Are they doing anything at this point other than spending John Henry's
money on real life racing? :)
Notable threadFrustration over iRacing's lack of progress news
Pat Dotson asked whether iRacing was doing anything besides real-world racing. Tim Wheatley denied it was simply NR2003 and defended long development times and the focus on marketing to real racers, but exchanges with Schooner turned sour and Wheatley said he would stop posting clarifications. Others debated whether real racers or sim racers would be the core market and worried about pricing.
With Tim Wheatley (iRacing)
Automated summary.
"iRacing.com's mission is to create the world's most authentic, most
sophisticated, most accurate PC-based racing simulations and advance a
new branch of motorsport � known as simracing � through globally
sanctioned, real-time, online competition."
At least they are having fun racing Pontiac Solstice's around. I would
have loved to run out to Limerock to meet the guys and see what the
heck is going on but I heard nothing of it until well after it was
over.. the "Updates" you sign up for are pretty useless. You would *
think* there would be a demo of something out by now,or at least some
sort of hint to the target arrival date or a pricing scheme...
GP
>On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote:
>Are they doing anything at this point other than spending John Henry's
>money on real life racing? :)
Also wonder who they have doing the beta testing? I wasn't qualified
apparently as I have only about 15 years sim racing and a short time
doing RL Porsche Club racing. Can't wait to hear what Micheal
Schumacher has to say!
;-)
GP
>>On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote:
>>Are they doing anything at this point other than spending John Henry's
>>money on real life racing? :)
GaryP wrote:
I was on the beta team very, very early back when they were really
coming down hard on guys for "modifying" the old game. I just got really
bored with it myself. I WANNA RACE! Not what they were doing at that
point.It was needed I know, but ugh!
I thought we were suppose to see something in the spring from them. But
papy has always been like this haven't they? Wait, and keep everyone in
the dark until they were ready to show something. I can't blame them
with the way people act in here and on other boards..hehehe
Mike
mls67
TrippBros. Racing
Quoted text (11 lines)
> Also wonder who they have doing the beta testing? I wasn't qualified > apparently as I have only about 15 years sim racing and a short time > doing RL Porsche Club racing. Can't wait to hear what Micheal > Schumacher has to say! > ;-) > > GP > >>> On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? :)mls067 wrote:
Well if you want a demo drine NR2003,it's all based on that(hence the
crack down on modders)when it gets here it will be a play for pay
series,I think I'll pass!
Quoted text (27 lines)
> GaryP wrote: >> Also wonder who they have doing the beta testing? I wasn't qualified >> apparently as I have only about 15 years sim racing and a short time >> doing RL Porsche Club racing. Can't wait to hear what Micheal >> Schumacher has to say! >> ;-) >> >> GP >> >>>> On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>>> Are they doing anything at this point other than spending John Henry's >>>> money on real life racing? :) > I was on the beta team very, very early back when they were really > coming down hard on guys for "modifying" the old game. I just got really > bored with it myself. I WANNA RACE! Not what they were doing at that > point.It was needed I know, but ugh! > > I thought we were suppose to see something in the spring from them. > But papy has always been like this haven't they? Wait, and keep everyone > in the dark until they were ready to show something. I can't blame them > with the way people act in here and on other boards..hehehe > > > > Mike > mls67 > TrippBros. Racing
"jwilson54" <[email hidden]> wrote in message
news:[email hidden]...
Don't you mean " if" it gets here?
Sheese, I mean how long have they been talking about this now?
--
Don
Quoted text (31 lines)
> mls067 wrote: >> GaryP wrote: >>> Also wonder who they have doing the beta testing? I wasn't qualified >>> apparently as I have only about 15 years sim racing and a short time >>> doing RL Porsche Club racing. Can't wait to hear what Micheal >>> Schumacher has to say! >>> ;-) >>> >>> GP >>> >>>>> On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>>>> Are they doing anything at this point other than spending John Henry's >>>>> money on real life racing? :) >> I was on the beta team very, very early back when they were really >> coming down hard on guys for "modifying" the old game. I just got really >> bored with it myself. I WANNA RACE! Not what they were doing at that >> point.It was needed I know, but ugh! >> >> I thought we were suppose to see something in the spring from them. >> But papy has always been like this haven't they? Wait, and keep everyone >> in the dark until they were ready to show something. I can't blame them >> with the way people act in here and on other boards..hehehe >> >> >> >> Mike >> mls67 >> TrippBros. Racing > Well if you want a demo drine NR2003,it's all based on that(hence the > crack down on modders)when it gets here it will be a play for pay series,I > think I'll pass!On Aug 3, 9:37 am, [email hidden] wrote:
> Are they doing anything at this point other than spending John Henry's
> money on real life racing? :)
Yes we are, thanks. :)
> Well if you want a demo drine NR2003,it's all based on that(hence the
> crack down on modders)when it gets here it will be a play for pay
> series,I think I'll pass!
Sorry but... Bzzzzt... Incorrect. Although some of the underlying
technology shares some of the N2003 techniques, this is as different
as any sim could be. NR2003 shared techniques of GPL too, but I don't
recall hearing that in order to experience N2003 you should test with
GPL...
> Don't you mean " if" it gets here?
> Sheese, I mean how long have they been talking about this now?
>
> --
> Don
About as long as most developers do.
I recently started playing a space game (another genre I like other
than racing simulations) that was 6 years in the making - and the
developers still plan to update it over the next few years.
If you ask any developer to start from near zero and produce a title
(of any sort) I'm sure they can get you a racing game pretty quick,
but it takes a lot longer to create an accurate simulation. I would
have thought more of you would have the knowledge and experience to
realise that things sometimes take time.
To even question whether the product is an "if" is just silly.
"Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
Then how come you haven't even got your Teddy Bears out yet ?
Elrikk ;o)
Quoted text (19 lines)
>> Don't you mean " if" it gets here? >> Sheese, I mean how long have they been talking about this now? >> >> -- >> Don > > About as long as most developers do. > > I recently started playing a space game (another genre I like other > than racing simulations) that was 6 years in the making - and the > developers still plan to update it over the next few years. > > If you ask any developer to start from near zero and produce a title > (of any sort) I'm sure they can get you a racing game pretty quick, > but it takes a lot longer to create an accurate simulation. I would > have thought more of you would have the knowledge and experience to > realise that things sometimes take time. > > To even question whether the product is an "if" is just silly.> Then how come you haven't even got your Teddy Bears out yet ?
>
> Elrikk ;o)
I don't usually have trouble understanding what people are trying to
say, but you broke me with that one - no idea what you're saying to
me. lol
[email hidden] (Tim Wheatley) wrote:
> I don't usually have trouble understanding what people are trying to
> say, but you broke me with that one - no idea what you're saying to
> me. lol
<coff>Racing Legends</coff>
Andrew McP
So when can we expect a release? Last I was told was this summer but I
don't see that happening based on the lack of news to date.
"Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
> On Aug 3, 9:37 am, [email hidden] wrote:
>> Are they doing anything at this point other than spending John Henry's
>> money on real life racing? :)
>
> Yes we are, thanks. :)
>
schooner wrote:
From what I understand,it's based on NR2003,will be a pay for play
game,you will run on IRacing servers,you will not be able to connect to
a buddys IP to race,this is basically the news I have heard. Please
correct me if I'm wrong.
Quoted text (12 lines)
> So when can we expect a release? Last I was told was this summer but I > don't see that happening based on the lack of news to date. > > "Tim Wheatley" <[email hidden]> wrote in message > news:[email hidden]... >> On Aug 3, 9:37 am, [email hidden] wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? :) >> Yes we are, thanks. :) >> > >LOL - Me too Gary!
Don't feel too bad... Karting National Champion, F-SuperB, F-1200, F-2000,
F-Dodge
10-12 years of simming...... " not a good candidate " for beta testing -
lol
It's alright... I'm a road racer not a 'circle'/'left-turner' anyway! heh
heh
I suspect this product will be Nascrap er, um, "Show-Business-Racing" based.
:)
"GaryP" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (11 lines)
> Also wonder who they have doing the beta testing? I wasn't qualified > apparently as I have only about 15 years sim racing and a short time > doing RL Porsche Club racing. Can't wait to hear what Micheal > Schumacher has to say! > ;-) > > GP > >>>On Fri, 03 Aug 2007 07:37:46 -0700, [email hidden] wrote: >>>Are they doing anything at this point other than spending John Henry's >>>money on real life racing? :)Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
LOL - C'mon..... "starting from near zero" ????
iRacing is NR2003+
There was no starting from zero. Hell, if they were half as smart as
expected....
they would take NR2003, then decompile (not that it's necessary) rFactor and
make a combination of the two. Seems to me that iRacing has spent all their
time and money on "GPS'ing the proposed tracks" ;) Anyway... it's
mostly forgotten from my point of view.
:)
Quoted text (21 lines)
>> Don't you mean " if" it gets here? >> Sheese, I mean how long have they been talking about this now? >> >> -- >> Don > > About as long as most developers do. > > I recently started playing a space game (another genre I like other > than racing simulations) that was 6 years in the making - and the > developers still plan to update it over the next few years. > > If you ask any developer to start from near zero and produce a title > (of any sort) I'm sure they can get you a racing game pretty quick, > but it takes a lot longer to create an accurate simulation. I would > have thought more of you would have the knowledge and experience to > realise that things sometimes take time. > > To even question whether the product is an "if" is just silly. > >On Sat, 04 Aug 2007 13:27:45 GMT, ==--== wrote:
Seems weird for someone so "famous" and having such a public track
record as yourself not to post using at least half a real name. Do I
sense some bitterness in your post about not having been part of the
initial beta team?
All the best, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (7 lines)
> LOL - Me too Gary! > > Don't feel too bad... Karting National Champion, F-SuperB, F-1200, F-2000, > F-Dodge > 10-12 years of simming...... " not a good candidate " for beta testing - > lol >Tim -
I'm sure it will be a fine sim when it arrives but those of us that
have registered on the site for updates and are serious about
(possibly) becoming part of this need more frequent updates, even if
they are minor ones. Posting here is nice, but if someone has signed
up and given you the info called for then they should get more than
one update every few months just to keep the interest going and the
word out IMHO.
Me, I live 45 minutes from Limerock and run there about 15-20 times
per year. Sure would have been nice to know about iRacing's presence
there ahead of time...
Still looking forward to the sim.
Gary P.
>On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley <[email hidden]> wrote:
>On Aug 3, 9:37 am, [email hidden] wrote:
>> Are they doing anything at this point other than spending John Henry's
>> money on real life racing? :)
>
>Yes we are, thanks. :)
I've yet to get an email update that is even related to the sim itself, most
all are about marketing deals and on track racing and sponsors. There is
never nay news on the status of the sim it seems.
"GaryP" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (25 lines)
> Tim - > > I'm sure it will be a fine sim when it arrives but those of us that > have registered on the site for updates and are serious about > (possibly) becoming part of this need more frequent updates, even if > they are minor ones. Posting here is nice, but if someone has signed > up and given you the info called for then they should get more than > one update every few months just to keep the interest going and the > word out IMHO. > > Me, I live 45 minutes from Limerock and run there about 15-20 times > per year. Sure would have been nice to know about iRacing's presence > there ahead of time... > > Still looking forward to the sim. > Gary P. > > >>On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley <[email hidden]> >>wrote: >>On Aug 3, 9:37 am, [email hidden] wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? :) >> >>Yes we are, thanks. :)On Aug 4, 8:34 am, "==--==" <[email hidden]> wrote:
That was kind of a silly post, too. :-)
Quoted text (37 lines)
> Tim Wheatley" <[email hidden]> wrote in message > > news:[email hidden]... > > > > >> Don't you mean " if" it gets here? > >> Sheese, I mean how long have they been talking about this now? > > >> -- > >> Don > > > About as long as most developers do. > > > I recently started playing a space game (another genre I like other > > than racing simulations) that was 6 years in the making - and the > > developers still plan to update it over the next few years. > > > If you ask any developer to start from near zero and produce a title > > (of any sort) I'm sure they can get you a racing game pretty quick, > > but it takes a lot longer to create an accurate simulation. I would > > have thought more of you would have the knowledge and experience to > > realise that things sometimes take time. > > > To even question whether the product is an "if" is just silly. > > LOL - C'mon..... "starting from near zero" ???? > iRacing is NR2003+ > > There was no starting from zero. Hell, if they were half as smart as > expected.... > they would take NR2003, then decompile (not that it's necessary) rFactor and > make a combination of the two. Seems to me that iRacing has spent all their > time and money on "GPS'ing the proposed tracks" ;) Anyway... it's > mostly forgotten from my point of view. > > :)On Aug 4, 10:57 am, GaryP <[email hidden]> wrote:
I understand that it might be hard to see why you weren't added to the
current testers Gary. I used to be the one taking those emails (I'm
not anymore), but I do remember sending you an email saying you'd been
added to the waiting list (which is huge) only. If you haven't been
called upon yet, it's not actually that surprising.
Quoted text (23 lines)
> Tim - > > I'm sure it will be a fine sim when it arrives but those of us that > have registered on the site for updates and are serious about > (possibly) becoming part of this need more frequent updates, even if > they are minor ones. Posting here is nice, but if someone has signed > up and given you the info called for then they should get more than > one update every few months just to keep the interest going and the > word out IMHO. > > Me, I live 45 minutes from Limerock and run there about 15-20 times > per year. Sure would have been nice to know about iRacing's presence > there ahead of time... > > Still looking forward to the sim. > Gary P. > > >On Sat, 04 Aug 2007 01:52:00 -0000, Tim Wheatley <[email hidden]> wrote: > >On Aug 3, 9:37 am, [email hidden] wrote: > >> Are they doing anything at this point other than spending John Henry's > >> money on real life racing? :) > > >Yes we are, thanks. :)On Aug 4, 11:28 am, "schooner" <[email hidden]> wrote:
> I've yet to get an email update that is even related to the sim itself, most
> all are about marketing deals and on track racing and sponsors. There is
> never nay news on the status of the sim it seems.
The last update mentioned that the Pontiac Solstice would be in the
sim. But yes I agree that most updates are not concentrated solely on
the sim, I wasn't aware iRacing had an agreement with you on what had
to be mentioned in updates.
Sigh, no they don't have an agreement to tell me Tim, was just a comment on
the lack of information seen by a potential customer. Perhaps taking such
comments and using them in a constructive way for the next update would be
an idea, instead of trying to be a smart ass.
"Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (11 lines)
> On Aug 4, 11:28 am, "schooner" <[email hidden]> wrote: >> I've yet to get an email update that is even related to the sim itself, >> most >> all are about marketing deals and on track racing and sponsors. There is >> never nay news on the status of the sim it seems. > > The last update mentioned that the Pontiac Solstice would be in the > sim. But yes I agree that most updates are not concentrated solely on > the sim, I wasn't aware iRacing had an agreement with you on what had > to be mentioned in updates. >> an idea, instead of trying to be a smart ass.
Excuse me? I wasn't even trying. The simple fact is that if iRacing is
spending it's time marketing to the real racing world right now, what
does that matter? We all know that simracers will try any sim said to
be decent enough (people keep trying the same arcade games, time after
time, hoping for improvement), but a lot of real racers and teams need
a lot of persuasion to see racing sims as anything more than games.
Well thanks for the confirmation at least that iRacing doesn't really care
for the sim community.
I guess we will buy/try anything so why bother even keeping them in the loop
eh?
All I was looking for was some sort of update on the status of the SIM side
of the business but apparently that is asking too much. Great attitude BTW.
"Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
>> an idea, instead of trying to be a smart ass. > > Excuse me? I wasn't even trying. The simple fact is that if iRacing is > spending it's time marketing to the real racing world right now, what > does that matter? We all know that simracers will try any sim said to > be decent enough (people keep trying the same arcade games, time after > time, hoping for improvement), but a lot of real racers and teams need > a lot of persuasion to see racing sims as anything more than games. >
"Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
Hunh. Odd since the iRacing FAQ seems to imply otherwise:
"09. Is this a mod of NASCAR Racing: 2003 Season?
No. We used the NR2003 code as a starting point, taking advantage of its
greatest strengths, such as the net code, which allows full fields of
drivers to race online in real time, and the replay system, which enables
drivers to review their on-track performance. But every major section of the
code has substantially improved for the iRacing.com simulation, and large
portions are all new."
Seems to me that implies that NR2003 code was the starting point is some
form at least and iRacing is not a clean slate starting codebase.
Quoted text (42 lines)
> On Aug 4, 8:34 am, "==--==" <[email hidden]> wrote: >> Tim Wheatley" <[email hidden]> wrote in message >> >> news:[email hidden]... >> >> >> >> >> Don't you mean " if" it gets here? >> >> Sheese, I mean how long have they been talking about this now? >> >> >> -- >> >> Don >> >> > About as long as most developers do. >> >> > I recently started playing a space game (another genre I like other >> > than racing simulations) that was 6 years in the making - and the >> > developers still plan to update it over the next few years. >> >> > If you ask any developer to start from near zero and produce a title >> > (of any sort) I'm sure they can get you a racing game pretty quick, >> > but it takes a lot longer to create an accurate simulation. I would >> > have thought more of you would have the knowledge and experience to >> > realise that things sometimes take time. >> >> > To even question whether the product is an "if" is just silly. >> >> LOL - C'mon..... "starting from near zero" ???? >> iRacing is NR2003+ >> >> There was no starting from zero. Hell, if they were half as smart as >> expected.... >> they would take NR2003, then decompile (not that it's necessary) rFactor >> and >> make a combination of the two. Seems to me that iRacing has spent all >> their >> time and money on "GPS'ing the proposed tracks" ;) Anyway... it's >> mostly forgotten from my point of view. >> >> :) > > That was kind of a silly post, too. :-)Not hard at all Tim, to be honest I assumed there were a large number
of volunteers either more qualified or, more likely, quicker on the
draw than I was. My main point is that more regular updates would be a
good idea (IMHO). I'd love to get some banter going on a couple of the
Porsche Racing forum sites I frequent but not until there is something
to actually talk about.
GP
Quoted text (24 lines)
>On Sat, 04 Aug 2007 20:29:57 -0000, Tim Wheatley <[email hidden]> wrote: >On Aug 4, 10:57 am, GaryP <[email hidden]> wrote: >> Tim - >> >> I'm sure it will be a fine sim when it arrives but those of us that >> have registered on the site for updates and are serious about >> (possibly) becoming part of this need more frequent updates, even if >> they are minor ones. Posting here is nice, but if someone has signed >> up and given you the info called for then they should get more than >> one update every few months just to keep the interest going and the >> word out IMHO. >> >> Me, I live 45 minutes from Limerock and run there about 15-20 times >> per year. Sure would have been nice to know about iRacing's presence >> there ahead of time... >> >> Still looking forward to the sim. >> Gary P. > >I understand that it might be hard to see why you weren't added to the >current testers Gary. I used to be the one taking those emails (I'm >not anymore), but I do remember sending you an email saying you'd been >added to the waiting list (which is huge) only. If you haven't been >called upon yet, it's not actually that surprising.I don't think I'm the one writing with attitude, I don't know you from
Adam so why would I care?
Let's quote from my own post: "marketing to the real racing world
right now"... Do you read "right now" or not? I didn't confirm a damn
thing like you suggest and it's extremely rude of you to suggest as
such.
A lot of people here seem perfectly able to answer their own questions
even if they're wrong. If you thought you were lacking information you
found a great way to kick the guy who WAS trying to help you get it.
Tim.
"Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
How so?
It doesn't seem as silly as someone posting what you posted!! A "statement"
of dispute with ZERO facts or even theory to back up your "statement".
I've read that iRacing is USING NR2003 code as their base. If you know
different, I'm sure we would all be interested in hearing.
Otherwise --- you just qualitfy as a "fan-boi"
;)
Quoted text (43 lines)
> On Aug 4, 8:34 am, "==--==" <[email hidden]> wrote: >> Tim Wheatley" <[email hidden]> wrote in message >> >> news:[email hidden]... >> >> >> >> >> Don't you mean " if" it gets here? >> >> Sheese, I mean how long have they been talking about this now? >> >> >> -- >> >> Don >> >> > About as long as most developers do. >> >> > I recently started playing a space game (another genre I like other >> > than racing simulations) that was 6 years in the making - and the >> > developers still plan to update it over the next few years. >> >> > If you ask any developer to start from near zero and produce a title >> > (of any sort) I'm sure they can get you a racing game pretty quick, >> > but it takes a lot longer to create an accurate simulation. I would >> > have thought more of you would have the knowledge and experience to >> > realise that things sometimes take time. >> >> > To even question whether the product is an "if" is just silly. >> >> LOL - C'mon..... "starting from near zero" ???? >> iRacing is NR2003+ >> >> There was no starting from zero. Hell, if they were half as smart as >> expected.... >> they would take NR2003, then decompile (not that it's necessary) rFactor >> and >> make a combination of the two. Seems to me that iRacing has spent all >> their >> time and money on "GPS'ing the proposed tracks" ;) Anyway... it's >> mostly forgotten from my point of view. >> >> :) > > That was kind of a silly post, too. :-) >> Otherwise --- you just qualitfy as a "fan-boi"
> ;)
Obviously that's all then. c ya.
Tim.
On Aug 4, 5:07 pm, GaryP <[email hidden]> wrote:
That's understandable Gary, I agree it may seem like more information
is needed, but I don't think the timing is right yet to advertise
within certain communities. I hope I didn't appear with attitude to
you, at least, but if I did I apologise. Anyway, hopefully see you on
the track soon, somewhere. I have resigned myself from posting here
now, I get bitten too often... lol I use my real email on this profile
though if you want contact anytime.
Cheers,
Tim.
Quoted text (8 lines)
> Not hard at allTim, to be honest I assumed there were a large number > of volunteers either more qualified or, more likely, quicker on the > draw than I was. My main point is that more regular updates would be a > good idea (IMHO). I'd love to get some banter going on a couple of the > Porsche Racing forum sites I frequent but not until there is something > to actually talk about. > > GP
"Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
> > Otherwise --- you just qualitfy as a "fan-boi"
> > ;)
>
> Obviously that's all then. c ya.
>
> Tim.
In other words; "Oops, got caught talking out my ass again."
Don't let the door hit ya on the way out.
Sorry to hear that, but i'm sure we will be communicating at some
point in the future. I'll be at Watkins Glen on 8/17-19, stop by!
8-)
GP
Quoted text (22 lines)
>On Sun, 05 Aug 2007 00:26:01 -0000, Tim Wheatley <[email hidden]> wrote: >On Aug 4, 5:07 pm, GaryP <[email hidden]> wrote: >> Not hard at allTim, to be honest I assumed there were a large number >> of volunteers either more qualified or, more likely, quicker on the >> draw than I was. My main point is that more regular updates would be a >> good idea (IMHO). I'd love to get some banter going on a couple of the >> Porsche Racing forum sites I frequent but not until there is something >> to actually talk about. >> >> GP > >That's understandable Gary, I agree it may seem like more information >is needed, but I don't think the timing is right yet to advertise >within certain communities. I hope I didn't appear with attitude to >you, at least, but if I did I apologise. Anyway, hopefully see you on >the track soon, somewhere. I have resigned myself from posting here >now, I get bitten too often... lol I use my real email on this profile >though if you want contact anytime. > >Cheers, > >Tim.Tim Wheatley wrote:
Hence the reason I posted this comment...lol
Mike
mls67
TrippBros. Racing
Quoted text (31 lines)
> On Aug 4, 5:07 pm, GaryP <[email hidden]> wrote: >> Not hard at allTim, to be honest I assumed there were a large number >> of volunteers either more qualified or, more likely, quicker on the >> draw than I was. My main point is that more regular updates would be a >> good idea (IMHO). I'd love to get some banter going on a couple of the >> Porsche Racing forum sites I frequent but not until there is something >> to actually talk about. >> >> GP > > That's understandable Gary, I agree it may seem like more information > is needed, but I don't think the timing is right yet to advertise > within certain communities. I hope I didn't appear with attitude to > you, at least, but if I did I apologise. Anyway, hopefully see you on > the track soon, somewhere. I have resigned myself from posting here > now, I get bitten too often... lol I use my real email on this profile > though if you want contact anytime. > > Cheers, > > Tim. > >> I can't blame them with the way people act in here and on other boards..hehehe >> >> >> >> Mike >> mls67 >> TrippBros. RacingIn article <[email hidden]>,
[email hidden] says...
Are you suggesting that you were actually trying to be helpful in your
responses to schooner? That's a laugh. So you were trying to be
helpful when you wrote:
'I wasn't aware iRacing had an agreement with you on what had
to be mentioned in updates.'
When all he made was the simple point that the only emails seem to be
about sponsorship. You got a big chip on your shoulder about this?
--
Pete Ives
Remove All_stRESS before sending me an email
Quoted text (15 lines)
> I don't think I'm the one writing with attitude, I don't know you from > Adam so why would I care? > > Let's quote from my own post: "marketing to the real racing world > right now"... Do you read "right now" or not? I didn't confirm a damn > thing like you suggest and it's extremely rude of you to suggest as > such. > > A lot of people here seem perfectly able to answer their own questions > even if they're wrong. If you thought you were lacking information you > found a great way to kick the guy who WAS trying to help you get it. > > Tim. > >> Are you suggesting that you were actually trying to be helpful in your
> responses to schooner? That's a laugh. So you were trying to be
Yes I was, but obviously had a tone to my text, my apologies schooner.
I still won't be posting any clarifying information from iRacing
anymore though, will leave it to the marketing dept.
Tim.
On Aug 4, 9:17 pm, GaryP <[email hidden]> wrote:
> Sorry to hear that, but i'm sure we will be communicating at some
> point in the future. I'll be at Watkins Glen on 8/17-19, stop by!
> 8-)
>
> GP
And let me know if you ever come by Chicago. :-)
Tim.
Tim Wheatley wrote:
>>Otherwise --- you just qualitfy as a "fan-boi"
>>;)
>
>
> Obviously that's all then. c ya.
And those idiots are surprised that sim developers
don't give a shit about ras... ;)
l8er
ronny
"James Promme" <[email hidden]> wrote in message
news:S6ati.16$[email hidden]...
James old boy, when you've contributed a tenth of what Tim has to the
simracing community you might qualify to apply as RAS doorman. I doubt
that'll ever happen, but till then you might want to just lurk so that you
don't expose your ignorance.
As they say, better to remain quiet and be thought a fool than open your
mouth and confirm it.
Word... ;-)
SB
Quoted text (15 lines)
> > "Tim Wheatley" <[email hidden]> wrote in message > news:[email hidden]... >> > Otherwise --- you just qualitfy as a "fan-boi" >> > ;) >> >> Obviously that's all then. c ya. >> >> Tim. > > > In other words; "Oops, got caught talking out my ass again." > > Don't let the door hit ya on the way out. >
"Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in message
news:[email hidden]...
Ah, the old "Person X has contributed so much compared to you, person y"
line of "logic". As if somehow, being a <sound of horns> contributor means
you are absolved from life of ever being wrong about anything, anywhere.
Using your line of thought, you must think life-long politicians know what
they're doing.
As to RAS, perhaps he should stay there; plenty of fanbois for him there,
and the moderation will take care of any problems. He's obviously out of
his element in an unmoderated locale where when one spews bullshit, one gets
called on it.
Quoted text (30 lines)
> "James Promme" <[email hidden]> wrote in message > news:S6ati.16$[email hidden]... > > > > "Tim Wheatley" <[email hidden]> wrote in message > > news:[email hidden]... > >> > Otherwise --- you just qualitfy as a "fan-boi" > >> > ;) > >> > >> Obviously that's all then. c ya. > >> > >> Tim. > > > > > > In other words; "Oops, got caught talking out my ass again." > > > > Don't let the door hit ya on the way out. > > > > James old boy, when you've contributed a tenth of what Tim has to the > simracing community you might qualify to apply as RAS doorman. I doubt > that'll ever happen, but till then you might want to just lurk so that you > don't expose your ignorance. > > As they say, better to remain quiet and be thought a fool than open your > mouth and confirm it. > > Word... ;-) > > SB >
"Ronald Stoehr" <[email hidden]> wrote in message
news:f950up$d7i$[email hidden]...
No doubt; much better to frequent the moderated, fanbois driven forums
they set up instead <wink>.
An ostrich ain't got nuthin' on them.
Quoted text (12 lines)
> Tim Wheatley wrote: > >>Otherwise --- you just qualitfy as a "fan-boi" > >>;) > > > > > > Obviously that's all then. c ya. > > And those idiots are surprised that sim developers > don't give a shit about ras... ;) > > l8er > ronny
"Tim Wheatley" <[email hidden]> wrote in message
news:[email hidden]...
Lol, as I was saying............
Quoted text (8 lines)
> > Are you suggesting that you were actually trying to be helpful in your > > responses to schooner? That's a laugh. So you were trying to be > > Yes I was, but obviously had a tone to my text, my apologies schooner. > I still won't be posting any clarifying information from iRacing > anymore though, will leave it to the marketing dept. > > Tim.>On Sun, 5 Aug 2007 17:51:33 -0500, "James Promme" <[email hidden]> wrote:
> As to RAS, perhaps he should stay there; plenty of fanbois for him there,
>and the moderation will take care of any problems. He's obviously out of
>his element in an unmoderated locale where when one spews bullshit, one gets
>called on it.
>
Isn't THIS RAS? Tim ran RSC for about 5 years, are their 80,000
subscribers all fanboyz too?
Never know, one of my oldest friends lives in Naperville!
GP
Quoted text (11 lines)
>On Sun, 05 Aug 2007 16:42:40 -0000, Tim Wheatley <[email hidden]> wrote: >On Aug 4, 9:17 pm, GaryP <[email hidden]> wrote: >> Sorry to hear that, but i'm sure we will be communicating at some >> point in the future. I'll be at Watkins Glen on 8/17-19, stop by! >> 8-) >> >> GP > >And let me know if you ever come by Chicago. :-) > >Tim.
"GaryP" <[email hidden]> wrote in message
news:[email hidden]...
> >On Sun, 5 Aug 2007 17:51:33 -0500, "James Promme" <[email hidden]>wrote:
> > As to RAS, perhaps he should stay there; plenty of fanbois for himthere,
> >and the moderation will take care of any problems. He's obviously out of
> >his element in an unmoderated locale where when one spews bullshit, onegets
> >called on it.
> >
>
> Isn't THIS RAS? Tim ran RSC for about 5 years, are their 80,000
> subscribers all fanboyz too?
Yep, my mistake; meant RSC. Kind of like "their" <wink>.
As to the 80k, who knows what you're point is, but I never said all were.
Note the word "plenty" and how it differs from "everyone".
On Aug 3, 10:37 am, [email hidden] wrote:
> Are they doing anything at this point other than spending John Henry's
> money on real life racing? :)
Sorry to start a big thing!
My comment was in regard to the Solstice thing sent out on the iRacing
email list. To me it looks more like going out to the track for some
fun than marketing to real racers. But what do I know? :)
I'd hate to see Tim leave RAS. Any involvement here is better than no
involvement. Seems like the best thing to do would be to let the
negative stuff slide and not respond to it.
It is nice to see some activity around here for a change though.
Pat Dotson
"James Promme" <[email hidden]> wrote in message
news:Fvsti.29$[email hidden]...
Like I said...
Thanks for the confirmation.
Cheers...
Quoted text (50 lines)
> > "Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in message > news:[email hidden]... >> "James Promme" <[email hidden]> wrote in message >> news:S6ati.16$[email hidden]... >> > >> > "Tim Wheatley" <[email hidden]> wrote in message >> > news:[email hidden]... >> >> > Otherwise --- you just qualitfy as a "fan-boi" >> >> > ;) >> >> >> >> Obviously that's all then. c ya. >> >> >> >> Tim. >> > >> > >> > In other words; "Oops, got caught talking out my ass again." >> > >> > Don't let the door hit ya on the way out. >> > >> >> James old boy, when you've contributed a tenth of what Tim has to the >> simracing community you might qualify to apply as RAS doorman. I doubt >> that'll ever happen, but till then you might want to just lurk so that >> you >> don't expose your ignorance. >> >> As they say, better to remain quiet and be thought a fool than open your >> mouth and confirm it. >> >> Word... ;-) >> >> SB >> > > Ah, the old "Person X has contributed so much compared to you, person y" > line of "logic". As if somehow, being a <sound of horns> contributor > means > you are absolved from life of ever being wrong about anything, anywhere. > > Using your line of thought, you must think life-long politicians know > what > they're doing. > > As to RAS, perhaps he should stay there; plenty of fanbois for him there, > and the moderation will take care of any problems. He's obviously out of > his element in an unmoderated locale where when one spews bullshit, one > gets > called on it. >
"Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in message
news:[email hidden]...
> "James Promme" <[email hidden]> wrote in message
> news:Fvsti.29$[email hidden]...
> >
> > "Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote inmessage
your
y"
there,
> > and the moderation will take care of any problems. He's obviously outof
Likewise; glad to be of service.
Quoted text (26 lines)
> > news:[email hidden]... > >> "James Promme" <[email hidden]> wrote in message > >> news:S6ati.16$[email hidden]... > >> > > >> > "Tim Wheatley" <[email hidden]> wrote in message > >> > news:[email hidden]... > >> >> > Otherwise --- you just qualitfy as a "fan-boi" > >> >> > ;) > >> >> > >> >> Obviously that's all then. c ya. > >> >> > >> >> Tim. > >> > > >> > > >> > In other words; "Oops, got caught talking out my ass again." > >> > > >> > Don't let the door hit ya on the way out. > >> > > >> > >> James old boy, when you've contributed a tenth of what Tim has to the > >> simracing community you might qualify to apply as RAS doorman. I doubt > >> that'll ever happen, but till then you might want to just lurk so that > >> you > >> don't expose your ignorance. > >> > >> As they say, better to remain quiet and be thought a fool than openQuoted text (8 lines)
> >> mouth and confirm it. > >> > >> Word... ;-) > >> > >> SB > >> > > > > Ah, the old "Person X has contributed so much compared to you, personQuoted text (9 lines)
> > line of "logic". As if somehow, being a <sound of horns> contributor > > means > > you are absolved from life of ever being wrong about anything, anywhere. > > > > Using your line of thought, you must think life-long politicians know > > what > > they're doing. > > > > As to RAS, perhaps he should stay there; plenty of fanbois for himQuoted text (11 lines)
> > his element in an unmoderated locale where when one spews bullshit, one > > gets > > called on it. > > > > Like I said... > > Thanks for the confirmation. > > Cheers... >Nice going Pat! ;-)
GP
Quoted text (18 lines)
>On Sun, 05 Aug 2007 18:42:45 -0700, [email hidden] wrote: >On Aug 3, 10:37 am, [email hidden] wrote: >> Are they doing anything at this point other than spending John Henry's >> money on real life racing? :) > >Sorry to start a big thing! > >My comment was in regard to the Solstice thing sent out on the iRacing >email list. To me it looks more like going out to the track for some >fun than marketing to real racers. But what do I know? :) > >I'd hate to see Tim leave RAS. Any involvement here is better than no >involvement. Seems like the best thing to do would be to let the >negative stuff slide and not respond to it. > >It is nice to see some activity around here for a change though. > >Pat Dotson<[email hidden]> wrote in message
news:[email hidden]...
Did spice things up for a bit, didn't it! IMHO it just shows that people
care about the subject. They come at it from different perspectives, but
realize the significance of the project.
As for their real racing focus, consider this. You've decided to
differentiate your new sim by positioning it as the only true sim in a sea
of games. An arguable point for sure, but IF you want to do that, how to go
about it? For one, get enough real racers (of some reknown) involved,
either contractually or otherwise, that it's the obvious place to go to race
with the guys who are doing it for real. I know guys already do both (Tom
Milner's involvement with rF is just one example), but imagine getting into
say, a virtual 2008 points series race in some class where you know going in
that you're going to be competing against at least some of the same guys who
you're going to see on Speed doing it in the flesh. Think about how that
would enhance both your viewing of the real events AND your virtual
competition. That doesn't exist now, and anyone who can make that happen to
a significant degree will have a real differentiating point, regardless of
the other aspects of the sim.
So getting buy-in from the real racing community will give them the "track
cred" they want and need to position themselves. It's a strategic part of
the business model, which is admittedly not the old one sims have followed.
They've pretty clearly stated they're not going down the old path and are
having to do the groundwork to establish the new one. Which takes time, and
is almost always conducted in private, accompanied by NDAs and the
occasional press release (which are like all press releases - press releases
being pretty much by definition Not news).
Sometimes, producing sims/games is not about writing code... ;-)
SB
Quoted text (18 lines)
> On Aug 3, 10:37 am, [email hidden] wrote: >> Are they doing anything at this point other than spending John Henry's >> money on real life racing? :) > > Sorry to start a big thing! > > My comment was in regard to the Solstice thing sent out on the iRacing > email list. To me it looks more like going out to the track for some > fun than marketing to real racers. But what do I know? :) > > I'd hate to see Tim leave RAS. Any involvement here is better than no > involvement. Seems like the best thing to do would be to let the > negative stuff slide and not respond to it. > > It is nice to see some activity around here for a change though. > > Pat Dotson >
>
> As for their real racing focus, consider this.
Not to mention that community is willing to spend as much on brake
disks & tires every event as a lot of us are willing to spend on our
whole racing rig for a year, that might have something to do with
iracing's focus ;)
"mcewena" <[email hidden]> wrote in message
news:[email hidden]...
Yup, they certainly are used to dropping a bit more coin than us misers (who
whine for example, when servers that gave us countless hours of free racing
get pulled 4+ years after we dropped what, 30 bucks on a sim that's no
longer in production... ;-))
Thing is, there aren't enough of 'em for that to be the only market. You've
got to hit the middle ground somewhere with product that appeals to, and is
accessible to, both the real and virtual racing crowd. If you convince
enough of the real racing guys that is has value for them to use it as prep
and expose them in the right way to the virtual crowd, then you blur the
line enough between the two to maybe, just maybe sell your product as
something beyond a game. And get more for it as a result.
Say you have two choices in online racing, one where you race with the same
crowd you've been racing with for years, or another where a small, but
identifiable percentage are guys who do it in the flesh for a living. Both
options have a place of course, but which one's going to have the buzz
that'll generate enough demand to justify higher cost, which is an essential
part of the plan.
iRacing, like any other company bringing product to market, is and should
be, trying to position it to be financially successful. Hell, they should
try to make as much dough as they can. Which means maximizing revenue, and
that just about never means hitting one or the other end of the cost
spectrum. Too high, you don't sell enough; too low and you don't make
enough margin.
They're plowing new dirt here so who knows how it'll go. Certainly not me.
One thing's for sure though; they have talent, vison and money. Not a bad
combination... ;-)
SB
Quoted text (9 lines)
> >> >> As for their real racing focus, consider this. > > Not to mention that community is willing to spend as much on brake > disks & tires every event as a lot of us are willing to spend on our > whole racing rig for a year, that might have something to do with > iracing's focus ;) >On Aug 7, 9:52 pm, "Steve Blankenship"
<steveNOSPAMblankenshipATcomcast.net> wrote:
> Thing is, there aren't enough of 'em for that to be the only market.
Don't know about that, there's enough of them for Bell, Simpson,
Brembo, Koni, Pi, BBS, Hoosier, Featherlite and a few dozen other
companies to make a sizable profit from real racers for their race
suits, brake pads, shocks, data gear, wheels, tires and transporters.
Granted that may not be the only market for those companies but they
also have to incur the very real cost of bricks & mortor factories and
distributing, not to mention constant R&D, iracing is a handfull of
guys and some servers with no real compeditors as of yet.
I'm a big papy fan and I was involved in one of iracings early betas
and I got the real impression that iracings next commercial product
won't be geared for me so I don't get bent out of shape when it's
supposedly "late", nor do I feel they owe me any loyalty for the $100
or so I gave them over the past 10 years. If you're going to build a
better mousetrap and you've got a choice between gearing it towards a
market that expects to pay $49 and get several years of free support &
upgrades, or a group that's used to saying "I don't care how much it
costs, just make it go faster by the time my jet lands", who are you
going to go for?
Good luck to them I say, now what else is out there for me....
Steve -
Good post. What you have to keep in mind is that there are 100's of
thousands of RL racers that are fanatical but DON'T get paid for it -
there are exponentially more of us in the amateur and club ranks than
there are pro racers. While iRacing may get some pros to hook up with
them and race online my guess is the percentage will be wiltingly
small vs. amatuers, and equally as small vs. people that only race
sims (if the pricing structure allows). The cheapest RL amatuer racing
will cost several thousand a year for minimal participation and I race
with guys that spend that EACH race (not me!).. The trick will be
getting a RL racer to start sim racing if he never has done it...
GP
Quoted text (34 lines)
>On Tue, 7 Aug 2007 21:52:32 -0400, "Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote: >Yup, they certainly are used to dropping a bit more coin than us misers (who >whine for example, when servers that gave us countless hours of free racing >get pulled 4+ years after we dropped what, 30 bucks on a sim that's no >longer in production... ;-)) > >Thing is, there aren't enough of 'em for that to be the only market. You've >got to hit the middle ground somewhere with product that appeals to, and is >accessible to, both the real and virtual racing crowd. If you convince >enough of the real racing guys that is has value for them to use it as prep >and expose them in the right way to the virtual crowd, then you blur the >line enough between the two to maybe, just maybe sell your product as >something beyond a game. And get more for it as a result. > >Say you have two choices in online racing, one where you race with the same >crowd you've been racing with for years, or another where a small, but >identifiable percentage are guys who do it in the flesh for a living. Both >options have a place of course, but which one's going to have the buzz >that'll generate enough demand to justify higher cost, which is an essential >part of the plan. > >iRacing, like any other company bringing product to market, is and should >be, trying to position it to be financially successful. Hell, they should >try to make as much dough as they can. Which means maximizing revenue, and >that just about never means hitting one or the other end of the cost >spectrum. Too high, you don't sell enough; too low and you don't make >enough margin. > >They're plowing new dirt here so who knows how it'll go. Certainly not me. >One thing's for sure though; they have talent, vison and money. Not a bad >combination... ;-) > >SB >"GaryP" <[email hidden]> wrote in message
news:[email hidden]...
> will cost several thousand a year for minimal participation and I race
> with guys that spend that EACH race (not me!).. The trick will be
> getting a RL racer to start sim racing if he never has done it...
Buy new tires? Or blow the money on a PC that will run a sim reasonably
well? There's also the time budget, but most of us have an off-season.
It's an interesting gambit. If the racers do decide to invest money on
top-notch PCs, and find enough value in a "game"/sim -- that is, shave
tenths or whole seconds off laptimes without burning real gas or rubber in
practice laps -- our world just got bigger permanently.
I really think racing in a well-goverend league with top-notch sim
racers and real life racers alike would definately be appealing to me,
since the scourge of online racing seems to be the thousands of morons
online, unable to fit into a self goverened environment where everything
is built on trust and respect...
In that respect, I think iRacing is onto something; creating an
environment for good, consistent racing, with courteous racers is
certainly worth paying for, because this is a rare commodity these days
in online racing.
This should also appeal to those of commercial interests in sim racings,
since this environment would draw a great deal of attention from racing
magazines, real-life racers, TV, thus advertisers etc etc.
Oh, and yes, btw, iRacing need to publish a racing sim before all this
will take place... But... Well, details, details.... ;-)
---Asgeir---
Steve Blankenship wrote:
Quoted text (53 lines)
> <[email hidden]> wrote in message > news:[email hidden]... >> On Aug 3, 10:37 am, [email hidden] wrote: >>> Are they doing anything at this point other than spending John Henry's >>> money on real life racing? :) >> Sorry to start a big thing! >> >> My comment was in regard to the Solstice thing sent out on the iRacing >> email list. To me it looks more like going out to the track for some >> fun than marketing to real racers. But what do I know? :) >> >> I'd hate to see Tim leave RAS. Any involvement here is better than no >> involvement. Seems like the best thing to do would be to let the >> negative stuff slide and not respond to it. >> >> It is nice to see some activity around here for a change though. >> >> Pat Dotson >> > > Did spice things up for a bit, didn't it! IMHO it just shows that people > care about the subject. They come at it from different perspectives, but > realize the significance of the project. > > As for their real racing focus, consider this. You've decided to > differentiate your new sim by positioning it as the only true sim in a sea > of games. An arguable point for sure, but IF you want to do that, how to go > about it? For one, get enough real racers (of some reknown) involved, > either contractually or otherwise, that it's the obvious place to go to race > with the guys who are doing it for real. I know guys already do both (Tom > Milner's involvement with rF is just one example), but imagine getting into > say, a virtual 2008 points series race in some class where you know going in > that you're going to be competing against at least some of the same guys who > you're going to see on Speed doing it in the flesh. Think about how that > would enhance both your viewing of the real events AND your virtual > competition. That doesn't exist now, and anyone who can make that happen to > a significant degree will have a real differentiating point, regardless of > the other aspects of the sim. > > So getting buy-in from the real racing community will give them the "track > cred" they want and need to position themselves. It's a strategic part of > the business model, which is admittedly not the old one sims have followed. > They've pretty clearly stated they're not going down the old path and are > having to do the groundwork to establish the new one. Which takes time, and > is almost always conducted in private, accompanied by NDAs and the > occasional press release (which are like all press releases - press releases > being pretty much by definition Not news). > > Sometimes, producing sims/games is not about writing code... ;-) > > SB > >>On Thu, 09 Aug 2007 06:42:45 GMT, "MikeWhy" <[email hidden]> wrote:
>Buy new tires? Or blow the money on a PC that will run a sim reasonably
>well? There's also the time budget, but most of us have an off-season.
Now that's just silly.. ;-)
RL racing will ALWAYS come first, but reality is most won't have a one
or the other situation anyway. Hey, if they price it high enough i'll
do what i'm doing now with online racing.. nothing!
Heck with IRacing after they have shown their butts over the last 2 years.
Hope your wallets are fat cause I will bet that it will not be affordable.
Someone is gonna pay for all this big fancy crap they are doing and it won't
be me. NR2003 would sell a ton of copies if they put it back on the shelves
as nr2008 and never touched the code. Arca sim racing looks to be where I
will end up along with my good ol nr2003.
Rfactor has came a long way since its release date but you have 400
different mods updating versions 10 times a month who the heck can have any
stable racing? Especially when you have to go to 500 different sites or wait
for days to download it all.
If everyone on sierra arena paid $100 a year for their server to remain
sierra would make a boat load of money and iracing would suffer greatly.
Cause ya think they were hard on the nr2003 modders...wait for the iracing
mods to pop up. This game will go where the developers want it to go...and
to hell with us.
I guess to sum it all up..My thoughts are is they plan to feed off the
"assumed" demise of nr2003. Watch news post up on their site as the sierra
servers shut down. Id bet my last dollar on it.
Sorry msg not directed toward anyone in particular...:) Just venting.
!
"Steve" <[email hidden]> wrote in message
news:[email hidden]...
Kind of a strange and self-contradictory viewpoint imho. One you're
certainly entitled to, but for the sake of discussion...
I don't really buy all that butt-showing stuff; take the modding crowd out
of the picture and where's the gripe? Or is that who you mean by the "us"
in the "to hell with" bit? If so, consider that not everyone cares so much
about modding, and some even think it detracts to a degree. A point you
implicitly agree on when you talk about the mod-fueled chaos w/rFactor.
The trouble with uncontrolled modding is that quality suffers. It worsens
the overall experience of the product and hurts the Brand. Papy did, and
iRacing does, want to control that quality and preserve their Brand. You
don't see Coke or McDonald's smiling at folks who want to tweak their
products and redistribute them, now do you? Same thing. They are creating
a product and a company after all, with not insignificant investment
required to do so. So why should it not "go where the developers want it to
go"? If I were fronting the money, I'd darned sure want some assurance of
where it was going to go!
As for someone paying for "all this big fancy crap", I personally would
rather like some big fancy crap, thanks. As to how much I'm willing to pay,
as with anything it depends on what's delivered. iRacing is not immune to
market forces, and if they want to get more money for what they're selling,
they're going to have to deliver more than the competition. Simple as that.
I welcome the idea of being able to get more than I'm able to get now in a
sim. If it should turn out to be more expensive than I'm prepared to shell
out for (which I doubt), I'll have no problem with that. Already ,there are
plenty of expensive controllers and such out there that are out of my sim
budget range, but I don't begrudge them selling their products to anyone
ready to spend the $$. I'd like to have a Ferrari too, but am not mad at
them for not making something I can afford. Not much, anyway... ;-)
There are, and will be, competitive alternatives, be it ARCA or whatever
else is out there at the time. And I expect matchmaking utilities will keep
NR2003 going once the Sierra servers go down and create the need. VROC/IGOR
worked fine for GPL and in many ways was better than any other matchmaker
out there, so there will be options like that. iRacing's just trying to pry
open a new market niche, since they didn't like the economics of the old
one. That means more choice and if they're successful, it'll pull the genre
towards the direction they're going.
In the meantime, you might give race2play a try for rFactor and other
ISI-based stuff - it pretty much solves most of the current mod-related
issues and offers a variety of good series to race in, including stockers.
Just had a door-rubbing good time at a Pocono race the other day in fact.
Try that in NR2003! ;-)
Cheers,
SB
Quoted text (25 lines)
> Heck with IRacing after they have shown their butts over the last 2 years. > > Hope your wallets are fat cause I will bet that it will not be affordable. > Someone is gonna pay for all this big fancy crap they are doing and it > won't be me. NR2003 would sell a ton of copies if they put it back on the > shelves as nr2008 and never touched the code. Arca sim racing looks to be > where I will end up along with my good ol nr2003. > > Rfactor has came a long way since its release date but you have 400 > different mods updating versions 10 times a month who the heck can have > any stable racing? Especially when you have to go to 500 different sites > or wait for days to download it all. > > If everyone on sierra arena paid $100 a year for their server to remain > sierra would make a boat load of money and iracing would suffer greatly. > Cause ya think they were hard on the nr2003 modders...wait for the iracing > mods to pop up. This game will go where the developers want it to go...and > to hell with us. > > I guess to sum it all up..My thoughts are is they plan to feed off the > "assumed" demise of nr2003. Watch news post up on their site as the sierra > servers shut down. Id bet my last dollar on it. > > Sorry msg not directed toward anyone in particular...:) Just venting. > !>On Fri, 10 Aug 2007 03:43:13 -0400, "Steve" <[email hidden]> wrote:
>Heck with IRacing after they have shown their butts over the last 2 years.
Maybe it would have been better if they kept it a secret during
development? I'm impatient by nature, but do understand that a good
product takes a lot of time.
>Hope your wallets are fat cause I will bet that it will not be affordable.
>Someone is gonna pay for all this big fancy crap they are doing and it won't
>be me. NR2003 would sell a ton of copies if they put it back on the shelves
>as nr2008 and never touched the code. Arca sim racing looks to be where I
>will end up along with my good ol nr2003.
Affordable means different thing to different people, and I welcome
new technology. If it is affordable to "me" remains to be seen.
>Rfactor has came a long way since its release date but you have 400
>different mods updating versions 10 times a month who the heck can have any
>stable racing? Especially when you have to go to 500 different sites or wait
>for days to download it all.
Exactly.
>If everyone on sierra arena paid $100 a year for their server to remain
>sierra would make a boat load of money and iracing would suffer greatly.
>Cause ya think they were hard on the nr2003 modders...wait for the iracing
>mods to pop up. This game will go where the developers want it to go...and
>to hell with us.
Well, I think if "us" means unlimited, unrestricted modding then i'm
all for it. You said it in the previous paragraph, the mods, IMHO,
have gotten waaay out of hand. I would rather a select, licensed group
got paid a small amount for a new track, carset, etc. than be
bombarded with 100 new tracks and cars every month, many of dubious
quality.
>I guess to sum it all up..My thoughts are is they plan to feed off the
>"assumed" demise of nr2003. Watch news post up on their site as the sierra
>servers shut down. Id bet my last dollar on it.
I really don't think one has anything to do with the other.
>Sorry msg not directed toward anyone in particular...:) Just venting.
>!
>GP
I do definately agree with you on the uncontrolled modding.
Well this simulator (according to Iracing) will be a training tool for real
drivers. Thats the same as saying we don't care if you sim-racers hop on or
not. Of course a lot of people will join iracing and it might live up to
expectations but think about this...how many would be lined up to join
iracing if the people coding it weren't the creators of nr2003? They have
next to no advertising. The sim-racing community has given it the
advertising its gotten so far. To make it unaffordable would be biting the
hand that feeds you.
I don't trip out over overpriced stuff. Thats the software companies choice
and if its there to be got then good. I just usually don't get something I
feel is overpriced.
I don't feel that modding nr2003 hurt the game I mean they have the cot and
busch cts aerowar...all good mods that are played by plenty of leagues the
cost of a race server is $100 for 3 months. Affordable. $20 a month at gsxn
I hear now.
Id just like to see a awesome sim racer game like nr2003 that has a ton of
drivers and not too pricey for the average joe.
Rfactor does have an option that i do like ai control for those bathroom
visits during a race lol but im not impressed with the ai at all in rfactor.
Im not sure rfactor will ever settle down enough for me to want to join a
league.
Well, unrestricted modding I totally agree with for the sake of not running
down everything. But if everything was nice and handy on one site it
wouldn't be so bad.
Expensive for me would be over $40 a month because of my time restraints. I
get to race about 1 night a week and it's just not worth it. I am interested
at $40 a month if the wreckers will show up too. And if they are paying for
the server what they plan to do to put a stop to it before it gets started.
I know there will be wrecks but sheesh I think 1/2 the people in open
speedway use joysticks. I surely vote no joystick and keyboard support be
added to the multiplayer.
Im sure iracing will incorporate something for everyone in their product and
it will be very successful...my personal opinion. I just hope they don't get
away from the stock car aspect too much.
"GaryP" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (51 lines)
> >On Fri, 10 Aug 2007 03:43:13 -0400, "Steve" <[email hidden]> > >wrote: >>Heck with IRacing after they have shown their butts over the last 2 years. > > Maybe it would have been better if they kept it a secret during > development? I'm impatient by nature, but do understand that a good > product takes a lot of time. > >>Hope your wallets are fat cause I will bet that it will not be affordable. >>Someone is gonna pay for all this big fancy crap they are doing and it >>won't >>be me. NR2003 would sell a ton of copies if they put it back on the >>shelves >>as nr2008 and never touched the code. Arca sim racing looks to be where I >>will end up along with my good ol nr2003. > > Affordable means different thing to different people, and I welcome > new technology. If it is affordable to "me" remains to be seen. > >>Rfactor has came a long way since its release date but you have 400 >>different mods updating versions 10 times a month who the heck can have >>any >>stable racing? Especially when you have to go to 500 different sites or >>wait >>for days to download it all. > > Exactly. > >>If everyone on sierra arena paid $100 a year for their server to remain >>sierra would make a boat load of money and iracing would suffer greatly. >>Cause ya think they were hard on the nr2003 modders...wait for the iracing >>mods to pop up. This game will go where the developers want it to go...and >>to hell with us. > > Well, I think if "us" means unlimited, unrestricted modding then i'm > all for it. You said it in the previous paragraph, the mods, IMHO, > have gotten waaay out of hand. I would rather a select, licensed group > got paid a small amount for a new track, carset, etc. than be > bombarded with 100 new tracks and cars every month, many of dubious > quality. > >>I guess to sum it all up..My thoughts are is they plan to feed off the >>"assumed" demise of nr2003. Watch news post up on their site as the sierra >>servers shut down. Id bet my last dollar on it. > > I really don't think one has anything to do with the other. > >>Sorry msg not directed toward anyone in particular...:) Just venting. >>! >> > GPFor the millionth time (not aiming this at you specifically), just go to
rfactorcentral for any and all downloads, and either Race to Play or
R.A.C.E.R. for great places to race. If you do that, you shouldn't spend 2
seconds being confused or complaining about the quality of racing.
--
David G Fisher
"Steve" <[email hidden]> wrote in message
news:[email hidden]...
> Well, unrestricted modding I totally agree with for the sake of not
> running down everything. But if everything was nice and handy on one site
> it wouldn't be so bad.
>
> Expensive for me would be over $40 a month because of my time restraints.
> I get to race about 1 night a week and it's just not worth it. I am
> interested at $40 a month if the wreckers will show up too. And if they
> are paying for the server what they plan to do to put a stop to it before
> it gets started. I know there will be wrecks but sheesh I think 1/2 the
> people in open speedway use joysticks. I surely vote no joystick and
> keyboard support be added to the multiplayer.
>
> Im sure iracing will incorporate something for everyone in their product
> and it will be very successful...my personal opinion. I just hope they
> don't get away from the stock car aspect too much.
> "GaryP" <[email hidden]> wrote in message
> news:[email hidden]...
>> >On Fri, 10 Aug 2007 03:43:13 -0400, "Steve" <[email hidden]>
>> >wrote:
>>>Heck with IRacing after they have shown their butts over the last 2
>>>years.
>>
>> Maybe it would have been better if they kept it a secret during
>> development? I'm impatient by nature, but do understand that a good
>> product takes a lot of time.
>>
>>>Hope your wallets are fat cause I will bet that it will not be
>>>affordable.
>>>Someone is gonna pay for all this big fancy crap they are doing and it
>>>won't
>>>be me. NR2003 would sell a ton of copies if they put it back on the
>>>shelves
>>>as nr2008 and never touched the code. Arca sim racing looks to be where I
>>>will end up along with my good ol nr2003.
>>
>> Affordable means different thing to different people, and I welcome
>> new technology. If it is affordable to "me" remains to be seen.
>>
>>>Rfactor has came a long way since its release date but you have 400
>>>different mods updating versions 10 times a month who the heck can have
>>>any
>>>stable racing? Especially when you have to go to 500 different sites or
>>>wait
>>>for days to download it all.
>>
>> Exactly.
>>
>>>If everyone on sierra arena paid $100 a year for their server to remain
>>>sierra would make a boat load of money and iracing would suffer greatly.
>>>Cause ya think they were hard on the nr2003 modders...wait for the
>>>iracing
>>>mods to pop up. This game will go where the developers want it to
>>>go...and
>>>to hell with us.
>>
>> Well, I think if "us" means unlimited, unrestricted modding then i'm
>> all for it. You said it in the previous paragraph, the mods, IMHO,
>> have gotten waaay out of hand. I would rather a select, licensed group
>> got paid a small amount for a new track, carset, etc. than be
>> bombarded with 100 new tracks and cars every month, many of dubious
>> quality.
>>
>>>I guess to sum it all up..My thoughts are is they plan to feed off the
>>>"assumed" demise of nr2003. Watch news post up on their site as the
>>>sierra
>>>servers shut down. Id bet my last dollar on it.
>>
>> I really don't think one has anything to do with the other.
>>
>>>Sorry msg not directed toward anyone in particular...:) Just venting.
>>>!
>>>
>> GP
>
>
On Aug 10, 1:01 pm, "Dave F" <[email hidden]> wrote:
> For the millionth time (not aiming this at you specifically), just go to
> rfactorcentral for any and all downloads, and either Race to Play or
> R.A.C.E.R. for great places to race. If you do that, you shouldn't spend 2
> seconds being confused or complaining about the quality of racing.
Gotta agree here. Especially on Race2Play because when you sign up
for a race the files needed are right there for downloading. Plus,
they pretty much lock in the content for a whole season so you don't
have to keep downloading new stuff at all!
Pat Dotson
UltraForce Simulators
http://www.ultraforcesim.com


































