Race Sim Central
Rec.Autos.Simulators Archive

anybody know anything about this game?

8 posts by 6 people · 30 Jul 2003 17:39 UTC - 01 Aug 2003 02:56 UTC

Aron Hubbard 30 Jul 2003 17:39 UTC#59298
http://warp2search.net/modules.php?name=News&file=article&sid=13539 Racer 0.5 - Free Car Race Simulation Racer is a free (for non-commercial use), car simulation project using professional car physics papers to achieve a realistic feeling. Cars, tracks and such can be created relatively easy (compared to other, more closed, driving simulations). The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very customizable and expandable simulator. OpenGL is used for rendering. Click on the picture for a first screenshot or read more for features, screenshots and download. WHAT IS IT? Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations). The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering. It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesn't cut back on realism in the interest of fun. If you've played Grand Prix Legends from Papyrus, you'll know what FEATURES: * It's totally free! (for non-commercial use) Available for multiple platforms; Windows, Linux and Mac OS X. * 6 DOF models used (the car can move around freely) * Uses motion formulae from actual engineering documents from SAE for example. * Total flexibility; almost everything is customizable through ASCII files. * Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks). * Support for Matrox' Surround Gaming. See the corresponding page on Matrox' site. * Lots of addon cars and tracks available on the web. * Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc. * At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheel's vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car. * Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate. * Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)). * Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that). * Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results). * Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here. * Save game present! ;-)
"Aron Hubbard" <[email hidden]> wrote in message news:[email hidden]... > http://warp2search.net/modules.php?name=News&file=article&sid=13539 > > Racer 0.5 - Free Car Race Simulation http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=111 Should tell you all you need to know. It's a great project with real potential imo, but there's alot of work still to be done. It's been around for literally years so a google groups search of this group will give you loads of info too. Malc.
You've seen the site, I presume? http://www.racer.nl/ This is one of the few sims that is cross platform (works on Mac OS X, Linux and Windows). Supports FF. I've enjoyed it. Ruud is also very helpful. Check the web site. Jim Aron Hubbard wrote:
Quoted text (66 lines)>http://warp2search.net/modules.php?name=News&file=article&sid=13539 > >Racer 0.5 - Free Car Race Simulation > >Racer is a free (for non-commercial use), car simulation project using >professional car physics papers to achieve a realistic feeling. Cars, >tracks and such can be created relatively easy (compared to other, >more closed, driving simulations). The 3D and other file formats are, >or should be, documented. Editors and support programs are also >available to get a very customizable and expandable simulator. OpenGL >is used for rendering. > >Click on the picture for a first screenshot or read more for features, >screenshots and download. > >WHAT IS IT? > > Racer is a free car simulation project, using real car physics >to get a realistic feeling. Cars, tracks, scenes and such can be >created with relative simplicity in mind (compared to other driving >simulations). The 3D and other file formats are, or should be, >documented. Editors and support programs are also available to get a >very flexible and expandable simulator. It uses OpenGL for rendering. > > It attempts to do well at the physics section, trying to create >life-like cars to emphasize car control and doesn't cut back on >realism in the interest of fun. If you've played Grand Prix Legends >from Papyrus, you'll know what > >FEATURES: > > * It's totally free! (for non-commercial use) Available for >multiple platforms; Windows, Linux and Mac OS X. > * 6 DOF models used (the car can move around freely) > * Uses motion formulae from actual engineering documents from SAE >for example. > * Total flexibility; almost everything is customizable through >ASCII files. > * Commercial-quality rendering engine (with smoke, skidmarks, >sparks, sun, flares, vertex-color lit tracks). > * Support for Matrox' Surround Gaming. See the corresponding page >on Matrox' site. > * Lots of addon cars and tracks available on the web. > * Easy integration of your own cars and tracks that you create in >ZModeler, 3D Studio Max(tm), Maya etc. > * At least 15 degrees of freedom for a regular car (6 DOF for the >car body, 1 for each wheel's vertical motion and 1 for each wheel >spinning, and 1 for the engine, several more for the driveline). >Depending actually on how many wheels you put on the car. > * Real-time internal clock; no physical dependency on framerate. >Controller updates are also done independently of the framerate. > * Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are >currently supported (but mostly untested, and some problems with >hardcoded differentials for example may exist (v0.5.0)). > * Not much constraints on the track data; surface info is taken >from polygon data (VRML tracks), and splines are used to smooth out >the track surface (polygons are too harsh for driving on just like >that). > * Tools to modify the cars & tracks are freely available on this >site (though external utilities are recommended for best results). > * Some used algorithms are explained on this site. Also, >references are available. If you are programming a carsim, you might >find something useful here. > * Save game present! ;-) > >
Thanks for the replies gang, I'll check it out some time. [email hidden] (Aron Hubbard) wrote in message news:<[email hidden]>...
Quoted text (64 lines)> http://warp2search.net/modules.php?name=News&file=article&sid=13539 > > Racer 0.5 - Free Car Race Simulation > > Racer is a free (for non-commercial use), car simulation project using > professional car physics papers to achieve a realistic feeling. Cars, > tracks and such can be created relatively easy (compared to other, > more closed, driving simulations). The 3D and other file formats are, > or should be, documented. Editors and support programs are also > available to get a very customizable and expandable simulator. OpenGL > is used for rendering. > > Click on the picture for a first screenshot or read more for features, > screenshots and download. > > WHAT IS IT? > > Racer is a free car simulation project, using real car physics > to get a realistic feeling. Cars, tracks, scenes and such can be > created with relative simplicity in mind (compared to other driving > simulations). The 3D and other file formats are, or should be, > documented. Editors and support programs are also available to get a > very flexible and expandable simulator. It uses OpenGL for rendering. > > It attempts to do well at the physics section, trying to create > life-like cars to emphasize car control and doesn't cut back on > realism in the interest of fun. If you've played Grand Prix Legends > from Papyrus, you'll know what > > FEATURES: > > * It's totally free! (for non-commercial use) Available for > multiple platforms; Windows, Linux and Mac OS X. > * 6 DOF models used (the car can move around freely) > * Uses motion formulae from actual engineering documents from SAE > for example. > * Total flexibility; almost everything is customizable through > ASCII files. > * Commercial-quality rendering engine (with smoke, skidmarks, > sparks, sun, flares, vertex-color lit tracks). > * Support for Matrox' Surround Gaming. See the corresponding page > on Matrox' site. > * Lots of addon cars and tracks available on the web. > * Easy integration of your own cars and tracks that you create in > ZModeler, 3D Studio Max(tm), Maya etc. > * At least 15 degrees of freedom for a regular car (6 DOF for the > car body, 1 for each wheel's vertical motion and 1 for each wheel > spinning, and 1 for the engine, several more for the driveline). > Depending actually on how many wheels you put on the car. > * Real-time internal clock; no physical dependency on framerate. > Controller updates are also done independently of the framerate. > * Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are > currently supported (but mostly untested, and some problems with > hardcoded differentials for example may exist (v0.5.0)). > * Not much constraints on the track data; surface info is taken > from polygon data (VRML tracks), and splines are used to smooth out > the track surface (polygons are too harsh for driving on just like > that). > * Tools to modify the cars & tracks are freely available on this > site (though external utilities are recommended for best results). > * Some used algorithms are explained on this site. Also, > references are available. If you are programming a carsim, you might > find something useful here. > * Save game present! ;-)
On 30 Jul 2003 10:39:07 -0700, [email hidden] (Aron Hubbard) wrote: >http://warp2search.net/modules.php?name=News&file=article&sid=13539 > >Racer 0.5 - Free Car Race Simulation >Just tried it the other way, but it keeps rebooting my PC after loading the track... -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
machf 01 Aug 2003 02:56 UTC↳ reply to machf#59121
On Thu, 31 Jul 2003 21:02:46 -0500, machf <[email hidden]> wrote:
Quoted text (8 lines)>On 30 Jul 2003 10:39:07 -0700, [email hidden] (Aron Hubbard) wrote: > >>http://warp2search.net/modules.php?name=News&file=article&sid=13539 >> >>Racer 0.5 - Free Car Race Simulation >> >Just tried it the other way, but it keeps rebooting my PC after loading the >track...
Oops, that should be "the other *day*"... -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy