No one seems to have it anymore
Rally Trophy Nurburgring track and physics debate
Interest in Rally Trophy revived after Roger Hick released a Nurburgring conversion. Some found it beautiful but felt it exposed the game's weak physics, while others recommended the 1.1 physics patch and force feedback fix. A defender accused Papyrus fans of judging everything against GPL, and players reported a car-reset bug that dropped cars into a void.
Automated summary.
"frederickson" <[email hidden]> wrote in
news:3bnTa.1039$[email hidden]:
> No one seems to have it anymore
>
>
>
Got the Rally Trophy Jones now that a certain N word has been uttered eh?
tsk tsk.. :)
dave henrie
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
eh?
>
> tsk tsk.. :)
>
> dave henrie
What N word? Anyway, Gogamer.com has it for $29.90. A little expensive for
the age of the sim. I thought I saw a copy in a Best Buy a while back for
$20, so you might try there if you have one local.
Kyle
Quoted text (9 lines)
> "frederickson" <[email hidden]> wrote in > news:3bnTa.1039$[email hidden]: > > > No one seems to have it anymore > > > > > > > > Got the Rally Trophy Jones now that a certain N word has been utteredNurburgring.
"Kyle Roberts" <[email hidden]> wrote in message
news:NgqTa.12742$[email hidden]...
>
> What N word?
Yowzer.. I just checked the No Grip website..
"Excellent news for fans of Rally Trophy, Roger Hick has today released the
Nurburgring track, which is based on the GPL model, but it comes with a
twist, its dusk and the sun is low in the sky, so visibility is an issue,
with the sun almost blinding you in several places, and other parts of the
track almost totally dark ! Another nice feature is the option of gravel or
tarmac road surfaces.
You can find the download for the track in the files section."
http://www.no-grip.org/
Mike
http://mikebeauchamp.com
"Bruce Kennewell" <[email hidden]> wrote in message
news:3f1e5351$[email hidden]...
Quoted text (8 lines)
> Nurburgring. > > "Kyle Roberts" <[email hidden]> wrote in message > news:NgqTa.12742$[email hidden]... > > > > What N word? > >On Wed, 23 Jul 2003 03:21:35 GMT, "frederickson" <[email hidden]> wrote:
>No one seems to have it anymore
I wouldn't bother. The nurburgring is nicely done, but just shows how
unbelievable the physics are in Rally Trophy. Pity really.
Jason
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 23 Jul 2003 03:21:35 GMT, "frederickson" <[email hidden]> wrote:
>
> >No one seems to have it anymore
>
> I wouldn't bother. The nurburgring is nicely done, but just shows how
> unbelievable the physics are in Rally Trophy. Pity really.
Have to agree, sadly. Hadn't fired up RT in a long while but this was worth
a look, so I DL'ed it and had a go last night. Nice work on the track, no
doubt - bravo. But RT's physics modeling, especially on such familiar and
hallowed tarmac, leave way too much to be desired. Plus, it reminded me of
the main reason why I stopped messing with RT to begin with. Every time I
play it, it leaves me nauseated. I don't have similar problems with most
sims, and never have in a Papy product, so for me that's a bit of a litmus
test. When my brain's expecting one thing and my eyes are seeing another, I
get queasy. The old UBI F1 series was maybe the worst for me in that
respect. Uurrpp...
SB
">
> I wouldn't bother. The nurburgring is nicely done, but just shows how
> unbelievable the physics are in Rally Trophy. Pity really.
>
When RT came out, that was my feeling as well. Just didn't feel right or
enjoyable. I didn't touch it for about a year, until I stumbled upon a post
somewhere mentioning a physics update that really changed the game. I
decided to give it a try, and for me anyway, the updated physics along with
some new sound files really transformed things. The game now feels great to
me. I'm not sure what the current state is in terms of patches, updates,
etc. as I've never been active in the RT community, but the physics patch I
installed a while back was by Ken Kunen and Fred Sundvik, and was named
Finalv1.1.rtp....it also came with an updated RallyTrophy.exe. All this
stuff is presumably still available on the NoGrip site.
I mean, hell, for a chance to drive the Ring ON GRAVEL, it's worth
trying...... :-)
itazura
The real deal is the new physics patch 1.1 and The Ring...
AD
[email hidden] (Jason Moyer) wrote in message news:<[email hidden]>...
http://www.gogamer.com/cgi-bin/GoGamer.storefront/3f1eee3401b0efbc2741d0fedee2071a/Product/View/001RALT
Quoted text (8 lines)
> On Wed, 23 Jul 2003 03:21:35 GMT, "frederickson" <[email hidden]> wrote: > > >No one seems to have it anymore > > I wouldn't bother. The nurburgring is nicely done, but just shows how > unbelievable the physics are in Rally Trophy. Pity really. > > JasonI have a weird problem with the Ring in Rally Trophy - I wrecked my
car at Pflanzgarten, the car got reset, but instead that it was put
back on the track, the car was put outside of the track, making me
fall down immediately into a bottomless gap. After a couple of seconds
the car got reset again, but again outside of the track, so I had to
restart the race.
Then, on my second try, on the first straight I was driving on the
road, and all of a sudden my car was magically put outside of the
track again, making me fall down..
Andre
Rally Trophy is great fun. All you "Papy" fans need to get a life. God,
you go around comparing everything to GPL and NASCAR 2003. Pathetic. Did
it ever occur to you that maybe GPL's physics are whats wrong, and not Rally
Trophy?
I'm no expert, but it sure as hell seemed like I was rocketting down the
road at 70 MPH in a Mini, to my unenlightened mind. It's also a blast to
play multiplayer.
Hmm, now I'm going to have to reinstall that game again.
"magnulus" <[email hidden]> wrote in message
news:hVFTa.15554$[email hidden]...
> Rally Trophy is great fun. All you "Papy" fans need to get a life.God,
> you go around comparing everything to GPL and NASCAR 2003. Pathetic. Did
> it ever occur to you that maybe GPL's physics are whats wrong, and notRally
> Trophy?
No, not at any point. gpl's physics may not be perfect, but the RT cars
promise much but ultimately leave me disappointed. I'd really like to like
RT, I've had it since it was released, but It just doesn't cut it in the
realism & feedback departments.
Looks really pretty though ;-)
Malc.
"magnulus" <[email hidden]> wrote in message
news:hVFTa.15554$[email hidden]...
> Rally Trophy is great fun. All you "Papy" fans need to get a life.God,
> you go around comparing everything to GPL and NASCAR 2003. Pathetic. Did
> it ever occur to you that maybe GPL's physics are whats wrong, and notRally
> Trophy?
>
> I'm no expert, but it sure as hell seemed like I was rocketting downthe
> road at 70 MPH in a Mini, to my unenlightened mind. It's also a blast to
> play multiplayer.
>
> Hmm, now I'm going to have to reinstall that game again.
Truly hard to imagine anyone honestly thinking RT physics might be more
accurate than GPL/NR2003, but if that's how you see it that's certainly fine
by me. My Papy reference was referring to the nausea issue, and that's
simply a statement of fact, not opinion. Driving RT from the in-car view
leaves ME nauseated, while no Papy sim ever has. But neither have the ISI
efforts, for that matter. So call me an ISI fan, too. RT looks great and
"would" be fun for me too - IF it didn't make me want to puke.
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
I too, fell into a mysterious vortex my first lap around, but didn't even
have to wreck; just went a bit tight into Schwalbenswanz(sp?) and poof -
into the void. Kind of adds to the challenge of memorizing the 'Ring,
remembering where the black holes are... ;-)
Quoted text (12 lines)
> I have a weird problem with the Ring in Rally Trophy - I wrecked my > car at Pflanzgarten, the car got reset, but instead that it was put > back on the track, the car was put outside of the track, making me > fall down immediately into a bottomless gap. After a couple of seconds > the car got reset again, but again outside of the track, so I had to > restart the race. > > Then, on my second try, on the first straight I was driving on the > road, and all of a sudden my car was magically put outside of the > track again, making me fall down.. > > Andre
"Malc" <[email hidden]> wrote in message
news:5gGTa.49595$[email hidden]...
The force feedback is great. It's alot better than Rally Masters or
Rallisport Challenge.
What specificly didn't you find realistic? It seemed to me to be much
more realistic than a game like Colin McRae Rally 2, where the whole car
seems like it's pulled by the center on a string (I don't want to trash the
game too much though, because it's also fun to play).
Actually, I think GPL's physics are pretty good, it's just not every car
should handle that way in a sim (light, fast, twitchy, and little grip).
They are certainly the hardest sim racers I've ever tried.
Quoted text (8 lines)
> No, not at any point. gpl's physics may not be perfect, but the RT cars > promise much but ultimately leave me disappointed. I'd really like to like > RT, I've had it since it was released, but It just doesn't cut it in the > realism & feedback departments. > > Looks really pretty though ;-) > > Malc."magnulus" <[email hidden]> wrote in message
news:jpHTa.10881$[email hidden]...
>
> "Malc" <[email hidden]> wrote in message
> news:5gGTa.49595$[email hidden]...
> > No, not at any point. gpl's physics may not be perfect, but the RT cars
> > promise much but ultimately leave me disappointed. I'd really like tolike
I've never tried either of those games, but I simply find the steering
uncommunicative and the 'rumblepad' feedback simply vibrates my desk and
completely masks any sensation of the level of grip. I notice there is a
patch to reduce this, I haven't tried it yet though. Basically I'm faster
with the FF off, which somewhat defeats the object of buying a ff
controller. The ff in gpl, NR2002 & LFS are not only tuneable, but they
accurately communicate messages to me in a very realistic and useful manner.
The RT cars feel like they aren't actually connected with the road surface
in any reasonably controllable way. Also, if I hit a tree or something, the
car just stops dead, apparantly having lost all momentum in one single
moment. I don't find that realistic in the slightest, and it suggests to me
that a relatively poor physics engine has been 'fixed' with specific rules
to make it half-way decent rather than letting the physics take care of all
of the cars' interaction with the environment.
> What specificly didn't you find realistic? It seemed to me to be much
> more realistic than a game like Colin McRae Rally 2, where the whole car
> seems like it's pulled by the center on a string (I don't want to trashthe
> game too much though, because it's also fun to play).
CMR2 isn't particularly realistic, and I agree that RT is better than that,
but where CMR2 is alot of fun, I find RT rather annoying, frankly. Tonight,
spurred on by this thread, I tried the '99 Subaru and a few of the other
(standard) cars with the latest physics patch 1.11 at the 'ring. The track
looks great, as do the cars, but the controllability of the cars felt
woefully inadequate, and I feel that JoWood would have been better off
making it a good arcade racer like CMR2 than the poor sim that it tries to
be.
> Actually, I think GPL's physics are pretty good, it's just not every car
> should handle that way in a sim (light, fast, twitchy, and little grip).
> They are certainly the hardest sim racers I've ever tried.
Very true, the cars that gpl models were hard to drive in real life too, and
gpl is very challenging to drive. I find the cars in gpl easier to control
than even the Cortina in RT simply because I can work out what the car it
telling me about it's attitude and level of grip, even without FF. RT feels
like driving a car with balloons for tyres, the feedback is so vague.
Have you tried running the XR GT (the second slowest car) in LFS at the
Blackwood rallycross track? It's about as close a comparison as I can make
to some of the less powerful RT cars, but it's FF doesn't rattle my teeth
out, and the car is much more easy to place on the track. Sure, the cars are
less direct than in gpl, but I would expect them to be given the type of
car. The FXO (Astra Coupe type car) is a fairly heavy, powerful FWD car, and
feels remarkably similar to my own fairly heavy, powerful FWD car. I've
owned several Minis in the past, and I can assure you they feel nothing like
the RT minis, but not too far from the XF GTi in LFS. I've never driven
anything even similar to one of the cars in gpl, but the cars are still
predictable and controllable, and even though they are hard to control, they
make driving a challenge. RT makes it a chore.
All of the above is my personal opinion, I fully accept that other's opinion
may differ, but this isn't:
There's no way RT's physics are closer to reality than gpl, lfs, NR2002, or
F12k2. Trust me on this.
Hope that answers your questions.
Malc.
Quoted text (9 lines)
> > RT, I've had it since it was released, but It just doesn't cut it in the > > realism & feedback departments. > > > > Looks really pretty though ;-) > > > > Malc. > > The force feedback is great. It's alot better than Rally Masters or > Rallisport Challenge.On Wed, 23 Jul 2003 22:05:58 -0400, "Steve Blankenship"
<[email hidden]> wrote:
>I too, fell into a mysterious vortex my first lap around, but didn't even
>have to wreck; just went a bit tight into Schwalbenswanz(sp?) and poof -
>into the void. Kind of adds to the challenge of memorizing the 'Ring,
>remembering where the black holes are... ;-)
I assigned one of my buttons to 'reset car' and no matter where I am
on the track, as soon as I reset the car I'm placed above the black
hole :-/
Graphically the Ring never looked better as it does in RT, but I can't
seem to enjoy it half as much as I do in GPL or Netkar :-/
Andre
On Thu, 24 Jul 2003 04:21:06 +0100, "Malc" <[email hidden]>
wrote:
>I've never tried either of those games, but I simply find the steering
>uncommunicative and the 'rumblepad' feedback simply vibrates my desk and
>completely masks any sensation of the level of grip. I notice there is a
>patch to reduce this, I haven't tried it yet though.
I tried the ff patch yesterday and it really makes the ff a lot
better. It gets rid of the annoying rumbling.
Andre
On Thu, 24 Jul 2003 09:08:38 +0200, Andre Warringa <[email hidden]>
wrote:
>I assigned one of my buttons to 'reset car' and no matter where I am
>on the track, as soon as I reset the car I'm placed above the black
>hole :-/
Just read a post from Roger on racesimcentral:
With the current tools they can't change the spots where the car will
be placed on the track after a car reset.. so 1 crash and you will
have to restart the stage :-/
Andre
"Malc" <[email hidden]> wrote in message
news:JjITa.49601$[email hidden]...
> I've never tried either of those games, but I simply find the steering
> uncommunicative and the 'rumblepad' feedback simply vibrates my desk and
> completely masks any sensation of the level of grip. <snip>
I've a Logitech Momo, and at 100 percent strength the stick is a monster.
I usaully turn it down to 50 percent in Windows. I remember in Rally Trophy,
I also had to turn down the effects alot, otherwise it was just no fun.
It's been a while since I played RT, but I remember, at least how I had it
setup, that the wheel shook alot, but it had more to do with the fact that
my car was bouncing around alot over very uneven ground.
I don't drive much in "real life" (I only have a learner's permit and I
have low vision), but I went down a dirt road once and the car shook
continuously and you could feel it in the wheel. At 25 MPH it shook alot.
I can only imagine how much more it would shake at 70 mph.
It's possible RT doesn't give much grip feedback. I notice Rally Masters
doesn't have the grip feedback than CMR2 does. Still, I don't think it
makes one game automaticly bad, the other good.
> Have you tried running the XR GT (the second slowest car) in LFS at the
> Blackwood rallycross track?
No, I just checked out the demo a while back. I may eventually buy it,
just depends. The main thing I don't like is all the cars in the game, at
least with my force feedback wheel, feel twitchy, the feel isn't smooth at
all. I notice games that emulate "speed sensitive" steering like F1 2002 or
NASCAR HEAT don't have this problem. The "speed sensitivity" gives the FF a
"power steering" feel that helps dampen some of the forces, otherwise it
feels too twitchy to me.
> All of the above is my personal opinion, I fully accept that other'sopinion
> may differ, but this isn't:
> There's no way RT's physics are closer to reality than gpl, lfs, NR2002,or
> F12k2. Trust me on this.
Ok, they may not be more "realistic" then, but they do the job.
Oh, and the main purpose of FF isn't to give you better times or
whatever, it's to make it more fun and give you some feedback. I think
force feedback is pretty amazing. Before it driving games were very boring
to me, but with it it really makes games come alive. It's like having a
nice speaker setup for your computer with a subwoofer. It adds some reality
to what is otherwise setting in front of a monitor and mashing a button or
joystick.
"magnulus" <[email hidden]> wrote in message
news:daUTa.18283$[email hidden]...
At speed, your car is in the air more than it's on the ground, plus the
dampers (shock absorbers) are struggling to keep up with the frequency of
bumps. Driving at speed over a rough surface is like sailing a powerboat,
you only really feel the big bumps. The noise of the gravel hitting the
underside of your car however, is incredible, and makes you realise just why
rally cars have inch-thick steel undertrays ;-)
Try the XR GT on the Blackwood rallycross track (they are both in the demo)
and you'll find it very hard to control at speed over the dirt, the only
thing lacking is the noise. Compare it to the Cortina or Kadett in RT and
see which feels more predictable.
or
> NASCAR HEAT don't have this problem. The "speed sensitivity" gives the FFa
> "power steering" feel that helps dampen some of the forces, otherwise it
> feels too twitchy to me.
Real cars don't have speed sensitive steering, this is something game
designers put in to make it easier to control the cars. It makes it more
difficult to jump straight from one game to another though, since you have
to 'train' yourself to know how much to steer. I can go straight from lfs to
gpl & although the car feels different, my instincts still work, and I can
control the car in either without having to adapt to each one's quirks.
Force Feedback is an aid. It doesn't make you faster, but it can help you
avoid being slow, by helping you catch slides. It can also throw you off
with incorrect information, and it's probably why alot of drivers use very
low strength FF settings. Sometimes you need to go against the force, or try
to keep the wheel straight after a difficult jump. Curiously enough I find
the steering in RT too twitchy at low speed, and too vague at high speed. I
guess we're approaching RT from opposite ends of the driving-sim world ;-)
Malc.


































