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Anyone know how to get a Steam refund before F1 2010 goes live in the UK? :-)

4 posts by 3 people · 23 Sep 2010 11:27 UTC - 28 Sep 2010 12:30 UTC

Andrew MacPherson 23 Sep 2010 11:27 UTC#597
The trouble with this split release rubbish is that I get to sit and stew for several days reading poor reviews and disappointed comments. In truth this is exactly what I was expecting. It's Codemasters FFS! And anyone with half a clue could easily read between the lines on those interviews where they were all spinning their code very cleverly to try and appeal to everyone. But I don't object to that. We're all grown-ups and we know how the marketing world works. And besides, I enjoyed NFS:Shift quite a lot, and still think it's the best 'Ring experience I've ever had in any sim. So I'll probably get *some* pleasure out of F1 2010, even if it's only having a rainy race running in the background as a calming screensaver. However as I sit reading the comments I do feel buyer's remorse weighing down what's left of my eagerness like a set of tungsten tyres on a track made of marzipan. If I could have my �27 back now, I would do. That's almost enough to buy half an iRacing track or 3/4 of a car! Ok, I exaggerate *slightly*. Who am I to talk about wasting money when I've pissed so much down the iDrain on content I never use? F1 2010 is a drop in the ocean by comparison! Mmmm... I'm starting to feel a little better now. :-) Only a little, mind. Andrew McP
On Sep 23, 9:27 pm, [email hidden] (Andrew MacPherson) wrote: > In truth this is exactly what I was expecting. It's Codemasters FFS! And anyone > with half a clue could easily read between the lines on those interviews where they > were all spinning their code very cleverly to try and appeal to everyone. Andrew, What's FFS? Also, can you explain what the point you're making is? Are you saying the game isn't realistic? I haven't seen the game (apart from some prerelease youtube videos) or read any reviews yet so I'm curious. Thanks, Mike.
> What's FFS? For F*ck's Sake! ;-) Maybe it's a Brit thing? > Also, can you explain what the point you're making is? I was frustrated by the fact that the early release in the USA made me feel like I'd wasted my money, and I couldn't back out of the purchase. Many early reports showed it to be 80% game, 20% sim, 100% marketing,m and 42.7% made up stats. However the actual release *proved* I'd wasted my money! :-) On a scale of 1 - 10 I'd put the "car on track feel" of this game at about 3, where GTR Evo scores about 5, and iRacing -- hideous warts and all -- rates a 10 (as the best to date). Obviously as a simulator of the F1 driver experience F1 2010 scores much, much higher. But without that elusive "feel" all that doesn't really interest me. I did, however, enjoy a few laps at Singapore on Sunday to familiarise myself with that useless track. Gawd knows how the real drivers cope with that totally unsatisfying drive. I am hoping that modders will find a way of doing to F1 what they did to NFS:Shift... though in Shift I at least had some immediate gratification from the driving model. It was a "cartoony" driving model, but it was fun in the right car & setup. I have yet to find anything like that in F1 2010, but it does seem that a lot of people are having fun with it, so I may just be being a bit too anally hardcore on a softcore product. But then the various promo vids did try hard to make it sound like there was a decent sim under the F1 gaming surface. So I think I have some right to feel aggrieved. Bottom line? Save your money at this stage unless you just want a kind of animated guide to this season's F1 tracks... what's left of them. Andrew McP PS I love the pits part of this. However the fact that you have zero control off the main track leaves a nasty taste in the mouth. They Might as well have given us a link to view pitting YouTube.
On Thu, 23 Sep 2010 12:27 +0100 (BST), Andrew MacPherson wrote: > In truth this is exactly what I was expecting. It's Codemasters FFS! And anyone > with half a clue could easily read between the lines on those interviews where they > were all spinning their code very cleverly to try and appeal to everyone. > That about sums up my expectations, too. CMR was a bit of fun, but codies have yet to release anything remotely sim-like. I might pick up 2010 once it hits the bargain bin, but only if I'm fishing for "bottom of the barrel" ;-) cheers Uwe

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