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NR2003 - AI Tweak? (Keep getting booted)

12 posts by 10 people · 23 Jul 2003 16:26 UTC - 28 Jul 2003 23:39 UTC

Rudeboy 23 Jul 2003 16:26 UTC#60578
I realize I'm on the laggard side of the Product Life Cycle but bear with me. I was a Heat guy up until now. My problem is with the AI in NR2003. I love the physics but... For instance after a lot of track time I qualified 4th at Pocono at 100% AI strength. So I can run competitive times. I start the race and I usually get wrecked on the first corner. I break for the corner and Junior comes from like eight lengths back Kamikaze style into the corner like I'm not there and boots me. This happens about 80 % of the time it's impossible to get through a race. This is just an example it happens more or less on each track and with all drivers. I've searched the group on Google and this AI problem does seem to be a known issue but I'm unclear on the solution. Do you change an ini file or reduce their aggression or what? I've even tried to drive (horrors, horrors) defensively but that often makes it worse. I want to love this game but it's making it very hard. TIA
MadDAWG 23 Jul 2003 16:53 UTC↳ reply to Rudeboy#60582
"I break for the corner and Junior comes from like eight lengths back Kamikaze style into the corner like I'm not there and boots me." Don't you know Jr. can do anything he wants in NASCAR and get away with it. lol IIRC www.thegreenflag.com (I'd check, but I'm at work) has some AI tweaks. They help, but there is no perfect cure. MadDAWG
OH!? I thought that was only at Tona... pblpblpblplb!!! Rude, some tracks, the ai work ok some dont... But hey, your getting great training for ONLINE play! "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > "I break for the corner and Junior comes > from like eight lengths back Kamikaze style into the corner like I'm not > there and boots me." > > Don't you know Jr. can do anything he wants in NASCAR and get away withit.
Quoted text (10 lines)> lol > > > > IIRC www.thegreenflag.com (I'd check, but I'm at work) has some AI tweaks. > They help, but there is no perfect cure. > > MadDAWG > >
Maybe you are cutting across from the high lane into the low lane and the AI doesnt expect it. Try running a "two-wide" line until the field spreads a bit "Rudeboy" <[email hidden]> wrote in message news:TGyTa.494371$[email hidden]...
Quoted text (9 lines)> I realize I'm on the laggard side of the Product Life Cycle but bear > with me. I was a Heat guy up until now. > > My problem is with the AI in NR2003. I love the physics but... For > instance after a lot of track time I qualified 4th at Pocono at 100% AI > strength. So I can run competitive times. I start the race and I usually > get wrecked on the first corner. I break for the corner and Junior comes > from like eight lengths back Kamikaze style into the corner like I'm not > there and boots me. This happens about 80 % of the time it's impossible
to > get through a race. This is just an example it happens more or less oneach > track and with all drivers. > > I've searched the group on Google and this AI problem does seem to bea
Quoted text (10 lines)> known issue but I'm unclear on the solution. Do you change an ini file or > reduce their aggression or what? I've even tried to drive (horrors, > horrors) defensively but that often makes it worse. > > I want to love this game but it's making it very hard. > > TIA > > >
EldredP 24 Jul 2003 00:53 UTC↳ reply to MadDAWG#60396
In article <[email hidden]>, "MadDAWG" <[email hidden]> writes: >Don't you know Jr. can do anything he wants in NASCAR and get away with it. >lol Jr. in NASCAR, MS in Formula 1. Who's the 'Golden Child' in CART and IRL? :-) Eldred -- Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my homepage) Homepage - http://www.umich.edu/~epickett Remove SPAM-OFF to reply.
The AI in NASCAR 2002 was moronic and rear-ended me alot. The game was just no fun to play so I returned it. It wouldn't surprise me that it was so bad in 2003. Go back to NASCAR HEAT, dude. Can't beat it for left-hand-turning action as a singleplayer game. At least the AI drives with some personality. I also like all the mods, especially Spirit of HEAT. Also if you have a PS2, check out Dirt to Daytona. I fired up the NASCAR 2003 demo to try out, and, despite turning off the "run complete pace lap" , it still made me go around the track behind a pace car. No rolling start skips?. To top it off, it black flagged me for some wierd reason and then disqualified me. The cars also have no power steering and handled more like the race-cars in GPL- with full force feedback it felt like I was driving a bus. I immediately deleted the demo from my hard drive. NASCAR Thunder 2003 on PC also isn't as bad as everybody was saying. Sure, it doesn't have 42 car multiplayer or career mode ,but it's more like NASCAR HEAT in its user-friendlyness. The only Papyrus racing sims I've had any measure of enjoyment out of have been NASCAR Legends and, to a lesser extent, Grand Prix Legends. "Rudeboy" <[email hidden]> wrote in message news:TGyTa.494371$[email hidden]...
Quoted text (9 lines)> I realize I'm on the laggard side of the Product Life Cycle but bear > with me. I was a Heat guy up until now. > > My problem is with the AI in NR2003. I love the physics but... For > instance after a lot of track time I qualified 4th at Pocono at 100% AI > strength. So I can run competitive times. I start the race and I usually > get wrecked on the first corner. I break for the corner and Junior comes > from like eight lengths back Kamikaze style into the corner like I'm not > there and boots me. This happens about 80 % of the time it's impossible
to > get through a race. This is just an example it happens more or less oneach > track and with all drivers. > > I've searched the group on Google and this AI problem does seem to bea
Quoted text (9 lines)> known issue but I'm unclear on the solution. Do you change an ini file or > reduce their aggression or what? I've even tried to drive (horrors, > horrors) defensively but that often makes it worse. > > I want to love this game but it's making it very hard. > > TIA > >
And the saddest part is that the greatly anticipated upcoming patch does nothing about this well known problem (at least according to the readme). Marc "Rudeboy" <[email hidden]> wrote in message news:TGyTa.494371$[email hidden]...
Quoted text (9 lines)> I realize I'm on the laggard side of the Product Life Cycle but bear > with me. I was a Heat guy up until now. > > My problem is with the AI in NR2003. I love the physics but... For > instance after a lot of track time I qualified 4th at Pocono at 100% AI > strength. So I can run competitive times. I start the race and I usually > get wrecked on the first corner. I break for the corner and Junior comes > from like eight lengths back Kamikaze style into the corner like I'm not > there and boots me. This happens about 80 % of the time it's impossible
to > get through a race. This is just an example it happens more or less oneach > track and with all drivers. > > I've searched the group on Google and this AI problem does seem to bea
Quoted text (9 lines)> known issue but I'm unclear on the solution. Do you change an ini file or > reduce their aggression or what? I've even tried to drive (horrors, > horrors) defensively but that often makes it worse. > > I want to love this game but it's making it very hard. > > TIA > >
"magnulus" > > Go back to NASCAR HEAT, dude. I've run several leagues with Nascar HEat mods, but I think you will find most of the guys here are not to fond of that title. Here is the lowdown. GPL=Great. Viper RAcing = pretty good Nascar HEat.= crap to barely ok.... (ssshhh...don't tell people that the same team that made Viper also made NH.) dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> "magnulus" > > > > Go back to NASCAR HEAT, dude. > > I've run several leagues with Nascar HEat mods, but I think you will > find most of the guys here are not to fond of that title. Here is the > lowdown. > > GPL=Great. > Viper RAcing = pretty good > Nascar HEat.= crap to barely ok.... >
Maybe it isn't so great for multiplayer, but for singleplayer it's alot more fun than Papyrus NASCAR games. It has just the right number of options to make the game fun (like no yellow flags, no pace laps, reduced race lengths, etc.), yet you can have all the hardcore physics you want.
What do u expect? Papyrus has used the same ai model since 1995. On Wed, 23 Jul 2003 16:26:27 GMT, "Rudeboy" <[email hidden]> wrote:
Quoted text (21 lines)> I realize I'm on the laggard side of the Product Life Cycle but bear >with me. I was a Heat guy up until now. > > My problem is with the AI in NR2003. I love the physics but... For >instance after a lot of track time I qualified 4th at Pocono at 100% AI >strength. So I can run competitive times. I start the race and I usually >get wrecked on the first corner. I break for the corner and Junior comes >from like eight lengths back Kamikaze style into the corner like I'm not >there and boots me. This happens about 80 % of the time it's impossible to >get through a race. This is just an example it happens more or less on each >track and with all drivers. > > I've searched the group on Google and this AI problem does seem to be a >known issue but I'm unclear on the solution. Do you change an ini file or >reduce their aggression or what? I've even tried to drive (horrors, >horrors) defensively but that often makes it worse. > >I want to love this game but it's making it very hard. > >TIA >
Rudeboy 28 Jul 2003 18:48 UTC↳ reply to EldredP#59726
Thanks. To finish off this thread thegreenflag website was useful. In there he also suggested to "try decreasing the dlong_pad_scaling value in track.ini Making something less than 1, say 0.50" This helped a bit. Still after I farted around with NR 2003 I ran a great race in Heat when I was running Third and ran out of gas on the last lap. Then ran a truck race (from the old HC CTS mod) at Michagan that was flat out all the way door banging great race. Like I said I want to Love NR 2003 but its hard. ps did you see what Junior did to Mark Martin yesterday. He came from 18 lengths back to boot him off. So I guess NR 2003 is hyper realistic. :-) "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, "MadDAWG" > <[email hidden]> writes: > > >Don't you know Jr. can do anything he wants in NASCAR and get away withit. > >lol > > Jr. in NASCAR, MS in Formula 1. Who's the 'Golden Child' in CART and IRL?:-) > > Eldred > -- > Help find missing child: Tatianna Ashley Chillcutt from Michigan(info onmy > homepage) > Homepage - http://www.umich.edu/~epickett > > Remove SPAM-OFF to reply.
Haqsau 28 Jul 2003 23:39 UTC↳ reply to Rudeboy#59643
Seems like I have had better luck increasing dlong_pad_scaling to very large numbers. Whatever. If there is a track at which you think the AI is okay, check the number for that track and then try it with the ones that are giving you problems. I believe that parameter is the right one to fool with, but there seems to be no real concensus on what it does or how it works. "Rudeboy" <[email hidden]> wrote in message news:HdeVa.573393$[email hidden]... > Thanks. To finish off this thread thegreenflag website was useful. In > there he also suggested to "try decreasing the dlong_pad_scaling value in > track.ini Making something less than 1, say 0.50" This helped a bit.

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