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Rec.Autos.Simulators Archive

XP and Racing Sims

5 posts by 5 people · 10 Aug 2003 14:03 UTC - 11 Aug 2003 21:35 UTC

BRH 10 Aug 2003 14:03 UTC#58062
Under Win98, it was recommended that you set your minimum virtual memory settings to equal your maximum virtual memory settings. to eliminate potential stutters, etc. I know that XP handles memory somewhat differently, so is this recommended under XP, as well? If so, exactly where do you find those settings? (Still getting comfortable with a new interface....) Also, would increasing RAM from 512 Megs to 768 Megs be beneficial in running racing sims in an XP system? If so, does it have any detrimental effect on GPL? (Under Win98, I remember that GPL had problems running on systems with more than 512 megs of RAM.) Thanks. Bert
bertr 10 Aug 2003 14:03 UTC#531077
Under Win98, it was recommended that you set your minimum virtual memory settings to equal your maximum virtual memory settings. to eliminate potential stutters, etc. I know that XP handles memory somewhat differently, so is this recommended under XP, as well? If so, exactly where do you find those settings? (Still getting comfortable with a new interface....) Also, would increasing RAM from 512 Megs to 768 Megs be beneficial in running racing sims in an XP system? If so, does it have any detrimental effect on GPL? (Under Win98, I remember that GPL had problems running on systems with more than 512 megs of RAM.) Thanks. Bert
Larry 10 Aug 2003 15:14 UTC↳ reply to BRH#58069
Under Win2K and WinXP, it's best to just let Windows handle the VM. The only change I would consider is having a special partition at the front of the drive for the VM file, but even that isn't much of an improvement these days with today's fast processors and hard drives. Finally, if you are hitting VM too much, you simply should buy more RAM. It's an easy purchase these days. -Larry "BRH @comcast.net>" <"bertrh<no-spam> wrote in message news:[email hidden]...
Quoted text (18 lines)> Under Win98, it was recommended that you set your minimum virtual memory > settings to equal your maximum virtual memory settings. to eliminate > potential stutters, etc. I know that XP handles memory somewhat > differently, so is this recommended under XP, as well? If so, exactly > where do you find those settings? (Still getting comfortable with a new > interface....) > > Also, would increasing RAM from 512 Megs to 768 Megs be beneficial in > running racing sims in an XP system? If so, does it have any > detrimental effect on GPL? (Under Win98, I remember that GPL had > problems running on systems with more than 512 megs of RAM.) > > Thanks. > > Bert > > >
I think the "over 512 problem" is just Win98 spesific and has nothing to do with GPL. So there should be no problems in that department. But I would assume that going over 512 has no great effects if any in GPL. Altough its a memory hog its done when ppl had 16 to 128 memory. Cheers, LM
Quoted text (7 lines)> If so, does it have any > detrimental effect on GPL? (Under Win98, I remember that GPL had > problems running on systems with more than 512 megs of RAM.) > > Thanks. > > Bert
[email hidden] (Leo Merikallio) wrote in news:[email hidden]:
Quoted text (16 lines)> I think the "over 512 problem" is just Win98 spesific and has nothing > to do with GPL. So there should be no problems in that department. But > I would assume that going over 512 has no great effects if any in GPL. > Altough its a memory hog its done when ppl had 16 to 128 memory. > > Cheers, > LM > >> If so, does it have any >> detrimental effect on GPL? (Under Win98, I remember that GPL had >> problems running on systems with more than 512 megs of RAM.) >> >> Thanks. >> >> Bert >
No gpl doesn't like over 512mb either. I think it was Papyrus' way of NOT having to support Win2k. Which at the time was NOT a very good gaming OS. You can get around this by increasing the size of the replay buffer(I think!) in the core.ini to use up the extra RAM. Somebody here should have the details. dave henrie

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