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LFS S1: FX0, RB4?

10 posts by 6 people · 24 Jul 2003 04:04 UTC - 26 Jul 2003 15:31 UTC

Ped Xing 24 Jul 2003 04:04 UTC#60417
Hi guys, Preamble: I played LFS a while back when it first burst onto the scene. I was addicted to it for quite a while there. But then I started to get heavily into GPL. Then I started to get into modern F1 sims as well (F1 2002, now F1C). When I saw that LFS S1 was released I decided to check it out again and whoa - culture shock. That front wheel drive GTI just doesn't do it for me after driving the open wheelers. Maybe I've been ruined by open wheel cars because everytime I try to drive a road car in a sim now I am like "turn you understeering piece of .... !! " well you get the idea. :-) Now the question: How are the new cars? It seems all people want to talk about are the LX cars, but I am sorry.. those things are just way too hideous looking. Yes, I am shallow -- for me, a car has to be fast AND look cool. ;-) I'd like to know how the RB4 and FX0 handle. The FX0 looks the nicest to me, but I've seen zero discussion on it. Is the city track as cool as the screenies suggest? I'll probably buy it anyway, but I'd like to see some discussion on those other cars.
Malc 24 Jul 2003 04:50 UTC↳ reply to Ped Xing#60419
"Ped Xing" <[email hidden]> wrote in message news:[email hidden]... > How are the new cars? It seems all people want to talk about are the LX > cars, but I am sorry.. those things are just way too hideous looking. > Yes, I am shallow -- for me, a car has to be fast AND look cool. ;-) > > I'd like to know how the RB4 and FX0 handle. The FX0 looks the nicest to > me, but I've seen zero discussion on it. The FXO is front wheel drive like the little GTi, and handles well, the RB4 is 4WD and very easy to control, and breaks away really gently, so it's easy to catch slides, but ultimately not that quick on tarmac. However... both will understeer like anything if you try to apply RWD driving techniques to them, so you may do well to get yourself re-aquainted with the little XF. You can set the RB4's front/rear drive bias though, so if you just want to drive in a tail-happy fashion, you can easily enough. The two LX 'Caterham' type cars are very twitchy and quite hard to control, but very responsive & quite a bit quicker than the other cars. > Is the city track as cool as the screenies suggest? It looks good (although a bit of smog in the distance would make it look a little more realistic imo) and there are several track layouts to choose from. It has crash barriers most of the way round the track (like Monaco) so it's easy enough to learn without wasting alot of time in sandtraps, and it's very wide, making it an easy track to get round. I wouldn't say it was the best set of tracks in lfs myself, but I suspect your criteria are rather different from mine ;-) Malc.
dklassen86 24 Jul 2003 05:53 UTC↳ reply to Malc#60424
It should probably also be added that both of these cars are turbos. To some people this is a problem, to others a joy. I've had a blast with both of them. The FX0's default setup seems to have a bit of throttle-off oversteer. As soon as you get back on the throttle and the boost kicks in, it's all understeer though (at least my very limited tweaking ability hasn't been able to cure this). As Malc pointed out, by changing the RB4's power distribution it is quite simple to create an over or understeer setup depending on your taste and the track. Personally I like having about 30 ~ 35 % power on the front wheels to make it quite simple to catch slides while not having too much push into corners. The sound for both of these vehicles are quite distinct as well. I've seen a bit of discussion about people loving/hating one or the other, but to me, they both sound pretty decent. As for the LX vehicles, I don't think I'm qualified to comment on those yet as I haven't developed a 1/2 decent setup for one and always end up over correcting. (I'll learn one day, I'm sure of it) Yeah, the city track is a pretty good. I'm still learning the layout but, it seems to be designed quite well. Having multiple layouts of the same area is nice because when you learn one corner, it most likely appears in a variation of the track somewhere and speeds up the whole learning process. Some people have noticed a bit of a performance hit due to all the surrounding graphics though. I'm on a 1.53 GHz Athlon with 512 ram and an older 64 meg GF II MX400 card and have quite tolerable performance. Once there are quite a few cars in view, things start to slow down though. Today I spend a bit of time on Fern Bay (the other new track) and am enjoying it more and more. The more I drive this sim, the more I seem to enjoy it. It's great to sit down for 1/2 hour or something and burn around for a little while. I'd say it's well worth the price of admission. The trio of coders have done a very good job in my opinion. I sure hope they make enough to continue further development of this sim. -- Dan Klassen -------- webmaster: www.danklassen.com www.southabbotsford.com
Ped Xing wrote: > I'd like to know how the RB4 and FX0 handle. The FX0 looks the nicest to > me, but I've seen zero discussion on it. As discussed with the earlier response, you can't really drive these cars like the open-wheelers. I ran a bunch of races at one of the shorter City tracks in the FXO, and had a blast. To keep from getting the dreaded FWD plow, you have to have the car loose on entry so you can get it rotated, and take a late apex so you can get the power down with the car as straight as possible. Also, I had to teach myself to be very smooth getting back on the throttle. If I'd just mash it, when the boost kicked in, the fronts would break loose, and plow plow plow. I'm not anything resembling a set-up expert, but I set the limited-slip to a fairly high number, and add a lot of rear bar. The RB4 is equally fun. I haven't been as quick in it as the FXO, but dropping the F-R power distribution to favor the rear really wakes it up. With that, it drives like a better behaved version of the XR Turbo. > Is the city track as cool as the screenies suggest? Yes, although I prefer the Fern Bay circuits. South City has train/trolley tracks to cross, surface changes, and other bumps and such to keep things interesting. I haven't spent a lot of time in the LX's, but they're a real handful. That's been the only negative to the online racing I've done. Too many people running LX's without being able to drive them. All told, it's well worth the money to register. -jde
Thanks for the replies guys. It looks like those other cars are a bit funner to drive. I went ahead and registered. But now I have to unlock those cars, which means more seat time in the GTI.. gah! I know you can't drive those cars like an open-wheeler, but with open- wheeler's being all I've driven for months, I am too used to it. Well this should be a fun change of pace.
"Ped Xing" <[email hidden]> wrote in message news:[email hidden]... > But now I have to unlock > those cars, which means more seat time in the GTI.. gah! Set up a 3 lap race with Pro AI on one of the short tracks like Fern Bay Club. Each win will get you 48 pts. Lather, rinse, repeat... > I know you can't drive those cars like an open-wheeler, but with open- > wheeler's being all I've driven for months, I am too used to it. It's similar to NR2003 in that you have to balance getting the most out of the car without overdriving it. The FWD cars a re easy to plow the front end, and the LX's are easy to swap ends (over and over and over...lol) Have fun! -jde
In article <3f20abb7$0$4765$[email hidden]>, [email hidden] (J.D. Ellis) wrote: > Set up a 3 lap race with Pro AI on one of the short tracks > like Fern Bay Club. Each win will get you 48 pts. I *think* you get access to the next car up very soon, maybe even right at the start, and several more are available from 200pts. The trick, as others have mentioned before, is to set up a race with the GTi, then swap your car for something as quick as possible, leaving the AI in their slowmobiles. Then you can burn off into the distance, twiddle your thumbs, crash several times, read a newspaper, and still win if you can be bothered :-) Alternatively just drive as fast as possible and get the race finished ASAP. That way you keep clear of the rather random skills of the AI. > and the LX's are easy to swap ends (over and over and over...lol) But once you start to get a feel for them, their antics start to become more predictable and realistic in both feel and consequences. It reminds me of the learning curve for GPL in this respect, where the lessons are hard, regular, but somehow satisfying. *Almost* catching a slide becomes nearly as rewarding as managing to do it. Andrew McP
[email hidden] (Andrew MacPherson) wrote in news:[email hidden]: > I *think* you get access to the next car up very soon, maybe even > right at the start, and several more are available from 200pts. The > trick, as In the end, it didn't take me long at all to unlock the FX0 and RB4, which were the two I was interested in checking out the most. > hard, regular, but somehow satisfying. *Almost* catching a slide > becomes nearly as rewarding as managing to do it. Oh yes! I was having a total blast on that South City Classic circuit with the FX0. In that tight chicane-like complex I started to lose it a bit and get sideways on occassion, but I almost always managed to save it. That was really fun! I don't know why Fern Bay is so popular. In just my brief tests I found the South City configurations more fun. I guess I just hate those contrived tire barriers on Fern Bay. You know, like that section where off the road is dirt and they put a bunch of tires to prevent you from cutting. But it just looks so ridiculous. That wouldn't be there on a real track... if you blow the corner, then you blow the corner. But I guess they do it to prevent cheating online.
"Ped Xing" wrote... > <snip> You know, like that section where off the road > is dirt and they put a bunch of tires to prevent you > from cutting. But it just looks so ridiculous. That > wouldn't be there on a real track... if you blow the > corner, then you blow the corner. Err... I take it you didn't watch the European Grand Prix at Estoril before it was taken off the F1 calender. Neither have you been to Zolder or Spa, where, for non single seater/GT races, tyre stacks line the Chicane and Bus Stop Chicane respectively to prevent people from cutting the track. The good drivers in the Toyota Yaris and Renault Clio Cup take both wing mirrors off on those. <g> I would assume the same is true for every track where some sort of favourable hp vs grip racing (as in LFS) takes place. Jan. =---
"Jan Verschueren" <[email hidden]> wrote in news:nAjUa.33027$[email hidden]: >> wouldn't be there on a real track... if you blow the >> corner, then you blow the corner. > > Err... I take it you didn't watch the European Grand Prix at Estoril > before it was taken off the F1 calender. Then I stand corrected! I still don't like it, though. ;-)

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