Has anybody worked out yet a useable gear ratio config for Watkins Glen?
Any T/A mod set-up help greatfully received.
Alan.
Alan wrote:
> Has anybody worked out yet a useable gear ratio config for Watkins Glen?
>
> Any T/A mod set-up help greatfully received.
>
> Alan.
>
Sorted it out now, didn't realise I had to go so low on the ratio, damn
these cars are *fast*
Just did the Masta Kink at Spa (GPL) version, flat out no lift at 202mph
Wheeeeeee!, I've never managed it flat before - it's wasn't totally
grippy but the confidence and ability to power/steer your way out of
trouble adds so much.
I fear I may never run Cup cars again, ever.
Surely others are running T?A physics by now?
(Or is the quiet precisely *because* others are too busy
driving/grinning to post?)
Alan.
On Fri, 15 Aug 2003 18:30:19 +0000 (UTC), Alan
<[email hidden]> wrote:
>(Or is the quiet precisely *because* others are too busy
>driving/grinning to post?)
Bingo. =)
Jason
Could be because several million of them are without power right now. Mine
just came back on an hour ago.
"Alan" <[email hidden]> wrote in message
news:bhj8rr$on7$[email hidden]...
>
> (Or is the quiet precisely *because* others are too busy
> driving/grinning to post?)
>
> Alan.
>
Alan wrote:
> Has anybody worked out yet a useable gear ratio config for Watkins Glen?
>
> Any T/A mod set-up help greatfully received.
>
> Alan.
> Is the TA mod available? I thought only the BGN deal was currently
available....
J. Zach wrote:
The mod is not available, but Jan Kohl posted some instructions on how
to unlock the physics while using the cup cars, the TA handles
beautifully and I cannot wait for this mod to be fully realised.
See: http://www.tptcc.com/board/viewtopic.php?t=609
(It took me an hour to do some 70 cars, but you only need to do 1 to
test drive alone rather than race)
Just upped the ante to 207mph thru Masta Kink FLAT no lift wheeee!
Come on, now theres a challenge, I can't race multiplayer with it yet so
have to have *some* competition, who's gonna beat me at a Masta Kink T?A
challenge *throws down gauntlet*
Alan.
Quoted text (11 lines)
> Alan wrote: > >> Has anybody worked out yet a useable gear ratio config for Watkins Glen? >> >> Any T/A mod set-up help greatfully received. >> >> Alan. >> > Is the TA mod available? I thought only the BGN deal was currently > available.... >Alan wrote:
Thanks for the info!
Quoted text (16 lines)
> The mod is not available, but Jan Kohl posted some instructions on how > to unlock the physics while using the cup cars, the TA handles > beautifully and I cannot wait for this mod to be fully realised. > > See: http://www.tptcc.com/board/viewtopic.php?t=609 > (It took me an hour to do some 70 cars, but you only need to do 1 to > test drive alone rather than race) > > Just upped the ante to 207mph thru Masta Kink FLAT no lift wheeee! > > Come on, now theres a challenge, I can't race multiplayer with it yet so > have to have *some* competition, who's gonna beat me at a Masta Kink T?A > challenge *throws down gauntlet* > > Alan. >J. Zach wrote:
I should add that you need to be patched with the leaked/semi-released
1.1.0.2 version *and* the Project Wildfire Busch Grand National mod
before following the above instruction for TRans Am, The PWF BGN Mod is
available at various mirrors now.
Alan.
Quoted text (20 lines)
> Alan wrote: > >> The mod is not available, but Jan Kohl posted some instructions on how >> to unlock the physics while using the cup cars, the TA handles >> beautifully and I cannot wait for this mod to be fully realised. >> >> See: http://www.tptcc.com/board/viewtopic.php?t=609 >> (It took me an hour to do some 70 cars, but you only need to do 1 to >> test drive alone rather than race) >> >> Just upped the ante to 207mph thru Masta Kink FLAT no lift wheeee! >> >> Come on, now theres a challenge, I can't race multiplayer with it yet >> so have to have *some* competition, who's gonna beat me at a Masta >> Kink T?A challenge *throws down gauntlet* >> >> Alan. >> > > Thanks for the info!Maybe too late for you but if anyone else is interested I found these to be
reasonable:
Diff. 3.625
1st 2.067
2nd 1.611
3rd 1.350
4th 1.185
5th 1.083
6th 1.000
That's a pretty reasonable close ratio gear set. Use the diff ratio to
adjust if you find yourself redlining (which you might since I am still a
bit slow here), but I think the ratio spacing is pretty good.
"Alan" <[email hidden]> wrote in message
news:bhj8rr$on7$[email hidden]...
Quoted text (17 lines)
> > Sorted it out now, didn't realise I had to go so low on the ratio, damn > these cars are *fast* > > Just did the Masta Kink at Spa (GPL) version, flat out no lift at 202mph > Wheeeeeee!, I've never managed it flat before - it's wasn't totally > grippy but the confidence and ability to power/steer your way out of > trouble adds so much. > > I fear I may never run Cup cars again, ever. > > Surely others are running T?A physics by now? > (Or is the quiet precisely *because* others are too busy > driving/grinning to post?) > > Alan. >BTW this is probably not the final TA physics. I noticed the ride height
still has the NASCAR limitations, whereas T/A rules allow the car to go down
to 2.5 inches of ground clearance. Also the wing angle should only go to 30
degrees. There are probably more things that need to be changed too, like
the track bar, etc. The rules can be found here:
http://www.trans-amseries.com:24009/p/file.pl/502/2003%20Technical%20Specifications.pdf
Really this seems more like NASCAR physics with just a lighter car, more
downforce, and 2 more gears. Nevertheless it is already HUGE fun. Looking
forward to the final version.
"Alan" <[email hidden]> wrote in message
news:bhir2f$5qs$[email hidden]...
> Has anybody worked out yet a useable gear ratio config for Watkins Glen?
>
> Any T/A mod set-up help greatfully received.
>
> Alan.
>
Whoops, scratch what I said about the track bar, they use live axles so
track bars are allowed. Boy these things are almost as primitive as NASCAR.
BTW unless that link is old the rules only allow 5 speed trannies. Can
anybody clarify? Are the rules posted online out of date or am I just
looking at the wrong race series altogether?
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
> BTW this is probably not the final TA physics. I noticed the ride height
> still has the NASCAR limitations, whereas T/A rules allow the car to godown
> to 2.5 inches of ground clearance. Also the wing angle should only go to30
> degrees. There are probably more things that need to be changed too, like
> the track bar, etc. The rules can be found here:
>
>http://www.trans-amseries.com:24009/p/file.pl/502/2003%20Technical%20Specifications.pdf
>
> Really this seems more like NASCAR physics with just a lighter car, more
> downforce, and 2 more gears. Nevertheless it is already HUGE fun.Looking
> forward to the final version.
>
>
>
The clue is to set your top gear to 1:1.000 and adjust the final-drive
(differential-ratio) to match your top speed - and then adjust the rest of
the box to match.
Unless fuel economy is a vital factor - you never want overdrive on a
racecar.
--
eD_
From what I've understood - we'll be forced to live with the
limitations/settings of the original NASCAR-garage.
Real shame 'cause it sort of limits and ruins the simulation of a T/A-car.
--
ed_
"Ed Solheim" <[email hidden]> wrote in message news:<3f3d7b9c$[email hidden]>...
> The clue is to set your top gear to 1:1.000 and adjust the final-drive
> (differential-ratio) to match your top speed - and then adjust the rest of
> the box to match.
>
> Unless fuel economy is a vital factor - you never want overdrive on a
> racecar.
All other things being equal, what is the difference between the
following gear sets:
top gear 1.00 + rear gear 4.00 = 4.00 final gear
top gear 0.77 + rear gear 5.17 = 4.00 final gear (approx)
i.e. why not overdrive if the final drive ratio is the same? Or am I
so far out in left field I don't even know it? Educate me.
Thanks,
Gerald
Doubt that it makes any difference in a sim. In real life it makes a
difference to gear strength and durability. The higher the diff ratio the
weaker the diff is going to be.
"Gerald Moore" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> > All other things being equal, what is the difference between the > following gear sets: > > top gear 1.00 + rear gear 4.00 = 4.00 final gear > top gear 0.77 + rear gear 5.17 = 4.00 final gear (approx) > > i.e. why not overdrive if the final drive ratio is the same? Or am I > so far out in left field I don't even know it? Educate me. > > Thanks, > Gerald"Gerald Moore" said:
> top gear 1.00 + rear gear 4.00 = 4.00 final gear
> top gear 0.77 + rear gear 5.17 = 4.00 final gear (approx)
>
> i.e. why not overdrive if the final drive ratio is the same? Or am I
> so far out in left field I don't even know it? Educate me.
Overdrive means that the gearbox is running more rpm's that the engine,
whilch mean you'll loose vital momentum and and that in-turn will kill your
acceleration.
--
ed_
>> top gear 1.00 + rear gear 4.00 = 4.00 final gear
>> top gear 0.77 + rear gear 5.17 = 4.00 final gear (approx)
>>
In a 1.00 to 1.00 ratio, the trans input and output shafts are basically one
straight shaft. When the shafts turn at different speeds, there's more friction
and side loads.


































