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iRacing Who?

64 posts by 20 people · 03 Aug 2007 14:37 UTC - 10 Aug 2007 21:01 UTC

Notable threadFrustration over iRacing's lack of progress news

Pat Dotson asked whether iRacing was doing anything besides real-world racing. Tim Wheatley denied it was simply NR2003 and defended long development times and the focus on marketing to real racers, but exchanges with Schooner turned sour and Wheatley said he would stop posting clarifications. Others debated whether real racers or sim racers would be the core market and worried about pricing.

With Tim Wheatley (iRacing)

rumour/speculationindustry/businesscommunity/metaiRacing

Automated summary.

Pat Dotson 03 Aug 2007 14:37 UTC#5781
Are they doing anything at this point other than spending John Henry's money on real life racing? :)
GaryP 03 Aug 2007 18:09 UTC↳ reply to Pat Dotson#5782
"iRacing.com's mission is to create the world's most authentic, most sophisticated, most accurate PC-based racing simulations and advance a new branch of motorsport � known as simracing � through globally sanctioned, real-time, online competition." At least they are having fun racing Pontiac Solstice's around. I would have loved to run out to Limerock to meet the guys and see what the heck is going on but I heard nothing of it until well after it was over.. the "Updates" you sign up for are pretty useless. You would * think* there would be a demo of something out by now,or at least some sort of hint to the target arrival date or a pricing scheme... GP >On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >Are they doing anything at this point other than spending John Henry's >money on real life racing? :)
GaryP 03 Aug 2007 18:12 UTC↳ reply to GaryP#5783
Also wonder who they have doing the beta testing? I wasn't qualified apparently as I have only about 15 years sim racing and a short time doing RL Porsche Club racing. Can't wait to hear what Micheal Schumacher has to say! ;-) GP >>On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>Are they doing anything at this point other than spending John Henry's >>money on real life racing? :)
mls067 03 Aug 2007 18:22 UTC↳ reply to GaryP#5784
GaryP wrote:
Quoted text (11 lines)> Also wonder who they have doing the beta testing? I wasn't qualified > apparently as I have only about 15 years sim racing and a short time > doing RL Porsche Club racing. Can't wait to hear what Micheal > Schumacher has to say! > ;-) > > GP > >>> On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? :)
I was on the beta team very, very early back when they were really coming down hard on guys for "modifying" the old game. I just got really bored with it myself. I WANNA RACE! Not what they were doing at that point.It was needed I know, but ugh! I thought we were suppose to see something in the spring from them. But papy has always been like this haven't they? Wait, and keep everyone in the dark until they were ready to show something. I can't blame them with the way people act in here and on other boards..hehehe Mike mls67 TrippBros. Racing
jwilson54 03 Aug 2007 21:11 UTC↳ reply to mls067#5788
mls067 wrote:
Quoted text (27 lines)> GaryP wrote: >> Also wonder who they have doing the beta testing? I wasn't qualified >> apparently as I have only about 15 years sim racing and a short time >> doing RL Porsche Club racing. Can't wait to hear what Micheal >> Schumacher has to say! >> ;-) >> >> GP >> >>>> On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>>> Are they doing anything at this point other than spending John Henry's >>>> money on real life racing? :) > I was on the beta team very, very early back when they were really > coming down hard on guys for "modifying" the old game. I just got really > bored with it myself. I WANNA RACE! Not what they were doing at that > point.It was needed I know, but ugh! > > I thought we were suppose to see something in the spring from them. > But papy has always been like this haven't they? Wait, and keep everyone > in the dark until they were ready to show something. I can't blame them > with the way people act in here and on other boards..hehehe > > > > Mike > mls67 > TrippBros. Racing
Well if you want a demo drine NR2003,it's all based on that(hence the crack down on modders)when it gets here it will be a play for pay series,I think I'll pass!
"jwilson54" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (31 lines)> mls067 wrote: >> GaryP wrote: >>> Also wonder who they have doing the beta testing? I wasn't qualified >>> apparently as I have only about 15 years sim racing and a short time >>> doing RL Porsche Club racing. Can't wait to hear what Micheal >>> Schumacher has to say! >>> ;-) >>> >>> GP >>> >>>>> On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>>>> Are they doing anything at this point other than spending John Henry's >>>>> money on real life racing? :) >> I was on the beta team very, very early back when they were really >> coming down hard on guys for "modifying" the old game. I just got really >> bored with it myself. I WANNA RACE! Not what they were doing at that >> point.It was needed I know, but ugh! >> >> I thought we were suppose to see something in the spring from them. >> But papy has always been like this haven't they? Wait, and keep everyone >> in the dark until they were ready to show something. I can't blame them >> with the way people act in here and on other boards..hehehe >> >> >> >> Mike >> mls67 >> TrippBros. Racing > Well if you want a demo drine NR2003,it's all based on that(hence the > crack down on modders)when it gets here it will be a play for pay series,I > think I'll pass!
Don't you mean " if" it gets here? Sheese, I mean how long have they been talking about this now? -- Don
On Aug 3, 9:37 am, [email hidden] wrote: > Are they doing anything at this point other than spending John Henry's > money on real life racing? :) Yes we are, thanks. :)
> Well if you want a demo drine NR2003,it's all based on that(hence the > crack down on modders)when it gets here it will be a play for pay > series,I think I'll pass! Sorry but... Bzzzzt... Incorrect. Although some of the underlying technology shares some of the N2003 techniques, this is as different as any sim could be. NR2003 shared techniques of GPL too, but I don't recall hearing that in order to experience N2003 you should test with GPL...
> Don't you mean " if" it gets here? > Sheese, I mean how long have they been talking about this now? > > -- > Don About as long as most developers do. I recently started playing a space game (another genre I like other than racing simulations) that was 6 years in the making - and the developers still plan to update it over the next few years. If you ask any developer to start from near zero and produce a title (of any sort) I'm sure they can get you a racing game pretty quick, but it takes a lot longer to create an accurate simulation. I would have thought more of you would have the knowledge and experience to realise that things sometimes take time. To even question whether the product is an "if" is just silly.
"Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)>> Don't you mean " if" it gets here? >> Sheese, I mean how long have they been talking about this now? >> >> -- >> Don > > About as long as most developers do. > > I recently started playing a space game (another genre I like other > than racing simulations) that was 6 years in the making - and the > developers still plan to update it over the next few years. > > If you ask any developer to start from near zero and produce a title > (of any sort) I'm sure they can get you a racing game pretty quick, > but it takes a lot longer to create an accurate simulation. I would > have thought more of you would have the knowledge and experience to > realise that things sometimes take time. > > To even question whether the product is an "if" is just silly.
Then how come you haven't even got your Teddy Bears out yet ? Elrikk ;o)
> Then how come you haven't even got your Teddy Bears out yet ? > > Elrikk ;o) I don't usually have trouble understanding what people are trying to say, but you broke me with that one - no idea what you're saying to me. lol
[email hidden] (Tim Wheatley) wrote: > I don't usually have trouble understanding what people are trying to > say, but you broke me with that one - no idea what you're saying to > me. lol <coff>Racing Legends</coff> Andrew McP
So when can we expect a release? Last I was told was this summer but I don't see that happening based on the lack of news to date. "Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]... > On Aug 3, 9:37 am, [email hidden] wrote: >> Are they doing anything at this point other than spending John Henry's >> money on real life racing? :) > > Yes we are, thanks. :) >
schooner wrote:
Quoted text (12 lines)> So when can we expect a release? Last I was told was this summer but I > don't see that happening based on the lack of news to date. > > "Tim Wheatley" <[email hidden]> wrote in message > news:[email hidden]... >> On Aug 3, 9:37 am, [email hidden] wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? :) >> Yes we are, thanks. :) >> > >
From what I understand,it's based on NR2003,will be a pay for play game,you will run on IRacing servers,you will not be able to connect to a buddys IP to race,this is basically the news I have heard. Please correct me if I'm wrong.
==--== 04 Aug 2007 13:27 UTC↳ reply to GaryP#5699
LOL - Me too Gary! Don't feel too bad... Karting National Champion, F-SuperB, F-1200, F-2000, F-Dodge 10-12 years of simming...... " not a good candidate " for beta testing - lol It's alright... I'm a road racer not a 'circle'/'left-turner' anyway! heh heh I suspect this product will be Nascrap er, um, "Show-Business-Racing" based. :) "GaryP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Also wonder who they have doing the beta testing? I wasn't qualified > apparently as I have only about 15 years sim racing and a short time > doing RL Porsche Club racing. Can't wait to hear what Micheal > Schumacher has to say! > ;-) > > GP > >>>On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>>Are they doing anything at this point other than spending John Henry's >>>money on real life racing? :)
Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)>> Don't you mean " if" it gets here? >> Sheese, I mean how long have they been talking about this now? >> >> -- >> Don > > About as long as most developers do. > > I recently started playing a space game (another genre I like other > than racing simulations) that was 6 years in the making - and the > developers still plan to update it over the next few years. > > If you ask any developer to start from near zero and produce a title > (of any sort) I'm sure they can get you a racing game pretty quick, > but it takes a lot longer to create an accurate simulation. I would > have thought more of you would have the knowledge and experience to > realise that things sometimes take time. > > To even question whether the product is an "if" is just silly. > >
LOL - C'mon..... "starting from near zero" ???? iRacing is NR2003+ There was no starting from zero. Hell, if they were half as smart as expected.... they would take NR2003, then decompile (not that it's necessary) rFactor and make a combination of the two. Seems to me that iRacing has spent all their time and money on "GPS'ing the proposed tracks" ;) Anyway... it's mostly forgotten from my point of view. :)
On Sat, 04 Aug 2007 13:27:45 GMT, ==--== wrote:
Quoted text (7 lines)> LOL - Me too Gary! > > Don't feel too bad... Karting National Champion, F-SuperB, F-1200, F-2000, > F-Dodge > 10-12 years of simming...... " not a good candidate " for beta testing - > lol >
Seems weird for someone so "famous" and having such a public track record as yourself not to post using at least half a real name. Do I sense some bitterness in your post about not having been part of the initial beta team? All the best, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Tim - I'm sure it will be a fine sim when it arrives but those of us that have registered on the site for updates and are serious about (possibly) becoming part of this need more frequent updates, even if they are minor ones. Posting here is nice, but if someone has signed up and given you the info called for then they should get more than one update every few months just to keep the interest going and the word out IMHO. Me, I live 45 minutes from Limerock and run there about 15-20 times per year. Sure would have been nice to know about iRacing's presence there ahead of time... Still looking forward to the sim. Gary P. >On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley <[email hidden]> wrote: >On Aug 3, 9:37 am, [email hidden] wrote: >> Are they doing anything at this point other than spending John Henry's >> money on real life racing? :) > >Yes we are, thanks. :)
Schooner 04 Aug 2007 16:28 UTC↳ reply to GaryP#5703
I've yet to get an email update that is even related to the sim itself, most all are about marketing deals and on track racing and sponsors. There is never nay news on the status of the sim it seems. "GaryP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> Tim - > > I'm sure it will be a fine sim when it arrives but those of us that > have registered on the site for updates and are serious about > (possibly) becoming part of this need more frequent updates, even if > they are minor ones. Posting here is nice, but if someone has signed > up and given you the info called for then they should get more than > one update every few months just to keep the interest going and the > word out IMHO. > > Me, I live 45 minutes from Limerock and run there about 15-20 times > per year. Sure would have been nice to know about iRacing's presence > there ahead of time... > > Still looking forward to the sim. > Gary P. > > >>On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley <[email hidden]> >>wrote: >>On Aug 3, 9:37 am, [email hidden] wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? :) >> >>Yes we are, thanks. :)
On Aug 4, 8:34 am, "==--==" <[email hidden]> wrote:
Quoted text (37 lines)> Tim Wheatley" <[email hidden]> wrote in message > > news:[email hidden]... > > > > >> Don't you mean " if" it gets here? > >> Sheese, I mean how long have they been talking about this now? > > >> -- > >> Don > > > About as long as most developers do. > > > I recently started playing a space game (another genre I like other > > than racing simulations) that was 6 years in the making - and the > > developers still plan to update it over the next few years. > > > If you ask any developer to start from near zero and produce a title > > (of any sort) I'm sure they can get you a racing game pretty quick, > > but it takes a lot longer to create an accurate simulation. I would > > have thought more of you would have the knowledge and experience to > > realise that things sometimes take time. > > > To even question whether the product is an "if" is just silly. > > LOL - C'mon..... "starting from near zero" ???? > iRacing is NR2003+ > > There was no starting from zero. Hell, if they were half as smart as > expected.... > they would take NR2003, then decompile (not that it's necessary) rFactor and > make a combination of the two. Seems to me that iRacing has spent all their > time and money on "GPS'ing the proposed tracks" ;) Anyway... it's > mostly forgotten from my point of view. > > :)
That was kind of a silly post, too. :-)
On Aug 4, 10:57 am, GaryP <[email hidden]> wrote:
Quoted text (23 lines)> Tim - > > I'm sure it will be a fine sim when it arrives but those of us that > have registered on the site for updates and are serious about > (possibly) becoming part of this need more frequent updates, even if > they are minor ones. Posting here is nice, but if someone has signed > up and given you the info called for then they should get more than > one update every few months just to keep the interest going and the > word out IMHO. > > Me, I live 45 minutes from Limerock and run there about 15-20 times > per year. Sure would have been nice to know about iRacing's presence > there ahead of time... > > Still looking forward to the sim. > Gary P. > > >On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley <[email hidden]> wrote: > >On Aug 3, 9:37 am, [email hidden] wrote: > >> Are they doing anything at this point other than spending John Henry's > >> money on real life racing? :) > > >Yes we are, thanks. :)
I understand that it might be hard to see why you weren't added to the current testers Gary. I used to be the one taking those emails (I'm not anymore), but I do remember sending you an email saying you'd been added to the waiting list (which is huge) only. If you haven't been called upon yet, it's not actually that surprising.
On Aug 4, 11:28 am, "schooner" <[email hidden]> wrote: > I've yet to get an email update that is even related to the sim itself, most > all are about marketing deals and on track racing and sponsors. There is > never nay news on the status of the sim it seems. The last update mentioned that the Pontiac Solstice would be in the sim. But yes I agree that most updates are not concentrated solely on the sim, I wasn't aware iRacing had an agreement with you on what had to be mentioned in updates.
Sigh, no they don't have an agreement to tell me Tim, was just a comment on the lack of information seen by a potential customer. Perhaps taking such comments and using them in a constructive way for the next update would be an idea, instead of trying to be a smart ass. "Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On Aug 4, 11:28 am, "schooner" <[email hidden]> wrote: >> I've yet to get an email update that is even related to the sim itself, >> most >> all are about marketing deals and on track racing and sponsors. There is >> never nay news on the status of the sim it seems. > > The last update mentioned that the Pontiac Solstice would be in the > sim. But yes I agree that most updates are not concentrated solely on > the sim, I wasn't aware iRacing had an agreement with you on what had > to be mentioned in updates. >
> an idea, instead of trying to be a smart ass. Excuse me? I wasn't even trying. The simple fact is that if iRacing is spending it's time marketing to the real racing world right now, what does that matter? We all know that simracers will try any sim said to be decent enough (people keep trying the same arcade games, time after time, hoping for improvement), but a lot of real racers and teams need a lot of persuasion to see racing sims as anything more than games.
Well thanks for the confirmation at least that iRacing doesn't really care for the sim community. I guess we will buy/try anything so why bother even keeping them in the loop eh? All I was looking for was some sort of update on the status of the SIM side of the business but apparently that is asking too much. Great attitude BTW. "Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)>> an idea, instead of trying to be a smart ass. > > Excuse me? I wasn't even trying. The simple fact is that if iRacing is > spending it's time marketing to the real racing world right now, what > does that matter? We all know that simracers will try any sim said to > be decent enough (people keep trying the same arcade games, time after > time, hoping for improvement), but a lot of real racers and teams need > a lot of persuasion to see racing sims as anything more than games. >
"Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (42 lines)> On Aug 4, 8:34 am, "==--==" <[email hidden]> wrote: >> Tim Wheatley" <[email hidden]> wrote in message >> >> news:[email hidden]... >> >> >> >> >> Don't you mean " if" it gets here? >> >> Sheese, I mean how long have they been talking about this now? >> >> >> -- >> >> Don >> >> > About as long as most developers do. >> >> > I recently started playing a space game (another genre I like other >> > than racing simulations) that was 6 years in the making - and the >> > developers still plan to update it over the next few years. >> >> > If you ask any developer to start from near zero and produce a title >> > (of any sort) I'm sure they can get you a racing game pretty quick, >> > but it takes a lot longer to create an accurate simulation. I would >> > have thought more of you would have the knowledge and experience to >> > realise that things sometimes take time. >> >> > To even question whether the product is an "if" is just silly. >> >> LOL - C'mon..... "starting from near zero" ???? >> iRacing is NR2003+ >> >> There was no starting from zero. Hell, if they were half as smart as >> expected.... >> they would take NR2003, then decompile (not that it's necessary) rFactor >> and >> make a combination of the two. Seems to me that iRacing has spent all >> their >> time and money on "GPS'ing the proposed tracks" ;) Anyway... it's >> mostly forgotten from my point of view. >> >> :) > > That was kind of a silly post, too. :-)
Hunh. Odd since the iRacing FAQ seems to imply otherwise: "09. Is this a mod of NASCAR Racing: 2003 Season? No. We used the NR2003 code as a starting point, taking advantage of its greatest strengths, such as the net code, which allows full fields of drivers to race online in real time, and the replay system, which enables drivers to review their on-track performance. But every major section of the code has substantially improved for the iRacing.com simulation, and large portions are all new." Seems to me that implies that NR2003 code was the starting point is some form at least and iRacing is not a clean slate starting codebase.
Not hard at all Tim, to be honest I assumed there were a large number of volunteers either more qualified or, more likely, quicker on the draw than I was. My main point is that more regular updates would be a good idea (IMHO). I'd love to get some banter going on a couple of the Porsche Racing forum sites I frequent but not until there is something to actually talk about. GP
Quoted text (24 lines)>On Sat, 04 Aug 2007 20:29:57 -0000, Tim Wheatley <[email hidden]> wrote: >On Aug 4, 10:57 am, GaryP <[email hidden]> wrote: >> Tim - >> >> I'm sure it will be a fine sim when it arrives but those of us that >> have registered on the site for updates and are serious about >> (possibly) becoming part of this need more frequent updates, even if >> they are minor ones. Posting here is nice, but if someone has signed >> up and given you the info called for then they should get more than >> one update every few months just to keep the interest going and the >> word out IMHO. >> >> Me, I live 45 minutes from Limerock and run there about 15-20 times >> per year. Sure would have been nice to know about iRacing's presence >> there ahead of time... >> >> Still looking forward to the sim. >> Gary P. > >I understand that it might be hard to see why you weren't added to the >current testers Gary. I used to be the one taking those emails (I'm >not anymore), but I do remember sending you an email saying you'd been >added to the waiting list (which is huge) only. If you haven't been >called upon yet, it's not actually that surprising.
I don't think I'm the one writing with attitude, I don't know you from Adam so why would I care? Let's quote from my own post: "marketing to the real racing world right now"... Do you read "right now" or not? I didn't confirm a damn thing like you suggest and it's extremely rude of you to suggest as such. A lot of people here seem perfectly able to answer their own questions even if they're wrong. If you thought you were lacking information you found a great way to kick the guy who WAS trying to help you get it. Tim.
"Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (43 lines)> On Aug 4, 8:34 am, "==--==" <[email hidden]> wrote: >> Tim Wheatley" <[email hidden]> wrote in message >> >> news:[email hidden]... >> >> >> >> >> Don't you mean " if" it gets here? >> >> Sheese, I mean how long have they been talking about this now? >> >> >> -- >> >> Don >> >> > About as long as most developers do. >> >> > I recently started playing a space game (another genre I like other >> > than racing simulations) that was 6 years in the making - and the >> > developers still plan to update it over the next few years. >> >> > If you ask any developer to start from near zero and produce a title >> > (of any sort) I'm sure they can get you a racing game pretty quick, >> > but it takes a lot longer to create an accurate simulation. I would >> > have thought more of you would have the knowledge and experience to >> > realise that things sometimes take time. >> >> > To even question whether the product is an "if" is just silly. >> >> LOL - C'mon..... "starting from near zero" ???? >> iRacing is NR2003+ >> >> There was no starting from zero. Hell, if they were half as smart as >> expected.... >> they would take NR2003, then decompile (not that it's necessary) rFactor >> and >> make a combination of the two. Seems to me that iRacing has spent all >> their >> time and money on "GPS'ing the proposed tracks" ;) Anyway... it's >> mostly forgotten from my point of view. >> >> :) > > That was kind of a silly post, too. :-) >
How so? It doesn't seem as silly as someone posting what you posted!! A "statement" of dispute with ZERO facts or even theory to back up your "statement". I've read that iRacing is USING NR2003 code as their base. If you know different, I'm sure we would all be interested in hearing. Otherwise --- you just qualitfy as a "fan-boi" ;)
On Aug 4, 5:07 pm, GaryP <[email hidden]> wrote:
Quoted text (8 lines)> Not hard at allTim, to be honest I assumed there were a large number > of volunteers either more qualified or, more likely, quicker on the > draw than I was. My main point is that more regular updates would be a > good idea (IMHO). I'd love to get some banter going on a couple of the > Porsche Racing forum sites I frequent but not until there is something > to actually talk about. > > GP
That's understandable Gary, I agree it may seem like more information is needed, but I don't think the timing is right yet to advertise within certain communities. I hope I didn't appear with attitude to you, at least, but if I did I apologise. Anyway, hopefully see you on the track soon, somewhere. I have resigned myself from posting here now, I get bitten too often... lol I use my real email on this profile though if you want contact anytime. Cheers, Tim.
"Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]... > > Otherwise --- you just qualitfy as a "fan-boi" > > ;) > > Obviously that's all then. c ya. > > Tim. In other words; "Oops, got caught talking out my ass again." Don't let the door hit ya on the way out.
Sorry to hear that, but i'm sure we will be communicating at some point in the future. I'll be at Watkins Glen on 8/17-19, stop by! 8-) GP
Quoted text (22 lines)>On Sun, 05 Aug 2007 00:26:01 -0000, Tim Wheatley <[email hidden]> wrote: >On Aug 4, 5:07 pm, GaryP <[email hidden]> wrote: >> Not hard at allTim, to be honest I assumed there were a large number >> of volunteers either more qualified or, more likely, quicker on the >> draw than I was. My main point is that more regular updates would be a >> good idea (IMHO). I'd love to get some banter going on a couple of the >> Porsche Racing forum sites I frequent but not until there is something >> to actually talk about. >> >> GP > >That's understandable Gary, I agree it may seem like more information >is needed, but I don't think the timing is right yet to advertise >within certain communities. I hope I didn't appear with attitude to >you, at least, but if I did I apologise. Anyway, hopefully see you on >the track soon, somewhere. I have resigned myself from posting here >now, I get bitten too often... lol I use my real email on this profile >though if you want contact anytime. > >Cheers, > >Tim.
Tim Wheatley wrote:
Quoted text (31 lines)> On Aug 4, 5:07 pm, GaryP <[email hidden]> wrote: >> Not hard at allTim, to be honest I assumed there were a large number >> of volunteers either more qualified or, more likely, quicker on the >> draw than I was. My main point is that more regular updates would be a >> good idea (IMHO). I'd love to get some banter going on a couple of the >> Porsche Racing forum sites I frequent but not until there is something >> to actually talk about. >> >> GP > > That's understandable Gary, I agree it may seem like more information > is needed, but I don't think the timing is right yet to advertise > within certain communities. I hope I didn't appear with attitude to > you, at least, but if I did I apologise. Anyway, hopefully see you on > the track soon, somewhere. I have resigned myself from posting here > now, I get bitten too often... lol I use my real email on this profile > though if you want contact anytime. > > Cheers, > > Tim. > >> I can't blame them with the way people act in here and on other boards..hehehe >> >> >> >> Mike >> mls67 >> TrippBros. Racing
Hence the reason I posted this comment...lol Mike mls67 TrippBros. Racing
In article <[email hidden]>, [email hidden] says...
Quoted text (15 lines)> I don't think I'm the one writing with attitude, I don't know you from > Adam so why would I care? > > Let's quote from my own post: "marketing to the real racing world > right now"... Do you read "right now" or not? I didn't confirm a damn > thing like you suggest and it's extremely rude of you to suggest as > such. > > A lot of people here seem perfectly able to answer their own questions > even if they're wrong. If you thought you were lacking information you > found a great way to kick the guy who WAS trying to help you get it. > > Tim. > >
Are you suggesting that you were actually trying to be helpful in your responses to schooner? That's a laugh. So you were trying to be helpful when you wrote: 'I wasn't aware iRacing had an agreement with you on what had to be mentioned in updates.' When all he made was the simple point that the only emails seem to be about sponsorship. You got a big chip on your shoulder about this? -- Pete Ives Remove All_stRESS before sending me an email
> Are you suggesting that you were actually trying to be helpful in your > responses to schooner? That's a laugh. So you were trying to be Yes I was, but obviously had a tone to my text, my apologies schooner. I still won't be posting any clarifying information from iRacing anymore though, will leave it to the marketing dept. Tim.
On Aug 4, 9:17 pm, GaryP <[email hidden]> wrote: > Sorry to hear that, but i'm sure we will be communicating at some > point in the future. I'll be at Watkins Glen on 8/17-19, stop by! > 8-) > > GP And let me know if you ever come by Chicago. :-) Tim.
Tim Wheatley wrote: >>Otherwise --- you just qualitfy as a "fan-boi" >>;) > > > Obviously that's all then. c ya. And those idiots are surprised that sim developers don't give a shit about ras... ;) l8er ronny
"James Promme" <[email hidden]> wrote in message news:S6ati.16$[email hidden]...
Quoted text (15 lines)> > "Tim Wheatley" <[email hidden]> wrote in message > news:[email hidden]... >> > Otherwise --- you just qualitfy as a "fan-boi" >> > ;) >> >> Obviously that's all then. c ya. >> >> Tim. > > > In other words; "Oops, got caught talking out my ass again." > > Don't let the door hit ya on the way out. >
James old boy, when you've contributed a tenth of what Tim has to the simracing community you might qualify to apply as RAS doorman. I doubt that'll ever happen, but till then you might want to just lurk so that you don't expose your ignorance. As they say, better to remain quiet and be thought a fool than open your mouth and confirm it. Word... ;-) SB
"Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in message news:[email hidden]...
Quoted text (30 lines)> "James Promme" <[email hidden]> wrote in message > news:S6ati.16$[email hidden]... > > > > "Tim Wheatley" <[email hidden]> wrote in message > > news:[email hidden]... > >> > Otherwise --- you just qualitfy as a "fan-boi" > >> > ;) > >> > >> Obviously that's all then. c ya. > >> > >> Tim. > > > > > > In other words; "Oops, got caught talking out my ass again." > > > > Don't let the door hit ya on the way out. > > > > James old boy, when you've contributed a tenth of what Tim has to the > simracing community you might qualify to apply as RAS doorman. I doubt > that'll ever happen, but till then you might want to just lurk so that you > don't expose your ignorance. > > As they say, better to remain quiet and be thought a fool than open your > mouth and confirm it. > > Word... ;-) > > SB >
Ah, the old "Person X has contributed so much compared to you, person y" line of "logic". As if somehow, being a <sound of horns> contributor means you are absolved from life of ever being wrong about anything, anywhere. Using your line of thought, you must think life-long politicians know what they're doing. As to RAS, perhaps he should stay there; plenty of fanbois for him there, and the moderation will take care of any problems. He's obviously out of his element in an unmoderated locale where when one spews bullshit, one gets called on it.
"Ronald Stoehr" <[email hidden]> wrote in message news:f950up$d7i$[email hidden]...
Quoted text (12 lines)> Tim Wheatley wrote: > >>Otherwise --- you just qualitfy as a "fan-boi" > >>;) > > > > > > Obviously that's all then. c ya. > > And those idiots are surprised that sim developers > don't give a shit about ras... ;) > > l8er > ronny
No doubt; much better to frequent the moderated, fanbois driven forums they set up instead <wink>. An ostrich ain't got nuthin' on them.
"Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> > Are you suggesting that you were actually trying to be helpful in your > > responses to schooner? That's a laugh. So you were trying to be > > Yes I was, but obviously had a tone to my text, my apologies schooner. > I still won't be posting any clarifying information from iRacing > anymore though, will leave it to the marketing dept. > > Tim.
Lol, as I was saying............
>On Sun, 5 Aug 2007 17:51:33 -0500, "James Promme" <[email hidden]> wrote: > As to RAS, perhaps he should stay there; plenty of fanbois for him there, >and the moderation will take care of any problems. He's obviously out of >his element in an unmoderated locale where when one spews bullshit, one gets >called on it. > Isn't THIS RAS? Tim ran RSC for about 5 years, are their 80,000 subscribers all fanboyz too?
Never know, one of my oldest friends lives in Naperville! GP
Quoted text (11 lines)>On Sun, 05 Aug 2007 16:42:40 -0000, Tim Wheatley <[email hidden]> wrote: >On Aug 4, 9:17 pm, GaryP <[email hidden]> wrote: >> Sorry to hear that, but i'm sure we will be communicating at some >> point in the future. I'll be at Watkins Glen on 8/17-19, stop by! >> 8-) >> >> GP > >And let me know if you ever come by Chicago. :-) > >Tim.
"GaryP" <[email hidden]> wrote in message news:[email hidden]... > >On Sun, 5 Aug 2007 17:51:33 -0500, "James Promme" <[email hidden]>wrote: > > As to RAS, perhaps he should stay there; plenty of fanbois for himthere, > >and the moderation will take care of any problems. He's obviously out of > >his element in an unmoderated locale where when one spews bullshit, onegets > >called on it. > > > > Isn't THIS RAS? Tim ran RSC for about 5 years, are their 80,000 > subscribers all fanboyz too? Yep, my mistake; meant RSC. Kind of like "their" <wink>. As to the 80k, who knows what you're point is, but I never said all were. Note the word "plenty" and how it differs from "everyone".
On Aug 3, 10:37 am, [email hidden] wrote: > Are they doing anything at this point other than spending John Henry's > money on real life racing? :) Sorry to start a big thing! My comment was in regard to the Solstice thing sent out on the iRacing email list. To me it looks more like going out to the track for some fun than marketing to real racers. But what do I know? :) I'd hate to see Tim leave RAS. Any involvement here is better than no involvement. Seems like the best thing to do would be to let the negative stuff slide and not respond to it. It is nice to see some activity around here for a change though. Pat Dotson
"James Promme" <[email hidden]> wrote in message news:Fvsti.29$[email hidden]...
Quoted text (50 lines)> > "Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in message > news:[email hidden]... >> "James Promme" <[email hidden]> wrote in message >> news:S6ati.16$[email hidden]... >> > >> > "Tim Wheatley" <[email hidden]> wrote in message >> > news:[email hidden]... >> >> > Otherwise --- you just qualitfy as a "fan-boi" >> >> > ;) >> >> >> >> Obviously that's all then. c ya. >> >> >> >> Tim. >> > >> > >> > In other words; "Oops, got caught talking out my ass again." >> > >> > Don't let the door hit ya on the way out. >> > >> >> James old boy, when you've contributed a tenth of what Tim has to the >> simracing community you might qualify to apply as RAS doorman. I doubt >> that'll ever happen, but till then you might want to just lurk so that >> you >> don't expose your ignorance. >> >> As they say, better to remain quiet and be thought a fool than open your >> mouth and confirm it. >> >> Word... ;-) >> >> SB >> > > Ah, the old "Person X has contributed so much compared to you, person y" > line of "logic". As if somehow, being a <sound of horns> contributor > means > you are absolved from life of ever being wrong about anything, anywhere. > > Using your line of thought, you must think life-long politicians know > what > they're doing. > > As to RAS, perhaps he should stay there; plenty of fanbois for him there, > and the moderation will take care of any problems. He's obviously out of > his element in an unmoderated locale where when one spews bullshit, one > gets > called on it. >
Like I said... Thanks for the confirmation. Cheers...
"Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in message news:[email hidden]... > "James Promme" <[email hidden]> wrote in message > news:Fvsti.29$[email hidden]... > > > > "Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote inmessage
Quoted text (26 lines)> > news:[email hidden]... > >> "James Promme" <[email hidden]> wrote in message > >> news:S6ati.16$[email hidden]... > >> > > >> > "Tim Wheatley" <[email hidden]> wrote in message > >> > news:[email hidden]... > >> >> > Otherwise --- you just qualitfy as a "fan-boi" > >> >> > ;) > >> >> > >> >> Obviously that's all then. c ya. > >> >> > >> >> Tim. > >> > > >> > > >> > In other words; "Oops, got caught talking out my ass again." > >> > > >> > Don't let the door hit ya on the way out. > >> > > >> > >> James old boy, when you've contributed a tenth of what Tim has to the > >> simracing community you might qualify to apply as RAS doorman. I doubt > >> that'll ever happen, but till then you might want to just lurk so that > >> you > >> don't expose your ignorance. > >> > >> As they say, better to remain quiet and be thought a fool than open
your
Quoted text (8 lines)> >> mouth and confirm it. > >> > >> Word... ;-) > >> > >> SB > >> > > > > Ah, the old "Person X has contributed so much compared to you, person
y"
Quoted text (9 lines)> > line of "logic". As if somehow, being a <sound of horns> contributor > > means > > you are absolved from life of ever being wrong about anything, anywhere. > > > > Using your line of thought, you must think life-long politicians know > > what > > they're doing. > > > > As to RAS, perhaps he should stay there; plenty of fanbois for him
there, > > and the moderation will take care of any problems. He's obviously outof
Quoted text (11 lines)> > his element in an unmoderated locale where when one spews bullshit, one > > gets > > called on it. > > > > Like I said... > > Thanks for the confirmation. > > Cheers... >
Likewise; glad to be of service.
GaryP 06 Aug 2007 11:58 UTC↳ reply to Pat Dotson#5743
Nice going Pat! ;-) GP
Quoted text (18 lines)>On Sun, 05 Aug 2007 18:42:45 -0700, [email hidden] wrote: >On Aug 3, 10:37 am, [email hidden] wrote: >> Are they doing anything at this point other than spending John Henry's >> money on real life racing? :) > >Sorry to start a big thing! > >My comment was in regard to the Solstice thing sent out on the iRacing >email list. To me it looks more like going out to the track for some >fun than marketing to real racers. But what do I know? :) > >I'd hate to see Tim leave RAS. Any involvement here is better than no >involvement. Seems like the best thing to do would be to let the >negative stuff slide and not respond to it. > >It is nice to see some activity around here for a change though. > >Pat Dotson
<[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> On Aug 3, 10:37 am, [email hidden] wrote: >> Are they doing anything at this point other than spending John Henry's >> money on real life racing? :) > > Sorry to start a big thing! > > My comment was in regard to the Solstice thing sent out on the iRacing > email list. To me it looks more like going out to the track for some > fun than marketing to real racers. But what do I know? :) > > I'd hate to see Tim leave RAS. Any involvement here is better than no > involvement. Seems like the best thing to do would be to let the > negative stuff slide and not respond to it. > > It is nice to see some activity around here for a change though. > > Pat Dotson >
Did spice things up for a bit, didn't it! IMHO it just shows that people care about the subject. They come at it from different perspectives, but realize the significance of the project. As for their real racing focus, consider this. You've decided to differentiate your new sim by positioning it as the only true sim in a sea of games. An arguable point for sure, but IF you want to do that, how to go about it? For one, get enough real racers (of some reknown) involved, either contractually or otherwise, that it's the obvious place to go to race with the guys who are doing it for real. I know guys already do both (Tom Milner's involvement with rF is just one example), but imagine getting into say, a virtual 2008 points series race in some class where you know going in that you're going to be competing against at least some of the same guys who you're going to see on Speed doing it in the flesh. Think about how that would enhance both your viewing of the real events AND your virtual competition. That doesn't exist now, and anyone who can make that happen to a significant degree will have a real differentiating point, regardless of the other aspects of the sim. So getting buy-in from the real racing community will give them the "track cred" they want and need to position themselves. It's a strategic part of the business model, which is admittedly not the old one sims have followed. They've pretty clearly stated they're not going down the old path and are having to do the groundwork to establish the new one. Which takes time, and is almost always conducted in private, accompanied by NDAs and the occasional press release (which are like all press releases - press releases being pretty much by definition Not news). Sometimes, producing sims/games is not about writing code... ;-) SB
> > As for their real racing focus, consider this. Not to mention that community is willing to spend as much on brake disks & tires every event as a lot of us are willing to spend on our whole racing rig for a year, that might have something to do with iracing's focus ;)
"mcewena" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> >> >> As for their real racing focus, consider this. > > Not to mention that community is willing to spend as much on brake > disks & tires every event as a lot of us are willing to spend on our > whole racing rig for a year, that might have something to do with > iracing's focus ;) >
Yup, they certainly are used to dropping a bit more coin than us misers (who whine for example, when servers that gave us countless hours of free racing get pulled 4+ years after we dropped what, 30 bucks on a sim that's no longer in production... ;-)) Thing is, there aren't enough of 'em for that to be the only market. You've got to hit the middle ground somewhere with product that appeals to, and is accessible to, both the real and virtual racing crowd. If you convince enough of the real racing guys that is has value for them to use it as prep and expose them in the right way to the virtual crowd, then you blur the line enough between the two to maybe, just maybe sell your product as something beyond a game. And get more for it as a result. Say you have two choices in online racing, one where you race with the same crowd you've been racing with for years, or another where a small, but identifiable percentage are guys who do it in the flesh for a living. Both options have a place of course, but which one's going to have the buzz that'll generate enough demand to justify higher cost, which is an essential part of the plan. iRacing, like any other company bringing product to market, is and should be, trying to position it to be financially successful. Hell, they should try to make as much dough as they can. Which means maximizing revenue, and that just about never means hitting one or the other end of the cost spectrum. Too high, you don't sell enough; too low and you don't make enough margin. They're plowing new dirt here so who knows how it'll go. Certainly not me. One thing's for sure though; they have talent, vison and money. Not a bad combination... ;-) SB
On Aug 7, 9:52 pm, "Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote: > Thing is, there aren't enough of 'em for that to be the only market. Don't know about that, there's enough of them for Bell, Simpson, Brembo, Koni, Pi, BBS, Hoosier, Featherlite and a few dozen other companies to make a sizable profit from real racers for their race suits, brake pads, shocks, data gear, wheels, tires and transporters. Granted that may not be the only market for those companies but they also have to incur the very real cost of bricks & mortor factories and distributing, not to mention constant R&D, iracing is a handfull of guys and some servers with no real compeditors as of yet. I'm a big papy fan and I was involved in one of iracings early betas and I got the real impression that iracings next commercial product won't be geared for me so I don't get bent out of shape when it's supposedly "late", nor do I feel they owe me any loyalty for the $100 or so I gave them over the past 10 years. If you're going to build a better mousetrap and you've got a choice between gearing it towards a market that expects to pay $49 and get several years of free support & upgrades, or a group that's used to saying "I don't care how much it costs, just make it go faster by the time my jet lands", who are you going to go for? Good luck to them I say, now what else is out there for me....
Steve - Good post. What you have to keep in mind is that there are 100's of thousands of RL racers that are fanatical but DON'T get paid for it - there are exponentially more of us in the amateur and club ranks than there are pro racers. While iRacing may get some pros to hook up with them and race online my guess is the percentage will be wiltingly small vs. amatuers, and equally as small vs. people that only race sims (if the pricing structure allows). The cheapest RL amatuer racing will cost several thousand a year for minimal participation and I race with guys that spend that EACH race (not me!).. The trick will be getting a RL racer to start sim racing if he never has done it... GP
Quoted text (34 lines)>On Tue, 7 Aug 2007 21:52:32 -0400, "Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote: >Yup, they certainly are used to dropping a bit more coin than us misers (who >whine for example, when servers that gave us countless hours of free racing >get pulled 4+ years after we dropped what, 30 bucks on a sim that's no >longer in production... ;-)) > >Thing is, there aren't enough of 'em for that to be the only market. You've >got to hit the middle ground somewhere with product that appeals to, and is >accessible to, both the real and virtual racing crowd. If you convince >enough of the real racing guys that is has value for them to use it as prep >and expose them in the right way to the virtual crowd, then you blur the >line enough between the two to maybe, just maybe sell your product as >something beyond a game. And get more for it as a result. > >Say you have two choices in online racing, one where you race with the same >crowd you've been racing with for years, or another where a small, but >identifiable percentage are guys who do it in the flesh for a living. Both >options have a place of course, but which one's going to have the buzz >that'll generate enough demand to justify higher cost, which is an essential >part of the plan. > >iRacing, like any other company bringing product to market, is and should >be, trying to position it to be financially successful. Hell, they should >try to make as much dough as they can. Which means maximizing revenue, and >that just about never means hitting one or the other end of the cost >spectrum. Too high, you don't sell enough; too low and you don't make >enough margin. > >They're plowing new dirt here so who knows how it'll go. Certainly not me. >One thing's for sure though; they have talent, vison and money. Not a bad >combination... ;-) > >SB >
MikeWhy 09 Aug 2007 06:42 UTC↳ reply to GaryP#5666
"GaryP" <[email hidden]> wrote in message news:[email hidden]... > will cost several thousand a year for minimal participation and I race > with guys that spend that EACH race (not me!).. The trick will be > getting a RL racer to start sim racing if he never has done it... Buy new tires? Or blow the money on a PC that will run a sim reasonably well? There's also the time budget, but most of us have an off-season. It's an interesting gambit. If the racers do decide to invest money on top-notch PCs, and find enough value in a "game"/sim -- that is, shave tenths or whole seconds off laptimes without burning real gas or rubber in practice laps -- our world just got bigger permanently.
I really think racing in a well-goverend league with top-notch sim racers and real life racers alike would definately be appealing to me, since the scourge of online racing seems to be the thousands of morons online, unable to fit into a self goverened environment where everything is built on trust and respect... In that respect, I think iRacing is onto something; creating an environment for good, consistent racing, with courteous racers is certainly worth paying for, because this is a rare commodity these days in online racing. This should also appeal to those of commercial interests in sim racings, since this environment would draw a great deal of attention from racing magazines, real-life racers, TV, thus advertisers etc etc. Oh, and yes, btw, iRacing need to publish a racing sim before all this will take place... But... Well, details, details.... ;-) ---Asgeir--- Steve Blankenship wrote:
Quoted text (53 lines)> <[email hidden]> wrote in message > news:[email hidden]... >> On Aug 3, 10:37 am, [email hidden] wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? :) >> Sorry to start a big thing! >> >> My comment was in regard to the Solstice thing sent out on the iRacing >> email list. To me it looks more like going out to the track for some >> fun than marketing to real racers. But what do I know? :) >> >> I'd hate to see Tim leave RAS. Any involvement here is better than no >> involvement. Seems like the best thing to do would be to let the >> negative stuff slide and not respond to it. >> >> It is nice to see some activity around here for a change though. >> >> Pat Dotson >> > > Did spice things up for a bit, didn't it! IMHO it just shows that people > care about the subject. They come at it from different perspectives, but > realize the significance of the project. > > As for their real racing focus, consider this. You've decided to > differentiate your new sim by positioning it as the only true sim in a sea > of games. An arguable point for sure, but IF you want to do that, how to go > about it? For one, get enough real racers (of some reknown) involved, > either contractually or otherwise, that it's the obvious place to go to race > with the guys who are doing it for real. I know guys already do both (Tom > Milner's involvement with rF is just one example), but imagine getting into > say, a virtual 2008 points series race in some class where you know going in > that you're going to be competing against at least some of the same guys who > you're going to see on Speed doing it in the flesh. Think about how that > would enhance both your viewing of the real events AND your virtual > competition. That doesn't exist now, and anyone who can make that happen to > a significant degree will have a real differentiating point, regardless of > the other aspects of the sim. > > So getting buy-in from the real racing community will give them the "track > cred" they want and need to position themselves. It's a strategic part of > the business model, which is admittedly not the old one sims have followed. > They've pretty clearly stated they're not going down the old path and are > having to do the groundwork to establish the new one. Which takes time, and > is almost always conducted in private, accompanied by NDAs and the > occasional press release (which are like all press releases - press releases > being pretty much by definition Not news). > > Sometimes, producing sims/games is not about writing code... ;-) > > SB > >
GaryP 09 Aug 2007 13:53 UTC↳ reply to MikeWhy#5669
>On Thu, 09 Aug 2007 06:42:45 GMT, "MikeWhy" <[email hidden]> wrote: >Buy new tires? Or blow the money on a PC that will run a sim reasonably >well? There's also the time budget, but most of us have an off-season. Now that's just silly.. ;-) RL racing will ALWAYS come first, but reality is most won't have a one or the other situation anyway. Hey, if they price it high enough i'll do what i'm doing now with online racing.. nothing!
Steve 10 Aug 2007 07:43 UTC↳ reply to GaryP#5677
Heck with IRacing after they have shown their butts over the last 2 years. Hope your wallets are fat cause I will bet that it will not be affordable. Someone is gonna pay for all this big fancy crap they are doing and it won't be me. NR2003 would sell a ton of copies if they put it back on the shelves as nr2008 and never touched the code. Arca sim racing looks to be where I will end up along with my good ol nr2003. Rfactor has came a long way since its release date but you have 400 different mods updating versions 10 times a month who the heck can have any stable racing? Especially when you have to go to 500 different sites or wait for days to download it all. If everyone on sierra arena paid $100 a year for their server to remain sierra would make a boat load of money and iracing would suffer greatly. Cause ya think they were hard on the nr2003 modders...wait for the iracing mods to pop up. This game will go where the developers want it to go...and to hell with us. I guess to sum it all up..My thoughts are is they plan to feed off the "assumed" demise of nr2003. Watch news post up on their site as the sierra servers shut down. Id bet my last dollar on it. Sorry msg not directed toward anyone in particular...:) Just venting. !
"Steve" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> Heck with IRacing after they have shown their butts over the last 2 years. > > Hope your wallets are fat cause I will bet that it will not be affordable. > Someone is gonna pay for all this big fancy crap they are doing and it > won't be me. NR2003 would sell a ton of copies if they put it back on the > shelves as nr2008 and never touched the code. Arca sim racing looks to be > where I will end up along with my good ol nr2003. > > Rfactor has came a long way since its release date but you have 400 > different mods updating versions 10 times a month who the heck can have > any stable racing? Especially when you have to go to 500 different sites > or wait for days to download it all. > > If everyone on sierra arena paid $100 a year for their server to remain > sierra would make a boat load of money and iracing would suffer greatly. > Cause ya think they were hard on the nr2003 modders...wait for the iracing > mods to pop up. This game will go where the developers want it to go...and > to hell with us. > > I guess to sum it all up..My thoughts are is they plan to feed off the > "assumed" demise of nr2003. Watch news post up on their site as the sierra > servers shut down. Id bet my last dollar on it. > > Sorry msg not directed toward anyone in particular...:) Just venting. > !
Kind of a strange and self-contradictory viewpoint imho. One you're certainly entitled to, but for the sake of discussion... I don't really buy all that butt-showing stuff; take the modding crowd out of the picture and where's the gripe? Or is that who you mean by the "us" in the "to hell with" bit? If so, consider that not everyone cares so much about modding, and some even think it detracts to a degree. A point you implicitly agree on when you talk about the mod-fueled chaos w/rFactor. The trouble with uncontrolled modding is that quality suffers. It worsens the overall experience of the product and hurts the Brand. Papy did, and iRacing does, want to control that quality and preserve their Brand. You don't see Coke or McDonald's smiling at folks who want to tweak their products and redistribute them, now do you? Same thing. They are creating a product and a company after all, with not insignificant investment required to do so. So why should it not "go where the developers want it to go"? If I were fronting the money, I'd darned sure want some assurance of where it was going to go! As for someone paying for "all this big fancy crap", I personally would rather like some big fancy crap, thanks. As to how much I'm willing to pay, as with anything it depends on what's delivered. iRacing is not immune to market forces, and if they want to get more money for what they're selling, they're going to have to deliver more than the competition. Simple as that. I welcome the idea of being able to get more than I'm able to get now in a sim. If it should turn out to be more expensive than I'm prepared to shell out for (which I doubt), I'll have no problem with that. Already ,there are plenty of expensive controllers and such out there that are out of my sim budget range, but I don't begrudge them selling their products to anyone ready to spend the $$. I'd like to have a Ferrari too, but am not mad at them for not making something I can afford. Not much, anyway... ;-) There are, and will be, competitive alternatives, be it ARCA or whatever else is out there at the time. And I expect matchmaking utilities will keep NR2003 going once the Sierra servers go down and create the need. VROC/IGOR worked fine for GPL and in many ways was better than any other matchmaker out there, so there will be options like that. iRacing's just trying to pry open a new market niche, since they didn't like the economics of the old one. That means more choice and if they're successful, it'll pull the genre towards the direction they're going. In the meantime, you might give race2play a try for rFactor and other ISI-based stuff - it pretty much solves most of the current mod-related issues and offers a variety of good series to race in, including stockers. Just had a door-rubbing good time at a Pocono race the other day in fact. Try that in NR2003! ;-) Cheers, SB
GaryP 10 Aug 2007 15:40 UTC↳ reply to Steve#5681
>On Fri, 10 Aug 2007 03:43:13 -0400, "Steve" <[email hidden]> wrote: >Heck with IRacing after they have shown their butts over the last 2 years. Maybe it would have been better if they kept it a secret during development? I'm impatient by nature, but do understand that a good product takes a lot of time. >Hope your wallets are fat cause I will bet that it will not be affordable. >Someone is gonna pay for all this big fancy crap they are doing and it won't >be me. NR2003 would sell a ton of copies if they put it back on the shelves >as nr2008 and never touched the code. Arca sim racing looks to be where I >will end up along with my good ol nr2003. Affordable means different thing to different people, and I welcome new technology. If it is affordable to "me" remains to be seen. >Rfactor has came a long way since its release date but you have 400 >different mods updating versions 10 times a month who the heck can have any >stable racing? Especially when you have to go to 500 different sites or wait >for days to download it all. Exactly. >If everyone on sierra arena paid $100 a year for their server to remain >sierra would make a boat load of money and iracing would suffer greatly. >Cause ya think they were hard on the nr2003 modders...wait for the iracing >mods to pop up. This game will go where the developers want it to go...and >to hell with us. Well, I think if "us" means unlimited, unrestricted modding then i'm all for it. You said it in the previous paragraph, the mods, IMHO, have gotten waaay out of hand. I would rather a select, licensed group got paid a small amount for a new track, carset, etc. than be bombarded with 100 new tracks and cars every month, many of dubious quality. >I guess to sum it all up..My thoughts are is they plan to feed off the >"assumed" demise of nr2003. Watch news post up on their site as the sierra >servers shut down. Id bet my last dollar on it. I really don't think one has anything to do with the other. >Sorry msg not directed toward anyone in particular...:) Just venting. >! >GP
I do definately agree with you on the uncontrolled modding. Well this simulator (according to Iracing) will be a training tool for real drivers. Thats the same as saying we don't care if you sim-racers hop on or not. Of course a lot of people will join iracing and it might live up to expectations but think about this...how many would be lined up to join iracing if the people coding it weren't the creators of nr2003? They have next to no advertising. The sim-racing community has given it the advertising its gotten so far. To make it unaffordable would be biting the hand that feeds you. I don't trip out over overpriced stuff. Thats the software companies choice and if its there to be got then good. I just usually don't get something I feel is overpriced. I don't feel that modding nr2003 hurt the game I mean they have the cot and busch cts aerowar...all good mods that are played by plenty of leagues the cost of a race server is $100 for 3 months. Affordable. $20 a month at gsxn I hear now. Id just like to see a awesome sim racer game like nr2003 that has a ton of drivers and not too pricey for the average joe. Rfactor does have an option that i do like ai control for those bathroom visits during a race lol but im not impressed with the ai at all in rfactor. Im not sure rfactor will ever settle down enough for me to want to join a league.
Steve 10 Aug 2007 16:54 UTC↳ reply to GaryP#5687
Well, unrestricted modding I totally agree with for the sake of not running down everything. But if everything was nice and handy on one site it wouldn't be so bad. Expensive for me would be over $40 a month because of my time restraints. I get to race about 1 night a week and it's just not worth it. I am interested at $40 a month if the wreckers will show up too. And if they are paying for the server what they plan to do to put a stop to it before it gets started. I know there will be wrecks but sheesh I think 1/2 the people in open speedway use joysticks. I surely vote no joystick and keyboard support be added to the multiplayer. Im sure iracing will incorporate something for everyone in their product and it will be very successful...my personal opinion. I just hope they don't get away from the stock car aspect too much. "GaryP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (51 lines)> >On Fri, 10 Aug 2007 03:43:13 -0400, "Steve" <[email hidden]> > >wrote: >>Heck with IRacing after they have shown their butts over the last 2 years. > > Maybe it would have been better if they kept it a secret during > development? I'm impatient by nature, but do understand that a good > product takes a lot of time. > >>Hope your wallets are fat cause I will bet that it will not be affordable. >>Someone is gonna pay for all this big fancy crap they are doing and it >>won't >>be me. NR2003 would sell a ton of copies if they put it back on the >>shelves >>as nr2008 and never touched the code. Arca sim racing looks to be where I >>will end up along with my good ol nr2003. > > Affordable means different thing to different people, and I welcome > new technology. If it is affordable to "me" remains to be seen. > >>Rfactor has came a long way since its release date but you have 400 >>different mods updating versions 10 times a month who the heck can have >>any >>stable racing? Especially when you have to go to 500 different sites or >>wait >>for days to download it all. > > Exactly. > >>If everyone on sierra arena paid $100 a year for their server to remain >>sierra would make a boat load of money and iracing would suffer greatly. >>Cause ya think they were hard on the nr2003 modders...wait for the iracing >>mods to pop up. This game will go where the developers want it to go...and >>to hell with us. > > Well, I think if "us" means unlimited, unrestricted modding then i'm > all for it. You said it in the previous paragraph, the mods, IMHO, > have gotten waaay out of hand. I would rather a select, licensed group > got paid a small amount for a new track, carset, etc. than be > bombarded with 100 new tracks and cars every month, many of dubious > quality. > >>I guess to sum it all up..My thoughts are is they plan to feed off the >>"assumed" demise of nr2003. Watch news post up on their site as the sierra >>servers shut down. Id bet my last dollar on it. > > I really don't think one has anything to do with the other. > >>Sorry msg not directed toward anyone in particular...:) Just venting. >>! >> > GP
For the millionth time (not aiming this at you specifically), just go to rfactorcentral for any and all downloads, and either Race to Play or R.A.C.E.R. for great places to race. If you do that, you shouldn't spend 2 seconds being confused or complaining about the quality of racing. -- David G Fisher "Steve" <[email hidden]> wrote in message news:[email hidden]... > Well, unrestricted modding I totally agree with for the sake of not > running down everything. But if everything was nice and handy on one site > it wouldn't be so bad. > > Expensive for me would be over $40 a month because of my time restraints. > I get to race about 1 night a week and it's just not worth it. I am > interested at $40 a month if the wreckers will show up too. And if they > are paying for the server what they plan to do to put a stop to it before > it gets started. I know there will be wrecks but sheesh I think 1/2 the > people in open speedway use joysticks. I surely vote no joystick and > keyboard support be added to the multiplayer. > > Im sure iracing will incorporate something for everyone in their product > and it will be very successful...my personal opinion. I just hope they > don't get away from the stock car aspect too much. > "GaryP" <[email hidden]> wrote in message > news:[email hidden]... >> >On Fri, 10 Aug 2007 03:43:13 -0400, "Steve" <[email hidden]> >> >wrote: >>>Heck with IRacing after they have shown their butts over the last 2 >>>years. >> >> Maybe it would have been better if they kept it a secret during >> development? I'm impatient by nature, but do understand that a good >> product takes a lot of time. >> >>>Hope your wallets are fat cause I will bet that it will not be >>>affordable. >>>Someone is gonna pay for all this big fancy crap they are doing and it >>>won't >>>be me. NR2003 would sell a ton of copies if they put it back on the >>>shelves >>>as nr2008 and never touched the code. Arca sim racing looks to be where I >>>will end up along with my good ol nr2003. >> >> Affordable means different thing to different people, and I welcome >> new technology. If it is affordable to "me" remains to be seen. >> >>>Rfactor has came a long way since its release date but you have 400 >>>different mods updating versions 10 times a month who the heck can have >>>any >>>stable racing? Especially when you have to go to 500 different sites or >>>wait >>>for days to download it all. >> >> Exactly. >> >>>If everyone on sierra arena paid $100 a year for their server to remain >>>sierra would make a boat load of money and iracing would suffer greatly. >>>Cause ya think they were hard on the nr2003 modders...wait for the >>>iracing >>>mods to pop up. This game will go where the developers want it to >>>go...and >>>to hell with us. >> >> Well, I think if "us" means unlimited, unrestricted modding then i'm >> all for it. You said it in the previous paragraph, the mods, IMHO, >> have gotten waaay out of hand. I would rather a select, licensed group >> got paid a small amount for a new track, carset, etc. than be >> bombarded with 100 new tracks and cars every month, many of dubious >> quality. >> >>>I guess to sum it all up..My thoughts are is they plan to feed off the >>>"assumed" demise of nr2003. Watch news post up on their site as the >>>sierra >>>servers shut down. Id bet my last dollar on it. >> >> I really don't think one has anything to do with the other. >> >>>Sorry msg not directed toward anyone in particular...:) Just venting. >>>! >>> >> GP > >
On Aug 10, 1:01 pm, "Dave F" <[email hidden]> wrote: > For the millionth time (not aiming this at you specifically), just go to > rfactorcentral for any and all downloads, and either Race to Play or > R.A.C.E.R. for great places to race. If you do that, you shouldn't spend 2 > seconds being confused or complaining about the quality of racing. Gotta agree here. Especially on Race2Play because when you sign up for a race the files needed are right there for downloading. Plus, they pretty much lock in the content for a whole season so you don't have to keep downloading new stuff at all! Pat Dotson UltraForce Simulators http://www.ultraforcesim.com

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