I am curious to see what others believe is necessary in frame rate numbers
to achieve max performance. Is it not game specific? GPL maxed at 30fps some
others 90 and over 100 fps.
What frame rate is needed for sim racing
A poster asked what frame rate is needed for best driving performance, to some complaints that the topic had been rehashed for years. Answers ranged from 25 fps being smooth to 100 fps being ideal, with Haqsau noting that 40 fps feels markedly smoother and that higher rates can still be felt. Peter Ives said GPL only became drivable for him once he approached its 36 fps cap.
hardware: PC/graphicssetup/driving technique
Automated summary.
"whatup" <[email hidden]> wrote in message
news:mkZZa.2694$[email hidden]...
> I am curious to see what others believe is necessary in frame rate numbers
> to achieve max performance. Is it not game specific? GPL maxed at 30fpssome
> others 90 and over 100 fps.
>
>
Egad, can't you think of anything else to ask that would be a touch more
interesting? This thing has been rehashed, over and over, for years.
How 'bout whether those damned Republicans will get the Governorship in
California. That's something new.
Alanb
GPL is maxed at 36 fps, many of the newer titles are not fps limited or the limit can be raised or
turned off in many of them froma simple command line or ini file.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
"whatup" <[email hidden]> wrote in message news:mkZZa.2694$[email hidden]...
> I am curious to see what others believe is necessary in frame rate numbers
> to achieve max performance. Is it not game specific? GPL maxed at 30fps some
> others 90 and over 100 fps.
>
>
I'm perfectly happy with 15 fps in any game because I have slow eyes.
Bruce.
"whatup" <[email hidden]> wrote in message
news:mkZZa.2694$[email hidden]...
> I am curious to see what others believe is necessary in frame rate numbers
"whatup" <[email hidden]> wrote in message
news:mkZZa.2694$[email hidden]...
> I am curious to see what others believe is necessary in frame rate numbers
> to achieve max performance. Is it not game specific? GPL maxed at 30fpssome
> others 90 and over 100 fps.
Anything less than 100 is a joke.
> Anything less than 100 is a joke.
Or, at least, less than perfect. ;-)
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
> I'm perfectly happy with 15 fps in any game because I have slow eyes.
LOL!!
> Bruce.
>
> "whatup" <[email hidden]> wrote in message
> news:mkZZa.2694$[email hidden]...
> > I am curious to see what others believe is necessary in frame ratenumbers
>
>
>
LOL!!
> Bruce.
> > I am curious to see what others believe is necessary in frame rate numbers
In article <bhaf5b$vtvn6$[email hidden]>,
[email hidden] Damien Smith says...
> > Anything less than 100 is a joke.
>
> Or, at least, less than perfect. ;-)
>
Everything over 25 is a smooth moving picture. Yes, things
look better in the 50-60 range, but everything over that
is really not needed, IMHO.
--
Never underestimate the power of stupid people in large groups.
ICQ: 138579247
On Tue, 12 Aug 2003 20:21:41 +1000, "Damien Smith"
<[email hidden]> wrote:
I do prefer 36 fps spread out over the full second above 100 fps
where the 100 frames are displayed in the first tenth of a second,
followed by a still image displayed 9 tenths of a second....
There is more to it then more is better...
Remco
Quoted text (8 lines)
>"whatup" <[email hidden]> wrote in message >news:mkZZa.2694$[email hidden]... >> I am curious to see what others believe is necessary in frame rate numbers >> to achieve max performance. Is it not game specific? GPL maxed at 30fps >some >> others 90 and over 100 fps. > >Anything less than 100 is a joke.The only thing that went through the mind of the bowl of petunias was "Oh
no! Not again!"
"Dalibor Bauernfrajnd" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> In article <bhaf5b$vtvn6$[email hidden]>, > [email hidden] Damien Smith says... > > > Anything less than 100 is a joke. > > > > Or, at least, less than perfect. ;-) > > > > Everything over 25 is a smooth moving picture. Yes, things > look better in the 50-60 range, but everything over that > is really not needed, IMHO. > > -- > Never underestimate the power of stupid people in large groups. > ICQ: 138579247> I do prefer 36 fps spread out over the full second above 100 fps
> where the 100 frames are displayed in the first tenth of a second,
> followed by a still image displayed 9 tenths of a second....
It's very rare that it would happen that way......
Seriously, the only true frame-rate bliss is when synchronised to a 60Hz+
refresh rate on a CRT monitor. Very few PC racing games are capable of it.
F1C & 200X come to mind.... Dirt Track Racing is another.... Many console
racing games also run at 60 f(ields)ps synchronised e.g. GT3, Project
Gotham.
Then again I have a friend who is reasonably intelligent yet can't tell the
difference between a 30fps and 60fps console game....It's a 'To each their
own' situation.
"Damien Smith" <[email hidden]> wrote in message
news:bhaq0l$tv131$[email hidden]...
> Then again I have a friend who is reasonably intelligent yet can't tell the
> difference between a 30fps and 60fps console game....It's a 'To each their
> own' situation.
>
>
Since when did intelligence and possibly poor eyesight have anything at all to do with each other?
> The only thing that went through the mind of the bowl of petunias was "Oh
> no! Not again!"
:)
--
Cheers,
Robin
now playing: Laurent Garnier Essential Mix 18/11/95
http://www.oppositelock.freeserve.co.uk
On Tue, 12 Aug 2003 14:44:29 +0200, Dalibor Bauernfrajnd
<[email hidden]> wrote:
>Everything over 25 is a smooth moving picture. Yes, things
>look better in the 50-60 range, but everything over that
>is really not needed, IMHO.
Troll!
In article <[email hidden]>, Dalibor
Bauernfrajnd <[email hidden]> writes
It's not just about how it looks. Are you new here? :)
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -21.77
Quoted text (11 lines)
>In article <bhaf5b$vtvn6$[email hidden]>, >[email hidden] Damien Smith says... >> > Anything less than 100 is a joke. >> >> Or, at least, less than perfect. ;-) >> > >Everything over 25 is a smooth moving picture. Yes, things >look better in the 50-60 range, but everything over that >is really not needed, IMHO. >It's a well-documented fact in the medical profession that poor eyesight
actually causes low intelligence because the people with slow eyes can't
read fast and therefore their brains operate at a lower refresh-rate.
That's why electric shocks to the head sometimes help.
Bruce.
"Biz" <[email hidden]> wrote in message
news:TH9_a.98070$[email hidden]...
>
> Since when did intelligence and possibly poor eyesight have anything atall to do with each other?
>
>
60 fps with vsync implies 60 hz, which is fine on a TV screen but inadequate
on a monitor. I can definitely see flicker at 60 hz on a computer monitor,
regardless of whether vsync is on or off. For me 72 hz is the min. that
will not produce flicker. Some games can run at that rate but others
require a substantial reduction in detail level to achieve a steady 72 fps
frame rate. I find high detail 72 hz without vsync to generally be more
attractive than low detail 72 hz with vsync. But it's very much a personal
thing.
"Damien Smith" <[email hidden]> wrote in message
news:bhaq0l$tv131$[email hidden]...
>
> Seriously, the only true frame-rate bliss is when synchronised to a 60Hz+
> refresh rate on a CRT monitor. Very few PC racing games are capable ofit.
> F1C & 200X come to mind.... Dirt Track Racing is another.... Manyconsole
> racing games also run at 60 f(ields)ps synchronised e.g. GT3, Project
> Gotham.
>
While many games are playable down to about 20 fps, I find any frame rate
under 40 to be noticeably less smooth than over 40. From 40 up it is quite
a bit harder for me to see the difference. However I can *feel* the
difference all the way up to 100 or so. Practically every game I have feels
smoother as the frame rate gets higher, providing only that the frame rate
is fairly steady. At first I thought this was due to eye-hand reaction time
but someone here recently posted that many games sample the controllers once
per frame, thus for those games the higher the frame rate the better the
controller response. Right now if I had my preference I would run all games
at somewhere around 80 to 100 fps. Some of my games will do that, others
will not. I have some older games that I can run at well over 100 (last
time I checked I could run the original quake at around 500) but I can't
really feel the difference above 100 or so.
"whatup" <[email hidden]> wrote in message
news:mkZZa.2694$[email hidden]...
> I am curious to see what others believe is necessary in frame rate numbers
> to achieve max performance. Is it not game specific? GPL maxed at 30fpssome
> others 90 and over 100 fps.
>
>
> While many games are playable down to about 20 fps, I find any frame rate
> under 40 to be noticeably less smooth than over 40. From 40 up it isquite
> a bit harder for me to see the difference. However I can *feel* the
> difference all the way up to 100 or so. Practically every game I havefeels
> smoother as the frame rate gets higher, providing only that the frame rate
> is fairly steady. At first I thought this was due to eye-hand reactiontime
> but someone here recently posted that many games sample the controllersonce
> per frame, thus for those games the higher the frame rate the better the
> controller response. Right now if I had my preference I would run allgames
> at somewhere around 80 to 100 fps. Some of my games will do that, others
> will not. I have some older games that I can run at well over 100 (last
> time I checked I could run the original quake at around 500) but I can't
> really feel the difference above 100 or so.
Absolutely. In a perfect world, all games would run at 100fps v-synced and
never have slowdown or frame drops.
Try closing your eyes whislt driving, it not what you see but what you feel
thats counts.
Some Call Me Tim
On Tue, 12 Aug 2003 18:23:15 -0400, "Haqsau" <[email hidden]>
wrote:
>While many games are playable down to about 20 fps, I find any frame rate
>under 40 to be noticeably less smooth than over 40. From 40 up it is quite
>a bit harder for me to see the difference. However I can *feel* the
>difference all the way up to 100 or so.
Totally agree. For some reason 40 or so is where, subjectively, games
seem to have a nice smooth feel.
On Wed, 13 Aug 2003 23:51:46 +0200, Ruud Dingemans <[email hidden]>
wrote:
>Hm, some of you modern dotcom Ghz-pc-wussies *really* need to be forced
>to sit behind a gen-you-whine Commodore 64 for a month and play nothing
>but Revs. With a TV acting as monitor.
Actually, as a frame-rate-bigot, I was quite happy with he C64. Unlike
other 6502 systems, the C64 had hardware-accelerated sprite graphics.
So at least for animating 8 objects on screen (including hardware
collision-detection!) it was solid 60 fps. Not too bad for the early
80s.
After the Amiga, PC game frame rates and graphiocs took a significant
downturn for many years until the development of the 3DFX Voodoo.
(Remember for a while there when your sole determinating factor for
game purchase decisions was whether or not a game had graphics
accelerator support? LOL!)
Damien Smith wrote:
>> GPL maxed at 30fps
>> some others 90 and over 100 fps.
> Anything less than 100 is a joke.
Hm, some of you modern dotcom Ghz-pc-wussies *really* need to be forced
to sit behind a gen-you-whine Commodore 64 for a month and play nothing
but Revs. With a TV acting as monitor.
There's just no pleasing some people...
Regards, Ruud
Thanks men for the input. I can appreciate not rehashing this over and over
again however, each day there are new experts signing up like Bruce. I was
hoping along with the comedy relief there would also be some substantial
technical info. It recently has been said here that higher frame rate can
also improve driving and or shooting skills. I run refresh at 85hz and
usually load the graphics until my minimum FPS is about 35. I am not the
fastest on the track but those faster can only attribute their skills to
practice not FPS. In fact I have asked many, and for example in F12002 35FPS
was used buy the guy with a very fast lap time. I am sure there are many
factors in achieving a nice balance. I will judge by the competition and the
response to questions. Thanks.
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
> While many games are playable down to about 20 fps, I find any frame rate
> under 40 to be noticeably less smooth than over 40. From 40 up it isquite
> a bit harder for me to see the difference. However I can *feel* the
> difference all the way up to 100 or so. Practically every game I havefeels
> smoother as the frame rate gets higher, providing only that the frame rate
> is fairly steady. At first I thought this was due to eye-hand reactiontime
> but someone here recently posted that many games sample the controllersonce
> per frame, thus for those games the higher the frame rate the better the
> controller response. Right now if I had my preference I would run allgames
numbers
Quoted text (9 lines)
> at somewhere around 80 to 100 fps. Some of my games will do that, others > will not. I have some older games that I can run at well over 100 (last > time I checked I could run the original quake at around 500) but I can't > really feel the difference above 100 or so. > > > "whatup" <[email hidden]> wrote in message > news:mkZZa.2694$[email hidden]... > > I am curious to see what others believe is necessary in frame rateQuoted text (7 lines)
> > to achieve max performance. Is it not game specific? GPL maxed at 30fps > some > > others 90 and over 100 fps. > > > > > >In article <sBy_a.10074$[email hidden]>, whatup
<[email hidden]> writes
Can't say about the technical info that could help. Can only speak from
experience and I found the likes of GPL undrivable when I first tried
it, because I was only running it at about 24fps. It wasn't until I
upped the fps to nearer the 36 max that I was able to drive without
crashing all the time. It took me some 6 months to realise this. As
soon as I upped the fps I immediately stopped crashing. Since then I
have always ensured an fps over 35 with all Papy sims and any others
that will allow it.
If you're already over that mark then I doubt that's why you're having
trouble, it probably is down to more practise required.
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -21.77


































