've gotten more fun out of D2D than > from NT2003, even NR2002. I had a real sense of accomplishment upgrading > my car and finally breaking into the next level. I doubt any group of > dev's have the balls to design a game like it, going from dirt up to Cup > cars. In essence, we practically got 4 games (low budget by themselves, > though) for the price of one. > > Indeed, too bad there won't be a PC release. OTOH, NT2004 (PC) is > supposed to include what the last version left out: the gameplay. > That'll most likely piss off 95% of RAS participants. I just hope in the > next version, they're able to simulate a stock car (I'm unable to > complete one lap around Bristol without going on a helicopter ride > whereas in NR2002 I can do plenty of laps without incident. Perhaps it's > just me or my wheel?) > > I do have a nagging feeling that Tiburon is really going to screw up > it's next release, as it did with the last release. I hope they're > eventually able to meet the standards that Papy laid out, but I refuse > to place any bets. > > -Will >
I actually liked the PS2 version of DTR2 better than the PC ver. As I said in the Motor Trend story, it's the most realistic physics ever seen on a console. "magnulus" <[email hidden]> wrote in message news:T6jRa.6158$[email hidden]...
Quoted text (12 lines)> > "William Bradshaw" <[email hidden]> wrote in message > news:[email hidden]... > > Yep, I enjoyed it myself. In fact I've gotten more fun out of D2D than > > from NT2003, even NR2002. I had a real sense of accomplishment upgrading > > my car and finally breaking into the next level. I doubt any group of > > dev's have the balls to design a game like it, going from dirt up to Cup > > cars. In essence, we practically got 4 games (low budget by themselves, > > though) for the price of one. > > > > I also like "Dirt Track Racing 2" on PC. The physics are a little
harder > than D2D. It's good to have the PS2 around though for when I don't wantto
Quoted text (15 lines)> set up my PC wheel. > > > Indeed, too bad there won't be a PC release. OTOH, NT2004 (PC) is > > supposed to include what the last version left out: the gameplay. > > That'll most likely piss off 95% of RAS participants. I just hope in the > > next version, they're able to simulate a stock car (I'm unable to > > complete one lap around Bristol without going on a helicopter ride > > whereas in NR2002 I can do plenty of laps without incident. Perhaps it's > > just me or my wheel?) > > > > Maybe just the wheel or your setups? I bought NASCAR Thunder on the PC > and it seems to drive OK to me. > The look is very different from NASCAR HEAT. The tracks don't look quite > the same. Fun game, but not as fun as NASCAR HEAT... Also has some
idiotic
Quoted text (12 lines)> things: > > 1) Too much obvious LOD (level of detail) popup. LOD should be > controllable for those of us with something more than a TNT2 and a 500 MHz > PC. > > 2) No career mode. They should have ported the career mode code from the > XBox, it couldn't have been that hard. This is common in console-to-PC > ports now days- screw over the PC gamer for no good reason. > > >
Take that back - it was Ratbag's World of Outlaws: Sprint Cars that I liked on the console. "Steve Smith" <[email hidden]> wrote in message news:KnwRa.24969$G%[email hidden]... > I actually liked the PS2 version of DTR2 better than the PC ver. As Isaid
Quoted text (10 lines)> in the Motor Trend story, it's the most realistic physics ever seen on a > console. > > "magnulus" <[email hidden]> wrote in message > news:T6jRa.6158$[email hidden]... > > > > "William Bradshaw" <[email hidden]> wrote in message > > news:[email hidden]... > > > Yep, I enjoyed it myself. In fact I've gotten more fun out of D2D than > > > from NT2003, even NR2002. I had a real sense of accomplishment
upgrading > > > my car and finally breaking into the next level. I doubt any group of > > > dev's have the balls to design a game like it, going from dirt up toCup > > > cars. In essence, we practically got 4 games (low budget bythemselves,
Quoted text (12 lines)> > > though) for the price of one. > > > > > > > I also like "Dirt Track Racing 2" on PC. The physics are a little > harder > > than D2D. It's good to have the PS2 around though for when I don't want > to > > set up my PC wheel. > > > > > Indeed, too bad there won't be a PC release. OTOH, NT2004 (PC) is > > > supposed to include what the last version left out: the gameplay. > > > That'll most likely piss off 95% of RAS participants. I just hope in
the > > > next version, they're able to simulate a stock car (I'm unable to > > > complete one lap around Bristol without going on a helicopter ride > > > whereas in NR2002 I can do plenty of laps without incident. Perhapsit's > > > just me or my wheel?) > > > > > > > Maybe just the wheel or your setups? I bought NASCAR Thunder on thePC > > and it seems to drive OK to me. > > The look is very different from NASCAR HEAT. The tracks don't lookquite > > the same. Fun game, but not as fun as NASCAR HEAT... Also has some > idiotic > > things: > > > > 1) Too much obvious LOD (level of detail) popup. LOD should be > > controllable for those of us with something more than a TNT2 and a 500MHz > > PC. > > > > 2) No career mode. They should have ported the career mode code fromthe
Quoted text (7 lines)> > XBox, it couldn't have been that hard. This is common in console-to-PC > > ports now days- screw over the PC gamer for no good reason. > > > > > > > >
Only one question, is Ed Martin going to tell us it's impossible to have full field multiplayer races online? ;) -- Scott B. Husted ICQ# 439540 http://www.Husted.cc "I would rather have a German division in front of me than a French one behind me." - General George S. Patton "Steve Smith" <[email hidden]> wrote in message news:4mwRa.24968$G%[email hidden]... > Bear in mind that the new NASCAR Thunder shares nothing with the old NT > except the title. The old NT was done by the lamers @ Pitbull (responsible > for such travesties as The Simpson's Road Rage and the worst of the Test > Drive series), whereas the new NT is being done by ISI, so presumably, the > new NT will incorporate everything ISI has learned from the well-received F1 > Challenge, plus some new stuff I'm not allowed to talk about. But I can > tell you this: if you like what they've done to the F1 series, you'll love > what they're doing to NASCAR Thunder. >
"I would rather have a bottle in front of me than a frontal lobotomy." - Unknown "Scott B. Husted�" <[email hidden]> wrote in message news:WDxRa.874$[email hidden]... > > "I would rather have a German division in front of me than a French one > behind me." > - General George S. Patton >

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