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CART2 released for Nascar Heat (Team Players)

10 posts by 7 people · 10 Aug 2003 18:01 UTC - 13 Aug 2003 14:47 UTC

Maxx 10 Aug 2003 18:01 UTC#58083
Hi Guys, Just thought I'd pass this on if you've not seen it in other forums. At least 18 months in on/off development but we've finally released the CART2 mod for Nascar Heat. This is like nothing you've seen before for Heat, read about it all (and get the download link) here : http://forum.m4driving.sm/index.php...&f=350&t=38561& Maxx
Maxx <[email hidden]> wrote in news:[email hidden]:
Quoted text (15 lines)> > Hi Guys, > > Just thought I'd pass this on if you've not seen it in other forums. > > At least 18 months in on/off development but we've finally released > the CART2 mod for Nascar Heat. This is like nothing you've seen before > for Heat, read about it all (and get the download link) here : > > http://forum.m4driving.sm/index.php...&f=350&t=38561& > > Maxx > > >
bad link Maxx
Jeffrey3456 11 Aug 2003 04:51 UTC↳ reply to BRH#58119
D/L link is in first post of thread "BRH @comcast.net>" <"bertrh<no-spam> schrieb im Newsbeitrag news:[email hidden]... > Sounds great, but when will it be available for download? I registered atthe > website, finally found the link after much searching, then saw the messagethat
Quoted text (9 lines)> it's not up on the website yet. > > > > Jeffrey3456 wrote: > > > here ya go > > > >
http://forum.m4driving.sm/index.php?s=4030e5090ee834dac36dfa57c99e3258&act=S > > T&f=350&t=38561&st=0&#entry267095 > > > > "Dave Henrie" > > > bad link Maxx >
Fantastic job! It is certainly the most difficult sim ever (just getting out of the pits is nearly impossible in 1st gear) but it has a very authentic feeling and watching CART races on TV you get the impression that those cars are really VERY hard to drive. Please keep supporting it as it is a great product. Regards, Jo�o Gonzalez "Maxx" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> > Hi Guys, > > Just thought I'd pass this on if you've not seen it in other forums. > > At least 18 months in on/off development but we've finally released > the CART2 mod for Nascar Heat. This is like nothing you've seen before > for Heat, read about it all (and get the download link) here : > > http://forum.m4driving.sm/index.php...&f=350&t=38561& > > Maxx > >
"Joao Gonzalez" <[email hidden]> wrote in news:3f373e2a$0$20347$[email hidden]:
Quoted text (11 lines)> Fantastic job! > > It is certainly the most difficult sim ever (just getting out of the > pits is nearly impossible in 1st gear) but it has a very authentic > feeling and watching CART races on TV you get the impression that > those cars are really VERY hard to drive. > > Please keep supporting it as it is a great product. > > Regards, >
I don't currently have Heat installed, but from what I remember about the first CartHeat mod....the difficulty in starting and exiting the pits could be minimized via setups...I wonder if Steve Blankenship can peek at this and crank out a generic oval and roadcourse setup?? dave henrie
On Mon, 11 Aug 2003 07:56:50 GMT, Dave Henrie <[email hidden]> wrote: > I don't currently have Heat installed, but from what I remember about >the first CartHeat mod....the difficulty in starting and exiting the pits >could be minimized via setups...I wonder if Steve Blankenship can peek at >this and crank out a generic oval and roadcourse setup?? Yes, given the huge power and ultra cold tires it's almost impossible to do a burnout style start with these cars. Ideally you want to run a sim with 0% deadzone and full linear steering but this means it's very difficult to have the front wheels 100% straight so you'll almost always spin. Lowering the 1st gear ratio may help as will dialing in some non- linear steering and perhaps lowering the steering ratio to the smallest you can get away with. On race starts you also need to be careful, you need to "feed in" the gas once you get the green flag, just 25% gas until you are sure the car is running straight then you can usually boot it from there. Of course the real CART cars have had some degree of Traction Control for a while but it was not possible to implement this in Heat. Expert mode perhaps gives just a little help here as well as some stability help. Would be great to see some Setups from Steve B or the other Heat setup gurus, the ones included are really just base setups which we used to work on the physics. Maxx
"Maxx" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (29 lines)> On Mon, 11 Aug 2003 07:56:50 GMT, Dave Henrie <[email hidden]> > wrote: > > > I don't currently have Heat installed, but from what I remember about > >the first CartHeat mod....the difficulty in starting and exiting the pits > >could be minimized via setups...I wonder if Steve Blankenship can peek at > >this and crank out a generic oval and roadcourse setup?? > > Yes, given the huge power and ultra cold tires it's almost impossible > to do a burnout style start with these cars. Ideally you want to run > a sim with 0% deadzone and full linear steering but this means it's > very difficult to have the front wheels 100% straight so you'll almost > always spin. > > Lowering the 1st gear ratio may help as will dialing in some non- > linear steering and perhaps lowering the steering ratio to the > smallest you can get away with. On race starts you also need to > be careful, you need to "feed in" the gas once you get the green > flag, just 25% gas until you are sure the car is running straight then > you can usually boot it from there. Of course the real CART cars > have had some degree of Traction Control for a while but it was > not possible to implement this in Heat. Expert mode perhaps gives > just a little help here as well as some stability help. > > Would be great to see some Setups from Steve B or the other > Heat setup gurus, the ones included are really just base setups > which we used to work on the physics. > > Maxx
Great to hear someone finally finished the CART mod off, but alas, I don't have Heat on my current box. Built it with only enough room on the C drive for the OS and a bit of fluff, with the swap file on D. Found out later Heat didn't like being anywhere but the C drive, and thus have missed out on all the fun stuff for it since. Too bad; it was a great product and the guys at MGI are among the few who know how to do this sim stuff right. Shame we haven't seen more PC-based stuff from them since. So - while I can't comment on the current physics as they're different, the ones I did required you to feather the throttle below about 75-80mph, where the downforce really began to come into play. But anyway, if you're looking for accuracy, you shouldn't be able to floor the throttle before then. The mod began life before TC, and finally got released after TC, so the electronic hand-holding should just be left to those soft F1C-types... ;-) SB

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