Anyone who has played the game A LOT have any pointers as to the best and
most realistic settings for this game? I mean whats the best for realism in
terms of dynamics - tyre wear, mechnical failures, fuel rates etc adssuming
Im racing a 50% race length? Ive heard tak about needing to put up tyre wear
to 6x or 7x? Is that more realistic? There certainly doesnt seem to be much
happen in a 50% race. Also does it make much of a diffrence running 100%
races on 1x fuel, failures and tyres? Do you get more realistic drop outs
etc? Also what does everone use in terms of assistance - generally I use
everything off except traction control on low or high, and automatic clutch
and gears. Is this realistic?
--
Nigel 'Nats' Stutt
[email hidden]
"Its life, Jim, but not as we know it."
Not sure about the other ones but I don't think either of the traction
control settings are very realistic. We need Medium traction control.
Traction control High is pretty reliable and it seems to act fairly
realistically at first, but after playing around a lot with it I am
convinced that it will not let you push the rear tires hard enough. You can
see this in the tire temps at some tracks, and also if you go back and forth
from low TC to high TC and see what happens to the temps it is very clear.
Low TC isn't realistic either. It's very touchy and you still have to
modulate the throttle a lot. That's not realistic, there have been plenty
of comments from CART and F1 racers that when TC is properly set up you want
to step on it hard to make sure it engages because if it doesn't engage
quickly you will slide the tires. But in F1C with low TC stepping on it
hard will just make you spin.
Realistic shifting would be auto upshifting only.
"Nats" <[email hidden]> wrote in message
news:bg9e70$3c3$[email hidden]...
> Anyone who has played the game A LOT have any pointers as to the best and
> most realistic settings for this game? I mean whats the best for realismin
> terms of dynamics - tyre wear, mechnical failures, fuel rates etcadssuming
> Im racing a 50% race length? Ive heard tak about needing to put up tyrewear
> to 6x or 7x? Is that more realistic? There certainly doesnt seem to bemuch
> happen in a 50% race. Also does it make much of a diffrence running 100%
> races on 1x fuel, failures and tyres? Do you get more realistic drop outs
> etc? Also what does everone use in terms of assistance - generally I use
> everything off except traction control on low or high, and automaticclutch
Quoted text (10 lines)
> and gears. Is this realistic? > > -- > > Nigel 'Nats' Stutt > [email hidden] > > "Its life, Jim, but not as we know it." > >"Haqsau" <[email hidden]> wrote in
news:[email hidden]:
> Low TC isn't realistic either. It's very touchy and you still have to
> modulate the throttle a lot. That's not realistic, there have been
> plenty of comments from CART and F1 racers that when TC is properly
> set up you want to step on it hard to make sure it engages because if
> it doesn't engage quickly you will slide the tires. But in F1C with
> low TC stepping on it hard will just make you spin.
I've read comments from F1 drivers that you can't just mash the throttle
coming out of corners (Coulthard, Montoya). Donno. TC-Low feels fairly
good to me.
Ped Xing wrote:
> I've read comments from F1 drivers that you can't just mash the throttle
> coming out of corners (Coulthard, Montoya). Donno.
Yeah, but Montoya drives GPL occasionally. That TEACHES you something
about mashing the throttle (the hard way ;) that kinda stays BURNED in
your mind no matter what car you drive...
Regards, Rudy
"Ruud Dingemans" <[email hidden]> wrote in message
news:bga8t1$6va$[email hidden]...
You can tweak the TC to your heart's desire in the HDV files:
TractionControlGrip=(1.00, 0.20) // average driven wheel grip multiplied
by 1st number, then added to 2nd
TractionControlLevel=(0.30, 0.90) // effect of grip on throttle for low TC
and high TC
But it IS a shame they didn't allow more adjustment from in the car so it
wouldn't cause file conflicts online. The real drivers have more choices
than low, high and off, to be sure. A wheel dial with about 5-10 clicks
would've been nice. I was also disappointed with F1C in that they didn't
allow players more ability to map the auto-trans settings similarly from
say, the PLR file. It would be nice to be able to personalize the shift
logic; as it is I just run full manual shifting since the auto doesn't do
what I want it to.
SB


































